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All Posts by Lord.Bachus

All Posts by Lord.Bachus

409 Pages « 1 2 3 4 5 6 7 » Last
8172 posts found
Originally posted by jircris
im sorry but could someone explaine what the OP means exaclly? i know you dont get trait points till 30 now, but is there soemthign im missing? (oh and the fact it does not take 5 points for 1 increese)

From 30 to 80 you get a total of 14 trait points...

Minor traits are still set and for free..

 

but there are now 13 major traits for each line, still in 3 steps.  All these major traits use to come for free as soon as you got access to the stage...  But nowerdays you either need to perform a certain deed to get access to a major trait or buy it for  skillpoints and gold..

With the latest AAA MMO entries ESO and Wildstar not being fresh and new anymore, this seems to be a good moment for another of these alltime BEST polls...

 

1. GW2

2. WoW

3. EQ

4. LOTRO

5. SWTOR

6. TSW

7. EQ2

8. Wildstar

9. DCuO

10. ESO

-------------------------------------------

Honnorable mentions : DDO, Neverwinter, DAoC, Rift, AoC....

 

These are also the games (with the exception of EQ and DAoC) that i will keep returning too, 

 

Subtop 1 : 

 

Best graphics top 5

1. GW2

2. TSW

3. ESO

4. AoC

5 LoTRO

 

More subtops welcome..... i will add mine (edit) if anyone adds a meaningfull one

i really love the new acquisition they added for newly created characters..

 

You dont get the traits for free anymore (except for sPvP) you can either buy them, but my favourite way is acquiring them by finishing certain feats, this gives people a reason to play, if you played trough the pesonal story a few times, just following the feats to get all your traits is a fantastic way to travel the world...  

No cheating required, your traits indicate what action you need to perform...  It works perfect for me, traveling and roaming trough the world in search of new and more traits..  and for people that dont like this, they just can buy all the traits for like 42 gold and 360 skillpoints...

 

I hope that soon they will add more skills and traits, that can be acquired in such a way, by finishing some feats, or quests and then paying for them in skillpoints, a combination of the 2 above...  It would be the very welcome vertical progression system...

a dark fantasy game build for 18+....  Which is not afraid to add 18+ content

 

With many of the features we know from  GW2...  But

- with thrinnity

- with vertical  progression and an AAA system

- with multi classing

- with companions 

- with much much more personal story, and co tinously added personal stories

- factiosn based on players actions and personal story choices

- No WvWvW but  actuall PvP dynamic events, that turn whole zones intoo PvP war, where players can choose different sides based on their factions...

- more dungeons, and raid content

- personal story dungeons soloable, some with aid of companions

 

and from some other games...

Eq trains...

eq deathpennalties in PvE zones... ( not in groupdungeons or in PvP)

ddo classystem and spellchoices ( old dnD )

eq2 guildsystem

wildstar housing system

and more....  

 

A good mix between thempark and sandbox...

 

Originally posted by aesperus
Originally posted by Lord.Bachus
Originally posted by Zeus.CM
Originally posted by Lord.Bachus
***snip for length***

No gear progression at max level is Con as well as Pro for many people. I for one don't want more gear tiers. I wish they stopped at exotic but they introduced ascended. If they tried that again I believe many would protest against it. People don't want gear progression, only cosmetic progression which is made better since the introduction of the wardrobe.

Whare did you read gear progression?  I said the game needed horizontal character progression, and i described it as skill/trait/ weapon acces...

The funny thing is, Guild Wars 2 does have horizontal progression. However it's mostly tied to gear / cosmetics atm. Which is why a lot of people overlook it. They get max lvl, a set of exotic or ascended gear, and think 'okay, i've beat the game'. Completely missing the point of having 100s of cosmetic skins to obtain, different stats & builds to explore / rune sets / etc.

However, I do agree that this game needs more of that when it comes to skills. If nothing else I really want them to add in weapon-sets. Not only would this add more customization amongst skills, but it would also help to 'fix' a lot of awkward skill loadouts. This perhaps most extreme when looking at the underwater weapons, but there are a lot of weapons in the game that have a mixture of 'defense, offense, and condition damage'. It would be nice to have pistol builds that weren't based around bleeds, or rifle builds for that matter. Or sword builds that could be power or defense oriented. Or axes that were specced for bleeding, etc.

