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All Posts by blastermaster

All Posts by blastermaster

6 Pages 1 2 3 4 5 6 »
116 posts found

I'm more and more tempted to come back to this...

I doubt Destiny will fill the "mmo void", so I was tempted to get it for PS4. 

How is this game on PS4? I assume you pretty much need a keyboard for chat,etc. ?

Anyone having played on both PC and PS4 can comment on this? Is it worth it to buy it again for PS4 or should one stick to the PC version?


Just got a PS4.  Anyone with an extra key they don't need?


Interesting.. but what  I really want to know is if the zombies will actually be enough of a threat in this game to force player to play cooperatively.  To limit the looters and murderers to a small fraction of the population like it would most definitely be in a similar situation (I know.. I'm optimistic.. ;) ).

I don't like that part in DayZ (and any other surivival sandbox I tried so far..). If you don't play with a group of friends, you probably never will meet anyone cause everyone is a paranoiac/mass-murderer psycho.. It's so hard to find decent people in these games, that I'm waiting for this one with a lot of reserve, however good it may sound!

Now, don't get me wrong.. I know there will be psychos that only want to kill others (goonsquad is bound to play this after all eh?), but I would like it best if it was'nt 99% of the population!

Not to play devil's advocate here, but I doubt those are "active" accounts eh? .. so it seems pretty normal that they would grow like this over time..  Any mmo that's been released from some time can produce a chart like that ! Even ESO could over the last few month! :P

And, Eve is also a different beast.. All the players I know have at least 2 accounts.. so, while it gives CCP the same income, it's not a "popular" game (as far as the "popularity" that the suits in AAA studios are hoping for).


Regardless, if SoE knows this and have realistic expectations about the number of possible players, they sure can give SWG fan something to chew on !  I'm all for more "niche" games than one to rule them all.. More choice is always good, and the community tend to be stronger,etc.



Originally posted by rojo6934
Originally posted by Mad+Dog
How many people on multiplayer?

i dont remember, someone will correct me but i think it was like 24. Maps are smaller due to the nature of the game modes (at least the 2 modes in beta) which are heist modes, you know like the game Payday: The heist.

It's 32.

Yes.. except in Payday you actually do a heist with all there is to it (preparation, take out security cams,etc.)

In this mode (at least on that map..) it's like the Obliteration mode from BF4, except instead of a bomb, you need to move a bag of money to a safe point while the other side tries to prevent you from doing it..  The variation is that there are 2 bags to be moved at once..

Originally posted by rojo6934
played a few matches  last weekend and just couldnt play it again. It plays like a mod of BF3 and 4. I dont think ill purchase this game unless its as cheap as it feels. You can tell its not a DICE product. Not sure why they picked Visceral to do a BF game.

Exactly my feeling!

I had fun last night, but to me, it feels too much like a Mod and does not warrant the full price they are charging for it.

Won't get it unless I stumble on a 50% off  (or more) deal..


Originally posted by Mad+Dog
How many people on multiplayer?

Current servers are at 32 (16vs16)



Question to OP (and anyone who is in Alpha) :

Are you a Borderland fan? 

How would this compare to it?



I'm asking cause I never really got into Borderlands.. only reason I finished the 2nd is because of Coop, and I was bored during the last few nights we were playing (got bored of the 1st one after like 3-4 nights..).

I've been afraid that Destiny would be just like it, except with a central hub to buy/sell and show off to more than just your coop partners.. ?





Originally posted by holyneo
My wife and I bought ours there, had no problems.

Same here (did it yesterday and all was fine).

From my understanding, the game is region locked though (guest pass for EU did not work in NA).

@OP, could it be the issue? Are you from EU or NA ? I don't remember having to select the region I was in when buying, so maybe they issue NA codes only?


Regarding the cheap feeling you get..

To me, Carbine did to MMOs, what Runic did to Dungeon Crawlers with Torchlight.

Both games are pretty polished, both were full of features (new and old) that are sometimes presented in a semi old fashioned way (wall of text quests, etc.) and both are "cartoony". Yet both feel a little "less" than they should, but I don't exactly know why, because they have everything going for them vs the top of the line  in their specific genre.

It may just be because their universe if pretty over the top and it needs some "getting used to" to really get into it? I don't really know...


That's not to say I don't like Wildstar though, I'm having fun so far, and I think they did an awsome job with it from what I have seen so far, but I think it will grow on me the more I will play  it (like Torchlight kind of did).


Sorry if I can't explain it more, but I really got the exact same feeling after my first time with both games!

Thanks a lot Cheyane! Really appreciate it!


What I meant is an option that would make it so that simply moving your mouse would have the same behavior as moving your mouse while holding your right mouse button (making you turn).  That way you can leave remap A-D key to straff, and have Q-E free for anything else you use frequently (no need to have a keyboard key to turn, you just need to straff while moving your mouse).


But I guess Myria hints that it's not possible without an addon, so that might be your best bet.


Thanks again for the key! =)

I don't play Wildstar now (still waiting for a guest pass.. ;)  ),  but is'nt there a way to have the "mouse move" toggled, which would remove the necessity to have you keeping that right button clicked 100% of the time while fighting?\


I'm sure they've thought of that no?


Would also like a US pass!

PM me one please (so the hunt for chuas can begin)!!

I'll send you chua skin boots !!

I would be very grateful to get a NA guest pass key !

I got a new video card and would like to see how it handles the game now before pulling the trigger! 

(I will share my keys if/once I do for sure)



Man..  why are you all stucked on these "caves" still?

