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All Posts by Lord.Bachus

All Posts by Lord.Bachus

427 Pages « 1 2 3 4 5 6 7 » Last
8525 posts found

Politics are unpredictable, as you never know what youre gonna get..

 

MMOs are the opposite...

Yes awesome game,...  

 

 

Steampunk

addult only

player created content

huge social hub

challenging and rewarding...

 

 

all we ever wanted

Originally posted by BadSpock

I wish GW2 would have abandoned the personal story, home instance, dungeons, WvW, the "living story", and all of the heart "quests" and gone-all in on the public events system. 

sPvP was GW1's bread and butter, should be in GW2 of course. But the rest? Only a meaningless distraction from what should have been the core game - world events.

Events driven by logic and variables rather than sequences in the exact same order over and over again.

Events that spanned across maps and truly affected the world.

But no, they got scared. They backed down. They tried to offer too much to too many subsets of players. 

 

One of the strengths of the game is its diversity.... You trying to change it in a one trick pony..

 

its a shame there will be no new dungeons....  Maybe they ought to have added true open world dungeons like in EQ...

 

and i really like the personall story content and both their pvp settings, if they ever leave them out, i am a goner..

Originally posted by exile01

Well beside tha customization alot of people agreed on, i would to bring the *carrot* into the play.

GW2 has no carrots and hence why it is a such a terrible game.

People need goals, no matter if they are reasonable or not. It is how progress is defined. Would you study for a exam if you knew there are no grades given, and no matter how you perform, everyone gets the same result?

Thats exactly the formula of GW2.

 

I for myself quitted the game 2 months after realease because of the shittiest pvp they could make in this new century- after the brilliant system of GW1 has.

 

As a teacher i can say ± only studying for exams is a bad idea.. I tell my pupils, that they study to understand and to learn things they need the rest of their lives.  Tough some never seem to grasp that, and for those people they invented exams... just to force them to study and get to the aquired level..  But believe me, there are more then enough people( espescially older ones) that dont need exams to yield results when studying...  So from my point this is a very bad example...

 

Personally i just play games to have fun... and there is enough progression in the game... the "you only get passives" past a certain point comment indicates people dont understand the game yet... a single passive can change a characters whole playstyle...  on top of that, you also get more and improved skills (not more slots) and getting newer skills opens up new builds, and every build plays a character differently. This we call horizontal progression. Some never understand this.

 

As i said, i play games to have fun, and this is my fallback game. there is enough things to keep me comming back... there is so much to be explored, and thee are so many fun story based events happening, and then there is the mainstory which is also engaging the first time you play trough.  

 

and then we havent even touched PvP which is a huge part of the games endgame..    My point is, certain people dont need carrots..     Tough i agree with you, they could add some minor small little carrots, and this is what they will be doing in the expansion to my understanding...  tough not the usuall carrots, they might be disguised or just sparkling red and yellow carrots..

There is still a songle question unanswered, when will this game release on PC? (If ever)

The old complaint, if you cant enjoy games witouth a carrot hanging just out of your reach, then this is not your game...

 

tough there is enough progression...  Its not as obvious as in other games that keep you running for better skills till max level... And then for better armor after reaching max level.

 

in Gw2, i enjoy discovery, and story progression...  And many other little things, like trying new builds, and running PvP.... And an ocassional dungeon or guildquest..

Originally posted by exile01
Its  just 2 bad that you will spam those skills after the first 15h gameplay over and over, till the new expansion comes out- estimated 2018. 

try a thief.... no cooldowns, and only bad thieves spam their skills, its all about timing your skills...

 

If you dont like cooldowns )which are the reason people spam skills, then you must go the path of the thief..

Originally posted by Kaneth
Originally posted by Lord.Bachus
Originally posted by Stuka1000
Ele is tempest.  Don't know much more than that but I'm pretty underwhelmed with what else HoT brings to the game to be honest.

Its more of what people allready love about the game, only minor changes, an evolution.  Nothing eartshaking, except the fact that we can start expecting these expansions on a yearly base...

 

its meant to bring people back, not new people in.

I'd have to agree with this. The people currently playing, or at least posting on the official forums, have been mostly positive about the upcoming changes (with the exception of the Dragonhunter name). People in game seem to be busying themselves by preparing for the class change patch, whenever it is, and also prepping for the expansion.

As far as the final specializations go.

Ele is Tempest and will get a sword (as others have stated).

Thief is getting the rifle, I'm guessing some type of sniper play then.

Engineer is getting the hammer, and those bots.

