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What was the first signal to you that this multi-multi-million dollar game was seriously flawed?
General Discussion « Star Wars: The Old Republic 2/12/12 3:02:10 AM
Actually I enjoy the game, flaws and all. But then I don't know of any MMO without flaws. I can't take these posts seriously anymore, it's become too much of the 'in thing' to bash TOR these days. I'm not saying there aren't honest complaints about the game, but what I see on these forums more often than not simply doesn't qualify. |
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Now that you've played it, do you still think 100% voice is a great idea?
General Discussion « Star Wars: The Old Republic 2/07/12 11:09:27 PM
In a word, yes. |
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Can there be improvement? or is it good as is?
General Discussion « Star Wars: The Old Republic 2/06/12 8:16:42 PM
Originally posted by NMStudio
This initial loss of population is the sort of thing that happens to all MMOs, and as far as I know always has. The only exception might be WoW and I wouldn't be surprised if the same thing happened there to a lesser extent. How they do after that is what really matters. |
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Can there be improvement? or is it good as is?
General Discussion « Star Wars: The Old Republic 2/06/12 8:07:56 PM
Originally posted by Sorrow Actually the game lost a lot of people throughout it's first month then the population leveled off and has remained steady ever since. As for your proof here you go: http://www.mmo-junkies.net/statistics/. This site measures server load not actual population, but as you can see after an initial decline the servers have maintained a steady load over the last month. |
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Can there be improvement? or is it good as is?
General Discussion « Star Wars: The Old Republic 2/06/12 3:32:53 PM
Originally posted by Hauken Sorry, I just don't buy the part highlighted in orange. I also play Lotro and the stories, especially of side quests, are mediocre AT BEST. I think TOR stories are much better. What pulls me in in Lotro is the world itself, and the crafting which I like a lot. I'm not saying that the storires in TOR are prize winning stories and that can be said of any of Bioware games including the Mass Effect series which is my favorite series of all time. What makes stories so entertaining in gaming is their interactivity. While the main plot is always the same there's always small differences in each play through depending on the choices you make that makes these games worth while to me. To answer your question posted in the title of the thread, yes there can be improvement. MMOs by their nature are always evolving. This doesn't always lead to improvement, but it can. As to the question you actually posted in your post, the answer is no. The main plot will always be the same, there will only be small differences depending on your choices. If that's not enough for you then perhaps this game and others like it simply aren't for you. But tell me something, why would you expect such control? You certainly don't get it in Lotro nor in any other MMO, yet you seem to expect things to be so much different in TOR, why? |
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Here's what I would like to see added, some of which I know is already on the table: Guild ships/guild banks Social mini-games like pazaak and pod/speeder racing. This goes along with making cantina's/casino's useful. Nar Shadaa has a great big casino with absolutely nothing to do. I assume it's there because they have future plans, but I hope they put those plans into action sooner rather than later. A LFG tool which is NOT CROSS SERVER. The fact the game needs this is a bit ridiculous, you can make global channels in the game yet nobody uses them to look for groups. I think people are the problem here rather than any lack of a tool. Improved crew skills More companions incuding more romance options: I don't like the fact that Jedi's essentially have to be totally irresponsible and have an affair with a padawan. Thats about like a college professor dating his/her students, highly unprofessional and unethical. Some sandbox elements especially at end game. I'm not suggesting they turn this game into SWG 2, but I do feel that hybrid games are a better idea rather than a pure themepark or sandbox. Perhaps they could add some worlds with sandbox elements rather than trying to change or add to worlds that are already there. I'm not saying I want an overhaul here, I like the game now, I just think it could use a few sandbox elements to flesh it out. Dailies which involve solo instances somewhere other than Ilum. Oh, and yes I totally agree on the third faction thing. This would be a neutral criminal faction that can choose to help either side or sometimes even both sides. Tho I may not agree on the classes you suggested.
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Actually, no, SWTOR does NOT have 1.7 million subscribers. Wake up people.
General Discussion « Star Wars: The Old Republic 2/01/12 10:57:38 PM
Soooo, you couldn't have said this in the thread that already existed? |
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Crew Skill system similar to EVE's skill system...
General Discussion « Star Wars: The Old Republic 2/01/12 2:56:14 PM
Except in Eve you can set skills for training and do nothing for literally days, weeks, or even months at a time while in TOR the longest any skill takes is about hour and you have to actually set another skill in motion to get a point. Not to mention that Eve's skill system has to do with your character abilities and crew skills just has to do with crafting. Yeah, sorry, I'm just not seeing it. |
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Complete Solo quest...kill 18 Gold Elites...
