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All Posts by Lord.Bachus

All Posts by Lord.Bachus

420 Pages « 1 2 3 4 5 6 7 » Last
8382 posts found

Actually the same depth that these games have should be combined with a realtime system....

 

imagine you have 8 slots on your bar, that get filled with abbilities from your deck, and after each used, the spot is filled with a new abbility.... All in realtime

Gw2 vs Eso

dynamic events ... vs ... best storie based epic quests 

no progression beyound max level ... vs ... lots of progression

best graphics and annimations ... vs ... good graphics with decent annimations

Non trinnity ... Vs ... Trinnity combat

CD based combat  ... Vs ... Resource based with non CD combat

 

GW2 also has competitive instanced PvP... While both games have a form of RvR PvP

 

Currently i log in once every 2 weeks to unlock new living content for free

 

might return later to play it too, but not now..

Soulless, played the game for a year and it felt like just a collection of things, the combat system also underperformed to my expectations.... 

Originally posted by hail2dathief
Originally posted by Lord.Bachus
Originally posted by hail2dathief
As the title states, should i return now or wait til 1.6?  I can't remember what veteran rank I am but think around 7.  Is it still the same craglorn group zerg running around killing the same bosses over and over?  Also, from what i have been told once the console version of the game releases you can port your char. over to the console version, is that true?
 
If you think it's worth resubbing now please explain why, thanks!

Do you anjoy the stories and the quests of the normal zones? 

Do you like the group play in the instanced dungeons?

Do you like the PvP?

Craglorn is just another type of zone, if you don't like the other 3 maintypes of gameplay, i dont think this might be your game, i recently returned to the game and taking it one step after the other traveling around the lands adventure after adventure and enjoying every step of it.  But if you want endgame like WoW PvE endgame, this might be the wrong choice to return too, now and in the future

 

I dont think Craglorns zerging will ever change, because its human nature to do so....

 

I def enjoyed the game while i was leveling up my char but started to get tired of the VR grind in craglorn. 

I like PvP but actually didn't delve into it in ESO so maybe that's something i could try this time around.

I love to group up and do dungeons but there wasn't much of that going on when I was playing VR content, just group zerging craglorn.

Can i scale the dungeons now?  Would starting a new char in a different faction be a good idea?

I think you should try for yourself, i personally enjoy my current ride, its just €12 for a month,... And if you dont like it now, dont expect patch 6 to change everything and make it a much better game...  If you like the core mechanics, its allways a good time to return...

 

craglorn grinding will allways be there with the mega server technollogy, as i said its human nature, but Craglorn itselves is a lot bigger these days...

http://www.elderscrollsonline.com/en-us/news/post/2014/12/11/introducing-undaunted-pledges

 

for some people this may work to keep dungeon grinding more attractive...

Few things

 

- progression stops at max level.... Gear,Story and character progression all stopped when the game released as soon as you reached max level.... Not repaired yet

 

- withouth trinnity groups dungeons turn intoo chaotic battles, with not enough tactical depth

 

- story, story story.... We need more epic story questlines

 

- dynamic events are still to predictable, add something like the invasions we know from rift

 

- and like any MMO, it needs GM lead events..

Originally posted by hail2dathief
As the title states, should i return now or wait til 1.6?  I can't remember what veteran rank I am but think around 7.  Is it still the same craglorn group zerg running around killing the same bosses over and over?  Also, from what i have been told once the console version of the game releases you can port your char. over to the console version, is that true?
 
If you think it's worth resubbing now please explain why, thanks!

Do you anjoy the stories and the quests of the normal zones? 

Do you like the group play in the instanced dungeons?

Do you like the PvP?

Craglorn is just another type of zone, if you don't like the other 3 maintypes of gameplay, i dont think this might be your game, i recently returned to the game and taking it one step after the other traveling around the lands adventure after adventure and enjoying every step of it.  But if you want endgame like WoW PvE endgame, this might be the wrong choice to return too, now and in the future

 

I dont think Craglorns zerging will ever change, because its human nature to do so....

Originally posted by Docmandu
Originally posted by General-Zod
Originally posted by Lord.Bachus
Originally posted by ohioastro

If you look at Archeage, PvP players will work very hard to force their play style on people who don't want to do it.   Basically, in Open World PvP MMOs, hell is other people.

Arenas, battlegrounds, or separate areas like Cyrodil work better for allowing a variety of play styles, because they are the equivalent of sporting contests and warfare, which can be segregated from "ordinary life" in ways that feel natural.

Best example for this is DaoC, after years of rebelling players, they decided to give them what they wanted, FFA PvP servers...  And it exploded in their face, everyone joined them at release, but after a few days the majorrity of the PvP community was playing the regular servers again... Random killing was not really fun for most people....

