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All Posts by blastermaster

All Posts by blastermaster

7 Pages 1 2 3 4 5 6 7 »
128 posts found

Interested in the Revenant.

The Legends looks cool (with associated lore,etc.), can't wait to see how the class will play out and also how the visuals will be.

Been back in GW2 since the HoT announcement (even if I know I'll roll a Revenant)...

 

 

EQ was the first time (and probably last) it did in PvE (since we are speaking of MMOs).

Every day was filled with skipped heart beat and twisted bowels! :) 

Because of numerous factors, but the main one probably was the sting of death.  You did not want to die, so you were stressed out every time you were in a situation where it was possible.

I kind of miss those days...

Most people are probably against harsh death penalties, and they say that the time it takes to run back is more than enough (even if now there is pretty much none of this either, as you respawn at the entrance or at a 1min running distance at most..),  but to me, they are still the best way to make each fight count.

 

Anyways.  Fun thread!

It seems to prove that, in order to skip a beat, your heart has to actually have something to lose! :)

 

Originally posted by Battlerock
Thousands of hamsters will give birth to gremlins and they will attack mankind, then a dragon will shoot water instead of fire and the gremlins will drown, but so will many people, fortunately there will be a savior flying on carpet, the first to be saved will of course be super gorgeous super model women, followed by none other than yours truly, Battle Rock, and before the crow finally falls, Battlerock and the gorgeous super model women will find secret magical recipes, one in particular will be the recipe of rejuvenating life, they have until the second crowfalls to save mankind, the outcome of this story of course will not be known until the second timer reaches zero.

Pff..  Everyone knows that water does not drown gremlins..

https://www.youtube.com/watch?feature=player_detailpage&v=26rtbuybXss#t=16

 

It multiplies them !!

 

Edit : Lol Asheram beat me to it! :)

I have pretty much the same reasons as others (realm pride, different classes/races/lore/look and feel in each realm, etc.).

One thing I REALLY liked though, and that was never done again (to my knowledge), are the persitent battlegrounds.

They were simply great. 

Granted that, on some nights, it could be pretty dead or too imbalanced, but most of the time, there was always fun battles to be had, and they prepared you gradually for The Real Deal! (They started small, with a single keep, then added towers, different layouts,etc.).

Also, when one realm outnumbered the other 2, both would normally rally together and fight the other.

I'm sure many will remember some guys from another realm that helped them in a fight against the third realm, and, once the fight was over, simply exchanged a /bow and went their ways.  This gives me chills just thinking about it!! ;)

Anyways... I can't count how much time I've spend in these battlegrounds... it was so damn fun...

I miss those badly...

(Side note: Why is this not happening more in ESO? 3 faction is supposed to be good for balancing because both underdogs should naturally band together against the biggest threat. In ESO, both underdogs will instead try to go against each other (thinking the other to be an easier target I assume), which just reinforces the position of the top dog who now fight even easier targets...  )

 

What?! Do you mean they won't actually SELL Alpha/Beta access?!?

That would be kind of shocking..

(seeing as even F2P games are selling those nowadays.. )

Would be nice if they could add specialized npc vendors here and there (where they make sense), like a farmer who sells fruits, veggies, eggs,etc.,  or a butcher who sells different sorts of meat... 

Granted most of the goods could still be found in the wild (fruits, animal meat, fish,etc.) but it would be nice to have the option to not have to be a thief (or buy from one..) once the justice system is in place.

 

(For sure, not all goods should be available to be bought that way. Rarest mats should probably come from outside of towns, from loot, etc. so they can be collected/sold by explorers and adventurers.)

mm.. no!

Melee is just more interesting to me (more visceral than "pewpewing" from a distance). 

When I want a range only game, I go play an FPS (and even then, most have some kind of melee attacks that I tend to abuse..lol).

 

 

I agree with most of what's been said so far in this thread. (Great thread btw!)

I think they should make a distinctions between "quests" and "tasks" for one. 

They could also add a bit more "dynamicity" for the tasks. A village could have a number of possible vermins, predators, needs,etc. And they could cycle in these based on numerous factors (season, time, players actions, etc.).

For example, a  village could have issues with some vermin. But after some time (and lots of player doing the kill tasks,etc.) most of the infestation would be taken care of,  so maybe something else could end up being the problem. Predators could be getting starved since their principal source of food (vermins) are now gone, so they come too close to town and we get to put down some of them. Once done, maybe the village is getting ready for winter and needs fire wood and other supplies that needs to be gathered by the players.  Just to make these tasks feel like they actually matter (at least a little bit more than they currently do..)

