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All Posts by Lord.Bachus

All Posts by Lord.Bachus

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8517 posts found

Did anyoe take the time last weekend to expereience some of the mini games?

May i suggest DCuO, highly action paced and not a WoW clone at all. It has some quite unique features.  And its not an Asian grind either.

 

And its F2P, so you can try it before spending any money on it.

Originally posted by DarkPony

Some good points. And I can't see how they would be anything but great additions.

I didn't like the anonymous aspect of WvW so much in the beta. Green invader, red invader ... meh. It kind of makes you into an insignificant soldier ant and prevents people from making a good or bad name for themselves. It's simply sacrificing social values for more potential "player confict avoidance".

Did they say anything yet about wanting to keep this feature or are they going to ditch it?

Pony, it worked great in DAoC.... i still don't see why they could not add this.  But then we all know GW2 will be far from perfect for most of us, yet it will be the best MMO ever.

 

And please remove that picture from my kid out of your signature...

Originally posted by DarkDemon69

Luckily I was given the open beta weekends and closed beta access yesterday. No I did not sign an NDA so Im good to talk about it. Supposedly at 2pm today (PDT) they start a closed beta test on PvE Tech (whatever that is). All I know is I downloaded the entire game clientt not the small kingsmouth client. So this pm after work Ill be running on my Illuminati. Ill have pics and videos up soon possibly.

You're the kind of person that does not read quest texts either, are you?

Originally posted by Soldor

Hey all,

Huge fan of Dark Age of Camelot, have been playing for years, and knowing that a lot of the inspiration for WvWvW in GW2 was drawn from DAOC, I thought that there are a few more things that GW2 could copy that would really put this game over the top for the long run. Please let me know if you agree.

1) Realm Points - there needs to be a way for us to keep track of how much we have contributed to the WvW scene from day 1. It is what seperates the veteran PVPer from the casual or newcomer to the game. For those who don't know what realm points are, basically they are just points (not experience, just points) that you get from killing enemy players, from capturing keeps/towers, etc. Realm Points also help you gain Realm Ranks and Realm Abilities.

2) Realm Ranks & Titles - The Ranking system in DAOC was great for many reasons. One was because if you were in a group and you saw an enemy group full of high realm ranks and you knew that your group wasn't on their level, you could avoid them and save yourself some aggravation from getting steamrolled in a fight. Another reason is because Realm Titles are just cool to have.

3) Realm Abilities (or something to spend realm skill points on) - now before you go nuts hear me out. I know that GW2 WvW auto-levels you to 80, and doesn't want gear or special I-win abilities to outbalance the WvW system. And I agree to all of that. However I was thinking that again as you progress in WvW, you should be rewarded for your efforts. Perhaps set up something where you can get a Realm Ability that decreases re-use timer on your self-heal by 2 seconds. Or maybe you can spend your RA points on something cosmetic to distinguish you from other players. I'm not looking for game-breaking realm abilities like SoS or group purge or anything like that. Just minor tweaks here and there so that someone who has been WvW-ing for 5 years can be distinguishable from someone who is new to the scene.

4) The ability to see enemy names. In DAOC, when you saw an enemey, you saw their race and what realm rank they were. For example, Elf Brehon (race & rank title), and I think that would be perfect for this game. However, if you were to look at your chat box, you would see the actual name of the person you clicked on, like JimmytheElf. To me, this is VERY IMPORTANT in a pvp-centric game because it creates RIVALRIES. In DAOC when you killed certain people you were like OOOH YEAAAHH boy. And when some people killed you, it was sweet to know who it was so you could go get revenge.

5) Death Spam - in DAOC whenever someone died it was broadcasted in a seperate chat box for everyone to see. This was great because you could really see if the enemey realm was on a tear, or if your side was winning in a battle, or because if you just poured oil on 10 noobs and killed them all it was cool to see your name spam-killing everyone.

6) Statistics - They didnt' add this into DAOC until later on in the game, but now in the game whenever you get a solo kill, whenever you kill a hib or a mid, etc it keeps track of how many people you have killed, how many towers, keeps, relics etc you have taken, and you can get titles from that as well. Would be nice if GW2 from the day of launch would keep track of what we contribute to WvW by tallying up our kills, keep takes etc. Just another nice little feature to distinguish yourself.

 

I'm sure there are others but these are a few ideas that came to mind. What do you think?


I have written this before, but all those things where part of what made DAoC such a great community PvP game. I will mis thise too.

Are there any indepth gameplay videos available explaining how combat works step by step.

With no good gameplay videos available this definately is a try before you buy game.