Being able to fine-tune weapon skills to more efficiently fit into a build would not only be a huge benefit to buildcrafting, but it would also open the door to more character progression, which most people seem to want.

Thats not really gear progression, progression means getting new and different things...  This system gives you just more of the same.

 

I think the way traits now work is a good first step , ..  

Originally posted by Zeus.CM
Originally posted by Lord.Bachus
Originally posted by timeraider

Pro's

 - Nice graphics

 - Great combat feel

 - It feels like a singleplayer game with 200 hours of content

 - Best f2p system ever

 - Actually interesting storyline

 - Makes you want to play Guild Wars 1 which is even heavenlier as singleplayer-played story-linebased game

 

Con's

 - For alot of people it doesnt feel as "massive multiplayer". Even though worldbosses etc. require alot of people, you tend to feel as if youre playing for yourself anyway.

 

So... just dont play it 24/7 and work through the storyline while doing side-events and youll have the time of your life.

Its as massive as MMO´s get...i am allways playing together with others, sometimes a few, sometimes a lot...

 

The biggest Con for most people is the fact that there is no progression at max level, no real gear progression and no character progression...    I still think they could reinterest a lot of people if they added some horizonta¨l charcater progression at max level..  

 

(((progression allowing people acces to more skills and more traits and eventually new weapons , that they could choose from  in their skillbars and traits window.... its called an AA system, and could for example be used be used for sub class specialisation... they could even have sub/cross class specialisations trough a system like this     PvE and WvWvW only, this could keep competitive sPvP ballanced)))

No gear progression at max level is Con as well as Pro for many people. I for one don't want more gear tiers. I wish they stopped at exotic but they introduced ascended. If they tried that again I believe many would protest against it. People don't want gear progression, only cosmetic progression which is made better since the introduction of the wardrobe.

Whare did you read gear progression?  I said the game needed horizontal character progression, and i described it as skill/trait/ weapon acces...

 

 

Originally posted by timeraider

Pro's

 - Nice graphics

 - Great combat feel

 - It feels like a singleplayer game with 200 hours of content

 - Best f2p system ever

 - Actually interesting storyline

 - Makes you want to play Guild Wars 1 which is even heavenlier as singleplayer-played story-linebased game

 

Con's

 - For alot of people it doesnt feel as "massive multiplayer". Even though worldbosses etc. require alot of people, you tend to feel as if youre playing for yourself anyway.

 

So... just dont play it 24/7 and work through the storyline while doing side-events and youll have the time of your life.

Its as massive as MMO´s get...i am allways playing together with others, sometimes a few, sometimes a lot...

 

The biggest Con for most people is the fact that there is no progression at max level, no real gear progression and no character progression...    I still think they could reinterest a lot of people if they added some horizonta¨l charcater progression at max level..  

 

(((progression allowing people acces to more skills and more traits and eventually new weapons , that they could choose from  in their skillbars and traits window.... its called an AA system, and could for example be used be used for sub class specialisation... they could even have sub/cross class specialisations trough a system like this     PvE and WvWvW only, this could keep competitive sPvP ballanced)))

I like it... and it started out a week after i returned...

 

Its a good thing to keep casuals busy...

No EQ2 and Vanguard....

 

My top 5

1) vanguard

2) SWg

3) EQ2

4) ESO

5) GW2

Originally posted by Zeus.CM
Originally posted by Blood-kain

Can someone help me here? my passion is GW2 i stopped playing few months ago, and when i came back to check the new living story season it felt like am playing a new personal story and not a public epic event like the Dragon attack they revamped or the scarlet invasion, so how does it work? is instanced ? is it partly instanced? i didn't complete it as i was just checking it out.

Season 2 is more structured like personal story which means more instanced solo story, but not entirely. It is a mix of open world content and personal story. Which is great IMO. Instanced story quests provide more detailed and personalized storytelling compared to open world where there's too many people.

The open world part is in new zones....

Originally posted by Zeus.CM
Originally posted by sumdumguy1
I agree, the do have some sights that allow you to keep your builds, but the first GW made this process so easy.

It is confirmed they are working on it. We can expect it with the release of Feature Pack 2.

And when will that be, the release of feature pack 2?

Originally posted by Bladestrom
I would happily pay a thousand gems for templates skills/gear combos.