General Discussion « Star Wars: The Old Republic 1/29/12 1:32:58 PM
If a quest has [area 2] or [area 4] in the title then it's the same thing as a [heroic 2] or a [heroic 4]. I don't know if what you're talking about is the same thing, but I have seen people be confused about this in game, tho how they were confused I really don't know. So yeah, if that's what you see in the title then they aren't solo quests, they're group quests. |
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With all the money and resources.... this is what SWTOR should have been
General Discussion « Star Wars: The Old Republic 1/22/12 1:20:26 PM
I've seen this before. It's very pretty, but the nice thing about space is it's very empty, therefore easy to rendor. The planet also is very empty. Pick a spot on the planet and fill it with stuff, plus hundreds or even thousands of npc's, then throw in 50 or so other players on top of that then see how it does. Somehow I don't think the experience would be as nice. |
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Community and the "MMO" SW:TOR
General Discussion « Star Wars: The Old Republic 1/22/12 1:03:13 PM
Originally posted by Sovrath In terms of solo gameplay I don't really think this is true. There are a multitude of reasons why people solo in an MMO. It's not about being 'dumb' as you put it. That's just way too cynical, even for me. As to the rest I tend to agree with you with some differences. Frankly I think many of the complaints I hear about games these days tend to be dishonest as people tend to use a complaint as a means to promote an agenda. Except for the overpowered thing, people want to feel powerful so they go for the most powerful builds then turn around and complain about being overpowered. It's inconsistent. The idea that people are responsible for their own fun I totally completely agree with. |
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Community and the "MMO" SW:TOR
General Discussion « Star Wars: The Old Republic 1/22/12 11:02:01 AM
I don't really consider myself an MMO veteran, but I have played a number of MMOs now and I don't find anything particularly unique about TOR in terms of how players in the game view grouping with others. There do need to be more social elements in the game, but these things will not change how much people do or do not play together nor make it a more enjoyable social experience. I would like to see more content for guilds, but again this doesn't change the way people play. Nor would adding content like gambling and or racing. There really is nothing any different about the TOR community and how they play together than any other MMO community. I would like to see a lookng for group tool, but such tools only make it easier for people to find others to run dungeons together, it doesn't really enhance the social element as they would be looking for people to do this with or without such a tool, the tool would only make it easier. I would also point out that content that forces players to play together, does not make them more social. This is one thing that I find fault in in the MMO community. They want something in a game that makes people more social, but nothing any developer can do will make people more social. Only the community itself can change this because no tool a developer can come up with will change people. What do I mean? Well I'll try to explain. I've been in lots of groups for content that requires grouping, but being in a group does not make it a social thing. I've been in groups where nobody said a word the entire time, such a group is actually preferable to another type of group, that being a group where one or more of the players are complete jerks. It only takes one such person to ruin the experience for everybody involved. On the other hand I've also been in a group where one person can make the entire experience so much more fun and social than it might otherwise be. These things are not unique in any way to TOR. It's no better or worse than any other MMO community. What I'm trying to say is that the most important element in an MMO to make it a fun social experience is you the player. Your attitude can change what might otherwise be an unremarkable experience into one of great fun. People should really think about that before they start pointing fingers at developers. |
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Originally posted by Eliandal I agree, it may seem easy to make credits in this game, but it slips through your fingers just as easily. Item damage may be a mild death penalty, but it's still a death penalty and isn't exactly new to the genre for it to be the penalty of choice. |
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TOR Founding Member email - What a Joke
General Discussion « Star Wars: The Old Republic 1/19/12 5:14:54 AM
Yeahhhh, a title that 99.9% of people who earn it won't use is SUUUCCHHH a money grab. /sarcasm The only joke is you posting and trying to make a big deal of this nonsense. |
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Originally posted by jayanti
Edit: oh, and I agree with the posters above, at this point Bioware is damned if they do and damned if they don't whatever they do. |
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Is any one else finding that questing with thier companion makes the game too easy ?
General Discussion « Star Wars: The Old Republic 1/16/12 12:58:22 PM
Originally posted by MikeB I was pretty much doing the same thing until I got into the level 40s. My character is a JK sentinel and for the most part I used Kira, but when I got into the level 40s she just wasn't viable for the tougher fights anymore. |
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Is any one else finding that questing with thier companion makes the game too easy ?
General Discussion « Star Wars: The Old Republic 1/16/12 11:49:01 AM
Originally posted by oobla
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New Patch Tomorrow..still no RVR
General Discussion « Star Wars: The Old Republic 1/16/12 11:36:40 AM
Originally posted by bobfish Ilum is not, nor has ever been intended to be rvr. Faction versus faction is not the same thing as realm versus realm and Ilum is open world faction versus faction. Edit: After double checking I suppose It could techincally be the same thing, but as I understand the mechanics involved in DAOC, this isn't it. |
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Originally posted by Talemire Other than the setting I doubt they have anything in common. |
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Originally posted by tank017 All you have to do is go back and look at the threads in these forums to know that what he said was true. People have wanted this game to fail for a multitude of reasons anywhere from it's not a sandbox to they believe it somehow competes with their favorite MMO or upcoming MMO. Heck, there are a lot of people who want it to fail simply because it's an EA game and they hate all things EA. |
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