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All Posts by Lord.Bachus

All Posts by Lord.Bachus

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8522 posts found

More challenge

deep character progression

and luckilly no more vertical gear progression and no more levels....


sounds prommising for an allready great game, espescially the character progression part...

I love the video.... but one great system does not make a great game...   This looks prommising.... but there are some worries, just naming 3 here


1)  How about making combat really really fun (no fun combat means no fun game)

2)  Meaningfull NPC interactions and converstions, people are so used to this, that they would really miss it if it wasnt there

3) Personal goals for  the Players... in the end this system will boil down to fighting other NPCs battles time after time... what can players gain from it?   ..  will they have long time goals on top of these short time ones..


These are events on a major scale, but will there also be events on a smaller scale, like the ones we know from GW2, and will there be oldfashioned  epic Questing available...

The title says one thing,  but you yourself ask for 2 things..


if i had to ask for one thing, it would be even more fun then the orriginal game...

I am off now, playing other games till 17th of March, if they dont want my subscription money, i will make other use of it


And by 17th of March, we will see where the game leads us



Anyone else walking this route?

Originally posted by Fearum
Looks pretty boring. Its a lot of spinning and big flashy crap. Seems like they are targeting the younger gamers with the style game they are making.

Boring? Thats because you might not understand the combat, its a combo system mostly, so you are allways making decisions and reacting to the world.....    You can not judge a combat system from a video, you need to egt into the details to understand what it is all about.

Its obvious, this game is all about combat...



Lets just hope in the end they dont make the same mistakes as DCUO, which ended up with a non living non immersive world..'Sadly thats where actionoriented games so far have ended up...   And i could not yet find any proof of this game being different... its a portal game...

Originally posted by rodingo
Originally posted by maskedweasel

Between the two GW2 does have a better feeling combat system.  Of all games, DCUO will always reign as the best combat system.  Always fluid,  always exciting.. always visceral, and very tactical too.  


GW2 is about as good as a more traditional style hybrid can get.  Where you have target locks, and at least some ability to mitigate damage by dodging.   The combo fields are fun, though rarely thought of by the vast majority of players,  and unfortunately there are too few differences in class builds to make any player really unique in the way each fight takes place.

I agree here.  Having played both, GW2 is hands down a smoother and more visceral experience.  It might not have the build diversity that ESO has, but it has combo fields and synergies that makes ESO feel like a one-trick pony.  Also the siege weapons in GW2 make ESO's seem like pea shooters that all laughably have practically the same range, plus or minus what 20 feet? However, like you said, DCUO I feel has actually the best combat of all action MMOs.  Too bad the rest of the game doesn't fall in line for me though.

I love the combat and the stories in DCUO, to bad they failed in creating a persisten dynamic immersive world...


and when SOE sold the rights for EU to that strange company, things went further down...

Originally posted by Siug
ESO is better in every single aspect imo. 

Really? How so?

despite the many  things they have the same, in essence the combat feel of these two games is very different...


GW2 feels much more flashy then ESO...  and yet it has a brilliant tactical layer 


But where GW2 excels in my opinion is the tactical layer, the skills interact much more with other skills, and the buff/debuff system is genious..  ... and the actuall real time execution (mostly due to annimations) feels much more fluent

The strategy layer (planning fights and build) is top knotch with them both...   

However, i love the resource system of ESO, instead of CD based system, and thats why in GW2 i do prefer the thief. Because the way it plays with a resource system and much less CD's, combined with all those other strong points of GW2s system that require much more attention to the battlefield and your own state as in ESO.


((Other games like TERA, where it often feels like i am locked in place, Neverwinter and TSW that are actually quite boring to me, because of the CD system, and then there is Wildstar, that totally overdid with the clearly vissible AoE targetting))




which one do you prefer?



Originally posted by Lord.Bachus

1) more PvE stories/quests. ( on top of the dynamic content)

2) an AA system instead of extra levels.. Just to give the people a feeling of progression

3) more PvP modi and battlefields

4) more classes

5) more weapons for excisting classes

6) more spells and abbilities for excisting classes

7) more races

8) more content, new zones, new races, new dungeons, new jumping puzzles

9) multi group and solo options for dungeons

10) 2 extra skillslots, one weapon related and one skillrelated


thats my opinion... Whats yours, what would improve the game?

I forgot the most imprortant thing, no Trahearne...

Originally posted by wormed
As someone who was thinking about picking this game up, this thread makes me really not want to play it. The game sounds awful if it needs all of these things that badly.

