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All Posts by Khalathwyr

All Posts by Khalathwyr

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2898 posts found

Originally posted by Vrael231

1.Ok i can't really say a lot about the whole monster thing, becasue i haven't thourghly researched it, but  when in the books did Aragorn, Legolas, Gimili, Frodo, Samwise, Both greay and white Gandalf, Borimir, Farimir, Merry, Pippen, and everyone else battle as monsters. 

And when did they fight each other in a gankfest? Or even Duel each other to "prove their skillz"?

2. About the battles among free people of middle earth, there r no rangers in t his game so no aragorn, so no king. So who knows.

At the time Turbine is setting the game the Free Peoples aren't fighting each. Their fighting the forces of the Dark Lord. Aragorn is in the game as well as the rest of the Fellowship.

3. I highly doubt that all of the people at turbine read all four books or even the main 3. Of course i cld easily be wrong.

You are, but it's ok. We all are at some point. Also, Turbine has a team devoted to knowing the lore. That said, how you interpret the lore and how the next guy does may vary on certain things. Neither of you is necessarily wrong and it's perfectly ok to not agree with their interpretation. You're the consumer. You don't have to buy their interpretation.

4. Just y, y are they doing this to such a great story, y make a mmorpg, its fine as it is, and if u hav to make it follow the books almost to perfection(chracter wise and land ) Its just so tantalizing to think of what this game could be.

Again, it's their interpretation which is closely monitored by those who own the Lord of the Rings license. Evidently those that own the license don't have an issue with what they are doing or else they would have told them they can't do it. Yes, they really do have that kind of power when it comes to this license.

5. I hav my opinion and u won't be able to change it. Insults nor actionw ill change it.

Exactly. I know I personally don't intend to change anyone's opinion on any message board. That said, those that flaunt their opinion as fact need to realize their opinion doesn't determine the fate of a game. The monster play feature of this game may not measure up to the standards of some of the "hard core" PvPers out there, but that in no way means it will fail. There are plenty of people out there that will enjoy it. As evidence in this thread and on every forum there are people out there that just think "Me, me, me" and if they don't like it than how can it possibly be any good. They need a cold dose of reality that not everyone thinks like them or likes what they like and that because they personally don't like it doesn't guarantee it will flop.

One of the speakers at the Austin Gaming Conference made a speech about the stagnation in the MMOG genre (it may have been gaming all-inclusive, I can't remember) in that continuing to make games cookie-cutter from the current stock of games will only be to the detriment of this genre. They are right. While maybe not making drastic changes, new takes on different systems need to happen or else MMOGs will suffer from a form of in-breeding. If you don't know the ramifications of that, watch the movie Deliverence.

Please note that while I quote your post I am not directing anything harsh or inflamatory at you. We're just talking.




Originally posted by Moirae

Originally posted by poobla
I have mixed feelings. I believe that monster play is a good substitute to pvp. But i do think it kills immersion. I believe that Turbine will not release a LOTRO expansion for a long time. When they do however, they will add evil races (orcs, Uruk-hai, possibly trolls). Turbine may release a smaller expantion first which has mounts, housing ect.
I'm starting to give up on the idea of immersion. These company's don't care about it at all. I'm almost to the point where I'd rather go back to playing TT games. The immersion exists more there than it does in MMO's.

Join the club. I don't even refer to these as MMORPGs anymore because the group of people that were playing around, oh UO's launch were fresh out of MUDing and actually enjoyed RPing. From EQ forward more of the console/Doom crowd started filtering in bringing more and more of the crowd that made fun of us DnD playing types that it sucked the life out of the genre.

Nah, not until an independently wealthy group/individual comes along and makes a MMORPG and takes the stance "You either learn about the cultures in our game and roleplay someone from that culture or don't play our game", I doubt there will be a gave that gives that true immersion feeling.

The great thing about a game like that is, who cares about people whining about having to be in character?! The game is funded by an independently wealthy group. They're doing for the love of the genre and not some publisher's bottom line.


Originally posted by nthnaoun

Originally posted by Khalathwyr

Originally posted by nthnaoun

Originally posted by Khalathwyr

You have an idealistic view of things, I'll give you that. As for understanding, believe me, I understand better than you can imagine . I've been a part of the LOTRO community for about as long as Turbine has had forums up and I spent a brief time involved when Sierra was creating MEO. I think what you are not understanding is that many people don't want to have MP as the only means to get these special buffs.

