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All Posts by Lord.Bachus

All Posts by Lord.Bachus

279 Pages « 1 2 3 4 5 6 7 » Last
5572 posts found
Trailer humor
General Discussion « WildStar
5/22/13 9:58:28 AM

I really like the humor in the trailers of wildstar.

 

need to say that i was shocked when i read a hands on preview on www.tweakers.net (dutch) which said that they did not find any evidence of this humor in the part of the game they got to test. Which made me ralise that without that humor and a lots of cutscenes the game will not even come close to the atmosphere in the videos. 

 

If so, it will be a pitty and a sad lost for this prommissing game.

So what ever happened to the promised expansions at release, they said they would be continously adding open world maps and new stories and dungeons... Not much has been added over the last year, if you want people to return to the game you really need to add more of whats great to he game.

 

 

and what about houses and mounts/cars/bikes/harleys..  Will they ver ad those?

 

 

Originally posted by tank017
Originally posted by Skooma2
Originally posted by tank017

it has only a few similarities to other MMO's

 

its a themepark,it has your standard instances,battle ground type pvp.Other than that, it is one of a kind.

And, ironically, there is a fun, family-friendly theme park in the 2nd map.   Be sure to bring the kids.

lol,best theme park Ive ever been to.

Well they sure put themeparks back on the map again

 

but back to the orriginal question..

i dont think there are any mmos out there that you can compare this game with...  There are just to many great stories out her that you dont want to miss.

Originally posted by AlBQuirky

 


Originally posted by jpnz
My #1 reason to play Video games is to experience a good story.

 

That includes MMOs so if a MMO doesn't have voice acting / good story, I won't spend $$ on it.



Just curious, do you only purchase audio books?

 

Nope, probably not, but i bet he watchess more movies then that he reads books...

 

i think you are really missing the point, in a good book it takes pages to set an atmosphere and make people see that in their immagination, but when using movie fragments or whatver visuall annimations the atmosphere can be experienced in the blink of an eye.  

Actually this is the single most important reason that WoW is still topping the lists..

 

however in my opinion, GW2 comes close.  But most other mmos have really failed.  

 

Not many developers seem to realise the importance of this. Tough i must admit that SWtor has greatly improved since release, but still lags miles beyound WoW, while other developers like SOE and Funcom seem clueless how to improve their current games in this department. 

I am at the office, got a few minutes for myself. Thinking about playing TSW tonight, and only one thing comes to mind. Whats the story behind that maintaer Ellias at the airport?  It happened in TSW and in SWToR that i actually got immersed in the story and the world and it feels like my character is really part of the world.  

 

I think its a good thing that story lore and atmosphere add a lot of depth to a game world. It makes me forget about stats and  game mechanics and if done right ( which means it should be far and beyound the bedtime stories level of GW2)  its an awesome addition to mmorpgs. Tough i find voice acting a requirement, for my imersion. Quests that are textbased fail to entertain me in general. Clicking quickly to see my questgoals. Somehow both TSW and SWTOR  both shine in this department where GW2 uterly fails.

 

Dont get me wrong, i dont say that great stories and immersive quests make a good mmo, because both these games surely have teir flaws. As for a good mmo thee are many more requirements. But i personally can say that having them is a possitive tihing.

I am not going to post the luis Royo picture here that i had in mind, dont know if that would be appreciated.

 

but i am wayting for that MMOthat proves that luscious Erotics can be classy and should be part of both real life and the virtuall mmo worlds we visit.

Originally posted by ozmono
Originally posted by Lord.Bachus

 

 

world design

with Gw2 adding dynamic events this will certainly get a lot of following, if you combine that with the fully voicd stories of TSW  and SWTOR youll have the best of 2 worlds.  But then there is stil the old mmo trap of players devouring content faster then developers will ever be able to create it. The answr however has been found by letting players create their own content (neverwinter eq2)  tough this will allways be an addon with a dubgeoncrawler feeling.

people are also expecting that the world feels alive and that NPCs react to the actions of he PCs.  GW2 is a good example of what to expect.

anther trend in world design is sepperating PvE and PvP.  There will e instanced PvP and world PvP in seperate zones. They really should add more PvE goals and rewards to challenge people to go and PvE in these openworld PvP zones... Double XP in these zone for PvE rewards should help mixing PvE and PvPactions.