Well. My first year with the game was awesome, but after two years players get different needs in a game, if someone starts playing the game, the first 3 months he will not notice anything from that list...


the game is still good. But lost most of its awesomness to me overtime, thats not because of the game but because of me and other players 

1) more PvE stories/quests. ( on top of the dynamic content)

2) an AA system instead of extra levels.. Just to give the people a feeling of progression

3) more PvP modi and battlefields

4) more classes

5) more weapons for excisting classes

6) more spells and abbilities for excisting classes

7) more races

8) more content, new zones, new races, new dungeons, new jumping puzzles

9) multi group and solo options for dungeons

10) 2 extra skillslots, one weapon related and one skillrelated


thats my opinion... Whats yours, what would improve the game?

Originally posted by fivoroth

I think EQ2 had the most brilliant solution to this. You could do a number of things to control your levels:

1. Ask an NPC to lower your level so you can do low level quests. They even had special quests/rewards for sending you to do low level zones/quests.

2. You can slow down xp gain significantly by reducing the xp gain you get (a % scale). But unlike in other games where they let you disable xp, you still progress by accumating Alternative progression experience even if you turn xp gain to 0.

It would be great if both or one of those was introduced to LOTRO. There's just too many zones and quests in the game. Probably 4-5 times more than you need. This becomes very apparent in the 40-50 range where you have too many zones.


I never understood why no other games ever copied this EQ2 feature, it was and still is brilliant..


i also like the GW2 system, which in that game is a must to protect the content...  But i can imagine in other games people preferring a choice like in EQ2...

Might even be vaporware....who knows,  put some nice demos up, pull in the money and leave for Brasil

We allready have a pocket item, that when equiped stops me from gaining XP, so i can stay on level...  It costed like 495tp, and was worth every penny, as it allowed me to finish main stories and do dungeons while still challenging and fun..


But now, i am max level again, i look back to all those lands and realise how much quests and other stuff, are still left to do.. But being overleveled makes them not fun, ..    So i am wayting for them to release another pocket item, that when equiped effectively lowers your level to the level of the area you are in...   I would gladly pay 1000TP for such a pocket item..


And yes, i know, it might not allways be evenly ballanced, but it will allways be much more ballanced then running around there on my max level character..   I posted this on their facebook site but never got any response.... But i can not immagine that others would not love such a stone too, so why not add it, as it will bring them lots of real money (no i dont mind paying for things that are fun, espescially things like this make online shops somewhat worth it)


(Normally people do all that content on their alts, but in this game, there is only one class i want to play, and one character i want to play, in which i am totally immersed)

I am with the OP


This is how i have been enjoying MMO´s and not only Ftp but also the subbed ones for the last 3 years, playing one or two MMO´s at a time........     


First i switched as soon as i was getting bored with the current one, but slowly that changed, now before getting bored with the current one, there allready is that feeling of wanting to play another MMO, keep in mind however, i dont play endgame anymore, i am a  casuall devourer of lore and stories..    The one thing i mostly dislike in MMOS is when it turns into a grind repeating the same content time after time.



Here is my current list of MMO´s that are on my to do, change back list..


LOTRO (currently very active)

ESO (currently subbed ans somewhat active)

GW2 (each time there is new content i return to do that content)










I also play diablo3 from time to time and am a big hearthstone fan (wich i play on mobile devices) on top of that i play Chess and PnP D&D 3.5. I also have been trying to find an online Pathfinder desktop group for months now


The fun in gaming is in the diversity

Lndmark is nothing but a testing ground for Next...


all your conclusions are based on landmark, while EQnext will probably be a 2017 release...  

Combat deffinately needs work, they need to add lots and lots of interesting sytems and combos to make an 8 skill combat system work for most MMO players...  But obviously the team is there to learn from Landmarks testing

I call Bulls...


Untill we see proof


If badly implemented F2P would be a gamekiller for me.... I just prefer subbed by a very long stretch

biggest worry for the server transfers, is that currently healthy population servers will get overpopulated after the transfers..


Thats why i think server migrations and combining is in general a much stronger move them allowing random server transfers..

B2P like GW2 has failed according to some internal reports over at NCsoft...  I dont think any game will go that direction any time soon...


the future is subscription, which makes the most money, while in the future F2p will be nothing more then an extended trial that tries to trick you intoo subscribing to make money....  this is and will be the system used to give games a 2nd chance and a new start...


i dont think ESO will require a f2p 2nd chance, they have a comsole release comming up, which has allways been aimed to as the games real money maker..  So far the PC release has been the paid beta for this game..

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