For arguments sake, can you prove that many people do not want to MP in this game and have a problem with MP being the only way to gain the abilities? Because I read the forums and stuff too and I have yet to see the negativity that you are presenting us with. I have heard of some PvP fans not liking it, because they want a more hardcore system, but I have never heard a PvE or RP fan complain about this system. In this case, I don't believe you and I would need proof that there is a substantial amount of players that do not want MP.

Yes, I can. Here. This link should take you to the official forums and directly to a quote by Mithril_Miser, aka Nik Davidson. Even he, the Lead Game Designer for LOTRO, acknowledges the concern of "many people" about the types of buffs earned. Even he can't guarantee MP "buffs" won't have a feel such that they are "required" for PvE. Please give special note to the last paragraph. If you aren't registered on the official forums I would highly recommend it.

You should reread that paragraph. He flat out said that you can gain equal rewards by doing whatever it is you like doing. I could easily buy a good sword from a Crafter, while you gain yours from PvP.

If MP allows you access to a buff that grants +5 to orc slaying and by doing a quest you can achieve a +5 buff to orc slaying that does not stack with the buff from MP, then no harm no foul. The system is good. Now, through questing, if you can only achieve a +4 non-stackable buff, then this is where I have issue. This example demonstrates an attempt to funnel players to MP because the only way to get the +5 is via MP.

It is if (and we should all be able to agree that everything is in "ifs" right now) one of the 5 types of play Nik listed grants a buff better than what can be achieved than the other 4 methods OR if said buffs are stackable that is the concern.

If a MP player gets a +5 orc slaying buff from MP and a +5 Axe of Orc slaying from questing (for a total bonus of +10) whereas a PvE preferred player has only access (due to playstyle) to the +5 Axe from questing and no other option as MP and questing are the only ways to get the +5 Orc slaying bonus, then it is a bad system in my opinion. Now, if the total max orc slaying bonus a player can have is +10 and you can get the +5 bonus via all 5 play types (but are capped at +10 bonus so only effectively being able to use 2 of the 5 bonuses at a given time), then kudos, it's a good system.

The stackability of the character buffs with and without potential weapon buffs for me and others is an area where we can see the system being less than desirable. Additionally, Nik never mentions the word "equal" in that post. If he did and stated that like bonuses (i.e., a bonus of +5 orc slaying) from two of the 5 play types are not stackable, then I know alot of us could breathe a collective sigh of relief.

Sure, I can see where you'd hope for that, but the cold reality is there aren't many people who will "gimp" themselves or that will not make use of something that is potentially beneficial to them. I mean, and take no personal offense as I'm using this only as an example, but if you told me you'd take a +2 sword over a +5 sword of Orc slaying, I'd call you a liar. And let's not argue the magical qualities I just outlined. Those where just easy to use for the purposes of my illustration.

I've played over 11+ MMORPG's. Most of them have players that like to min/max themselves. One thing that each of those games had in common was PvP. Because I am against min/max a toon just for competition, I have asked many players and have argued with many of them about why the min/max their characters, instead of playing them the way they want. The only response I have ever gotten was related to PvP. They didn't want to gimp themselves for PvP. They expected that group leaders would only invite those that are maxed out. Again, in most games I have played, this has been true and hardcore PvP leaders would discriminate against such practices. However, PvEers I have played with and have known for the past 4 yrs of online game playing have not cared all that much about maxing their characters out. They mainly chose the gear that looked the best on their character in their opinions and that was most easily gotten. They weren't in any competition with anyone and they also were never gimp in PvE.

That's where I got my opinion on this and this is why I think that if a player doesn't want to MP, they won't and will probably care less if the MPers get buffs from it. Because no matter what, it is not hard to beat NPC's in a PvE game and you do not need to be maxed out.

About the question on whether or not I would take the lower magical sword over the higher one, my answer would be, "I would," if I didn't like the alternative of getting the higher magical item. Again, I know plenty of people, even in WoW that did not Raid or PvP for better gear, because they didn't want to Raid or PvP.

