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All Posts by Lord.Bachus

All Posts by Lord.Bachus

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8131 posts found
Will everyone get to recreate their characters looks for excisting characters, when the game releases?
Originally posted by Kilsin

I would much rather multiple hotbars stacked on top of each other with multiple buff bars spread across my UI the way I like setting it up.

I couldn't stand the UI or minimal hotbars/abilities/spells in GW2 or ESO for that matter.

I really enjoy a lot of ability options on my characters for all types of situations and I don't want a copy past on different classes, take Vanguard: Saga of Heroes for instance, some classes have more chain reactions and counters than others but the others make up for that in utility abilities and dps/healing abilities or aggro management abilities, which is a great way to balance.

Not all classes should be equal and have, 3 chains, 2 attacks, 4 weapon abilities etc...they should be different, unique and make you feel like you are playing a completely different style with a much different experience from the character you played previously.

For Adventuring, I cut down on bars to 3 and have a chat box and a few other options removed to a clearer screen.

For Crafting/Diplomacy, I had bare minimum, with 1 hotbar and a chat box shrunk to only alert me to guild/tells and nothing else on my screen for immersion and relaxing.

Having these options was awesome because if you didn't like that many bars, you could cull it down to 1-2 bars and as minimal as you like and only having the abilities you wish to use in front of you.

Do not however, force everyone else to use that same minimal style, I really dislike being forced to use 1-2 bars with limited spells/abilities, it makes me feel so boring and strips me of control and options.

There are many many different ways to set your UI up in many different games, this my in Tuurgin Shamans UI just after a raid, if i posted a picture of my Rogues UI, it would be different again...with different macros and abilities moved around for optimum dps.

Options are good, forcing small minimal UIs and abilities on players is not.

this is of course my opinion and preference in MMORPGs.:)

I just love having more and more skills...   


Keep in mind that with my proposed system you could easilly have like 100 skills available at any time.... Just takes some time to activate them... 

Originally posted by Scorchien
Chronicle of Spellborn had a great system that was similar on a rolling skillbar that worked very well , still amazed no other dev has tryed this approach and that CoS also was never picked up by anyone else and given a second chance , such a good game 

Was an alfa tester for that game... And their combat system indeed rocked big time.... Not only the rolling combat bar.... But also  how the system was build around buffing and debuffing...


sadly they didnt have any money to create a whole game around that....  



Originally posted by Phry
I think combo's and such are probably more suited to the ARPG's like DCUO tbh, for a full sized MMO, i really do prefer a full spread of actions rather than a reduced one, at the end of the day, the ability to string combo's together is little more than a button pushing exercise, with little reference to actual combat, not the kind of thing i am into at all

Not really mate....


Stringeing these actions gives you more options then ever before in an MMO...   and its not the pushing buttone excersise,  but remembering the combinations and choosing them at the right moment....


Its more like having 4 different standard attacks, and using them to choose your skills...  Combine this with FPS targetting (from 3rd person view)  and  active dodging and blocking and you have (in my opinion) the best of two worlds..

I have seen current day combat systems devolving from dozens of choosable skils and like ten hotbars to a single hotbar... and a clean interface..


Can we have a combination of those two?


How about a combo combat system,  with 4 builders and a single finisher...  and chains of up to 5 length... if you combine this with 0.5 secs CD, you get the best of both worlds, 5 buttons with potentially over 1000 skills     add to that 4 more class skills that are allways available.....  and probably a 5th skillbutton to interact with the world for reactive skills..


Let me take EQ next as an example...  where the first 4 skills are based uppon your weapon....


the 4 base attacks would be class/weapon specific

2 skill  chains could be weapon based, same for all classes

3 skill chains could be class/weapon based, specifically for that class weapon combination

4 and 5 skill chains could be class specific... with also room for the multiclasses...

and when a combo is build, there is a certain amount of time to execute it with the finisher abbility 


The total number of skills realtime available in this system would me mindblowing


AOC mellee comes to mind, and the weapon attacks in DCuO... and more specifically LOTRO Warden... and many many action games.  But systems like this offer the best of both worlds ... and i just cant stand the fact that all these developers with the smoothing and simplifying of the interface allso remove the option of real time choice during combat from these games...

There is no real news about the new Draenor Player troll models, no videos nor pictures yet..


Will they be much like the 5.2.0 NPC troll models, where males walk and stand straight up?


Somehow the troll back in my old vanilla days was the only race where i could not stand the males and which got me playing the female models..



For all those wanting to return when Daenor releases...

This might be the moment to get your missing expansions...