 

Maybe it migth take my mind of GW2 for a few days.

Conditions
General Discussion « Guild Wars 2
5/08/12 10:12:45 AM

PErsonally i think that the right use of conditions and boons will make the difference between good players and great players.

Originally posted by Fozzik

1. Level scaling. Players at higher levels can utilize the entire world of DEs, they will still provide challenge and will continue to give currency rewards. No content is ever trivial, so it's much more likely that the lower-level zones will still maintain more population. The overall spread will be better than previous MMOs. You'll be able to help out new players and b


2. The power plateau means that no matter how long you are max level, ArenaNet will be able to maintain a fixed level of challenge. They can balance the events around players being highly skilled and knowledgeable...so events will be harder at first until we get really good...but once that happens, the challenge will always stay the same. Things don't get easier, because there's no stat creep or "tiers" of vertical advancement, and also because of the level scaling I mentioned above.


The whole game is endgame content...you just keep playing and experiencing new things, and they will keep adding more DEs and creating expansions. In short, unlike typical MMORPGs, this game is set up in such a way where content doesn't get used up...it continues to be challenging and viable and fun.

EDIT: This whole concept of, "players won't play a game without some carrot on a stick" has been discussed to death. It just isn't true. Players want a fun and engaging game, not some miserable slog with a little cookie at the end. There is one universal truth in video games...if it's a fun game, people will play it. There's no magic psychological formula that makes a game last, players just have to enjoy themselves. With all that said, there are plenty of rewards and advancement available in GW2...tons of depth the combat and professions so you can always find ways to refine and diversify your character. It's going to be just fine.


this sums most of it....

 

But keep in mind that: "Certain players will quit the game if they find out that there is no carrot on a stick" these players are of the so called Achiever cattegory. Which is a minorrity. But chances are these people will leave because they miss the smell of carrots.

 

For long term playabillity its just a matter of how much PvE stuff Arenanet adds to excisting and new zones on a regular base, if they don't people might leave the game till the next expansion pack arives.  A good thing to know however is that because of the B2P fillosofy, GW2 will allways be welcoming back lost sons.  Its a game you can leave behind for several months and still get back in, without the barier of a new sub, to find many of your old friends and even make some new.

Originally posted by neobahamut20

To be honest with you, I rarely got conditions that lasted more than 3 seconds.  As a buffer/debuffer build, I felt like the most useless piece of crap on the playing field. I suppose the same would be also true for a condition removal build. The only good builds in that game are dps and more dps. Ranged dps is even better because of the higher survival rate.

Yep, everyone get a pure DPS build, and then start whining about how OP conditions and Crowd controlls are.

I bet those lucky few in the closed beta are still playing every day...

 

Its time they add more people to the closed beta.

I was been strong, started up the game client to get the link to the beta forums, and resisted the urge to click on the play button.

Originally posted by Requiamer
Originally posted by Lord.Bachus
Originally posted by Edeus

Opinion #439518802 has been assimilated successfully.  Thankyou for your continued support.

OMG, have the borg discovered Tyria?

 

Please link me to the proof of this statement.

I think the asura are handling this affaire.

Then we need to feed all the Asura to the dragons, i bet they make perfect toothpicks....

Actually i do think the SWTOR cutscenes would work perfect for the GW2 personal story... I bet if Arenanet would have had the same budget as the EA failure, they would have added the same quallity of cutscenes to their Personal story.

 

Sadly SWTOR overdid their cutscenes by making it the only feature of their game.

 

And i wouldn't mind the companions, but i will not miss them for a seccond either in GW2, but having companions that you can set to defend your guilds keep in WvWvW, wouldn't be to bad. 

 

Originally posted by Edeus

Opinion #439518802 has been assimilated successfully.  Thankyou for your continued support.

OMG, have the borg discovered Tyria?

 

Please link me to the proof of this statement.

25 september 00.01 pdt
Originally posted by SoulOfRaziel
Originally posted by Thodra
Originally posted by Lord.Bachus
The new 600 series has arived and i would go for a 650m if you can afford that

So nVidia GeForce GT 630M should be a good card?

Yes it will prob be good enough for GW2

 

As long as you dont get a laptop with a HD resolution screen.
The new 600 series has arived and i would go for a 650m if you can afford that
Its in contradiction with the objectivity and neutrallity of a website like Mmorpg.com. It has allways felt to me that the website was a strong supporter of arenanet. I even doubted the hype level a few times in the past.
Inc NERF?
General Discussion « Guild Wars 2
5/06/12 12:35:02 PM
Arenanet knows people need a challenge. I would not worry to much.
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