Not just you mate, and thats why i am actually stunned that they didnt add it yet

Originally posted by BailoPan15
Originally posted by Albatroes
Why the hell can't I like this game? After I got ranger to 80 I just couldn't stand the game anymore. Granted ranger is pretty fun to explore and do things on for a while but even that gets old for me. Just wish I could enjoy this game more than logging in every once in a while only to play for 30mins and stop for weeks/months again.

Its because you chose to play ranger. As a vigorous Gw2 fan I hands down admit that the ranger is the most "broken?" of all classes. I tried leveling ranger, multiple times, it just ain't happening. Although im hearing there are some nice boosts coming to bow rangers in october. 

I'd recommend you try another class. Warrior and guardian both play great, thief is a mean machine it requires some more focus but it plays great too. 

Thief is next to elementalist and engineer the most demanding class....  But they reward you with diversity and some really fun oh yeah moments..

Originally posted by garbonzo
I haven't been back in a long while, and didn't get through the whole main story line on the one character I took to max level. So, for this S1/2 content, is it something I only do on the max-level character, more stuff like the main story-line? I might try it but would rather be working on my level 30 alt rather than the max-level character that I got bored with. Thanks.

Season two is max level character stuff... Yet as long as you log in biweekly, you get access to the chapters for free..

Originally posted by Naqaj
Originally posted by coretex666

You mean non-rpg gameplay

Progression is a small and an increasingly meaningless part of RPG gameplay. If you ever get the chance, try it. Playing in a good group helps a lot to understand what RPG gameplay really is about. They do have progression too, but ask any seasoned tabletop RPG player what his game is about. Not a single one will tell you, "It's about progressing my character".

I don't know why so many players don't apply the same thinking to MMOs. It's time they should.

They will not tell you.... They will all tell you its about the story and being in characters..... Yet on top of that, can you explain to me why most tabletop players are min/maxers too?   And how many fights have you and your tabletop pnp friends had about rule interpretations?

 

in the end people want to progres their characters trough stories and experiences, but they also want to grow their characters in power, admiration, wealth and other things they deem important...  Oh, and yes, they all love gadgets and shining armor..

Originally posted by Kalfer
Yes, I would like to see this as well. It seems that some people on Reddit are speculating that they are making a "Template" system for the next Feature Patch. People suspect it will come somewhere in September or October as the Living Story Season 2 goes on a mid-season break. But it really might be something else, as GW2s second birthday is coming up!

I asumed they where just rumors...

The game really needs a way to save builds in PvE / WvWvW..

 

-Weapons

-skills

-Gear

-traits

-dyes /wardrobe

 

3 for everyone for free, and more to buy for 200 gems each.... making it a win/win for both gamers and developers.

 

(i am not talking about importing and exporting builds like in GW1, just saving my own builds)

 

And they could do the same for sPvP...

Originally posted by coretex666
Originally posted by Mpfive
Originally posted by Lobotomist

I agree.

Its actually on par with some singleplayer rpg stories. And the new zones are amazing.

 

Still, without actual character progression (new skills, levels) it all feels pointless to me.

All mmo's are pointless at the end of the day;)

 

A lot of players out there like the none carrot gameplay

You mean non-rpg gameplay

Horizontal character progression is rpg...  But not a real carrot, as its not a requirement to do anything, or something to make people much more stronger...  I got a feeling mots have no clue whatever is meant with horizontal character progression..

Originally posted by rodingo
Originally posted by Lord.Bachus

There is no character progression after 80...  My characters have been stuck with the same skills and the same choices for traits. A large majorrity of people including me thinks this is a weak point for this game.... We like to progress our characters, and dont think gear only progression is an option...

 

its not a rant, its an opinion.

What other MMOs have you keep getting skills and traits after max level besides EQ2 and AOC?  Have you gone to WoW's forums (as an example) and complained about the same thing there as well?

Eq, DAoC, ESO, DDO , GW1 and some others

 

this is the most forgotten aspect of MMOs and one of the main reasons people leave all those games behind once they reach max level ...

 

and yes, it is one of my major complaints with WoW and all those other games as well, its a longstanding thing...

Originally posted by PaRoXiTiC

To the guy whining about gear progression are you telling me that you have full Ascended Gear and a Legendary weopon already?

 

If you do then you obviously really like the game or you are one of those idiots that buys gold with cash.

Most people want character progression, not gear progression...   There is a huge difference....  Remember how Gw1 handled horizontal character progression?   Now that is missing in Gw2

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