And start playing now, preparing for the Draenore release..

I dont understand why a lot of developers try and move away from the trinity, first GW2 and now EQN and some others too.


the trinity is a natural mechanic that just works well for MMOs. Instead of moving away from the trinnity developers should add more depth to it... And add better AI to the mobs...   But mving away from the only keymechanic in MMOs that makes people play together is wrong...


i am looking forward to the first game withouth a true dps class, where everyone gets another role on top of dps...


-  tank

- healer

- cc

- buffer

- debuffer


- cleanser


just give every class one or more of these main roles.... And allow everyone to dps on top of that....  And make all of those roles required for hard content

Originally posted by Tgiordano92
No interest in ever returning. Kind of makes me sick that they are one of the richest gaming companies and they are still extremely slow with pushing out content. 

That was on the top of my list when i left the game behind, its a bloody shame...

Starting September, we will see an exodus towards WoW, i think people will want to play Dreanor and prepare for that...


so why would someone want to play Draenor?

- they updated the graphics

- everyone allready played the game once or more, and now they can reach level 100

- the game has allways been fun (for most people) 

- after almost 10 years, its still the game that has most things right of any MMO out there, and most content to offer...


however there is also still a lot to improve in this game...

- they should add an AA system, more character customisation and depth will keep experienced MMO player playing

- they should add (volluntary) downleveling, and give people a reason to play lower level solo content..  Or even better, make a sepperate instanced version of the pre draenor world where all content is transfered to level 100

-they should add atleast three times as much content as they did during early expansions


but even withouth this, the game is as good as it gets...


and if i browse these forums, whole hordes of players are all looking for a game thats better then WoW...  Well, maybe this is as good as it gets..


Missed them tooo

I have learned some things from past experiences...


Dedicated roles (trinity) in group PvE works well..... Much better then the all need to do everything group style of GW2, which failed me in groupbased PvE, but was fun in PvP...

GW2 has learned me that if you take away the trinity, you need to replace it with something else...  For group based PvE.


a low number of skills in total kils a lot of the tactical gameplay, most of us love

a low number of hotbar buttons does not equall a low nuber of skills..  

I can make a lovely system with just 8 buttons, and over 300 possible skills accesible...


SOE indeed so far has one of the worst implementations of free to play in their games


Their world design however, with factions, destructable stuff and real changes, seems promissing.



my biggest problem with the development team is that they somehow fail to listen to the criticisme, their questions for the playerbase mostly are useless ....





Playing at level 25 nearing the end of chapter 2 playing at hard with my templar and comming to the conclusion that its actually still very easy and not really challenging...


but then on the other hand, wreaking havoc and carnage, makes you feel o so good...... Enjoying the stories very much... Its one of those games that you play when you dont have full concentration...


i like how the skill system works, and am still wondering why they never added some exciting PvP modes, like a DOTA and other scenarios.. 

So basically you buy an mmorpg with quests, and then complain you dont like questing....


i know who to blame for this....  And its not the developers

For those that never bought the game because it was to epensive for them...


overhere in the Netherlands there are 3 major shops currently selling the game and the expansion for €18, thats an awesome deal if you ask me... Its not that hard to find out which media store and which inter toystore are selling the stuff.. But i can not name them because advertisement is not allowed overhere..

You should try and read the quests...the lore and alll tye other stuff telling the zone stories...


if you only follow quest goals, you will never get attached to the game..


personally, i think the way they wrapped the stories and lore are quite fitting for the arcadish game setting.  But that does not mean some people will find it thin and uninteresting compared to game like tsw, eso and swtor...  Me, i think their way of telling us about their world and their characters is quite charming... Just different from what other games have done recently

Originally posted by Deathstrike2

The graphics are such a turn off for me, I can't get past them.  Call them stylized if you like, but to me they're cartoons.  And not good ones at that.  BLAH!  I just can't do it anymore...



You look at the box

Check if the game has cartoony graphics

Put it back on the shelves...


or you can just check the internets, saves you a trip to the shop

If you dont try to get a typical MMO experience out of it, this game is still so much fun to play..


And if you like me are a fan of pre 4th edition D&D it is an absoluth must play...  

The game has a very differnt combow flow from most other games

And character depth is immense...


Graphics are a bit dated, but still very tollerable 








In general i dont like it when games become to complicated.... I prefer action

I love the spellslinger for its PvP healing, and its escape abbilties..


However, i never top the healing meters if there is another healer around...   But i keep people and espescially myself alive, thats all that matters, because a death healer means a death team and a battle lost..

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