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All Posts by Lord.Bachus

All Posts by Lord.Bachus

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Originally posted by cheyane
Most of them do it because they are so self centered they actually think they have some importance on this board and people actually care about their MMORPG affiliation. Little do they know how painfully obvious their transparent attempts at actually trolling and putting down the game are. It's all in their head how they think they write wittily and put across coherent and interesting points. Most post drivel followed by thinly veiled threats of doom and gloom.

 

If someone can back up their statement with facts and figures every post adds something.... if people can explain why they don´t car for a game, or why they do care for a game, or what they would like to see cahnged and why they would like to see these changes, then any post is a viable post...

 

If its just crying withouth reasoning, then its a lost effort

http://youtu.be/PV0PKfDZ7Aw

 

some very good info inthere.... I just love how they scale everyone down to the actuall dungeonlevel... In a lvl 20 dungeon everyone is level 20.... And this is what keep dungeons challenging...

Originally posted by maple2
Originally posted by Lord.Bachus

So far here are my issues with the game...  keep in mind, that having so many issues does not make it a bad game, not at all, but there is allways room for improvement, ...  and they should improve some of them, because they can become really big irritators on the long run

 

1) Mass PvP when 20 or more people of the ennemie side are together, the whole area around you turns red,  there is no way escaping the telegraphs or even telling which ones to escape and which ones are less important.... there even is no way in telling how many telegraphs are aimed at a certain spot.... and while i see no solution for the first part, the last step can be created by making areas with more and more overlapsing telegraphs darker and darker threathening red...

 

2) There are still some quests that can not be shared , its anoying

 

3) The main Quests (only the main and very important story telling questst... otherwise it would be overdone in this gaming type) should be fully voiced over, this would work rather well if the voiced over would be soaked in the humor we have seen in all the video´s. It would make a better game for everyone, and give immersion there where needed.. It would also be much easier to get involved in the main story

 

4) The starter part on the ship....  it should be possible to skip it for 2nd and later characters in that Alliance...  repeating this time and time again feels mindboggling for alters..  The introduction to a game should be perfect with some of your best and fun to repeat content... this will chase off new players, as it did in Beta.

 

5)There are only 30 skills for each class... there currently is no way to add new skills... Here they make the same mistake that GW2 did.  Meaning there is not enough character differentiation and progression for the long run. The elder point system is far from enough... tough, an AA system that lets people improve skills even further and add new skills to your box would be truely a miracle for this game.

 

6) Monthly content updates are a great thing... but only when they are the size of WoW like content updates and not the minor size of the GW2 living world updates..  i.e....  new areas to explore, new adventures to like, more dungeons to play (atleast one dungeon every patch) and new raids to keep everyone happy

They have pre prepared 16 months of conent updates under development right now, but will they be able to keep up with this scheme when the game is less succesfull then hope for or when they start running out of pre prepared content.

 

7) Comletionists galore... there should be a way to go back to lower level zones to complete stuff you didnt get the time for... A mentoring system like in EQ2 is a must for every MMO in my book, because it also allows you to join your lower level friends or their lower level alts, and yet why do all developers forget about something like this....if a game supports level scaling, it can be implemented easilly..

 

8) there is so many different types of content... that they feel spread to thin at release, with only 2 battlegrounds, 4 dungeons and 6 adventures at release.. People may feel there is not enough content of the type they prefer, while they level.

 

9)two sided PvP is something that should have been buried ten years ago (sure the background story is great, but that should be not a factor to limit gameplay)..  personally i am a big fan of player fraction based PvP... where players can like join  21 fraction which should battle it out...   which can be done in this game as an update...  with a new planet discovered far from the Exiles and Dominions, where free minded fighters can join one of the 21 sides...  with some kind of political system and options for factiosn to build alliances.. (it would work much like the Cyrodilll in ESO but then with 21 factions  

 

10)Just having six classes is not enough on the long run... Many people love alting (espescially in raid game, when there are no raids) and six classes is just not enough... there should have been atleast 10 classes...  in my book, one more of the DPS/tank and DPS/heal... and then another two more defensive option of Tank/heal one of them more ranged and the other more melee..