Speaking of Raiding, there has been a greater outcry on the LOTRO boards about having raiding in this game. Most don't want anything to do with raiding and especially do not want raids to drop gear that only raiders can get.

There really isn't a point to debate this particular issue. You've had your experiences, I've had mine and I have seen countless arguments and debates by PvErs on which items are "optimal" (for the record I hate that word in the context of MMOs) for PvE play. Heck, message boards for most games have thread after thread about which items are the "best". Sure, PvPrs want the best items too, I'm not saying they don't. But in every game I've played since launch week of Ultima Online there have been plenty of PvE discussion on which items are the best.

Bottom line is you can take a look at every game out there and sample the players and in every one of them the majority of folks always take weapons/gear/buffs that benefit them the most in whatever their interest is. THe realistic view is that this game will be the same. That's not to say it won't be a great game, by any means. No one knows what exactly will be the benefits for MP other than "buffs", a term used loosely, that can be used in PvE. If comparable buffs that don't stack with MP buffs can't be earned outside of MP, then PvErs that would like those benefits will have  have to PvP in MP. I don't want to have to PvP to get buffs to make me better at MP. That is my stance. Now, when Turbine reveals more about the MP systems, what buffs are granted, and hopefully that comparable/non-stackable buffs can be earned elsewhere (from raiding or questing, for example), then I know I and others won't have anything against the MP system.

In most games with PvP, this is true, but games with only PvE, people gear up with whatever they get from doing whatever it is they want. I'm not saying there won't be people like you say, but my money is laying on the fact that being maxed out in this game is not going to matter and also that the community is made up of a different breed of gamers than you are used to.

If this were true, then there would be no need for player crafting, heck, there wouldn't even be a need for magical items at all. I mean, what would it matter? People don't want better items, right? About this "different breed" of gamers, as I've stated before, it's a very idealistic thought. Just know that yes, there will be some folks of the ilk you mention, yet, there are going to be many, many, many more people who see this as just the next MMOG to play and will only be concerned with advancing their character. There have been plenty of folks who have stated the same point as you about the "calibre" of player for DDO. "Only real roleplayers will come here" they said. I know, because I was one of them. I still play pencil and paper DnD to this day. If you have not already, go take a look at that game. While I met many, many good people there, they weren't concerned with RP all that much. They wanted the next quest, the next best item. This, in a computer game that was based on the penultimate RP table-top game.

In honesty, the MP system should only grant benefits/options for MP, in my opinion.

We are still in Beta. Things can change and will change. They might make this so to accomodate those that feel as you do.

Yep, and I hope so. I'm not one that doesn't want those in MP to not get any rewards, as I've stated many times. I just don't want those rewards to put me in a position to where I have to consider engaging in it to achieve a reward that is desirable in PvE play.










Originally posted by nthnaoun

Originally posted by Khalathwyr

You have an idealistic view of things, I'll give you that. As for understanding, believe me, I understand better than you can imagine . I've been a part of the LOTRO community for about as long as Turbine has had forums up and I spent a brief time involved when Sierra was creating MEO. I think what you are not understanding is that many people don't want to have MP as the only means to get these special buffs.

For arguments sake, can you prove that many people do not want to MP in this game and have a problem with MP being the only way to gain the abilities? Because I read the forums and stuff too and I have yet to see the negativity that you are presenting us with. I have heard of some PvP fans not liking it, because they want a more hardcore system, but I have never heard a PvE or RP fan complain about this system. In this case, I don't believe you and I would need proof that there is a substantial amount of players that do not want MP.

Yes, I can. Here. This link should take you to the official forums and directly to a quote by Mithril_Miser, aka Nik Davidson. Even he, the Lead Game Designer for LOTRO, acknowledges the concern of "many people" about the types of buffs earned. Even he can't guarantee MP "buffs" won't have a feel such that they are "required" for PvE. Please give special note to the last paragraph. If you aren't registered on the official forums I would highly recommend it.

Sure, I can see where you'd hope for that, but the cold reality is there aren't many people who will "gimp" themselves or that will not make use of something that is potentially beneficial to them. I mean, and take no personal offense as I'm using this only as an example, but if you told me you'd take a +2 sword over a +5 sword of Orc slaying, I'd call you a liar. And let's not argue the magical qualities I just outlined. Those where just easy to use for the purposes of my illustration.