When you start talking about world design (which I think is a pretty broad thing) and talking about pve and players devouring content I hope you have no idea where MMO's are heading. As far as I am concerned it's the wrong way of looking at it. Players providing content for each other just by playing the game (not via some foundry or anything like that) is where I hope it will go. Faction wars, politics, deeper economies etc, all potentially provide content that will never be able to be completely devoured.

 

I'm not saying dynamic events or quality NPC interactions via good AI or voiceacting or whatever isn't important to me at all but I am saying that I hope by focusing on such things you will be proven to be way off base. I hope worlds are designed with the intent of players providing content for each other first. Ofcourse, what I hope and what will happen might be two different things.

I dont think games are heading towards more sandboxy setups, because the broad majorrity of people want to be entertained instead of actively entertaining themselves.  

Originally posted by nerovipus32
Story belongs in single player games, mmorpgs are about community and player interaction. Devs these days are turning mmos  into online single player games. People who need their mmo to be story driven just lack imagination.

Then we differ very much..... Story is an important part for me in MMORPGs and becoming more important as time passes. without lore and stories an MMO just turns intoo a bunch of game mechanics for me

 

So we differ...  I do really like stories as part of MMORPGs, please dont tell me what is good or bad for MMORPGs... we dont share the same vision and probably never will.  Both opinions are personal, but you are saying that all mmorpgs need to change in the direction you want... thats just plain stupid.

Originally posted by jdnewell

It is B2P

You must buy the box or a digital download. It is not F2P

SO i noticed...  sorry for the mistake, i got the box at release and asumed it was f2p, i was obviously wrong, its b2p, you still need the box to play.

Originally posted by platonicx
Originally posted by Leiloni
Originally posted by Vapors

As i see you are currently playing gw2, and the 3 skills more gw2 offers is enough for you? you can't even choose which skill it is.

GW2's combat system is actually pretty different from TSW. Animations are better and the flow of combat is far smoother. Skills within and between classes interact in various ways, each class has a lot of ways to build their character so the fact that skills are locked to a weapon is not an issue. It feels much more actiony. It has a better variety of skills with more CC's, longer lasting/shorter CD CCs, more and varied buffs and debuffs you can use more often, along with all types of damaging skills. All of these things are very limited in TSW, not giving you as much flexibility and choice in how to play and tactics to use in a given situation. Not to mention there's no set rotation because you aren't limited by a builder/consumer system. I'm not saying either game has the best combat in the world, but GW2 is far different and far better than TSW. I enjoy TSW for a lot of things, but combat is not one of them.

Originally posted by ShakyMo
I think there's an option in there to make the combat work like Neverwinter rather than gw2.

Meh the only thing the crosshair toggle does is auto target for you and allow you to move more like an FPS game. But the game is still built to be a tab target game so the crosshair doesn't magically make the game feel or function like TERA or RaiderZ or Neverwinter. It's more of a cosmetic change but combat is still the same.

 

 

You realize all those games use the exact same mechanic as TSW? They jsut dotn show u the target lock. Its one of the most laugable things. People who think those games are action becouse u have to aim at stuff. Which in fact you dont.

well, its not about what they are, but how they feel... and they feel much better combat wise..

Originally posted by Mkilbride

http://www.amazon.com/The-Secret-World-Pc/dp/B006ZPAXYW

Anyone interested in this game - keep an eye out. Thursday this will be on sale for 14.99$

 

If you want to try the game now, download the client here:


http://cdn.funcom.com/tsw/live/setup.exe

 

Some buddy keys:

3VEHGNUDNR79BBM72ZWS

ZD8TD3YFAG3UTQ4QGXDQ

X7RLVXZCKD2C4D2X57FT

 

So you got some time to try out the game and decide if you want to buy it.

Its free to play nowerdays,

 there is not much to be won from buying a box except maybe an extra characterslot and some bagspace.

Originally posted by BrucyBonus
Originally posted by jalexbrown
I wonder how many people will be optimists and say MMOs are going to move in a direction they want, and how many people will be pessimists and say MMOs are going to move in a direction they don't want.

The optimist in me says that faster, more twitchy combat and more impact on the world around you will be an improvement.  

The pessimist says that mmo's appear to be seen as disposable products reliant upon box/ cash shop sales and with little longevity, and that this has resulted in an over-simplification of a lot of the game mechanics together with solo-centric gameplay.  

Longlevity is an important thing if you want to make more money from a product..

 

But in the end what ever direction an MMO takes, there will allways be more people dissapointed then there be happy... because there are more directions in MMO land, then there are factions in EQ.

Even the best quests and stories turn intoo a grind, if you have no interest in them...