 

my opinion, PvE works great as an addition to a PvP zone...

PvP zucks when added to a PvE zone...

 

i love all kinds of PvP, PvP zones with mixed in PvP like in Daoc or ESO, instanced PvP like in wows and GW2s battleground, arenas to proove you are the toughest of them all...    There is only one thing i hate about PvP, and thats when i just want to do some PvE and there are fools ganking on me and my friends...

 

 

 

This is not correct.

Any Doac vet would tell you that the PvP servers were the most populated ones.

Nice try....

 

Yeah right... that's why there were only ever 2 FFA PvP servers, with Andred closing couple of years ago (2004) and Mordred now also a distant past (closed 2013, but dead long before that), while Ywain is still around (normal server / blue server).

 

Thank you for the support...   As i said the hightide of the FFA PvP servers was very short...   

 

And still i am wondering, why are we discussing what this game could have been.....  We should be discussing what this game can be in the future, and i dont think there is any room for FFa pvp in that....  However with the justice system comming up, they might be on to something the way they want to implement it..

 

 

Originally posted by nariusseldon
Originally posted by Lord.Bachus

All MMos since EQ left the path of creating a virtuall world experience, and trying to create a game again....  I think the first game leaning more to a virtuall world experience again is ESO, but not half as much as required to give the whole genre new breath..

 If players are looking for a game instead of a world, i don't see what is the problem going down that path? Note that a "world" in a single player game is very different than a virtual world. Since it is not shared, you can script anything and have the world changes according to what the player has done.

i think if you want to revolutionise the genre again, you need to do the same as BLizzard and look back at the mother of all MMOs, and not try to make the next EQ a better game, but try to make it a better virtuall world...   No this does not mean moving in the opposite direction of what WoW did, but moving i. A different direction...

 nah ... "better virtual world" is not the only direction. In fact, the market is going the other way ... get rid of the virtual world. World of Tank is highly successful doing that. Now they are coming out with more. MOBA is another answer. There are also instanced based pve games ... no world at all.

just ask yourself, what did you like in EQ ( pretty much the article hit the nail on the head) and how could you improve on that feeling?

 I don't like EQ. Making MMOs more "game-like" is exactly the improvement i am looking for.

 

 

So  basically you are telling me every one should like the same games you do?

 

well, just believe me, there are millions of gamers, you excluded, that are looking for a virtuall world experience..  And there are but a few games that went that direction, Uo, EQ, AC, SWG and Vanguard tried to do it, but was never finished..  

 

All other games ever since went for a more game like feeling, i think its about time there was a virtuall world experience for the online roleplaying community

All MMos since EQ left the path of creating a virtuall world experience, and trying to create a game again....  I think the first game leaning more to a virtuall world experience again is ESO, but not half as much as required to give the whole genre new breath..

 

i think if you want to revolutionise the genre again, you need to do the same as BLizzard and look back at the mother of all MMOs, and not try to make the next EQ a better game, but try to make it a better virtuall world...   No this does not mean moving in the opposite direction of what WoW did, but moving i. A different direction...

 

just ask yourself, what did you like in EQ ( pretty much the article hit the nail on the head) and how could you improve on that feeling?

 

 

Somewhere the OP has a great point, character customisation is missing in most games and instnt respecs turn me away from character immersion...  That is one of the reasons why i turned to ESO again... Atleast there is a lot of character customisation while leveling...

 

i can not see how people that play MMOs would not love to see more character customisation and differentation as for me that is the chore of a good (mmo)RPG. Having character respects is a different discussion, i can see how after 100s of hours of play finding out you could have done things different and ended with a better stronger character does frustrate people. 

 

So my solution would be, step away from instant respecs and make people work hard for them. For example(simplified) , you have to unlearn 3 skills and learn 3 different skills in a game where you have a total of 25 skills, so you are changing 12% of your character,  this would mean you first need to gain12% of your total XP required to reach max level to unlearn skills, and after that it takes you another 12% of that total xp gained from lvl1 to max to train those new skills... Same trick for changing stats or whatever form of character advancement a game has..

 

it would be more like in real live, by doing different things you get better in them slowly, while getting worse at the things you dont train on a daily base..

 

i think this would sattisfy most MMO players...

Originally posted by Bladestrom
Gear style progression is great, but power progression destroys games. the last thing eso needs to do Is to turn into a game where it's all about doing the latest raid/instanc over and over. In saying that investment in things like the justice system suggests the devs have an eye on the ball.

It was allready there mate, the veteran rank system was the eternal gear progression, with another rank atleast every 2 months..

 

it will be killed with update 6, no more veteran ranks, and so no more gear progression, or will there be an ilvl type of gear progresiion?

