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All Posts by Khalathwyr

All Posts by Khalathwyr

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2898 posts found

Just an observation, but from reading your different posts it seems to me the issue is with people reading and comprehending information. The OP claims this site wrote an article saying TOR was a "Massive Disappointment" when in truth the article was stating that the lack of new information put out at the con was the disappointment.

 

Another states that GW2 is being put off for seemingly years (mentions 2013) when in truth it is currently set to come out a few months if that after TOR.

 

As someone who is buying both games it just looks to me like alot of you who only favor one have no issue spreading information of half-truths about the game you don't favor. It's one thing to not like a game and know accurately what is going on with it and another to blast it and post information everyone following it knows is wrong.

 

More time reading and trying to understand and less time making blanket, false statements.

I liked it with the Star Wars skin.

I imagine I would like it without the Star Wars skin. No, I'm pretty sure that if a developer came along and packaged everything Pre CU had with alot more polish, with JTL equivalent and intelligent housing placing restrictions, yeah, I'd pre-order day one.

Originally posted by whilan
Originally posted by Khalathwyr
Originally posted by Foomerang

 


Originally posted by Khalathwyr


Originally posted by Foomerang
 



Originally posted by NeVeRLiFt
ToR will be a treadmill mmo where you chase the carrot on the stick for gear, and it's looking more and more like this is the only end-game it will have.
 
:*(




I'll try to remember that while Im running space missions and outfitting my ship, managing my business, exploring secret areas for rewards, customizing my companions, fighting in mass pvp scenarios on far away planets, and roleplaying in the Star Wars universe. I'll try my hardest to remember that this is just a gear treadmill game and nothing more. :)

Managing what business? Genuine question.
I ask because with the crafting system they have outlined I don't see how a business is a serious avenue of gameplay. It's easy to see in SWG (and for those who can't stand those three letters, get over it: the rest of us have) as there you had different qualities/stats of resources that went into items. You could actually put together a better product than the next guy.
Here (TOR) from what I have see everyone within a given profession will just make the same old same. The only business PvP I'm seeing is just in what you list the price at.
So, yeah, back to the original question.



maximizing the efficiency of my crew. knowing which employees are good at which tasks. finding rare materials and one of a kind recipes that will give me an edge. As well as the non ToR exclusive stuff like watching price trends, predicting supply/demand patterns, etc.

Actually Foomerang, a question about the rare recipes. Do you know if they are one-shot, or is this something you can produce a significant number of. That way I could see a player being able to offer up a product that no one if anyone else can produce.

While I do like the crew part now (it grew on me) it seems to me about the same as having factories in SWG. So, different, but the same as far as having items produced while offline.

Sounds like schematic itself is pretty rare, once you have it, it sounds like you have it for good. as per this

http://swtorlevelingguider.com/218/swtor-crafting-guid/

So you can just churn out as many of that product as you want provided you have the mats and the time of course.

Edited to add more info.

Ace! Whilan you rock. Off to read. I'm close to back tracking and pulling the credit card out for this one afterall. Guess time and actual info can change a mind...

Originally posted by Foomerang

 


Originally posted by Khalathwyr


Originally posted by Foomerang
 



Originally posted by NeVeRLiFt
ToR will be a treadmill mmo where you chase the carrot on the stick for gear, and it's looking more and more like this is the only end-game it will have.
 
:*(




I'll try to remember that while Im running space missions and outfitting my ship, managing my business, exploring secret areas for rewards, customizing my companions, fighting in mass pvp scenarios on far away planets, and roleplaying in the Star Wars universe. I'll try my hardest to remember that this is just a gear treadmill game and nothing more. :)

Managing what business? Genuine question.
I ask because with the crafting system they have outlined I don't see how a business is a serious avenue of gameplay. It's easy to see in SWG (and for those who can't stand those three letters, get over it: the rest of us have) as there you had different qualities/stats of resources that went into items. You could actually put together a better product than the next guy.
Here (TOR) from what I have see everyone within a given profession will just make the same old same. The only business PvP I'm seeing is just in what you list the price at.
So, yeah, back to the original question.



maximizing the efficiency of my crew. knowing which employees are good at which tasks. finding rare materials and one of a kind recipes that will give me an edge. As well as the non ToR exclusive stuff like watching price trends, predicting supply/demand patterns, etc.

Actually Foomerang, a question about the rare recipes. Do you know if they are one-shot, or is this something you can produce a significant number of. That way I could see a player being able to offer up a product that no one if anyone else can produce.

While I do like the crew part now (it grew on me) it seems to me about the same as having factories in SWG. So, different, but the same as far as having items produced while offline.

Originally posted by Foomerang

 


Originally posted by Khalathwyr


Originally posted by Foomerang
 



Originally posted by NeVeRLiFt
ToR will be a treadmill mmo where you chase the carrot on the stick for gear, and it's looking more and more like this is the only end-game it will have.
 
