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All Posts by Lord.Bachus

All Posts by Lord.Bachus

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8523 posts found
Originally posted by Foomerang

I know ima get flamed for this but I felt swtor's melee combat was really well done.

why? it had weight. and your character blocked incoming attacks with their lightsaber. plus the sound effects matched really well with the animations. everything looked like it made an impact. knockback felt solid and it was satisfying to knock people around.

Swtor certainly had great connecting mellee combat on the jedi/sith ....  However the mellee moves on the scoundrell and agent felt out of place...  But the lightsaber combat certainly felt immersive to me...

and WoWs mellee combat really felt good on the warrior, but other classes are way off, like the mellee shaman that does not really connect..

And then there is lotro, where i can only play the warden class, as it had great mellee combat feeling, very direct and immersive.. However all the other classes felt off to me..

 

my personall favourite right now is still GW2, it pulls you in when in mellee combat, but not with all weapons abillities.  Mellee on certain classes/weapon combos feels way off, in general the more spellcasting is involved in the builds, the further they are off..  I love rogue and warrior most....  I really like how they combine the combat with a great tactical and strategical layer

 

 

 

Its still the same community as in EQ..

 

Except EQ made people feel like they needed eachother to get anywhere, you required the help of others, which made people behave differently

 

there where enough fracking azes in EQ1, that trained you on purpose and such things... but they where cast out by community rather fast and had to addapt or qiuit the game..

What MMO has in your opinion the most immersive mellee combat system?

 

and please can you explain why ?

INteresting read...

 

and it prooves that anything currently happening in instances could as well happen in the open world...   Just everyone would have its own version of that open world, only sharing whats wanted and necessary with others.... The world would however feel seemless and alive...

certain choices would. Open up certain people, like joining a PvP quest would pit you in the same version of the area as other people involved in that pvp quest, PvP quests could totally replace instanced battlegrounds and arenas...  Hell, you could even have areas where based on a choice you only meet ffa people... Or just PvE people..

 

however fixing this megaserver would require a real smart server.. And thats something that ESO promissed and did not deliver uppon.

The whole trick is making the phasing invisible to the players... If you can do that... You keep it immersive
Originally posted by Skuall

what class? because that changes everything

pala , sk , healers , and summoners will solo everything with easy

 

And beastlords, werent they kings of soloing to?

its about time to return home again for me....

 

 

The only game that feels less linear to me currently is Gw2.... Way less linear...
Originally posted by JudgeUK

A thorough detailing of the latest changes would take a few pages.

Essentially they have raised all end level zones by 10 levels, meaning that players in the middle of gear acquisition have been blocked off.

There are new 60-70 leveling zones, but apart from one, these are just renamed lower level areas populated by higher mobs. Even the one new zone has reskinned instances from other areas.

The 60-70 leveling quests are mind numbingly awful. Some of the most boring content I have experienced in years of gaming - and that's saying something.

This latest Mod 6 is unbelievably bad, even taking into account some of the dubious decisions and pretty awful quality that this game has experienced in the past.

Even players who have stuck by this game appear to be leaving in numbers because of this latest Mod, which offers nothing new in terms of end level content.

Once you have raised your character from 60-70, then you are back in the old end level zones that you where effectively blocked from by their level increase. Running the same content as before only with yourself and the mobs all 10 levels higher.

Add this Mod 6 to the list of worst game expansions in mmo history, and it won't be out of place.

 

Aye... Just read about it... And it made me turn around head over heals... Back to where ever they treat player with more respect.

I was looking for a new game, and decided to start the new paladin class in Neverwinter as i have allways love mellee healers..

 

 

i was shocked to find out that with the latest update they actually removed most group content dungeons from the game... With no actuall timeschedule when and even if they will ever be returned to the game...

 

now there are only 3 dungeons left while leveling 1-70..   And they been transformed to 3 person dungeons..  

 

This is really really bad game design, actually removing content in a major patch instead of adding it

 

 

i am shocked...

Originally posted by DMKano

Didn't we just do the favorite games or games you're currently playing thread?

I don't really consider MMORPG.com a community so I can only speak for myself.