 

 

So far these are my minor issues with the game, i hope they just can solve some of them over the long run.. Now we know they are planning monthly content upgrades... but do they also plan changes to the class system, so people can have more character customisation and progression.... No word on that yet....

i disagree with u on all.. first of all it was beta.. BETA = a test to see what bugs and what things need change... and also the game has been changed alot lately. and 30 skills yes there are 30 skills only for each class. but its the same as wow.. u dont need more then 30 skills.. and u can't compare this to Gw2.. Gw2 had what 10 skills for each total.. which wasnt good. but WIldstar will suvive so many years and it will be fun 

Warrior  tank/dps same skills only a few different.

You realise you can only equip 8 skills at the same time?

Originally posted by delete5230
Originally posted by Lord.Bachus
Originally posted by delete5230
Originally posted by Lord.Bachus

So far here are my issues with the game...  keep in mind, that having so many issues does not make it a bad game, not at all, but there is allways room for improvement, ...  and they should improve some of them, because they can become really big irritators on the long run

 

1) Mass PvP when 20 or more people of the ennemie side are together, the whole area around you turns red,  there is no way escaping the telegraphs or even telling which ones to escape and which ones are less important.... there even is no way in telling how many telegraphs are aimed at a certain spot.... and while i see no solution for the first part, the last step can be created by making areas with more and more overlapsing telegraphs darker and darker threathening red...

 

2) There are still some quests that can not be shared , its anoying

 

3) The main Quests (only the main and very important story telling questst... otherwise it would be overdone in this gaming type) should be fully voiced over, this would work rather well if the voiced over would be soaked in the humor we have seen in all the video´s. It would make a better game for everyone, and give immersion there where needed.. It would also be much easier to get involved in the main story

 

4) The starter part on the ship....  it should be possible to skip it for 2nd and later characters in that Alliance...  repeating this time and time again feels mindboggling for alters..  The introduction to a game should be perfect with some of your best and fun to repeat content... this will chase off new players, as it did in Beta.

 

5)There are only 30 skills for each class... there currently is no way to add new skills... Here they make the same mistake that GW2 did.  Meaning there is not enough character differentiation and progression for the long run. The elder point system is far from enough... tough, an AA system that lets people improve skills even further and add new skills to your box would be truely a miracle for this game.

 

6) Monthly content updates are a great thing... but only when they are the size of WoW like content updates and not the minor size of the GW2 living world updates..  i.e....  new areas to explore, new adventures to like, more dungeons to play (atleast one dungeon every patch) and new raids to keep everyone happy

They have pre prepared 16 months of conent updates under development right now, but will they be able to keep up with this scheme when the game is less succesfull then hope for or when they start running out of pre prepared content.

 

7) Comletionists galore... there should be a way to go back to lower level zones to complete stuff you didnt get the time for... A mentoring system like in EQ2 is a must for every MMO in my book, because it also allows you to join your lower level friends or their lower level alts, and yet why do all developers forget about something like this....if a game supports level scaling, it can be implemented easilly..

 

8) there is so many different types of content... that they feel spread to thin at release, with only 2 battlegrounds, 4 dungeons and 6 adventures at release.. People may feel there is not enough content of the type they prefer, while they level.

 

9)two sided PvP is something that should have been buried ten years ago (sure the background story is great, but that should be not a factor to limit gameplay)..  personally i am a big fan of player fraction based PvP... where players can like join  21 fraction which should battle it out...   which can be done in this game as an update...  with a new planet discovered far from the Exiles and Dominions, where free minded fighters can join one of the 21 sides...  with some kind of political system and options for factiosn to build alliances.. (it would work much like the Cyrodilll in ESO but then with 21 factions  

 

10)Just having six classes is not enough on the long run... Many people love alting (espescially in raid game, when there are no raids) and six classes is just not enough... there should have been atleast 10 classes...  in my book, one more of the DPS/tank and DPS/heal... and then another two more defensive option of Tank/heal one of them more ranged and the other more melee..

 

 

So far these are my minor issues with the game, i hope they just can solve some of them over the long run.. Now we know they are planning monthly content upgrades... but do they also plan changes to the class system, so people can have more character customisation and progression.... No word on that yet....