Warrior...no idea. People seem to be thinking off hand pistol, which seems fairly plausible.

I'm more interested in seeing what the new utility skills look like.

 I think you might be right about the weapons, tough i also heared that eles get an option to use staff in the offhand. the specs is more then just a new weapon, new skills, new traits, and a new function for the F1 to F4 keys..  We will have to see where it gets us...

 

so far i got the creepy feeling that the current raits are being dumbed down in options..

Originally posted by Stuka1000
Ele is tempest.  Don't know much more than that but I'm pretty underwhelmed with what else HoT brings to the game to be honest.

Its more of what people allready love about the game, only minor changes, an evolution.  Nothing eartshaking, except the fact that we can start expecting these expansions on a yearly base...

 

its meant to bring people back, not new people in.

So far we know about the new class and whats in the future of the ranger, necromancer, guardion and 

 

we even know that the engineer will get a hammer.. And bots..

 

but whats in the future of the thief, the warrior and the Ele?

Originally posted by time007
well im sold! in almost all games ever in the history of the world, when an expansion is released, the new class is always wicked overpowered!

If you are that kind of gamer, the game might actually disapoint you

https://www.youtube.com/watch?v=s2bNw5Ye8Ek

 

would be a great setting for a true 3D MMO..   

 

 

(personally i am more a DC kind of person)

Highlander, there can be only one, modern day saga....

 

if they add things like time travel and offworld teleportation....  and create a homeworld based on RLC game, then we have a serious contender

Originally posted by YoungCaesar
Originally posted by Jean-Luc_Picard
The only award Mortal Online's combat could win is the one for most clunky and badly animated combat.

You obviously havent played it, the melee combat is pretty neat, if anything its the only good thing you could rescue from that game. Plays like a FPS/Skyrim which is pretty impressive for an mmo, but you just said wow had the best melee combat system (which can be automated with macros, how fun) so you probably just enjoy shitty tab target combat.

Try to stay away from making things personal, both of you have a different opinion, thats not a reason to let the shit hit the fan, certainly not for a future emperor..

 

and i agree with Picard... Mortal onlines combat has no depth at all from a tactical and strategical pov. But if thats the kind of combat you dig and gets you immersed in a game, so be it, after all its your opinion.

Originally posted by Foomerang

I know ima get flamed for this but I felt swtor's melee combat was really well done.

why? it had weight. and your character blocked incoming attacks with their lightsaber. plus the sound effects matched really well with the animations. everything looked like it made an impact. knockback felt solid and it was satisfying to knock people around.

Swtor certainly had great connecting mellee combat on the jedi/sith ....  However the mellee moves on the scoundrell and agent felt out of place...  But the lightsaber combat certainly felt immersive to me...

and WoWs mellee combat really felt good on the warrior, but other classes are way off, like the mellee shaman that does not really connect..

And then there is lotro, where i can only play the warden class, as it had great mellee combat feeling, very direct and immersive.. However all the other classes felt off to me..

 

my personall favourite right now is still GW2, it pulls you in when in mellee combat, but not with all weapons abillities.  Mellee on certain classes/weapon combos feels way off, in general the more spellcasting is involved in the builds, the further they are off..  I love rogue and warrior most....  I really like how they combine the combat with a great tactical and strategical layer

 

 

 

Its still the same community as in EQ..

 

Except EQ made people feel like they needed eachother to get anywhere, you required the help of others, which made people behave differently

 

there where enough fracking azes in EQ1, that trained you on purpose and such things... but they where cast out by community rather fast and had to addapt or qiuit the game..

What MMO has in your opinion the most immersive mellee combat system?

 

and please can you explain why ?

INteresting read...

 

and it prooves that anything currently happening in instances could as well happen in the open world...   Just everyone would have its own version of that open world, only sharing whats wanted and necessary with others.... The world would however feel seemless and alive...

certain choices would. Open up certain people, like joining a PvP quest would pit you in the same version of the area as other people involved in that pvp quest, PvP quests could totally replace instanced battlegrounds and arenas...  Hell, you could even have areas where based on a choice you only meet ffa people... Or just PvE people..

 

however fixing this megaserver would require a real smart server.. And thats something that ESO promissed and did not deliver uppon.

The whole trick is making the phasing invisible to the players... If you can do that... You keep it immersive
Originally posted by Skuall

what class? because that changes everything

pala , sk , healers , and summoners will solo everything with easy

 

And beastlords, werent they kings of soloing to?

its about time to return home again for me....

 

 

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