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All Posts by Lord.Bachus

All Posts by Lord.Bachus

414 Pages First « 260 261 262 263 264 265 266 » Last
8261 posts found
Originally posted by iller
Originally posted by Dillpickles

I just don't see the arguement. If Arenanet does sell items that grant power then teh game will die a slow death. If they don't then everyting will be fine just like every other game.

Who the hell is this newb?

The only things in the Guildwars universe that "grant power" are Consumables and Item Mods and they hardly grant much...  (esp in PvP where everyone can unlock them).  In PvE the most expensive mods are Superior Vigor runes and +20% ench spear Mods.   ...and Birthday Cakes & Celerities for Consumables (4K ea).  Their Gw2 counterparts will be craftable and unlockable by everyone.

 

All the really expensive things in the GW economy are rare "Skins". ...purely aesthetic.

And on top of that, everything available in the shop will be available ingame too....

Originally posted by korent1991

Since I'm not in beta I'm not breaking the NDA, but someone sure did... I don't wanna give links or type names where did I find this.

But! As it says: next beta event is 23. - 25. March, which means we'll get plenty of feedback from players and we'll get even more beta footage! YAY! 

You will not get any feedback from players, as they will be under NDA.

Personally i think on my road to 80 i will mostly PvE, but at 80 i might go and enjoy the most viable content which is WvWvW PvP

Originally posted by itgrowls
Originally posted by RizelStar
[Mod Edit]

By cosmetic skills do you mean the ability to craft cosmetic only items in game?

cosmetic skills could also be emotes....

Originally posted by itgrowls

I have yet to see a full comprehensive list of the items they will be adding so i can only speculate on what they might be adding. I do however hope they add some much needed improvements to gameplay via the store that I have found very helpful in the past in other titles.

  1. shared bank 
  2. shared wardrobe storage
  3. bank/AH/mailbox access from anywhere, even with a small cooldown like 4 hours
Avoiding the features already listed here what types of items would people like to see in the store?

Those should be available by default...

Originally posted by Unlight

If there are XP boosts, my guess is that they are there simply because people are dumb enough to buy them.

Some people have the I-win I-want fast fast fast attitude..

 

But i personally dont see any gain from them

Finally someone that seems to understand. my only worrie so far is that the gems will make the ingame gold vallue near to vallueless, but we have to see how that works out.
Originally posted by PyrateLV
Originally posted by Lord.Bachus
Originally posted by SupahGamuh

Interesting, I'll be cheking it out, although the download size is, in my opinion, way too heavy, I think it'll be worth my while, especially for a free game, thanks for the replies!

Its not a free game, you pay 50$ for the boxed version as you would for any AAA+ title.

You can DL it free from SOE site or through Steam

NEver mind... somehow i tought i was posting about GW2... mixed up forums, while the boss left the office...

P2W .... everyone that understands the kind of game Anet is trying to build, knows that there will not be any P2W, its all about player skill... everyone can easilly aquire gear with max stats... the stuff you buy is just for the awesome looks.

 

 

The only sad thing is that it will ruin their ingame econnomy.... and that prices will rise beyound anything ever imagined... and that pleyers that hunt for gold and dont buy gems can never pay the outrages prices... but then that does not matter as you can find top gear enough from drops and dungeons.

Originally posted by RizelStar
Originally posted by Muntz
Originally posted by RizelStar

Any one still planning on [trying] to P2W in this game?

 

I hope many do so that it funds a bunch of new content. 

Aye I feel you on that bro. I hope they try buy spending cash, more content.

Well, i just played EQ when the game went free to play on a fresh server and half the people there where decked out in the most awesome storebought gear.

 

People will buy this stuff, and i don't mind, but i would never buy the stuff myself.

 

Maybe i'll even join a guild that prohibits members from buying this stuff....

Originally posted by mrw0lf

Honestly don't know why there is this sudden exitement, nothing has changed. How is this any less acceptable from what you thought before the announcement?

People that understand how the game will work, recognise that there is nothing wring with this system for this particualr game. Even better this system counters the gold sellers.

Doesnt Runes of Magic or one of the other F2P games use a system like this?

Cash shop
General Discussion « Guild Wars 2
3/20/12 1:58:24 PM

There allready is this huge microtransactions post, better discuss it there.

Originally posted by kadepsyson
Originally posted by aionix
Originally posted by kadepsyson
Originally posted by Alot
Originally posted by kadepsyson

All in game items are now available for purchase with real life money and it's legal.