 

Its not MMO´s that are broken, its the people playing them like its an E-sport where Epeen is everything that counts.

Originally posted by Xiaoki

Upcoming MMOs like FF14:ARR and Wildstar will have dynamic events but they are secondary to questing. Dont think we will see another MMO that has dynamic events as the main focus again.


Dont think we will see many upcoming MMOs that have Story modes like SW:TOR or GW2. The reception by players to Story modes will not encourage future MMOs to include them.


We will have to wait and see how Player Created Content evolves from here. The reception by players has ranged from indifference(EQ2) to heavy abuse(CoH, Neverwinter). So, why future MMOs spend the time and effort to include this feature just to see it potentially ruin the game?

Since ftp the story driven content of TSW and SWTOR has gained many many followers and fans, its a thing loved by the casual masses.  And exactl the casua masses is the people where the money is.

 

I agree with you that dynamic events are not a replacement of quests,but they are the perfect addition to eep story and lore bsed quests, they are what makes a world feel vibrant and alive.  My best bt is that Blizzards next MMO will do it right in just the perfectcombination for both the masses and the silly few but loud hardcore.

There are a lot of trends i see in several  of the big AAA mmos 

 

world design

with Gw2 adding dynamic events this will certainly get a lot of following, if you combine that with the fully voicd stories of TSW  and SWTOR youll have the best of 2 worlds.  But then there is stil the old mmo trap of players devouring content faster then developers will ever be able to create it. The answr however has been found by letting players create their own content (neverwinter eq2)  tough this will allways be an addon with a dubgeoncrawler feeling.

people are also expecting that the world feels alive and that NPCs react to the actions of he PCs.  GW2 is a good example of what to expect.

anther trend in world design is sepperating PvE and PvP.  There will e instanced PvP and world PvP in seperate zones. They really should add more PvE goals and rewards to challenge people to go and PvE in these openworld PvP zones... Double XP in these zone for PvE rewards should help mixing PvE and PvPactions.

 

Combat

is rappidly becomming more active and more tactical, with less skills on the bar. Finnally everyone realises that WoW combat belongs to the past, tough GW2 showed us that the trinnity isnt such a bad mechanic, and actually works well when you want to give the payers mechancs to think out new stategies... I think fps mechanics are there to stay and it might be that in competitive PvP games tab targetting is becomming a thing of the past. I think we will see less cuttered intefaces that allow youto use many more skis then just the nuber of buttons, because so far TSW and Nevewinter have proven that to few skills dumbs down combat to much, and to many bars clutter the screen to much.

 

Econnomy

this is something  that seems lost i time. A good mmo needs a healthy Economy. Its been long ago that the Economy has been the core of a game. This will never happen wit the current mindset. A good econnomy ony works if crafting becomes a rare thing, because to many crafters kills the econnomy. Anyway, make top crftrs rare but allow them to create the best ingame items. With ingame items requiring the top drops o the endgame content.  But so far there is no indication of any AAA mmo with a decent economy. But then maybe it is only possible to have a good Economy in a sandbox game.

 

For me these are the 3 main parts of an MMO,  and the more i look at the current trends the more i am convinced that we will stay on the current path with no main developers taking steps in a different direction.

 

 

For some it is.... I personally prefer the leveling with all its quests and exploration above mindlesly repeating the same endgame content over and over.

 

 

whrn i am done leveling i mostly move to the next game...

Originally posted by Gorwe
Tokyo's coming soon.

That and they need to consolidate after their move to North Carolina(I think). Then they will kick up a notch(currently they have to train all the newbies in the studio).

Also, TSW has got quite some potential and I will go as far as to say following:

If Funcom notices this potential, it can easily become like eve. Constantly growing and constantly engaging.

Sadly the potential of TSW requires much and frequent free content updates, and that isn´t the strongest point from the company, if i remember correct from the other 2 games i played before this one.

 

TSW is different from all other MMO´s that warrants most of its potential.  Its a good game with some flaws, espescially in the combat department, so far no attention has been given to these flaws... 

 

I guess most players stick around for the great stories and atmosphere as long as they can stand the combat.

the whole money back refund for people that played hundreds of hours is ridiculous...  Its meant for broken products THAT YOU CAN NOT USE AT ALL and its killing the gaming industry as a whole now.

 

I think its something of a major concern for the gaming industry.

If there is one game out there that does not need to be totally openworld, its this game. Its build with and around the stories. Really immersive this way.

 

there is but one thing this game needs and thats a huge improvemnet to the combat...

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