But yet Elders Scrolls is ok ?

Yes it is.... as is this game...  but it had a list of issues almost just as long.   

 

No game is perfect, but we can allways hope ti improves...

 

And by the way, i am getting tired of everyone attacking the person and not the message.... shows some people need to grow up.... 

The last statement is completely out of hand. You are doing the EXACT THING here that I've done with Elders Scrolls. Yet you attacked the person.

Yet, Elders Scrolls Online is a total known mess !....Millions have quit because of it !......Millions more never got past bata. People are finally catching on that batas rarely get fixed, it took years but people are catching on !

Your issues here with Wildstar WILL NOT GET FIXED.t

Now thats the difference between you and me...... No MMO game ever is a totall mess.... They all have issues, none MMO is perfect. Yet they almost all of them are worth playing for some time. And even the €50 boxprice and a sub.  If a game gives me a hundred hours of fun its a wellworth investment.

 

So unless you have to add anything meaningfull to the ten  issues i posted above, this discussion is over.  

Originally posted by GoldenArrow
Originally posted by Lord.Bachus
Originally posted by GoldenArrow

It seems odd that some people don't realize the depth of the character customization in Wildstar.

 

Active abilities:

Because you have to choose 8 (or less) out of 30 skills it creates a lot more customization and differences between players than actually letting people use 30 skills at a time.  Limiting the amount of skills and forcing players to choose promotes different builds and playstyles. When getting attacked by a Warrior you have no idea which of the 30 skills and which tier abilities (T4, T8) he has chosen until you've seen him attack and seen the effects. In pretty much every other mmorpg you know almost exactly what you are going to face against. More is sometimes less.

Comparing this to GW2 is just stupid because in GW2 you are limited to two weapon lines with certain skills you are forced to use without any customization. Every Warrior in GW2 with bow has exactly same skills, that's stupid.

 

Passive abilities:

The AMP system is filled with customization as well. You have six sections to choose from which have 4-7 passive ability nodes, 6-9 stat nodes, 0-1 active ability nodes (unlock) of which you can choose less than two fully or any sort of mix you desire.

The amount of depth WS character customization in terms of active and passive abilities is really deep and provides a lot more options and combinations than many other games including TSW.

 

Personally the only issue I have with the game is the limitation to two roles. I would've liked to see option to play all three roles as a single character rather than having to choose from two.

The problem is, all of the six classes get the same 30 skils to build with.... And except for the elder points.... There is no more character advancement at max level... Only gear progresssion..

 

the solution is simple... Add an AA system( and not an easy one to progress in) that gives access to more skills and passives... This will keep things more interesting as slowly your building tools for character keep changing over time...

You gain more ability points and AMPs in elder game and they will be raising the amount you can achieve as the game progresses. Capping these points - at the moment -  takes 10 months worth of weeklies (You can find them as drop aswell). There's plenty of character improvement to be done before you have maxed out the skills/amps for a single character. Somekind of an AA system _might_ be brought up in the future but I'm quite certain they'll just keep improving by adding more abilities/more amps while raising the elder gem cap.

I know....

 

But... the elder system does not get access to new skills....

Personally i am hoping for a full fledged AA system some time after release..

Even WoW was supposed to have one (Hero system) but these developers never let it happen

Character progression is just as important as gear progression

Just have a look at the EQ and espescially the EQ2 AA systems 

And you will probably realise what i mean.

Originally posted by delete5230
Originally posted by Lord.Bachus

So far here are my issues with the game...  keep in mind, that having so many issues does not make it a bad game, not at all, but there is allways room for improvement, ...  and they should improve some of them, because they can become really big irritators on the long run

 

1) Mass PvP when 20 or more people of the ennemie side are together, the whole area around you turns red,  there is no way escaping the telegraphs or even telling which ones to escape and which ones are less important.... there even is no way in telling how many telegraphs are aimed at a certain spot.... and while i see no solution for the first part, the last step can be created by making areas with more and more overlapsing telegraphs darker and darker threathening red...

