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All Posts by Lord.Bachus

All Posts by Lord.Bachus

427 Pages 1 2 3 4 5 6 7 » Last
8528 posts found

Prmadeath is something that works on characters/games you play for a shorter amount of time..  But parmadeath does not fit a generic MMO setting where people invest 1000s of hours in a character..


i am all for harsher death pennalties, old fashioned EQ or harder, much harsher, combined with harder content, more challenge...  And better rewards for surviving those challenges...

I dont know, but why didnt EQ and AC make that list?

I am not a crafter at all..


but in this game, i really really like the crafting, it reminds me of Vanguard and eq2, and there are desigens to be made...


i also got a botanist to level 10, yet i dont know if i like it, fact is that you cant combine it with adventuring.. The mechanics behind tough seem fun..


so whats your opinion on the crafting and gathering mechanics?

Been playing this game now for about 3 weeks, enjoying every step of it, espescially the story...


also it showed me that there is more to MMOs then just combat, combat is okay but nothing sensational, the other parts of this game make up for it, its has immersed me like a good MMo should.

My free trial turned into a free month of subscription, slowly following the story after buying the game for €10 ...


so far money well spent

Originally posted by Syanis
Originally posted by Lord.Bachus
Originally posted by Syanis
Speaking of the trial is there a way to get a trial account w/o reinstalling the entire game? I am a former ffxiv:arr player and still have it installed (slower internet and a pain to redownload). I've been tempted on trying a trial account to see if I have a feel for the game again before I dump expansion, sub fee, and retainer fee's to get my account running again.



if you throw away the game files in i beleive your home directory, it will ask you to create a new account .... if you use a different email adress you are all set...


Can you be more specific which? That sounds like pretty much deleting all the files which would require everything installed and downloaded again.

Just google it, there is multiple sources describing the exact procedure...  




The game was apiece of art despite all its fails ..... As what i do remeber from the game are its genious ideas.. The combat system with the rotating action bar and combos was out of this world..


to bad the world is empty, because as an early beta tester, i had a guard named after me (seriously) 

Originally posted by Syanis
Speaking of the trial is there a way to get a trial account w/o reinstalling the entire game? I am a former ffxiv:arr player and still have it installed (slower internet and a pain to redownload). I've been tempted on trying a trial account to see if I have a feel for the game again before I dump expansion, sub fee, and retainer fee's to get my account running again.



if you throw away the game files in i beleive your home directory, it will ask you to create a new account .... if you use a different email adress you are all set...

Originally posted by Claies
Conjurer is one of the healing paths, and is definitely not a damage powerhouse.  Judging the combat mechanics based on a solo CNJ doing the level 1-10 content is certainly not going to give you a picture of the game as a whole.  Keep in mind, each class has unique strengths and weaknesses, and play style for each class will vary greatly. 

Offcourse its a healing class, i only play healers, and looking forward to playing all 3 of them in this game

I havent grouped yet as a trial player...  Looking forward to the dungeons..


How does the dungeonfinder work, can i just sign up and get an instaport to the dungeon, or is there more to it?

Played a 2nd class to 15, just exploring the country side of the 2nd area, it just took a few hours... Doing side and class quests, fates and guildleaves and trying to find the mobs on the hunter list...  Thats enough diversity when not being engaged by mainstories..


now i just started a culinarian, to get a taste of the crafting, i am only level 5 and havent read anything about the crafting system, but so far i can imagine of it turning into a system alike to vanguard... We will see..


next up is leveling a 3rd class in the third town, strangely i am looking forward to it, 



we will see, ..... Still 8 days of trial to go..

maybe i should look into the price of the game and its expansion packs.

Taking it day by day, almost level 20 now on the conjurer. The mainstory quest is only at 14 as i am leveling way to fast only doing mainstory quests and the ,but  the classquests are also telling a nice story... bad that most of the voice overs never made it in English. Good voice overs would have put the whole stories a level higher.


somehow, i keep getting the feeling of playing an old fashioned MMO like eq2, which is okay with me. The game feels kinda comfortable now, like wearing an old ragged coat on a chilly autumn morning... The world feels nice now, just like a final fantasy game should feel holding the middle between a fantasy world and a childrens fairytail..its a world i can enjoy and relax in not taking things to serious.


i am taking it step by step, ten days left, going to invest some time in the gladiator to see how melee plays in this game, and to see how much different leveling is witouth main story quests...


just wondering if its possible to do the low level mainstory quests from the other starter towns on this character?

Originally posted by danwest58
Originally posted by Lord.Bachus

While the sun was burning outside, i installed the free trial last night and played a few hours, it got my conjurer to level 11 so far...


- story is starting to draw me in, there are some voice overs now, but most still seem missing.