I've played over 11+ MMORPG's. Most of them have players that like to min/max themselves. One thing that each of those games had in common was PvP. Because I am against min/max a toon just for competition, I have asked many players and have argued with many of them about why the min/max their characters, instead of playing them the way they want. The only response I have ever gotten was related to PvP. They didn't want to gimp themselves for PvP. They expected that group leaders would only invite those that are maxed out. Again, in most games I have played, this has been true and hardcore PvP leaders would discriminate against such practices. However, PvEers I have played with and have known for the past 4 yrs of online game playing have not cared all that much about maxing their characters out. They mainly chose the gear that looked the best on their character in their opinions and that was most easily gotten. They weren't in any competition with anyone and they also were never gimp in PvE.

That's where I got my opinion on this and this is why I think that if a player doesn't want to MP, they won't and will probably care less if the MPers get buffs from it. Because no matter what, it is not hard to beat NPC's in a PvE game and you do not need to be maxed out.

About the question on whether or not I would take the lower magical sword over the higher one, my answer would be, "I would," if I didn't like the alternative of getting the higher magical item. Again, I know plenty of people, even in WoW that did not Raid or PvP for better gear, because they didn't want to Raid or PvP.

Speaking of Raiding, there has been a greater outcry on the LOTRO boards about having raiding in this game. Most don't want anything to do with raiding and especially do not want raids to drop gear that only raiders can get.

There really isn't a point to debate this particular issue. You've had your experiences, I've had mine and I have seen countless arguments and debates by PvErs on which items are "optimal" (for the record I hate that word in the context of MMOs) for PvE play. Heck, message boards for most games have thread after thread about which items are the "best". Sure, PvPrs want the best items too, I'm not saying they don't. But in every game I've played since launch week of Ultima Online there have been plenty of PvE discussion on which items are the best.

Bottom line is you can take a look at every game out there and sample the players and in every one of them the majority of folks always take weapons/gear/buffs that benefit them the most in whatever their interest is. THe realistic view is that this game will be the same. That's not to say it won't be a great game, by any means. No one knows what exactly will be the benefits for MP other than "buffs", a term used loosely, that can be used in PvE. If comparable buffs that don't stack with MP buffs can't be earned outside of MP, then PvErs that would like those benefits will have  have to PvP in MP. I don't want to have to PvP to get buffs to make me better at MP. That is my stance. Now, when Turbine reveals more about the MP systems, what buffs are granted, and hopefully that comparable/non-stackable buffs can be earned elsewhere (from raiding or questing, for example), then I know I and others won't have anything against the MP system.

In most games with PvP, this is true, but games with only PvE, people gear up with whatever they get from doing whatever it is they want. I'm not saying there won't be people like you say, but my money is laying on the fact that being maxed out in this game is not going to matter and also that the community is made up of a different breed of gamers than you are used to.

If this were true, then there would be no need for player crafting, heck, there wouldn't even be a need for magical items at all. I mean, what would it matter? People don't want better items, right? About this "different breed" of gamers, as I've stated before, it's a very idealistic thought. Just know that yes, there will be some folks of the ilk you mention, yet, there are going to be many, many, many more people who see this as just the next MMOG to play and will only be concerned with advancing their character. There have been plenty of folks who have stated the same point as you about the "calibre" of player for DDO. "Only real roleplayers will come here" they said. I know, because I was one of them. I still play pencil and paper DnD to this day. If you have not already, go take a look at that game. While I met many, many good people there, they weren't concerned with RP all that much. They wanted the next quest, the next best item. This, in a computer game that was based on the penultimate RP table-top game.

In honesty, the MP system should only grant benefits/options for MP, in my opinion.

We are still in Beta. Things can change and will change. They might make this so to accomodate those that feel as you do.

Yep, and I hope so. I'm not one that doesn't want those in MP to not get any rewards, as I've stated many times. I just don't want those rewards to put me in a position to where I have to consider engaging in it to achieve a reward that is desirable in PvE play.






Originally posted by Torak
I remember wayyyy back when this game was called MEO, housing was a feature they where advertising. It probably changed, who knows.


