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All Posts by Lord.Bachus

All Posts by Lord.Bachus

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8387 posts found
Originally posted by fiontar

The Mobility Radeon HD 3470 is near the bottom of that list and I found benchmarks showing that chipset having twice the performance of the GeForce go 7300, so I'm going to say it's probably not going to be playable. :(

Of course, many years ago when Unreal first came out, I played it for two months at 14 FPS before upgrading, so sometimes soeone can still enjoy a game at frame rates others would find unplayable. It does at least support Shaders 3.0 and you have 256 MB VRam, so it might boot up, but you might be facing a slide show.

A 7300 go is over 5 year old and was not even a high performance laptop card when it was released.  I would not get my hopes up to high.  But then for $50 you can buy 2nd hand laptops that are faster then your current one.

Originally posted by dlld

No idea, but I bet there will be tons of stuff in the shop, not sure if those costumes are only "town clothes" though.

I never have and never will buy cosmetics from a shop with real money, on top of that i think the shop will seel stuff more aligned for special ocasions.

Originally posted by Skarecrow7

6 days till step one.. think they will announce BWE at the same time?

 

 

It dont matter, 5 days till countdown overhere in europe

So far in all video´s it looks like casters are either forced to wear robes or Asian looking mini dresses.

 

Espescially the structured PvP look of Elementalists is totally not my style. I was wondering iof there will be any cloth armor that will make my character look really tough and mean instead of like a scholar?

 

Am i the only one that wants to play a caster, but does not want to look like a girl or a scholar?

 

Its my biggest concern for casters so far.

 

 

Not even close .....

 

Nothing wrong with the creation system, but it does not have enough depth to recreate wellknown faces.

Originally posted by Fir3line
Originally posted by colddog04
Originally posted by BadSpock

I really had no interest in playing an Elementalist but after playing around with different builds on that tool I kept thinking to myself "damn, this sounds/looks like it would be a hell of a lot of fun!"

I seem to have this "problem" every time I play with the build tools...

A good sign, imo

Have you played with engineer yet? It's nuts.

yea, engineer is the most overwhelming class to pick up and play, elementalist is a very close 2nd tho

I dislike the fact that engineers are only ranged combat, on top of that i am much more arcanist then technollogy fan, as i work with technollogy all day in real life.

Originally posted by BadSpock
Originally posted by Maephisto

Here you go Spock

Thanks!

Seems like Cepter+Focus on the following would be about as defensive as I could make it-

http://www.gw2tools.com/skills#el;aapfp;aaaaaafgWgaaefU;Yaaa;YkTcZ

 

Again, based soley on what the descriptions are and such.

I came up with something comparable.  And it somehow seems very sturdy, but i guess we´ll not know for sure untill we have a lot more handson experience.

Originally posted by BadSpock

I really had no interest in playing an Elementalist but after playing around with different builds on that tool I kept thinking to myself "damn, this sounds/looks like it would be a hell of a lot of fun!"

I seem to have this "problem" every time I play with the build tools...

A good sign, imo

A very good sign indeed, so much diversity between the classes.

Originally posted by Fir3line

I made a spec in the beta very durable, with very good damage.

 

I went 30 air 30 earth 10 arcane, scepter + focus.

 

Got invulnerability +armor and remove conditions, with a lots of damage from Hurl rock in earth attunement

Thanks, sounds good indeed....

Originally posted by Loke666
Originally posted by Kuppa

I dont know too much about the gw2 ele but in gw1 the earth attunement would be the "defensive" attunement and still be a force to be reckoned with.

Yeah, I would guess something similar exist in GW2 but even then don't expect to be as tough as a warrior or guardian...

Somehow i tought the NEcromancer was the most durable class, if specced right.

Originally posted by Kuppa

I dont know too much about the gw2 ele but in gw1 the earth attunement would be the "defensive" attunement and still be a force to be reckoned with.

I tought GW2 elementalist was all about switching atunements (stance dancing) So i was hoping that there where armor and traits options to make it even more durable.

BEcause it isnt in the press beta yet.

THe Elementalist seems like a very very versatile class, but..

 

WIll they allways be glass canons? Or can i build them as defensive as a Necro by suffering DPS?

The can summon some nice mellee weapons, but will they themselves be able to wield them efficiently?

They wear cloth armor, but do they have to wear those stupid robes in structured PvP? and how about PvE, will there be a lot nonrobe clothgear for clothcasters?

People are talking about Elementalist pets, but it seems they are only temporary pets? are they summon and forget?

 

Anyone toyed around with the character builder tools and found some nice things about the Ele?

 

 

 

Originally posted by BadSpock

Short answer - they started making the game in 2006 and by the time the "trends" in MMORPG's actually started changing (maybe late 2008 early 2009) they had already invested too much in the design to up and completely change it?

 

This..

 

And for a 2004 game its really really good.

In real life i make $50 an hour...

 

So gaming for me is priceless, well spend prime time, a time to relax and enjoy and not something that should feel ike another job.