 

2) There are still some quests that can not be shared , its anoying

 

3) The main Quests (only the main and very important story telling questst... otherwise it would be overdone in this gaming type) should be fully voiced over, this would work rather well if the voiced over would be soaked in the humor we have seen in all the video´s. It would make a better game for everyone, and give immersion there where needed.. It would also be much easier to get involved in the main story

 

4) The starter part on the ship....  it should be possible to skip it for 2nd and later characters in that Alliance...  repeating this time and time again feels mindboggling for alters..  The introduction to a game should be perfect with some of your best and fun to repeat content... this will chase off new players, as it did in Beta.

 

5)There are only 30 skills for each class... there currently is no way to add new skills... Here they make the same mistake that GW2 did.  Meaning there is not enough character differentiation and progression for the long run. The elder point system is far from enough... tough, an AA system that lets people improve skills even further and add new skills to your box would be truely a miracle for this game.

 

6) Monthly content updates are a great thing... but only when they are the size of WoW like content updates and not the minor size of the GW2 living world updates..  i.e....  new areas to explore, new adventures to like, more dungeons to play (atleast one dungeon every patch) and new raids to keep everyone happy

They have pre prepared 16 months of conent updates under development right now, but will they be able to keep up with this scheme when the game is less succesfull then hope for or when they start running out of pre prepared content.

 

7) Comletionists galore... there should be a way to go back to lower level zones to complete stuff you didnt get the time for... A mentoring system like in EQ2 is a must for every MMO in my book, because it also allows you to join your lower level friends or their lower level alts, and yet why do all developers forget about something like this....if a game supports level scaling, it can be implemented easilly..

 

8) there is so many different types of content... that they feel spread to thin at release, with only 2 battlegrounds, 4 dungeons and 6 adventures at release.. People may feel there is not enough content of the type they prefer, while they level.

 

9)two sided PvP is something that should have been buried ten years ago (sure the background story is great, but that should be not a factor to limit gameplay)..  personally i am a big fan of player fraction based PvP... where players can like join  21 fraction which should battle it out...   which can be done in this game as an update...  with a new planet discovered far from the Exiles and Dominions, where free minded fighters can join one of the 21 sides...  with some kind of political system and options for factiosn to build alliances.. (it would work much like the Cyrodilll in ESO but then with 21 factions  

 

10)Just having six classes is not enough on the long run... Many people love alting (espescially in raid game, when there are no raids) and six classes is just not enough... there should have been atleast 10 classes...  in my book, one more of the DPS/tank and DPS/heal... and then another two more defensive option of Tank/heal one of them more ranged and the other more melee..

 

 

So far these are my minor issues with the game, i hope they just can solve some of them over the long run.. Now we know they are planning monthly content upgrades... but do they also plan changes to the class system, so people can have more character customisation and progression.... No word on that yet....

But yet Elders Scrolls is ok ?

Yes it is.... as is this game...  but it had a list of issues almost just as long.   

 

No game is perfect, but we can allways hope ti improves...

 

And by the way, i am getting tired of everyone attacking the person and not the message.... shows some people need to grow up.... 

Originally posted by Impacthound
Originally posted by cheyane

Supposed to be 7 exile,7 dominion and 9 contested. What about these

 

 

Farside 

The Gambler's Ruin

Exo-Lab Prime

Exo-lab X39

The Destiny

StormTalon's Lair 

Terminus Complex

Shiphand Mission zone 

Skullcano 

Ruins of Kel Voreth 

 I recognized a few

The others also sound like smaller instanced things... you never know, but Exo-lab prime does not sound like a full blown zone to me..

 

However Farside indeed does, and it was not on my list from the offcial Wiki, seems we have to wayt and see..

Originally posted by IceAge

@Hefaistos , I know G2A, they are a good website, but because I am normally from Romania but currently living in Italy, somehow, their security system does not process my payment. 

@Bachus, well good for you. People who can't figure it out if a website is trusty or not, should not use 3rd party websites. Having saying that, you do know that on most websites ( like G2A, Fast2Play , Greenmangaming , etc ) they are not stocking your payment informations. You always pay through 3rd websites, such as paypal, moneybookers, etc.