It did, when speaking specifically about what features they plan on having at launch. The devs at Turbine have said that it is on their list as a feature, they just are not sure when after launch they will implement it. It could be 2 months or 2 years. They just haven't shared a solid time frame with us (the public) yet, providing they even have a time frame in mind. If I had to place a bet, I'd say about a year after launch as they know how much people want housing. 

I know this isn't specifically what you are requesting, but there is a very, very populated Kinship forum on the official boards, provided you are looking for a Kinship. With those forums there, and considering many kinships have their own personal forums, I bet many people aren't keen on signing up for yet another board. But, I could be wrong, heh.

Originally posted by nthnaoun

Originally posted by Khalathwyr

Originally posted by nthnaoun

Originally posted by Khalathwyr

The only issue I have with the system that NIk described is that people who play as monsters earn "Monster Points" (for lack of an official term) which can be cashed in to buy beneficial upgrades for their "real" characters. These benefits can be used in regular PvE from my understanding, which in essence forces people who don't want to PvP to engage in PvP to get those buffs to use in PvE.

Forcing people to participate in that part of the game will not make it a successfull system. A successfull system draws people in to it without a condition such as if you don't engage in it you won't have access to all the upgrades that can benefit you in PvE.

Course we still have to wait and see what exactly those benefits are, but based on what we know now the above is my stance.


Why would you be forced to do Monster PvP? There is no reason to be competitive with abilities if you are not PvPing.

I thought I was pretty clear in expressing my concerns. My fault. If the benefits bought from MP points enhance PvE and MP is the only way to get said benefits, the PvE preferred players will have to engage in MP to get those benefits for use in PvE. Let's not be naive here. Everyone wants to be good at what they do and if those benefits take you to that "next gear", then PvE preferred players are going to want them, with the only way of getting them being MP.

All that said, I refer back to the last sentence in the paragraph of mine that was quoted.


I don't think you understand what is going on here. All you get from Monster PvP is a special buff and such. The LOTRO community is different from what you are used to. People aren't going to want to be maxed out just for the sake of being maxed out. There are a lot more RP oriented folks that are going to play and that care more about looking different and playing their roles. As long as you can complete the content in the gear you have, there is no reason other than greed to compete with the Jones'es.

You have an idealistic view of things, I'll give you that. As for understanding, believe me, I understand better than you can imagine . I've been a part of the LOTRO community for about as long as Turbine has had forums up and I spent a brief time involved when Sierra was creating MEO. I think what you are not understanding is that many people don't want to have MP as the only means to get these special buffs.

Sure, I can see where you'd hope for that, but the cold reality is there aren't many people who will "gimp" themselves or that will not make use of something that is potentially beneficial to them. I mean, and take no personal offense as I'm using this only as an example, but if you told me you'd take a +2 sword over a +5 sword of Orc slaying, I'd call you a liar. And let's not argue the magical qualities I just outlined. Those where just easy to use for the purposes of my illustration.

Bottom line is you can take a look at every game out there and sample the players and in every one of them the majority of folks always take weapons/gear/buffs that benefit them the most in whatever their interest is. THe realistic view is that this game will be the same. That's not to say it won't be a great game, by any means. No one knows what exactly will be the benefits for MP other than "buffs", a term used loosely, that can be used in PvE. If comparable buffs that don't stack with MP buffs can't be earned outside of MP, then PvErs that would like those benefits will have  have to PvP in MP. I don't want to have to PvP to get buffs to make me better at MP. That is my stance. Now, when Turbine reveals more about the MP systems, what buffs are granted, and hopefully that comparable/non-stackable buffs can be earned elsewhere (from raiding or questing, for example), then I know I and others won't have anything against the MP system.

In honesty, the MP system should only grant benefits/options for MP, in my opinion.


Originally posted by nthnaoun

Originally posted by Khalathwyr

The only issue I have with the system that NIk described is that people who play as monsters earn "Monster Points" (for lack of an official term) which can be cashed in to buy beneficial upgrades for their "real" characters. These benefits can be used in regular PvE from my understanding, which in essence forces people who don't want to PvP to engage in PvP to get those buffs to use in PvE.