As far as quests are concerned. They have to be "epic". A quest is something (at least to me) that will take some time to do, and will have various steps and goals along the line (goals who could ranged from simple "tasks" to epic achievements). The story here is important as well! Quests should also conclude with a "great" reward for your character. Not just a piece of gear that will be replaced in the next 20min. Something meaningfull (a piece of gear  with a unique look, and maybe with class specific bonuses that would just not be found on "standard" drops for instance or maybe even a new skill for your class,etc.).

 

But I would also like them to bring back alternate ways to leveling, other than questing!

Most MMOs have put too much emphasis on the "quests" lately. People were tired of "grinding mobs", but now, people are forced to grind quests/tasks, which ends up pretty much the same, at least to me...  Why don't they support more than one way to level up? Diversity is a good thing, and what keeps us playing the same game for months.

Chain killing higher level mobs in a group that knows what he's doing should be a pretty acceptable way to level like it used to be before the "quests" became the center of all the grind...  I think they need to bring back decent XP just for killing mobs your level or higher, and tune down the "task" XP a bit to take this into consideration. People who like grinding mobs in groups at times should be able to do so without feeling like they could be more efficient soloing lower level mobs for some NPC.

 

From Kotaku :

UPDATE (5:15pm): Blizzard's Chris Metzen confirmed this afternoon during an Overwatch panel that this game did indeed evolve from the remnants of Titan, as we reported, although he did specify that Overwatch is "a very different game."

 

There you go!

Originally posted by YashaX
Originally posted by TerminalDeity
Originally posted by Thwaite
...

The idea is to make the logistics of moving your force around the map require more thought. If you want rapid-fire PvP, on a short timer, then play a game with battlegrounds. That isn't what  the PvP area in ESO was supposed to be.

Yeah, for Cyrodill getting rid of forward camps was good, but I would as love to see some kind of battleground type set up in ESO as well to cater for that desire to just get in and do some fighting. Although I know there are also arguments against this because it might cause a decline in the Cyrodiil population.

That's what I was "asking" for since beta. 

I think they should have implemented battlegrounds "ala DAoC"  (no fixed populations,etc.) with level ranges (+/- 10levels ) and smaller maps with less objectives (a single keep in the first, then you add to that with outposts,etc. with different map layouts, etc.). This could have been a great way to introduce player to the PvP aspect of the game too.. and a fun way to get quickly in the thick of the action.

Like you said, population might be an issue, but if you don't have access to any other BG once you reach 50, it may not have that much of an impact.

 

 

 

This all sounds really nice!  I will most definitely resub. to have a look at this update when it's deployed on the servers!

 

My main issue with the game was the grouping aspect of it though.

Aside from AvA and Instanced dungeons, it was just not working well unless you played with friends who were on the exact same steps of quests as you were (which is pretty much impossible when you are a group of 5-6 friends playing on variable schedules..)

Was that worked on since launch? What improvements were made on that side?  They would need to have improve a lot on that aspect if I want to convince others to resub with me...

 

 

I think this game is a victim of it's own hype, and of the fact that it tries to regroup many aspects of different genres.

This is the perfect recipe to get flamed left and right... and that's exactly how it has ended.

Most review seems to say that it's a very beautiful, very polished, addictive and fun game (especially when played with friends). Yet, they put the emphasis on the sub-par story, that it's not long enough (~18hours, I would say that it's in the average nowadays, and more than some AAA games like COD),etc. to explain their low score*.

*(Knowing this game is bound to only get better with time, I understand why MMORPG rated it like that.. it's got to have some margin to up the score a bit  for their "re-review".. ;) )

--

An example of the opposite would be Shadow of Mordor (different genre I know).

Most review seem to say that it has a pretty generic (even bland at times) story (note that the main storyline took around ~15-20 hours, depending on if you do some sidequest or not I guess). That it's basically a Gotham City reskinned in the LOTR universe where the only innovation comes from the Nemesis system (which seems really cool). Yet, it's a very fun game (at times very frustrating also it seems), so it gets a high scores and good press (less hating) left and right.

Hype for this one was not much (aside from LOTR (and gamers) fans who can't get enough of it), yet, to me, it looks like it shares a lot of the issues Destiny has (and in a single player, one could argue that  story should factor more.. and that it's easier to polish since you don't have to support "always online" play, servers, etc.). So why the differences in reviews?

Probably, like I said, Hype (be it self-generated or community based)  and not trying to do to much..