So heres a simple list of Games I have played and the enjoyed over the last week:

 

Mortal Kombat X

Minecraft

Starbound

ArcheAge

Dying light

Trove

Project 1999

Project Gorgon

Defiance

Icarus Online(KR)

Diabolo 3

PoE

Aion

ESO

TSW

Rift

Dota2

NDA alpha

NDA alpha

 

No favorite - all fun and usually for different reasons.

 

 

Over the last month i played, most of them barely...

 

-GW2

-ESO

-WOW

-DIABLO 3

-TSW

-NEVERWINTER

-HEARTSTONE

-SWTOR

-LOTRO

My most played game : Chess..

 

wayting for a new trigger to become more active again...

 

But i would say currently the most popular games in this community are ESO and GW2..

What idiot decided to pull all those dungeons from the game?

 

whats the reason behind that? 

I am considering returning to this game, because finally there seems to be a mellee healer... And thats the classes i enjoy most.

 

just wondering 

- how much and in what forms PvP is there?

- is there enough grouping, and is it easilly accesible and possible to find groups?

- is there raiding and progression endgame?

- how does the player generated content fair?

- how is the story quallity of the added content?

- is solo content fun and challenging?

 

And what parts of this game keep you playing and/or returning to the game?

Still one of my big favourites...

 

 

However didnt like the epic battle content much on my Warden...

why complain about this?

 

Timetravel will be the future.. You can revisit not only dungeons but also do a lot of single player content from the past... And all starts in your garrison..

 

This whole expansion is garrison... makes you wonder where the next expansion will be going?   I guess it will be called back to the future

its core mechanics are the same as almost any mmo out there...

 

its the details that make wow special

I lost track of forgotten realms with the 4th edition

 

But playing in the world of 3rd edition with all the different factions that players could join, now that would make for a hell uf a game...

 

But they should step away from the PnP game mechanics (espescially from 4th edition)  and build a true MMO engine around them.  

 

 

Yes i would love to adventure and battle in the world of Drizzt and Elminster and the seven sisters and all my other favorites, as long as its a game where my actions have consequences..

 

 

Originally posted by Gorwe

So, is this it:

-> ESO

-> GW 1

-> LoTR:O

-> EQ 2

-> Neverwinter

-> FF XIV

?

I think LotRo is a must for any story lover... It plays along the mainstory of the books, and you actually feel part of the whole story..  

 

i have to add to that list, GW2 which has a lot of story, if you take your time to find them,  and WoW undeniably got a lot of story going on in its 10 year saga..   And if you want to step up to modern day fantasy then The Secret world has some awesome stories to tell...  In general story is everywhere in MMOs but if you want MMos that are build around the story like SWTOR,  then Lotro and ESo are your best bets..

Originally posted by ohioastro

Y'know, when something that I don't like succeeds, I don't bitterly troll the message boards for that game embarrassing myself.  MMOs are different things than single player games; and as far as I'm concerned, Skyrim, although fun, was not as good of a game as Morrowind and was weaker in some respects than modded  Oblivion.

And none of them came even close to Daggerfall...

 

Its best never to compare games to its predecestors, as most likely they where created to give a different experience.

Originally posted by AsalzSy

I think is the other way around.. the fact that in eso you never know what skills your enemy have (builds) and the fact that in eso you have to think more about your actions because of the management of resources such as mana, stamina,ultimate, block, dodge,active buffs & light/heavy attacks (depth) makes the eso combat for me better..

 

Did you ever do any real budo, kickboxing or swordfighting combat?  Thats where you are constantly trying to predict your opponents moves to gain a tactical advantage..   Not being able to predict what comes next takes out a whole layer of tactical gameplay...  It simplyfies things..

 

again, my opinion..  

Originally posted by bcbully

PvE is easy. Come to Cyrodiil and see if you hack and slash tactics work. Builds you see will make you head spin.

 

Sorry OP. Lack of skills seriously? You may have a lack of imagination. Everyday I run into builds I've never seen before. This is no exaggeration. You define your role in ESO.

 

What you've said couldn't be further from what I've experienced. Yeah I'll just leave it at that. 

Sure... Many builds, but no real depth in the combat system...   I can make dozens of builds that just work well, but in the end all do the same thing and on top of that will be very repetitive to play...

 

just a personal opinion offcourse... But i prefer the depth of Gw2, with actions and counter actions..

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