Forcing people to participate in that part of the game will not make it a successfull system. A successfull system draws people in to it without a condition such as if you don't engage in it you won't have access to all the upgrades that can benefit you in PvE.

Course we still have to wait and see what exactly those benefits are, but based on what we know now the above is my stance.


Why would you be forced to do Monster PvP? There is no reason to be competitive with abilities if you are not PvPing.

I thought I was pretty clear in expressing my concerns. My fault. If the benefits bought from MP points enhance PvE and MP is the only way to get said benefits, the PvE preferred players will have to engage in MP to get those benefits for use in PvE. Let's not be naive here. Everyone wants to be good at what they do and if those benefits take you to that "next gear", then PvE preferred players are going to want them, with the only way of getting them being MP.

All that said, I refer back to the last sentence in the paragraph of mine that was quoted.


Originally posted by Moirae
I wish people would quit asking the idiotic question "What will you do when the stories told?".

Do you have no idea how MMO's work? The story is never really told. The Ring will NEVER reach the fires of Mount Doom. By it's very nature, this game is going to be a static game.

Thus, the game will never end because the story will never end. That's the way things work in MMO's. Please quit asking that question.

Heh, this is the first time I've disagreed with you on something. On something like this I would never say never. Remember "PvP is not a feature"? I would say 6-7 years down the road, once all the book related expansions are done, Turbine may take the game to a time shortly after the ring is destroyed and the lands start to rebuild/recover from the war. All done in the interest to provide new content.

I say this not able to remember a dev quote on the officals that said the game would be static in time always. The thing is, the amount of years that have to pass to get to this point, I don't see those people asking the question you indicate having the attention span to stick around that long. I mean, the game isn't even out and their already talking about what they are going to do 6+ years from now???  

The only official word on housing is "not at release". The devs have stated it is something that they plan on implementing, but it is not on the feature list for launch.

Originally posted by vivatma

Originally posted by nthnaoun

Originally posted by Domenicus
I think that Turbine has proven that they *really* dont know what a player want. Now to make PvP you need to transform yourself in a ....'monster'? Well, I am not even start to mention how short-sighted it is to call Orcs, Trolls, etc... 'monsters''' in a complex world like Tolkien's reakm. And EVERY PvPer like to play his character, to test it against others, I do not want to became a 'monster' to PvP. I want my Elf, my Dwarf, to fight on PvP...

Is there any way to get the wonderful Tolkien world out of turbine's hand?


I disagree with you. It is a good system that will prevent the fighting in the community on which class is best and which class needs balancing. We also know how the story ends and how each battle turns out by reading the books. It would be against Tolkien lore to have Orcs and what not sacking villages and winning battles that never even occured during the timeline.

PvP out right ruins a game, because people end up name calling and smack talking and it turns into a competition to max out your character. There are plenty of games out there to where you can do that. This game is centered around providing a LOTR experience, so that you can immerse yourself in the world...not pwn the Hobbit or Orc.



Depending on how they implement the storyline into the context of the game. This could be very boring, or not follow the storyline. One of those two is what i'm most worried about. Although with enough innovation, it may just be what every Tolkien fan always dreamed.

Another question is, what do they do, after the story has been told? What is the end-game going to be like... Will they make up their own tales? Or just make you endlessly search for better gear and more money?


Last time it was discussed Turbine had some room to create ancillary content that would be looked over by the Tolkien powers that be. This does not mean that they could vastly change existing lore, however. It does give them the flexibility should they progress the story to the point the ring is destroyed to have content after that.

Keep this [b]very[/b] big point in mind: Advancing the story to the point the ring is destroyed will most probably take 6-7 real years or longer.

The only issue I have with the system that NIk described is that people who play as monsters earn "Monster Points" (for lack of an official term) which can be cashed in to buy beneficial upgrades for their "real" characters. These benefits can be used in regular PvE from my understanding, which in essence forces people who don't want to PvP to engage in PvP to get those buffs to use in PvE.

Forcing people to participate in that part of the game will not make it a successfull system. A successfull system draws people in to it without a condition such as if you don't engage in it you won't have access to all the upgrades that can benefit you in PvE.

Course we still have to wait and see what exactly those benefits are, but based on what we know now the above is my stance.

What Sly said.

