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Originally posted by binary_0011 Actuallly the name neverwinter comes from the forgotten realm campaign and its just a virtual town. Wizards of the coast is owner of the IP, and can allow anyone a contract to produce forgotten realms games, as long as noboddy has an exclusive contract. Since Neverwinter excisted long time before the irst Neverwinter nights game, i dont see a problem.
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Long time i have been hoping this would be the game to bring back the roleplying into my mmorpgs again. The lore, characters and stories of the vastest fantasy realm available should be able to do so. But despite some really nice stories and lots of lore.. And seeing some of the best foundry quests, i just cant get attached to my charcter. Why? Probably because a mix of things, like not being able to choose the camera position i love ( just behind the shoulder), and voice acting is very dissapointing, combined with the graphics style thats nice but unaspiring. On top of that the characters dont need to make any meaningfull choices. The game feels like the ultimate themepark..
But, ... , its fun. Its arcade, the combat feels fresh and crispy, even with all abillities rooting me in place, there are some bloody awesome foundry missions, and those things will only be getting better as time lows by. Where i was hoping for depth, i found a lovely arcade style hack and slash dungeon crawler. And its fun, and even challenging. there are some great stories in the oundry, but sadly i have been spoiled by swtor voice acting, and the oldfashioned textwindows have lost most of their charm for story telling. Sadly the awesome player made story content failec to charm me, however the combat and scenery where fun enough to make me want more..
So what about PvP? Its simple, if they can add an orriginal PvP game , like a 3d version of L.o.L. Where a party can choose their own patrolls and such, or something with several of their companions involved, if hey can add somethingorriginal and fun, they might even become a new cult game..
there is a lot of work to be done, but by the end of this year the game might have a true cult of followerz. |
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I was comapining a lot, how the characters in NEverwinter seemed to have lost all freedom possible in 3th and 3.5 edition DnD. And i blamed Cryptic for it. All the freedom of creation available in DDO seemed to be cut from the game..
Untill i read the 4th edition player handbook, which showed me that Cryptic actually delivered a system close to the PnP version of DnD 4th edition. So basically all of the complains of DDO and oldfashioned PnP DnD players like me should be directed at Wizards of the Coast and not at cryptic. Reading the players handbook showed that cryptic actually did a very good job at sticking to the rules.. |
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My sith sorcerer was a blast, great story (espescially the end of chapter 1 and the beginning of chapter 2) awesome companion, fun combat, awesome healer....
Untill at level 4 i got a AoE lighting spell, channeled and with not cooldown... There is almost no other healing then to use anything else in PvE. It killed the fun for me.
I think any class that has a full rotation of AoE is a shame.. |
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Originally posted by spookydom Precisely...
Having quests and character geberation does not make a bad mmorpg...
Tough so far i must conclude that the quests and story depth falls miles short of SWTOR which is still leading, and combat is less spectacular then other action oriented games like GW2, but somehow its still fun, espescially the mob ai adding much to the picture.
if the community fixes the foundry, and creates some awesome background stories, it will be a very very fun experience. |
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Healing class dilemma. Scoundrel vs Commando
General Discussion « Star Wars: The Old Republic 5/02/13 4:44:59 AM
Originally posted by Ahnog But then the armor is mostly looks, just heavy armor alone does not add much as defence |
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Originally posted by Squeak69 But only in ddo and not in Neverwinter, as neverwinters cleric is full caster.. In ddo however i had some very awesome mellee healers.
On top of that, one has to conclude that the old dnd rules 3 and 3.5 allowed for most freedom, you could litterally make any type of classbuild you want.. |
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Originally posted by doodphace In the vanilla wow years things where different and Monks where never heard of.. |
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Originally posted by Fluxii Its worse then Barrens 2006, as this is a free to play game, many people only logged in to trashtalk the game, with all the lag, they got a lot of support from unnowing people...
It was officially worse then Barrens in 2004/2005... it really hurt my ears.
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Camera controll is not in... you can use the [B] key and get intoo an observation mode which allows you to zoom in and out, but this can not be used in combat.
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Took them about an hour and a half to get things running, obviously the webserver used for the background information of the launcher.
Sadly as we got intoo the game itselves, we got extremely bad lag, pings of over 2000ms from overhere in europe..
Its obvious to me that they just could not handle the numbers, i can only advise people to stay away for a few more days untill rumble has cleared.. Numbers must have been overwhelming.. |
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Basically with their prices of $200 and $60 for early access they failed to spread the access of new players...
Seems like a classic example of underestimated launch crowds... By the way, it launched at Eu main prime play time..
There is a reason they launch in open beta state, and not with a true release. |
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Originally posted by PAL-18 I think you hit the nail on the head...
We´re all wayting for a game that lets you design your own classes from scratch, just spend your points in skilltrees and see where it gets you...
But developers are to much worried about artificial ballance, my opinion is to give the players freedom and let them ballance things themselves... such a free system allows people to create what they want, or build something to counter the flavor of the month builds..
But back on trak, there are not that many true mellee healers, (Yes disciple and Warrior priests in WAR where awesome too) which makes me a sad panda. Offcourse in EQ2 some healers have mellee builds, and obviously inf FF XI you could mix and max everything, and in GW2 you could have healing builds but no true healers..
Just lets hope some developers read this.. And get some fun ideas from it. |
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Inlove to play healers that need to be in the thick of battle to be efficient at healing. Not like the wow paladin that turned intoo a backline caster when he was in a healingrole, but more like the vanguard disciple and the AoC Bearrshaman.
Sadly not many games offer such healing classes.... None of the recently released games does... Hoping Neverwinter will add such a lass in the future, but i dont think they must be a priority right now...
Anyone else loving mellee healers and hating the fact they are so rare? |
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Boycotting Neverwinter and all B2W
The Pub at MMORPG.COM « General Discussion 4/30/13 8:18:23 AM
Originally posted by Sulaa Go back to wow, thats still your best option... The last fully subscription mmo left.... |
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Originally posted by Loke666 Think they did an okay job at translating the dnd pnp 4e rules to a more actionbased system. And combat is still fun espescially in PvE because of the very good mob ai. For Pvp however themovement restrictions and rooting of all classes even mellee classes works strange and unnatural, removing a lot of the promissed action based fun. They really missed the nail with their hammer here.
And about movement while casting, i still think vanguard hit the nail right on the head, it was just the perfect.... |
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[General Article] Neverwinter: Open Beta Diary #1
News & Features Discussion « General Discussion 4/29/13 11:41:06 AM
Originally posted by shin_chan Its fully based on 4th edition D&D rules... actually almost 1 on 1, except for the hit rolls.
But then many old time roletime players loath the 4th edition rules as they take away much of the freedom that many pnp players love so much.. |
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Neverwinter adds lockboxes in the Open Beta.
General Discussion « Neverwinter 4/29/13 12:18:44 AM
Originally posted by Yaevindusk
But then in GW2 the chests dont contain anything usefull at all, and i stopped opening them, putting both chests and keys in my vault. |
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Originally posted by muffins89 Its not only casting, its also mellee attacks..
Its really bad design, GW2 has shown that its possible to have both movement while still having great annimations. I also loved the way vanguard handled movement while casting, cutting your movement speed in half, making you walk instead of run.
Every game has its weak points, this is among the very weakest points of this game. |
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Originally posted by Destai Get a grip of yourself, the game is free, and noboddy is telling you that you need to respec...
Those people spend a lot of money building a game, they need to get a chance to make some of it back out of the players wallets, dont you agree?
Nothing in this world comes for free, ever, remember that... |
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