9581 reasons to urge people to finish this game exactly on the 10th of April

Originally posted by fiontar

I hope people actually watch some of the video before they assume that it just shows boring combat or button mashing. This guy knows how to move around while using skills, it's not the typical "stand in one spot spamming skills until dead" MMORPG form of combat. Two of the six skills he spams when ever they are off cooldown, the other four are not spammed and he sets up the net gun and rocket jump before using them.

That's a lot going on at level 5 and he wasn't even making much use of his dodge skill.

As you level, there will be more skill slot and skill unlocks and combat will become more difficult. Like with most games, the lower levels are a lot less challenging, as players learn the game, than they will be at higher levels. Even Tera's combat is easy mode until you get close to level 20 and in that game, you can't move and use skills, so it's more static.

A dev said recently that the game introduces the multiple layers of character progression and game play over the first 30 levels, so that players can learn and integrate those elements into their game play before the game starts to require you to have a more complete understanding of the ins and out of combat and character builds. Even then the content ramps up from 30 to 80, with the level 80 zone having extremely challenging content that some will find too difficult. (They can do this due to the system that automatically scales you down for lower level content, while still giving you loot and XP based on your true level. If someone just can't handle the content at some point, they can always drop down to lower level content to finish their leveling progression and hone their game play skills).

I think that video shows fairly impressive and atypical MMORPG combat for a level 5!

Seems you where the only one that actually watched and understood the video, there was so much going on with only 5 skills, he was fighting stuff higher level and did a great job of timing his skills and dodging out of harms way.

 

This was a video that showed the opposite of the post title and noboddy even noticed exceot you. the button mashing comments where sarcasm.

 

Thank you all for prooving again that most of the negative comments are build on nothing.. never seen combat like this at level 5. and with more skills and a 2nd weapon it will get only better and harder.

Just look at the first 7 minutes of this : http://www.youtube.com/watch?v=yrJmXvdZAvk video. This is level 5 engineer gameplay.  Does it look dull to you? Is this simple mindless buttonmashing?

 

---------EDIT---------

 

and then obviously noboddy watched the video or understood the sarcasm in this post as the combat actually showed the opposite. It shows how important dodging and timing your skills is when combat gets challenging. Until fionfar offcourse..

Originally posted by fiontar

I hope people actually watch some of the video before they assume that it just shows boring combat or button mashing. This guy knows how to move around while using skills, it's not the typical "stand in one spot spamming skills until dead" MMORPG form of combat. Two of the six skills he spams when ever they are off cooldown, the other four are not spammed and he sets up the net gun and rocket jump before using them.

That's a lot going on at level 5 and he wasn't even making much use of his dodge skill.

As you level, there will be more skill slot and skill unlocks and combat will become more difficult. Like with most games, the lower levels are a lot less challenging, as players learn the game, than they will be at higher levels. Even Tera's combat is easy mode until you get close to level 20 and in that game, you can't move and use skills, so it's more static.

A dev said recently that the game introduces the multiple layers of character progression and game play over the first 30 levels, so that players can learn and integrate those elements into their game play before the game starts to require you to have a more complete understanding of the ins and out of combat and character builds. Even then the content ramps up from 30 to 80, with the level 80 zone having extremely challenging content that some will find too difficult. (They can do this due to the system that automatically scales you down for lower level content, while still giving you loot and XP based on your true level. If someone just can't handle the content at some point, they can always drop down to lower level content to finish their leveling progression and hone their game play skills).

I think that video shows fairly impressive and atypical MMORPG combat for a level 5!

Seems you where the only one that actually watched and understood the video, there was so much going on with only 5 skills, he was fighting stuff higher level and did a great job of timing his skills and dodging out of harms way.

 

This was a video that showed the opposite of the post title and noboddy even noticed exceot you. the button mashing comments where sarcasm.

 

Thank you all for prooving again that most of the negative comments are build on nothing.. never seen combat like this at level 5. and with more skills and a 2nd weapon it will get only better and harder.

Originally posted by silvermember
Originally posted by Exilor
Originally posted by Lord.Bachus

You underestimate the offhand... in many cases it also changes the 3rd abbility of the mainhand weapon, mesmers use offhand pistols and their build changes in an AoE build.

I thought that was only the case with thieves?

it is.

Didn't they just use thief as an example of how they wanted to change things even further?

Originally posted by jondifool

Basicly a mesmer have 6 weapon combinations for primary and secondary 2hand/main hand, not counting the off hand The offhand rarely have impackt enough on a build to qualify for a really different weapon combo with awhole new trait setup.

You underestimate the offhand... in many cases it also changes the 3rd abbility of the mainhand weapon, mesmers use offhand pistols and their build changes in an AoE build.

 

On top of that, people still dont know how traits work, between fights you can also switch master trades, so you could switch your sword master trait for a pistol master trait, as long as thats available with your points spend.  All weapons combinations  will allways be effective in the right situation with the right build, and builds can be changed.

Get it out of your heads to play with one build, be prepared to switch between several builds on the fly between fights.. switch based on situation and your required role.  Sticking with a single build will make you less effective.

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