Based on other games that have recently launched it should be anywhere between $12 to $14.99 (US). I don't think the payment model, or non-payment model, that Guild Wars used is widely liked by game companies. Their job is to make money, after all. It isn't just to make games so we can play them. After reading an article the other day that higlighted the cost of making/running these type games (MMOs) is rising, I highly doubt the pay once and play free forever model will last long.

I mean, from what I've heard, the amount of content updates and bug fixes is less than most other MMOs where there is a monthly fee.


Originally posted by Ammon777

Originally posted by KhalathwyrOriginally posted by Allexiel "Euhm :) I have a little questionIn what way would MEO be different from LOTRO?From my knowledge it's just the name that changes, no?Thanks
It's not drastically different, really. That's just a popular quip people like to float out by those who, for some reason or another, have something against Turbine. The thought that Turbine may be constrained in some of the things they implement or, as some like to view it, leave out never crosses some folks' mind. They conviently forget that their is a governing force that oversees how and what they put in and if it is deemed too much of a stretch against the lore it gets nixed.Nah, it's much easier to just say Turbine sucks via drive-by posting."

Wow arent you an ignorant fanboy. Im gonna have to call bullshit on this. If you knew anything about what MEO was going to be like, you would know the game was much better than this crap Turbine is putting out. Shut up unless you know anything.

Main differences:

-- MEO wouldve had the entire fucking map; LOTRO has the NW portion only, expansions for the rest -- lame.

-- MEO wouldve had PvP and faction-based warfare between the good and evil; LOTRO doesnt -- ignorant of Turbine.

-- in MEO you couldve played orcs as well as the good side.

-- MEO was much better in regards to player freedoms; LOTRO is class-based EQ-based bullshit.

-- MEO had innovations; LOTRO is the result of bad design decisions and will ultimately have a mediocre fate.

-- MEO was by far a better game; LOTRO is a gutted-out Horizons-esque affair. No fucking thanks.

-- Turbine is a crappy company that had 1 successful game 6 years ago. This wont be it.

-- there are far better games coming out, LOTRO just isnt competitive (ooo nice graphics, so what).

-- i dont care about how much Lore they stick to, so fucking what?


Heh, well, if I'm an ignorant Fanboy, you're just plain ignorant :P

Everything you listed is what you personally wanted in a MMO based on Tolkien's works. Those "features" would not change the game in some magical way that would make everyone fall in love with the game, drop all other games and flock to it.

By the way, do your homework before you sling insults. I use the same handle so I'm not hard to find. I've taken plenty of shots at Turbine and questioned them many times. All you've shown here is you got insults and no facts (or tact) to back up your points. Just mud-slinging. Hey, look on the bright side. WIth that skill set you could run for president!


Originally posted by Allexiel
Euhm :) I have a little question

In what way would MEO be different from LOTRO?

From my knowledge it's just the name that changes, no?

Thanks


It's not drastically different, really. That's just a popular quip people like to float out by those who, for some reason or another, have something against Turbine. The thought that Turbine may be constrained in some of the things they implement or, as some like to view it, leave out never crosses some folks' mind. They conviently forget that their is a governing force that oversees how and what they put in and if it is deemed too much of a stretch against the lore it gets nixed.

Nah, it's much easier to just say Turbine sucks via drive-by posting.


Originally posted by docminus
dwarves i believe you can only choose male gender acc. to a faq.



Yep. Currently this is indeed the case.

There is the Hunter class. It's probably close to what you knoe from other games. "Ranger" has a whole different meaning in LOTRO lore so and as Tolkien Enterprises (owner of the license) shutters at the thought of letting gamers bastardize the idea of a "Ranger", it isn't an option.

Wizards are almost the same way in that there were only 5 in Middle Earth at this time the game is set and those 5 were all of the same race and that race isn't one of the 4 we can choose from. As wizards have to be of that race, wizards can't be played. I think this was done mainly to keep magic on the level you saw in the movies and more toward the books and not the fireball Ping Pong that most games have today. There is a class called Loremaster that is pseudo-mage. No magic fireballs but instead molotav-cocktails(ish).

I've not experienced them first hand. I personally haven't had any major issues with Turbine so heres hoping Turbine will peer preseure Codemasters to up their customer service standards.
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