--

Anyways.. sorry for what some will take for a  "fanboy rant"  or whatever!

Like you can imagine, I like Destiny  (yeah, hate me for it! :P ), but I'm pertty sure I will also like Shadow of Mordor (but for whole other reasons) !

In the end all that matters to me is : "Is it fun?"  

So far Destiny has been a great Yes! It's ending it's 3rd week and I'm still having a blast, so, by (my) console games standard, this is money well spent !

When I will be bored of it, I will move to something else (Shadow of Mordor is certainly on the list), but it won't change anything about the game, it will not change that I had a lot of fun playing it when I did!

I think this will be my only FPS on PS4 for a while (I tend to play FPS on PC only)... And I'm sure I will get back to Destiny now and then as new DLC gets released!

I'm more and more tempted to come back to this...

I doubt Destiny will fill the "mmo void", so I was tempted to get it for PS4. 

How is this game on PS4? I assume you pretty much need a keyboard for chat,etc. ?

Anyone having played on both PC and PS4 can comment on this? Is it worth it to buy it again for PS4 or should one stick to the PC version?

 

Just got a PS4.  Anyone with an extra key they don't need?

Thanks!

Interesting.. but what  I really want to know is if the zombies will actually be enough of a threat in this game to force player to play cooperatively.  To limit the looters and murderers to a small fraction of the population like it would most definitely be in a similar situation (I know.. I'm optimistic.. ;) ).

I don't like that part in DayZ (and any other surivival sandbox I tried so far..). If you don't play with a group of friends, you probably never will meet anyone cause everyone is a paranoiac/mass-murderer psycho.. It's so hard to find decent people in these games, that I'm waiting for this one with a lot of reserve, however good it may sound!

Now, don't get me wrong.. I know there will be psychos that only want to kill others (goonsquad is bound to play this after all eh?), but I would like it best if it was'nt 99% of the population!

Not to play devil's advocate here, but I doubt those are "active" accounts eh? .. so it seems pretty normal that they would grow like this over time..  Any mmo that's been released from some time can produce a chart like that ! Even ESO could over the last few month! :P

And, Eve is also a different beast.. All the players I know have at least 2 accounts.. so, while it gives CCP the same income, it's not a "popular" game (as far as the "popularity" that the suits in AAA studios are hoping for).

--

Regardless, if SoE knows this and have realistic expectations about the number of possible players, they sure can give SWG fan something to chew on !  I'm all for more "niche" games than one to rule them all.. More choice is always good, and the community tend to be stronger,etc.

 

 

Originally posted by rojo6934
Originally posted by Mad+Dog
How many people on multiplayer?

i dont remember, someone will correct me but i think it was like 24. Maps are smaller due to the nature of the game modes (at least the 2 modes in beta) which are heist modes, you know like the game Payday: The heist.

It's 32.

Yes.. except in Payday you actually do a heist with all there is to it (preparation, take out security cams,etc.)

In this mode (at least on that map..) it's like the Obliteration mode from BF4, except instead of a bomb, you need to move a bag of money to a safe point while the other side tries to prevent you from doing it..  The variation is that there are 2 bags to be moved at once..

Originally posted by rojo6934
played a few matches  last weekend and just couldnt play it again. It plays like a mod of BF3 and 4. I dont think ill purchase this game unless its as cheap as it feels. You can tell its not a DICE product. Not sure why they picked Visceral to do a BF game.

Exactly my feeling!

I had fun last night, but to me, it feels too much like a Mod and does not warrant the full price they are charging for it.

Won't get it unless I stumble on a 50% off  (or more) deal..

 

Originally posted by Mad+Dog
How many people on multiplayer?

Current servers are at 32 (16vs16)

 

 

Question to OP (and anyone who is in Alpha) :

Are you a Borderland fan? 

How would this compare to it?

 

--

I'm asking cause I never really got into Borderlands.. only reason I finished the 2nd is because of Coop, and I was bored during the last few nights we were playing (got bored of the 1st one after like 3-4 nights..).

I've been afraid that Destiny would be just like it, except with a central hub to buy/sell and show off to more than just your coop partners.. ?

 

Thanks!

 

 

Originally posted by holyneo
My wife and I bought ours there, had no problems.

Same here (did it yesterday and all was fine).

From my understanding, the game is region locked though (guest pass for EU did not work in NA).

@OP, could it be the issue? Are you from EU or NA ? I don't remember having to select the region I was in when buying, so maybe they issue NA codes only?

 

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