There is more to it then only figuring out if the website is trustworthy...  If their securitty is bad and they get hacked, you still get banged for your bucks..  And yes i know how the payment system works...

 

i dont take any risks, whats trustworthy today, can be part of a criminal organistion tomorrow... To everyone his own...

Originally posted by LazyDazed
WoW was the first MMO and all subsequent MMOs are clones of WoW.

Youre a funny one...

Originally posted by Impacthound
Originally posted by Daessar
Originally posted by Hefaistos
  • What are your thoughts?

My thoughts are the same every time this comes up, the better Pvp player will win no matter what you play or what he plays.

It's not just about pvp, 3 people need to run CCs in a dungeon at least in order to break a bosses' interrupt armor and stop the worst telegraphs.

Which adds even mor depth and dynamics to the fight

Originally posted by Freezzo

I have been playing RIFT and GW2 together for quite a while before I put RIFT on a hold. It was mostly because of the community and the awesome RP guild I had which kept me there, whereas GW2 was a refreshing wind without the cool community.

However it gets really tiring over time, as there are so many people and you just can't keep up with all that happens (be it gear, updates, new people in the guild, RP arcs, etc..). Especially because I couldn't play for long periods of times anymore. I dropped RIFT when I found a nice guild in GW2, although I still log in from time to time.

It's okay for a while, but to be honest the games aren't made for it (well, maybe GW2 could be played more casually), so whilst it's definitely possible, I wouldn't recommend playing 2 MMOs to their full capacity.

Thats what i say, i could play ESO very casually (just like GW2) and play Wildstar a bit more hardcore..

I just bought wildstar and plan to play both Wildstar and ESO at the same time...  

Both games are in my opinion so fundamentaly different that they add well to eachother...

One tries to immerse you with stories and realistic combat

The other is more arcade like with Quick and dirty gameplay and a lot of different types of content

even the PvP settings are totally different..

But in general i play ESO for the great stories, and while moving up the veteran ranks i realise storie based content is allways finite.... and having played all the the zones with my first character, i dont see much replayabillity in those stories..Soon i will file my ESO character most of the time, wayting for new content to be added.

 

 

So who else has experience with playing 2 MMO´s at the same time...

Originally posted by Scot
I had another days play yesterday, third since the patch, did not have a single issue.

i played a few hours early this morning 6 am till 10 am... no other players, and no issues..

[mod edit]

No, because your build is so much much more then your classchoice...

If its hard to call a funnest class in any game...

Its probably in this game...

Cant find the orriginal developer interview... its buried somewhere on the youtubes...

 

But some older sites like this 

http://wildstar-nerds.com/zones/

still mention those 23 zones

 

seems they have been cut long time ago...

And i suppose they where transfered to the monthly post launch patches..

at release only 

Olyssia

 

Alizar

Isigrol

 
are confirmed, thats about 18 zones.... These come from the Wiki... did i miss something?
Or did they move 5 zones to their  monthly update schedule

 

I still dont trust these smaller websites...

Even worse, i trust them less and less with my payment information

 

I prefer playing it safe and buying from the developers themselves, 

I just payed 44,95 euros and bough it on the official website

And i am perfectly happy with that

There is no such thing as WoW clones...this games plays very different from WoW... yet there are also a lot of simmiliarities as both remain themepark MMo´s....

 

On top of that the developers use the same formula that made WoW a success based on the orriginal EQ, the formula,  - -

- Remove and replace the things not fun

- Improve the things that are fun

- Keep the basics that work well in other games

- Add some new inovative stuff

 

Basically this is what WoW did, based on theEQ experience.

And this is what Wildstar does based on WoW.

Originally posted by cheyane
As someone else pointed out since you cannot put all of them up since you're limited on your action bar. The number of CC you have will not be a deciding factor. Rather the duration and magnitude would be more effective a measure.

CDs also important, some are on a 12s CD others on a 30 seccond

 

Originally posted by GoldenArrow

You forgot Interrupt Armor
 

Yeah it's f*****g awesome.

Its awesome, but it is defense, not offense

 

 

Originally posted by Hefaistos
How do you find Disarm ? Its useful? On duels only? 


Try disarming mobs... 

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