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SWTOR has some of the best graphics for an MMO out there
General Discussion « Star Wars: The Old Republic 8/22/11 11:25:05 PM
Originally posted by MMO.Maverick I think you're wrong here Mav. Just sayin. As I recall if they went with gameplay hours in total which include class quests, world quests, flashpoints etc., then the number they mentioned with that was 1600 hours. They never mentioned that number again however so I think someone just pulled that one out of a hat, but in any case the number of hours for gameplay hours in total is a heck of a lot more than 200 hours. I mean heck, DA:O averaged out at only 100 hours and I've gotten the impresson that the average of class stories in TOR is quite a bit more than that. |
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I'm Actually Offended by Huttball
General Discussion « Star Wars: The Old Republic 8/22/11 10:11:38 PM
Originally posted by Troneas Not even alittle, sorry but mockery is always a poor form of debate. Also there's the fact that we don't have Vader, Luke or any of the others. Again this IS NOT the time of the movies. Besides are you seriously going to tell me Han wouldn't take part in this if they paid him? And Luke? The guy who used to fly around Tatooine blasting womprats for fun? Sure, there are some characters that wouldn't take part in this just as I'm sure there are some players who won't take part in this either, but it's their choice who their characters are, not yours. Not to mention the vast majority will play this game as it is, a game meant to have fun. Edit: You know the problem with the movies and all the characters in them is that they have become so iconic that it's impossible for people to see them as human. |
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I'm Actually Offended by Huttball
General Discussion « Star Wars: The Old Republic 8/22/11 9:55:48 PM
Originally posted by Troneas Again I question this. That may be what they are in the time of the movies, but is it what they are in the old republic era? Certainly they can't be a judicial department if they are in exile. |
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I'm Actually Offended by Huttball
General Discussion « Star Wars: The Old Republic 8/22/11 9:49:42 PM
Originally posted by Troneas Are they? Is that what the really are in this era? I'm not so sure about that. This isn't the movies, the jedi of this time period aren't glorified cops or stand ins for a nonexistant army as they seem to be in the time of the movies. I don't know enough of the lore to know what they may be in this time period. A reglious order certainy, but one that has rocked the galaxy with civil wars and may not be entirely trusted because of it. They're close to the Republic certainly, but the relationship is fragile, in fact at the time of this game they aren't even allowed to stay in their temple on Coruscant. It's very possible the jedi code isn't held to quite as well in this time period as it is within the time period of the movies. |
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I'm Actually Offended by Huttball
General Discussion « Star Wars: The Old Republic 8/22/11 9:37:20 PM
Originally posted by Troneas That is far far to broad of a statement. It may be a violation of what the Jedi stand for, but clearly they can't leave out one class. Not to mention the statement is rather subjective since some people feel a Jedi, especially in this time period, may be more apt to play. As for the sport itself, I think it fits the setting quite well. I can see how some might see the jedi playing this game as something questionable, but I can see all other classes doing it without any problem whatsoever, yes inlcuding the sith. |
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I'm Actually Offended by Huttball
General Discussion « Star Wars: The Old Republic 8/22/11 8:30:08 PM
Originally posted by Syllendale Very good sir, very good indeed. It's funny how the obvious can escape us sometimes. |
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I'm Actually Offended by Huttball
General Discussion « Star Wars: The Old Republic 8/22/11 8:28:08 PM
Originally posted by Vhaln Yeah, I'm sure those who are involved in bloodsports are having so much fun with each other. Sorry, but there's a big difference between playing against someone as opposed to playing with someone, especially when a bloodsport is involved. |
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I'm Actually Offended by Huttball
General Discussion « Star Wars: The Old Republic 8/22/11 8:19:23 PM
Originally posted by Deewe Again, just so everybody gets it, the teams aren't made up of mixed factions, instead an empire team can take on another empire team or there can be a republic team versus another republic team. An empire player CAN NOT be on the same team as a republic player. |
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TOR from 2008 to now: what went wrong?
General Discussion « Star Wars: The Old Republic 8/22/11 7:51:14 PM
Originally posted by Jimmy562 Yep, he's wrong, but keep in mind that 200 hours is an average, there are those who may have done it at a much shorter time while others took much longer. But yeah, it's 200 hours average per class. |
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TOR from 2008 to now: what went wrong?
General Discussion « Star Wars: The Old Republic 8/22/11 7:48:12 PM
Originally posted by ravenclaw77 They may be capable of multiple roles but you can only choose one of those roles, or go with a hybrid. I still think they have something of a soft trinity, but just exactly how soft is the question. Part of the reason for companions originally was to fill those roles and they did want to avoid going with a trinity system, however it's clear that through testing it wasn't really working out the way they hoped. I much prefer they pay attention to the info that comes out of testing instead of sticking to an idea that doesn't work. |
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TOR from 2008 to now: what went wrong?