They are'nt dungeons like what most people think when they refer to dungeons.. Granted they might be called "public dungeons", but still.. use your common sense here!

I've seen worse copy paste in single player games (Mass Effect side missions anyone?!)  and while it can be commented on (it would really be better to not have any of this copy/paste), it's nothing new and not as strong a point against a game as some of you try to make it be.


These are the actual "dungeons", and none is a copy past of the other..  (like I said before, they are'nt old school dungeons like we had in EQ, but they are far from that "b" design you guys are using to ditch the game.)

Aldmeri Dominion Group Dungeons

Daggerfall Covenant Group Dungeons

Ebonheart Pact Group Dungeons

+ Veteran versions of each, which adds story, new boss mechanics,etc..

Originally posted by ChicagoCub
Originally posted by cheyane

Can you show me how one of those 30 look like. Are they simple affairs or actually complex like the ones in Everquest  or like Wailing Caverns or Maraudon in WoW. If they are rubbish small and very simple do not bother qouting that 30 figure to try and show that ESO has good dungeon design.

There is nothing complex about them.  Same design just replace bandits with spiders, change the boss's name, and put in theme appropriate clutter and structural textures.  Takes maybe 5 or 10 mins to get through one if you're alone which is rare.  Usually its just a matter of running to the end grabbing your skyshard, getting a hit in on the boss to get the achievement and you're on your way.

Except that, as stated by other posters, these are simple "caves", not "dungeons" (aka "instances") like "Wailing Caverns or Maraudon" in WoW.

To be fair, they would need to talk about the real dungeons, like Spindelclutch, the Sewers,etc.. which are all unique and have their own mood,etc. 

Now, one could argue that even these are more simple than the dungeon's of old, but that is more a trend in game design than a problem with ESO per say.

Using this as an argument against the game is wrong in my opinion. It's even close to misinformation since people think that these are the actual group (instanced) dungeons, while it's not the case. 


Originally posted by Vorthanion
The apologists in this thread act as if it would be a huge chore for Zenimax to rectify such a trivial issue.  They could just as easily stall the clock during downtime for those players who have limited time to play during the week so they can participate in the time sensitive content in the game with much less hassle.  Common courtesy isn't something that should be lost on a company that focuses on customer service.  It's also something that seems to be greatly lacking for many posters on this site.

When they stall the clock like you suggest, all the other "time sensitive" issues will most probably be blocked at the same time.

Then OP (or other people) will be back here because his planning for crafting research is off, or because he can`t feed Betty since the timer will be up only when he's going to bed now..  losing their precious time!!

Nothing is ever trivial in MMOs, you guys should know this by now!


Been in there since 5 days early access.

My main is around 27 hours old and ... level 10 !  =)

I've been spending time crafting, harvesting, chatting with friends, running around smelling the roses and looking at the scenery.. all the while, having a blast not thinking about levels! 

I'm doing the quest that I am interested in, for the story, not for the XP nor the loot at the end of it (since there is no preview of what you will get if you do it like in some other games). I try to explore every parts of the world and have a lot of fun doing it!

I don't care about my level at all, and that in itself is pretty refreshing.

I like the pace of things and I sure hope they will keep it that way. 

I always thought the journey to level cap should be as important (if not more) than the so called "end game", so I'm happy to get that feeling again..

Hope it stays like that all the way!!




Originally posted by Geriden
Because the game uses the Hero swotor, which is also incapable of speech bubbles as it hits the hero engine performance fairly hard. 


Has that been mentionned "officially" or it's just an assumption?

I thought they used it in early development just to make prototypes,etc. but that they ended up doing their own in the end (you know, with those 100vs100vs100 players on screen.. ) ?

Have any sources for that ? Would really like to know! :)


Originally posted by KoreanSoWhat

No one can answer this simple question. I guess this game is piece of shit.

Thank God I didn't buy it!

Originally posted by KoreanSoWhat

I checked their website, I  can see that this game offer - pvp and leveling.

Is there anything special about this game compared with other games?

What is the difference?

At first I wanted to answer your question, but I found it fishy..   guess I was right !

Nothing to see here, please forget the game exists.

Originally posted by Ecnali
Elder Scrolls Online - Did a couple of Beta Weekends, enjoyed the starter quests and everything. So I bought the Imperial Edition. Finally got into the game and...OMG...the banking system, the inventory, the ... lack of an Auction Hall (that  guild store just doesn't cut it).  Much of the mechanics I Didn't get to test in Beta weekends was so's like a console game or something and a bad one at that. On the bright side for them, they made 90 bucks or so off me. The...I can't even describe it... How a game as old WoW can out-design something as new as Elder Scrolls Online is beyond me. Well, I guess their target audience is Elder Scrolls in all its console variations gamers vice MMO players. It's a pity, I really did enjoy what little I got to play in those Beta weekends - but I'm just not a console player. Now I guess we just need to see if it goes F2P faster than SWTOR - at least SWTOR actually went back and fixed much of their mechanics- admittedly, too little, too late, but I'm not sure ESO is going to be able to do that - that would require a massive amount of rewriting of their code.  I'm back to EVE, and LOTRO, and, yes, Landmark - now that's a fun crafting game. We'll just have to see how it ties into EQ NEXT. Good bye, ESO...I can't even say I'm going to miss you...because I'm not.


You mean you played a couple beta weekends and never tried the bank nor the inventory system? wow..

Not sure if serious or not.. am I being trolled?!?

Regardless.. enjoy those other games, that's the beauty of it, there are games for everyone's taste! =)

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