Originally posted by DMKano
Originally posted by Hrimnir
Originally posted by Lord.Bachus
Originally posted by Mollari
Originally posted by The.agG

Craglorn for VR10+

http://dulfy.net/2014/05/22/eso-craglorn-zone-overview/

Much appreciated info. After 4-5 nights failing to find a group I just uninstalled the game and will not be returning. If you are thinking about returning, don't.

Seems the lack of social skills killed the game for you, so sad to see that many people have forgotten that gaming is a social thing in MMOs where you make new friends and play together with them...

 

seems however you can return safely now as the lfg window seems to function agaain...

Can't blame the players when all "mmos" that have been released in the last 5-8 years have been so solo focused as to be essentially single player games with a chat window.

Devs make what sells the most 

Games that cater to solo and casual players simply have higher potential profitability than group/guild centric games which are niche

A good example is WoW, in general players that like the solo leveling, domt like the endgame of grinding dungeons over and over, and the other way around, players that love the endgame cant stand the soloing, luckilly for them they can paly dungeons from lvl 15 to 100 withouth setting a foot in the single player content.

 

i found however that most solo oriented players love to do dungeons too, if finding groups isnt to timeconsuming, thats the reason for the groupfinders...

 

as a social thing however, there is nothing more fun then playing a new fresh dungeon with your friends,  espescially in games like ESO, where you need to react to the mobs actions...  So for me its i portant to find friends in ESO, for those moments.....   And to have a chitchat room when soloing...

 

i also love games with a mentoring system that allows you to help lower level players out... And make friends with them. 

Surprised how LOTRO is crushing EQ, but then,  90% of the voters might never have played EQ at times it was still the Giant leading the pack...

 

so far my money would be on ESO and GW2 for the new games with TSW being a possible surprise..

while I dont see any competition for WoW inits own cattegory (lotro or eve quallifying for runner up here), but can it hold off the newer games

Originally posted by Mollari
Originally posted by The.agG

Craglorn for VR10+

http://dulfy.net/2014/05/22/eso-craglorn-zone-overview/

Much appreciated info. After 4-5 nights failing to find a group I just uninstalled the game and will not be returning. If you are thinking about returning, don't.

Seems the lack of social skills killed the game for you, so sad to see that many people have forgotten that gaming is a social thing in MMOs where you make new friends and play together with them...

 

seems however you can return safely now as the lfg window seems to function agaain...

Originally posted by ohioastro

If you look at Archeage, PvP players will work very hard to force their play style on people who don't want to do it.   Basically, in Open World PvP MMOs, hell is other people.

Arenas, battlegrounds, or separate areas like Cyrodil work better for allowing a variety of play styles, because they are the equivalent of sporting contests and warfare, which can be segregated from "ordinary life" in ways that feel natural.

Best example for this is DaoC, after years of rebelling players, they decided to give them what they wanted, FFA PvP servers...  And it exploded in their face, everyone joined them at release, but after a few days the majorrity of the PvP community was playing the regular servers again... Random killing was not really fun for most people....

 

my opinion, PvE works great as an addition to a PvP zone...

PvP zucks when added to a PvE zone...

 

i love all kinds of PvP, PvP zones with mixed in PvP like in Daoc or ESO, instanced PvP like in wows and GW2s battleground, arenas to proove you are the toughest of them all...    There is only one thing i hate about PvP, and thats when i just want to do some PvE and there are fools ganking on me and my friends...

 

 

 

Originally posted by rojoArcueid
i dont know how corpse run worked in EQ1 but based on other mmos borpse run is not very appealing. I rather have harsher penalties than teddious running back to a grave.

Corpse runs in EQ1 often became adventures on themselves, they where often naked(underwear) and where anything but tedious...  Often required friends or friendly players to help you( turning strangers intoo friends). If you think corpse runs where tedious, you surely never played the orriginal EQ..

 

my take however is that corpse runs and mass xp loss including level loss on death only work in an open world .....

Actually i think its time to find a great guild, anyone got suggestions for a friendly grown ups casuall guild, with enough members to stir up things every other night.  I decided to stick with the game for now, there is enough adventures wayting for me behind every corner.  And the future prommises even more goodness.

 

Playing on europe, i speak dutch, english and german...  But prefer an english language multi cultiral guild...  Oh... And i hail from the daggerfall convenant.

The point of MMOs is having fun..

 

to have fun we meet other people in a virtuall world and have adventures together...

or we venture out solo into the world, and share the stories of our adventures with our online friends in guildchat

all in all, its a place that just like a book allows us to be in another world

and best of it, we get rewards every other minute, and complimets, and that makes us feel good

keep in mind however, all this only works as long as we are willing to believe the illusion.

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