General Discussion « Star Wars: The Old Republic 8/22/11 7:07:28 PM
Originally posted by nobottters I believe those who are saying there are 3 million pre-orders are mistaken. The deal is that based on pre-orders and how other games sold based on pre-orders they are estimating about 3 million games purchased upon release. I can't recall who exactly calculated this but it was one of those accountant type organizations, I'm sure you know the type. |
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How kill x number of mob works in TOR
General Discussion « Star Wars: The Old Republic 8/22/11 12:34:32 PM
Originally posted by BadSpock Actually it seems to have a lot in common with Eve's crafting. The most basic explanation is that you gather your mats, get your hands on a blueprint or in TORs case a schematic, then set up the production run in a factory, or in TORs case with your crew skills. Of course Eves industry goes a bit deeper, but the basics are pretty much the same. |
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How kill x number of mob works in TOR
General Discussion « Star Wars: The Old Republic 8/22/11 12:24:20 PM
Originally posted by Gibbonici Yes, I mentioned that in my post if you read it. I've known the basics of how crafting will work for sometime now, all they've done lately is fill in the blanks. But the way the developers have talked about it the gathering missions aren't going to be nearly enough if you want to do some hardcore crafting. The best it will do, if even that, is to get you enough mats to craft for yourself. It's not meant to do all the work for you, it's simply meant to be a supplement to your own gathering efforts. Oh, and they may pick up some nice surprises along the way, that's all. |
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How kill x number of mob works in TOR
General Discussion « Star Wars: The Old Republic 8/22/11 11:54:14 AM
Originally posted by Latella It may be a different way to do the same, but the difference may be huge in how it 'feels'. I think there will always be a certain amount of grind in any MMO, it's just the nature of the genre, but there are ways to diminish how grindy it actually feels, and I believe TOR does that. I have the feeling the grind will still very much be there in terms of crafting if you want to be a hardcore crafter, which I do. You're going to have to work to get the materials you need and I can't think of a good way to take the grind out of gathering mats for crafting. It's always the same, go kill stuff for drops, gather from nodes, and buy stuff from other players. The gathering missions will help, but only for those who plan to craft only for themselves, these gathering missions won't get a player enough mats to do more than that. |
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I'm Actually Offended by Huttball
General Discussion « Star Wars: The Old Republic 8/22/11 11:43:32 AM
Originally posted by svann Both sides can't be on the same team, this has been misunderstood. However an Empire team can take on another Empire team, or Republic versus Republic. This has the chance of reducing queue times if a server happens to be stacked heavily with one faction or another. |
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How kill x number of mob works in TOR
General Discussion « Star Wars: The Old Republic 8/22/11 11:32:34 AM
Originally posted by Latella No, not according to me, but according to the developers and the videos I've seen. The number to kill is generally low and you're likely to kill that many on the way to whatever the story quest has sent you on to begin with. What game testing info has been released suggest that it does indeed feel less grindy than other MMOs. |
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How kill x number of mob works in TOR
General Discussion « Star Wars: The Old Republic 8/22/11 11:19:36 AM
I still see people insisting that your typical quests in TOR will be the "go kill 10 rats" kind of quests, but this simply isn't true. However, what will happen is this: you pick up a quest from an npc and maybe along the way you kill something, when you kill it a bonus quest will pop up to kill x number of that mob and when you kill the number mentioned then you'll get another pop up telling you you've finished the bonus quest. There will be no voice overs associated with such quests and they are meant to be as unintrusive as possible. Also you are likely to kill whatever number of mobs you need to kill on the way to doing what your main quests ask you to do, this makes questing to feel less grindy than in other MMOs. This was explained at E3 and has been repeated, and shown via gameplay videos, multiple times; but people are still insisting that your standard quest will be the kill x number type of quests. This thread and post is meant to set the record straight. Your main quests will always be story based and the bonus quests just sort of happen along the way. You don't talk to a quest giver to get the kill quests nor to turn them in, they work seamlessly with whatever you happen to be doing at the time. |
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Star Wars: The Old Republic: Huttball - PvP Mayhem
News Discussion « General Discussion 8/21/11 11:09:38 PM
Originally posted by stayontarget There may be some very slight similarities...like maybe with the hair or something, I dunno, but mostly I think it's just you. |
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TOR from 2008 to now: what went wrong?
General Discussion « Star Wars: The Old Republic 8/21/11 11:04:39 PM
Originally posted by hayes303 You didn't correct it quite enough. There's no pvp involved. |
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TOR from 2008 to now: what went wrong?
General Discussion « Star Wars: The Old Republic 8/21/11 9:54:26 PM
Originally posted by Deewe You can insist all you want, but you'd be wrong. Yeah they used, and still use, the word heroic a bunch. It's a marketing ploy, get over it. However they never used it in conjunction with their crafting. And don't sit there and tell me how long you've been following the game, I've been doing it at least as long along with thousands of other people all who are quite capable of coming up with their own opinions. As for the space, initially they never even intended to have any sort of space combat but added it due to all the outcry. They would have been better off sticking to not having it at all. Companions had always been meant as an important part of the game, they have said all along you could play without them, but that you would be doing so at a severe disadvantage. The only innovation they have ever really touted is story. It has been their angle from the very start. The previous poster is right, those things marked in yellow are the only things in your list that has any validity, the rest is just your own perceptions which are highly subjective at best. |
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