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All Posts by Sepulcher

All Posts by Sepulcher

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203 posts found

The news sucks but as long as the gameplay is good I will still play.

Also losing 4 classes out of 24 is 1/6=16.666%  not 25%.  Learn mathematics please.

I want to see the classes added withing 3months of launch, I would be patient upto 6 month.

I want to see the other four capitals in the game within 6 months, I would be patient upto 12 months.

If they fail to accomplish those goals the gameplay better be so phenomenal that I won't even remember what was cut out.  If it isn't,  I will be very disapointed.

Not to be an ass, but you are like the tenth person I have seen using the incorrect spelling of the word "CANCEL".  There is no H in it.  Sorry, but it had to be said.

I am vote #200. Hurray...

I am in it for the IP.  The fact the gameplay sounds great and I like the way the game looks so far just means I will (hopefully) be subscribing after the first month.  I generally give all Warhammer games a shot.

TT player for 15 years, devotee of Slaanesh for 12 years.

I think the anticipation and all the nagative chatter that is vomitting forth from the internet just got to Browncoat.  Lets just hope he changes his tune once more information is out.  Simple case of being unable to see the forest because all the trees are in the way.

Great reply by Jeff.

These are the only things you ever need to post in order to participate in the stagnant wasteland that is a MMO forum.  Any alteration of these guidelines is fine, especially if you can make yourself believe what you wrote is original:

"The game I like is better than the game you like because I say so."

"I choose not to see any of the flaws my game has but I will quickly point out the flaws in yours."

"If your game has more subscribers than mine it is only because the people playing your game are dumb. "

"If my game has more subscribers than yours it is because my game is good."

"I want a game that will beat WoW because I can not enjoy my game unless WoW fails."

"EVE is the digital manifestation of Christ.  Only the true believers can understand its greatness."

"There are only three different types of posters on any forums.  Trolls, Fanbois, and Yourself."

"I am the only one on the forum without an agenda."

"I do not care about what you are saying, so I will reply to your post."

"Developers who hide all the information about their games are doing it to help development.  It has nothing to do with them being horrible game designers trying to spin PR."

I leave anything out?

If AoC is steak and wine, than the steak is raw and the wine is a bag of grapes.  The idea is there, but the end product does not exist yet.

Out of curiousity what is more important to you?  When you buy an MMO do you want a great game or a great world?  Let me clarify since thats a broad question.

Game: Gameplay.  The mechanics of the game, the flow of combat, crafting, aquisition of gear, leveling or skills...basically everything that the developers are in direct control of and equates to mathmatical values and coding.

World: Envirenments. The architecture, the landscapes, the visuals.  The ability to essentially "live" in this alternate reality.  Roleplaying, the ability to own a piece of said world or alter it, and stuff like city building. A sandbox basically..

I am not saying you can not have a little of both in a game or even a balance.  You may like them both evenly or wish to see them both fleshed out perfectly in your ideal game.

What the question is, given the choice between one or the other.  What would you choose?

Logic will never reach the close-minded.  Everyone who has been around the block knows that WoW coppied the EQ formula and improved it.  The also have alot of ex-EQ staff working for them now.  The original WoW staff is all but gone.  If you did not play EQ back when it was released you will not understand the blatent similarities between both EQ and WoW.

Anyone who is willing to put in the time will see that Warcraft got most of its ideas and lore from Warhammer.  It is common knowledge.  It is not some huge conspiracy.  Blizzard presented Games Workshop with two ideas.  One was for a Fantasy RTS based on Warhammer lore and the other was a Sci-fi RTS based on Warhammer 40k lore.  Games Workshop turned down the deal so Blizzard decided to self publish since the already had alot of the game mechanics in place.  The put the Sci-fi game on the back burner since they did not haev the money to fund both games.  The altered the art work for the game enough not to be infronging on copyrights and then they came up with some quick lore ( about 20 pages).  They released the game Warcraft: Orcs vs Humans and it was a success.  The Sci-fi game on the back burner was eventually altered and what was originally Space Marines vs Eldar vs Tyranids became Starcraft with Terrans vs Protoss vs Zerg. The rest is history.

WoW's UI is not original, look at games that came out prior.  It coppied them.  If you check out the UI for AC you can see huge similarities.  WoW's combat system is not unique, again it coppied from other games.  The combat animations in WoW are not robust.  Melee have one animation with varrying particle effects for their special attacks.  Casters are the same with one casting animation for offense and one for defense, they just change the particle effect colors.

The blatant stupidity coming from people who say WAR is a clone of WoW is just irritating.  I do not care what game you like or dislike.  What I am tired of is all the liars and uninformed sheep who say what other idiots before them have said in an attempt to either sound profound or make WoW look like the second coming of Christ.