:*(




I'll try to remember that while Im running space missions and outfitting my ship, managing my business, exploring secret areas for rewards, customizing my companions, fighting in mass pvp scenarios on far away planets, and roleplaying in the Star Wars universe. I'll try my hardest to remember that this is just a gear treadmill game and nothing more. :)

Managing what business? Genuine question.
I ask because with the crafting system they have outlined I don't see how a business is a serious avenue of gameplay. It's easy to see in SWG (and for those who can't stand those three letters, get over it: the rest of us have) as there you had different qualities/stats of resources that went into items. You could actually put together a better product than the next guy.
Here (TOR) from what I have see everyone within a given profession will just make the same old same. The only business PvP I'm seeing is just in what you list the price at.
So, yeah, back to the original question.



maximizing the efficiency of my crew. knowing which employees are good at which tasks. finding rare materials and one of a kind recipes that will give me an edge. As well as the non ToR exclusive stuff like watching price trends, predicting supply/demand patterns, etc.

My above was not directed at you Foomer. Thanks, seriously, for just answering the question.

Wow, talk about getting defensive to a simple question. There was no need to take shots at sandboxers or at SWG. A simple stating of what TOR had was sufficient.

Forget I asked. One better, I'll just delete the question since it seems it can't be asnwered without sarcasm, snide remarks. Thanks all the same.

Originally posted by Foomerang

 


Originally posted by NeVeRLiFt
ToR will be a treadmill mmo where you chase the carrot on the stick for gear, and it's looking more and more like this is the only end-game it will have.
 
:*(



I'll try to remember that while Im running space missions and outfitting my ship, managing my business, exploring secret areas for rewards, customizing my companions, fighting in mass pvp scenarios on far away planets, and roleplaying in the Star Wars universe. I'll try my hardest to remember that this is just a gear treadmill game and nothing more. :)

Just played a 3 way 40K campaign game yesterday followed up by a 4 way Storm of Magic Fantasy game. Was lots of fun.

 

Very disappointed that GW is choosing to go the whole forces of Order vs forces of Disorder in yet another iteration of computer gaming. Expected it, though. Working for them for a while gave me that insight.

 

Won't be playing this but I look forward to the new Necron Codex in the next few months, the new Tau Empire codex coming this spring and 6th edition for 40K coming next summer!

Originally posted by maskmurda
So my coworker was looking at my phone while I watched some gw2 pvp. He said that looks cool but I don't see a healer. So I told him there are no dedicated healers in this game. So his reply? That's dumb so how am I gonna survive in the game. I told him that you are self reliant and mostly depend on yourself. He said that's stupid why am I gonna play a game where im going to die all the time im not playing that dumb game and proceeded to list several(noobish) reasons why wow is better and told me to play dc universe instead. Discuss.

I think your friend would have hated Asheron's Call and Ultima Online. In both those games healing was something everyone had access too. You just had to choose the skills and/or take healing kits.

I think, too, that that may be what some older folks mean by "having skills" at playing MMOs. You had to balance not just your one little tiny part but instead be able to crowd control, deal damage, manage agro BY switiching targets and dealing damage AND oh by the way heal yourself too.

It was fun, for sure.

Nice! I'll get my asbestos suit (I'll bring an extra just in case you forget yours) and the popcorn!

 

" But as of late, comic book movies (with a few obvious exceptions) have become watered down, easy to digest versions of themselves designed for the masses instead of the core demographic of fans that made them popular in the first place. "


 


Coyote, have you taken a close look at the genre of gaming for which you write this column? MMORPGs fit your comments to a "T" if one has at least the perspective of being invloved with them since the mid to late 90s.


 


That's the nature of entertainment. A small group of folks find a given "thing" cool or entertaining. One way or another it goes "massively" popular and many of the aspects that made it originally fun to that small group get watered down or taken out because those "details", the things that made the thing "the thing!", are too hard or complicated for the average human.


 


Sick of Comic book movies? Nah. Course, outside of Iron Man and Batman I don't watch comic book movies. Batman has always appealed to me because he isn't a "superhero". Just a normal human with above average martial arts training and a crapload of money. The Iron Man movies appealed to me only because I'm a R. Downey Jr. fan.


 


Oh, and I will see the Avengers movie(s) because I'm a Sam Jackson fan.


Well, the real IW is now Respawn Games. That said, when they left so did my desire to play CoD from then forward. World at War was okay but overall I'm not a fan of Treyarch, who seems to be the ones that will be making CoD titled games from now on.

 

I loved BF: BC. Didn't pick up BC2 just cuz was busy with other stuff. I will be getting BF3. I'll also probably pick up whatever Respawn Games kicks out as well.

