|8132 posts found|
The Secret World: A good but failed attempt.
General Discussion « The Secret World
9/14/14 7:38:34 AM
The stories and the world keep pulling me back...
And then each time after a week or so, the combat chases me off again...
Everyone complains about the combat, yet they never even tried to repair the dullness of their system, how can this be, these same people developed the awesomeness of AoCs combat system...
What MMO game does have the deepest most diverse character building?
(I am not talking viuals or gear, but actuall skills, stats and traits)
Originally posted by Arcona
Thanks... Explains a lot... Sadly mousing over does not work on my ipad, have to wayt till i am home behind my laptop
So why does DDO feel so much more like dungeons and dragons then Neverwinter, despite all the player generated content in Neverwinter...
Are there any MMOs actually trying to grab the stuff that actually pulled us intoo PnP roleplaying?
Originally posted by Azaron_Nightblade
How is for example flashpoint acces limited for preferred status?
I remember something like only 3 free acceses a week with a character?
Comparing Destiny to MMo´s is the same as comparing battery life of a smart watch to that of a traditional watch..
So we are almost at the next expansion...
what has been improved and added to the game since release?
and what are the downsides of the ftp system, for people just leveling alts?
[Column] General: 7 Signs You’re a Filthy Casual
News & Features Discussion « General Discussion
9/12/14 12:14:00 AM
5 out of 7, not bad...----
Amazing article detailing the innovation of EQN and Storybricks
General Discussion « EverQuest Next
8/26/14 12:44:30 AM
Nice article, looks very much like they are combining Dynamic events from GW2 and invasions from Rift intoo something new..
For me personally these worked very good, as long as there where oldfashioned quests around to tell the main stories. I just love deep involving quests in a world that actually feels alive and where things are happening... these story bricks make the world feel alive for sure...
But still for me oldfashioned epic quests like the personal story in GW2 or the main quests in SWTOR or ESO are what makes me move around. If you combine them with these story bricks, you can actually bring back the RPG in MMORPG.
Oh no... the earth is moving... again...
Every team needs to make changes from time to time to keep things fresh innovative and improving. In my opinion these are just that kind of things.
Its funny to see all the doomsayers of the forums jump in and comment, while the people still enjoying this game are probably to busy enjoying themselves to even notice this post.
Now lets all sit down and wayt for their first big expansion pack...its overdue for sure, but eventually thats what we are wayting for, justy like with WoW and all those other games. Played over 1000 hours since release, and still discovering new things in the gameworld on a daily base.
Originally posted by observer
Hackers need to be electrocuted if they do stuff like this... Bloody DOS attacks interfearing with my gaming
Originally posted by Viper482
Grind is a mindset... In the end everything in MMOs is a grind... Did you mean the grinding is not rewarding enough in this game?
[Column] General: The 5 Best User Generated Content Systems in MMOs
News & Features Discussion « General Discussion
8/18/14 11:54:54 PM
I think a system like the foundry would do very well in certain MMO´s..... espescially those that are not endgame driven....
GW2 and ESO come in mind...
Originally posted by Ludwik
I have statedtime after time ever since long before release, the gameneeds a horizontal character progression system. At max level..
yet, there is still a lot to progress when you hit max level....
- personal stories
- dungeon progression
- fractals of the mist progression
- heroic weapon
- sPvP progession
- personal story..
the only thing missing is characterprogression, which is their main problem, if they add horizontall progression, which would give access to more skills, traist, weapons and suchto choose from, then i guess everyone would be very very happy..
Originally posted by cerulean2012
You cant compare rift dynamic events with GW2, in rift they are a mechanic ( tough i love the invasion parts) but in GW2 they are used to tell the stories of an area, and they are very very good at that...
So basically because the OP is missing Horizontal character progression at max level and the semi trinnity of Gw1 he calls the game tedious...
i agree with him, these two features are missing but the game is far from tedious...
- solo PvE is awesome, because the world feels more alive then any other MMO, there are things happening everywhere around you...
- combat is deep and engaging, fast paced and rewarding for people with skills
- sPvP is the best and most fun instanced PvP setting of any MMO, this is the hardcore part of the game.
- the world is just plain beatifull and challenges people to explore
- the game is fun for casuall play
- personal story is good,... Tough the game needs much more of these story based quests to keep people emgaged in them, as said its a casualls game and most casualls love story and soloing these quests
etc etc etc... There is so much more goodness, but some people are so much connected to what they love about their favourite game, that they feel to see how other games are different but still entertaining.
NCsoft Q2 2014 Earnings report is in... not pretty...
General Discussion « Guild Wars 2
8/14/14 10:47:20 AM
the gw2 numbers are just the box sales, not including China.... And not including the gemshop... They put those numbers somewhere else...
i am impressed they are still selling boxes, i am less impressed with the fact that there is not auction pack yet, hell no its not even announced yet...
Originally posted by Loke666
The game does not need any more basic classes, i am hoping that they will add a kind of hero class system, where each class gets 5 hero choices.... Each hero choice gets new traits, skills and a weapon... Players can gain skills and traits in all 5 hero choices., but only have one traitline active with 3 extra traits.... Also every weapon/comb would get a 6th skill, which vrafters can add to these weapons (new craft) and then there would be a 4th utillity slot...
this is just an example, but i really hope they add more depth to the excisting classes instead of just adding more classes
Originally posted by jircris
From 30 to 80 you get a total of 14 trait points...
Minor traits are still set and for free..
but there are now 13 major traits for each line, still in 3 steps. All these major traits use to come for free as soon as you got access to the stage... But nowerdays you either need to perform a certain deed to get access to a major trait or buy it for skillpoints and gold..
With the latest AAA MMO entries ESO and Wildstar not being fresh and new anymore, this seems to be a good moment for another of these alltime BEST polls...
Honnorable mentions : DDO, Neverwinter, DAoC, Rift, AoC....
These are also the games (with the exception of EQ and DAoC) that i will keep returning too,
Subtop 1 :
Best graphics top 5
More subtops welcome..... i will add mine (edit) if anyone adds a meaningfull one