- i dont mind the slow combat, but definately hope mob ai will improve at higher levels

- actually the caster feels like a caster, which i like.

- most side quests have no umph, and are a little boring


tomorrow is another day, lets see if the story keeps me interested. Because that is currently the only attraction i have to the game.


Yea I am not into the Quest at all in this game other than the Crafting Quest.  Now the Storyline I do like.  

Question for you.  Did you by chance create a Character on Siren?  If you Didn't no problem and I know your in the EU.  I was going to say I normally play about 7pm ET to 10pm ET not everyday just 2 days or so a week, But weekends Friday  7 - 10 and Saturday and Sunday I hop on at different times during the day.  I would be up for tanking for you if you were on Siren.  I know it might be hard to do with you being in the EU however just offering a helping hand.  

Thanks for the offerings, but i am on Ragnarok EU

While the sun was burning outside, i installed the free trial last night and played a few hours, it got my conjurer to level 11 so far...


- story is starting to draw me in, there are some voice overs now, but most still seem missing.

- i dont mind the slow combat, but definately hope mob ai will improve at higher levels

- actually the caster feels like a caster, which i like.

- most side quests have no umph, and are a little boring


tomorrow is another day, lets see if the story keeps me interested. Because that is currently the only attraction i have to the game.

How much actuall progression is there when you reach max level?


Class progression?

Story progression?

Gear progression?

Dungeon progression?

Area progression?

Crafting progression?


In general i loose interest in games when there is nop more usefull progression anymore... i want to move forward, yet i am not a completionist..


A game with so many people being enthousistic cant be bad! Can it?


i never got past level 10 at open beta,mfinding combat to static, and quests not engaging enough..


which keeps me wondering what attracks the current player base to this game?

what feaurures make it unique and stand out?

and what makes this game fun for them to play?

- if you had to compare it to other MMOs which would you choose?


(also wondering if it will be possible to catch up after the expansion releases, and if there will be any people left to group with in the old comtent while leveling and preparing for the expansion content)




Why arent there any steampunk themed AAA MMO worlds?
Originally posted by reeereee
Originally posted by Azaron_Nightblade
Originally posted by Lord.Bachus
According to the preview reports from E3 there will be 8 new classes and an overhauled combat system...  Does anyone have inside information on this?

I wouldn't count on that. So far the only thing I've heard is that we'll be getting new skills for the existing classes. (And it sounds like a combat overhaul)

If there was even a hint of 8 new classes the official forums would be in a frenzy over them. I think you've either misread something, or the person you've got it from seriously misunderstood something.

I wasn't sure if it was a subtle hint that they're merging the dark/light version of classes.  In a world with no Republic/Sith Empire and where everyone will be taking on the role of the Outlander in the new story.

As i said, 8 new classess born from the ashes of the current 16... With some new abbilities..


combat itselves will also change, requiring much more movement and reaction, it will get a little faster too

According to the preview reports from E3 there will be 8 new classes and an overhauled combat system...  Does anyone have inside information on this?
Originally posted by Azaron_Nightblade
Originally posted by Panther2103

The game isn't going to change any systems drastically. There's no way they would do that at this point. What they can do is cater to the people who currently enjoy their game and try to branch out from there. Not redo everything, seeing as SWG tried that and failed incredibly hard. 

It will be a redone story. It won't be a redone game. It will have the same combat, the same engine (albeit maybe an upgraded version of it), the same feel and tone. It isn't going to magically turn into a Star Wars version of Tera, it isn't going to turn into a massive space exploration sim. It's just going to stay the same general game, with a bit more content.

According to the article on Massively, the combat seems to be getting quite the overhaul. And Bill Murphy said the same in his preview after getting a sneak peak during E3.

"Gameplay wise, BioWare promises lots more info to come on all the new class skills, but the main goal of the new powers is to increase the mobility and action of each class as they want the pace of combat to increase overall with KotFE.  Watching the Skytroopers fly around, come in through windows, and make combat more movement heavy gave a good impression that we’ll be doing a lot more moving during fights in the expansion."

He emphasized that this expansion is about going from heroic story moment to heroic story moment and described the game as “cinematic action-packed RPG experiences thick with plot twists, surprises, betrayal, redemption, and hard choices.”

Although the Massively quote can be interpreted as all the action taking place in cutscenes. 

Still, it should be interesting to see when they finally show some gameplay. It'll either be a noticeable difference (to all but the most hardcore haters at least) or something that will make people go "Meh, that's it?"


I hope they adress the low AI of the mobs.... This alone would intensify any combat experiemce, and make mob placement in the world much less static... This would improve the game by miles..  


The point of my whole post is the fact that i get the feeling they are trying to recreate the entire combat and classes, last time someone tried that in a star wars game... It somewhat failed (epic) 


the game needs chnages for sure, but changing to much might be catastrophal..

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