 

Wouldn't say I was a "fan" of either company...I just like what I like and don't feel I owe any game company's a "try" to see if I like it just because they put it out.

Originally posted by gaou
Originally posted by Khalathwyr

Huttball is about the only thing I've seen so far that I liked about TOR. It's touches like that that take MMOs a step away from being just a game and toward being a world. Things like this are a result, whether intentional or not, of developers thinking "hey, I wonder what the folks of this planet/galaxy do for fun?".

 

I'm sure there were thousands of different types of sports in that galaxy far, far away. Now, if you could actually gain experience by playing Huttball just as adventuring I might be enticed to play the game and create a Huttball Jock and get involved with creating a Huttball league on the server. Course, it depends on how extensive the set of ancillary tools Bioware makes to support Huttball.

well since you can gain xp from pvp i imagine that will hold true for huttball

As long as it's comparable to grinding story, cool.

 

That said, XP isn't the only factor. As I said, they will have to really support Huttball with a couple other systems.

Huttball is about the only thing I've seen so far that I liked about TOR. It's touches like that that take MMOs a step away from being just a game and toward being a world. Things like this are a result, whether intentional or not, of developers thinking "hey, I wonder what the folks of this planet/galaxy do for fun?".

 

I'm sure there were thousands of different types of sports in that galaxy far, far away. Now, if you could actually gain experience by playing Huttball just as adventuring I might be enticed to play the game and create a Huttball Jock and get involved with creating a Huttball league on the server. Course, it depends on how extensive the set of ancillary tools Bioware makes to support Huttball.

I won't try to sweeten up the historical side of Russian flight. It certainly was as your dad stated with respect to mechanical challenges based on the various books and research I've done. Part "interchangability" (i.e., taking a part from a severly damaged plane and trying to replace a like part on a not so damaged one) was about nil.

 

That said, I'm hoping that factor won't be used in the game. The entire industry favors gameplay over realism so I don't see why it would change here with this game.

And as someone else stated, they do use alot of the experimental vehicles that never saw mass production. You kind of have to when making a game if you want a certain level of variety. The game I'm working on is fairly narrow in scope. I put a requirement that the country had to have a production run of at least 100+ of the aircraft and that still has a fairly small list of craft to choose from per country.


Originally posted by Fadedbomb



Asian games are NORMALLY better @ balancing than Russians are. So, I bet this game will be fairly balanced compared to the travesty that WoT provides.




 



 


Hey Bro, Russia is on the continent of Asia. So...they're all "Asians", bro. Just sayin.


First, it all depends on the calibre of pilot flying the plane. People forget that.

 

Next, I haven't seen where they had stated in factual detail what nations they will have at the start. While some here are chiming that the P-51 is "the best fighter" (and claiming they know about WWII aircraft) I'd have to ask which variant you are talking about. Cause the first couple certainly were not "the best" and a skilled pilot in a bf-109E or F variant could handle them 1 vs 1.

 

Now, if you're talking variants after the brits slapped a Rolls Royce engine in them, yes it was a very dominant plane. That said, a very skilled Supermarine Spitfire pilot would have pretty much an equal chance. And if Wargaming.net includes the Imperial Japanese Navy (which they would be idots not to) there are a few variations of the A6M (that's a Zero for the laymen) that on paper are just as good as a say, P-51D. Again, just depends on the calibre of pilot. Heck, I'd argue that 2 Type 99 20mm cannons and 2 type 97 7.7mm machinge guns  (armament on some A6Ms) hitting you are more likely to take you down fater than the 6 .50 calibre machine guns typical of a Mustang.

 

And bash the Russian planes all you want, it just shows how little you know about them. Yes, most were slow compared to American or Japanese fighters. Most, however, carried a heavier armament too such that if I could get you to overpursue me ( which wouldn't be hard playing against the average gamer who doesn't think, just charges in like they are still playing quake or Halo) and get you in my sights for just 2 or 3 seconds, you're history. 30mm and 37mm cannons hurt. Bad.

 

My friends and I are working on a WWII era table-top airplane game. Reading up on these planes in detail will raise the eybrows of some who thought they knew much about them.

IT's like those of us who follow this game keep having to say news article after news article...:


THEY PLAN TO COMBINE ALL THREE GAMES AFTER THEY ARE UP AND RUNNING!


 


WoT, WoWP and WoB will eventually integrate an infantry aspect combined with the other three. At least if wargaming.net continues to have the success they are and have the funds for it.


That's the plan. Just gotta be patient. Oh, and Self-Propelled guns ARE artillery. And they are in WoT. If you disagree I got a ton of friends at Ft. Sill, OK that would prove otherwise (KING OF BATTLE, HOOAH!).


It steps away from the themepark mold and more toward a sandbox one so I'm all for it. More things to do instead of Gaute Godagers' "Combat, Combat, Combat".

More world, less game.

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