Game over.

No, not to that extent.

Fine, any in game item available for gold purchase, is now available by spending real money.

But what can you buy that gives you an advantage over other players?  This is what we need to know before we start stating "game over".

If there's any, ANY one item you can buy with gold, that another player cannot afford, that's an unfair advantage due to the real money cash shop.


Thats not an unfair advantage, because the game is not build on gear power, everyone is equall in the end... there is an easy attainable max level for gear. end of story

Originally posted by style360

http://www.arena.net/blog/mike-obrien-on-microtransactions-in-guild-wars-2

- but we think we can provide additional content and services

- But it’s never OK for players to buy a game and not be able to enjoy what they paid for without additional purchases

Does that mean that the only purchasable content will be cool looks and no actuall game content like dungeons, quests packs and new zones.

 

I just love the trade gems for ingame gold part. i think it will work really well.

Originally posted by SupahGamuh

Interesting, I'll be cheking it out, although the download size is, in my opinion, way too heavy, I think it'll be worth my while, especially for a free game, thanks for the replies!

never mind, i was confused...

Originally posted by L0C0Man

There are also transmutation stones. If you like the looks of a robe you got at level 10, for example, you can use transmutation stones to get a piece that has the stats of your level 80 gear but looks like your level 10 robe.

These transmutation stones will let you combine the look of your favourite item with the stats of another item. Giving you the ultimate in customisation.

(tough i still think DCUO still has the best customisation system at high levels as you just collect all the patterns you ever find and can choose them at will wiht your choosen color scheme.

From my days back ages ago when i was still playing RPG's i loved the Epic feeling my characters got while defeating the ennemies and solving the mysteries.

Now will the personal story combined with the DE's give me that feeling of epicness, make me feel like the knight on his shining white horse?

 

But then there is another thing bothering me, since my personal world isn't that black and white. Will i have the option to play my personal story as a sinister evil wicked witch or a scrooge type of character?

One of the downsides of GW could be that the story is to black and white, but we'd have to experience it ourselves to know for sure.

Originally posted by BadSpock

Not sure about the whole zerg thing myself.

I mean, to me "zerg" implies overwhelming with superior numbers.

Since the events scale, you really can't overwhelm them with superior numbers.

So is it that because there is no holy trinity, no tanks/healers people thing "since everyone is DPS it's going to be a zerg!"

But that is the thing... there is no DPS either.

Getting rid of tanking and healing doesn't create a situation where everyone is DPS.

There is no DPS.

Everyone - every player will be doing damage, providing support for themselves and others like buffs (including some healing) and providing some control (things like CC and debuffs)

So how is it a zerg?

From all the videos I've seen, the players who rush in blindly to pew pew (zerg) and don't dodge or use conditions/boons and smart positioning etc. get stomped rather quickly.

 

If there is no support and controll all the DPS in the world will not be enough to overcome those bosses

Originally posted by sidhaethe
Originally posted by Distopia
Originally posted by sidhaethe
Originally posted by Puremallace
Originally posted by BadSpock

There is a lot of open world raiding in GW2.

100+ people scaling elite DE's.

 

Do I honestly need to cite examples from Everquest to explain why this is proven to be a bad idea? I know people have rose colored glasses about the "good old days", but zerging down bosses to get full credit and spawn camping was not fun.

Do we need to remind you that there is no spawn camping, loot stealing, or mob tagging in GW2?

I think by spawn camping he meant waiting around for bosses to spawn, and none of that makes a zerg not a zerg.

But even that doesn't make any sense, since world bosses aka meta events need participation across many preceding events to even occur. The point is that at no time should there be raids full of players standing around staring at each other across a field waiting for the Shatterer to arrive. If he's not there, there will be events to drive forward to cause him to make an appearance.


Precisely this....

 

First you need to work towards the goal of spawning the boss.... its not time based, but requires effort from everyone...

 

And when the Boss spawns, he will grow dynamically in power as more people join the dynamic event.  Keep also in mind that 80 good players might have a better chance of downing the boss then 160 average players..

 

So there will be no camping, and the dynamics take care of the zerging, so everyone will get an epic feel if the event succeeds and the World boss will laugh if he wins the battle..

 

What i was wwondering is what happens if the zerg cant defeat the spawned boss, will it stay untill it is defeated, or will it leave and make people do the whole eventchain over from the start?

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