The question is a bit odd.  Think of the reason why shields were invented in the first place.  Now think about what you are trying to do as a tank. 

Can you tank with a greatsword?  Sure.  Will a guy tanking with a shield be better at mitigating damage than you?  You can bet on it.  Which one do you think a group is more likely to pick up?

It is your choice, but you can not expect to be good at everything just because you want to use a certain weapon.  Thats like using your arrows as melee weapons because you like the way they look.  Weapons and tools were created for a reason.  This may be a fantasy game, but alot of the mechanics are based on real life.

Originally posted by todeswulf

No not everything it was cracked up to be still the Number 1 selling PC game, still has tons of new subs every day still has WoW like Sub numbers for the time it has been out.  Avery's right there is an agenda of hate and it has nothing to do with AoC's issues, it has everything to do with Precious WoW losing hundreds of thousands of subs to AoC . Thing is the hate machine isn’t working  aside from a handful of zealots posting their daily BS here...AoC continues to kick ass sales wise.


 

Sales do not make a game great.  You assume that everyone who buys the game continues to play it.  You also buy into Funcom's PR spin.  Seriously "One Million units shipped" and "700,000 accounts created" does not equal "One Million copies sold" or "700,000 active accounts".

I also like your last line "AoC continues to kick ass sales wise".   There is a bit of admition on your part that the game isn't kicking ass in every sense of the word.  Just sales wise.

Succede or fail I do not care.  The lack of foresight on these forums is mind blowing.

Originally posted by shadenis .

Anyway. Cloning WOW/EQ formula doesn't make that mmo successful, the opposite infact. I think allot of people want something different. Not games lke AOC or LOTRO but something different, something more like EVE but with a easier learning curve and a balance between linear storytelling and sandbox game play /virtual world content and the possibility to affect the world.


 

If this statement were true, more people would be playing EVE.  The truth is, more people want to play a game like WoW.  That is why it is selling more.  Does that mean WoW is better?  No at all.  It just means that more people are interested in it.

When EVE has numbers that are anything near what WoW has you will see developers put serious effort into improving that formula.  Until then, sandbox type games will remain a niche market.

More people want to play a "game" then play in a "world".  Proven by sales.

What is the point of PvE for that matter?  When you break down anything eventually you realize it is pointless, so stop worrying about it.

PvE = You vs. the Programer.  No matter what you do you are playing against a person.  The only difference is that PvE targets have a set routine you can learn and exploit.  PvP targets are able to learn and adapt at a moments notice.  It is more challenging.  Not better, just more challenging.

I recently started playing LotRO.  Played for about 5 days and decided to buy it and get a 3 month subscription.  There is grouping all over the place.  Yes you can level to cap solo, but why?  If your whole goal in the game is just to hit the level cap then you are not enjoying it.  Slow down, read the quests, spend the time to get a group (takes me no longer than 30min tops), and enjoy the world.

If you are into RP I highly recomend Landroval (server), tons of stuff to do that doesn't involve leveling.  The problem with most games is that people feel the need to rocket through the levels to get to the end game.  In LotRO I am thoroughly enjoying myself by slowing down and actually looking at what I am doing.  LotRO is more of a world than a game like many MMOs. 

If you are looking for a good community and an interesting storyline, I recommend LotRO.

Thanks for the update!

How long has darkfall been in development?  How long has Stargate been in development?  Then go sit in a corner and think about it for a bit.

Btw I dont care about either game, but your topic is retarded.

You need to realize, as it was stated earlier, they SHIPPED 1 million copies.  Does not say they SOLD 1 million copies.  Find out how many they sold, without guessing or pulling numbers out of the air, and then post about how successfull it is.

The comparison to LotRO is perfect as far as sub numbers go.  I can easily see them maintaining between 100-200k subs for the long haul.

I would guess they would get into an arguement.   The WoW player would call his arena friends to help him fight, the AoC guy would call his guild to come help him, and the WAR player would call his Realm to come help him.

Then they would all die of shock once they realized they left the house for more than an hour.

what about language barriers for FFXI?  Still mixed servers?

Depending on the implementation it will either be like Xbox live, LotRO, or WAR.  It is just Blizzard making sure they are not lacking an addictive feature for their game.  If this system is not retroactive there will be a huge outcry of vets who are denied achievements because they are already level 70. 

I don't see how this could be retroactive though as Blizzard would either have to already be tracking all the info or would have to manually go back and read all the logs for 10mil subs for the last 4 years.  I don't think they have been tracking everything up to this point as it was not in the original idea and wasn't worth the man power in the begining.

This is just competition.  I don't play WoW anymore, but you can't fault them for adding ideas that work in other games.  It is like calling someone a copy cat for lighting a match since fire was discovered millenia ago.

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