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All Posts by Lord.Bachus

All Posts by Lord.Bachus

413 Pages 1 2 3 4 5 6 7 » Last
8257 posts found
Might actually be the most prommising game under development right now...  The combo system and the class system just sound to sweet
Originally posted by Forgrimm
Originally posted by Nitth

 


Originally posted by Lord.Bachus
Sometimes i long back for the old days where you carefully build a character and where stuck with it..no seccond spec, or swapping specs ...  Just a single carefully build character...

 

it all changed, and to be honest, getting stuck with something that wasnt perfect was a dumber too....  But on the ither side of things, having a single spec only made the character feel much more u ique and it made you feel attached to your character..

 

i would love to see a good MMO with only a single character build/ toon.... And then a system where every change you wanted to make like switching out skills or abillities would make you hunt XP again...  This way nothing comes for free, but nothing is set in stone either...   ( would be awesome if you combine this with a skilltree system instead of a class system)


 

What your basically asking is like a permadeth / reroll but keeping your character looks and gear?

Man, i cant think of a single game on the market these days that does that.
Best i can say is something like fallen earth that you can assign skills and then later you can get a refund but nothing comes to mind where you actually lose the progression.

DDO's reincarnation system would be the closest thing.

No not really...  Imagine you want to replace 1 of your 20 skills... That would mean you need to regain 5% of your total XP...  Ofcourse this is a very simple example...

 

Here a little example of how it could play in an MMO :

imagine a skilltree system, where at max level everyone has 500 points, that you can spend anywhere on your trees.....with atleast 20 to 40 skilltrees available at release... And a max of 100 points to spend in them....   

Now imagine you go around the world collecting skills, every skill you find requires certain skillvalues to use ( which means you can not use most of the skills you find).  So the max level player finds this awesome skill by defeating a mob that requires you to have 70 fire skill and 30 poison skill, he decides that instead of  having 100 fire skill, he wants to have 70 fire and 30 poison... He now can choose, to loose 30 fire, while slowly replacing it with poison, your fire skillevel starts dropping, while at the same time the poisonbar starts rising..

this process would take you 30/500th or 6% of your total XP.... Rinse and repeat for every character change you want... This way, just like in a real world your character could slowly change...  Imagine the warrior that starts training magic and becomes a mage, but living inside the library slowly makes him loose most of his sword skills.

Originally posted by delete5230

Like the poster above,that still exist ............You just have to know the secret in finding them....Can't say any more about that subject here.  Mainstream's all suck !

Basically i am a mainstream guy....  I only play games with great graphics, top annimations and a gorgeous world...  And lots of stories to be told.....

 

in general all the smaller mmos have dissapointed me, they have one or two eyecatcher features, but mostly the resy is medicore

Originally posted by Pepeq
That already exists.  Just no one is playing that game anymore.

Did i miss something?

Sometimes i long back for the old days where you carefully build a character and where stuck with it..no seccond spec, or swapping specs ...  Just a single carefully build character...

it all changed, and to be honest, getting stuck with something that wasnt perfect was a dumber too....  But on the ither side of things, having a single spec only made the character feel much more u ique and it made you feel attached to your character..

 

i would love to see a good MMO with only a single character build/ toon.... And then a system where every change you wanted to make like switching out skills or abillities would make you hunt XP again...  This way nothing comes for free, but nothing is set in stone either...   ( would be awesome if you combine this with a skilltree system instead of a class system)

This makes me want to play it on th ipad

 

http://youtu.be/cDVL99wbv1Y

 

it shows how the game is controlled, and how its set far apart from diablo

And back to the very old diablo....

 

http://youtu.be/3cAAAiskmvI

 

randomized dungeons.... Still dont get why no AAA MMO is using this..

Lineage eternal will do the whole package...

http://youtu.be/LcLJwX56fLI

 

look at this, it scales extremely well with hardware and is even playable on mobile devices...

Originally posted by waynejr2
Originally posted by Lord.Bachus

What i have learned from WoD is that starting a game from 90 with lots of skills is fun...   But all those other 90 levels of comtent actually have become obsolete.. Useless...   It would be so good to replay some of the older dungeons or questlines, or explore those areas you have never been to, but the fact that they are lower level and so non challenging for a max level character that it goes to a waste...    With 100 levels of game, you step trough levels much to fast to finsih much stuff, and the population and society sits at max level.

 

now you can levellock while leveling in WoW, but thats not enough, and even mentoring like in EQ2 is not enough as there is not really a reason except for playing storiees to go back to lower levels since also in EQ2 everyone is living the max level game.

 

Why hasnt anyone created a world withouth levels, with mobs off equall levels?  Where people travel around the world exploring and having adventures while collecting new skills and finding new armor, or fighting other players in certain parts of the world

The answer to that is simple, character and gear progression are for most MMO players a main reason to play MMOs. As a reward for doing things, your characters improve, get better, get more skills, better stats, can take on greater challenges. 

 

Now here comes the question, how can you give all these people that feeling of progress, withouth levels?  If you know the answer, you can become very rich, ..

(Imagine if all of WoWs pre WoD comtent would be available as level 100 zones, combined with an AA system,  that would be close to the perfect gameworld for me...   Molten core would have allways been a challenging place....  And they could expand the old zones with new epic stories...  That would be so much easier to give monthly content updates, and keep people playing...)

 

maybe, they could make a game with hidden levels.. That get ballanced and normalised all the time wherever you go, but your armor drops either in the normal world  or older dungeons would be on par with your current average gear level.... On top of that there could be a progression game for better gear with instanced dungeons, raidinstaces, worldbosses, scenarios, PvP, that allow you to get newer and better gear, it would be the same progressive endgame so many love....  But all the world would stay challenging all the time...

 

 

offcourse i am only using WoW as an example, as it is the game we all know.

 

 

I would recommend you taking a look at the history of role playing games.  Go back to the 70s as a great starting place.  Then see how games that were not skill based did.  I think it would be a great place for you to research the whys.

Who says it should not be skillbased.....  These things are not mutuall exclusive are they?

 

add a combat system thats skilltree based, and use a type of targetting active blocking and dodging.....  If you keep eniugh strategical and tactical  Overhead playerskill will be everything..

Currently the only good wow experience is wod with instant level 90....

 

the leveling is however medicore at best, wow is the only mmo i play for the endgame

It certainly is a fun experience that i regularly come back too..

is it the best, i dont know there are a few more good games i keep returning to

is it expensive, no because for every hour i play i cant spend moneey elsewhere. Yes because i could have spend the time workung and making more money. In the end the monthly cost itselves are not really an issuefor me, and if they are for you, get a better job or work more hours

Originally posted by DMKano
Originally posted by Mothanos

 


Originally posted by Ludwik
NC Soft........I'm out

 


Like we have much choice these days with these so called "tripple A" western / eastern studio's who actualy deliver good games right ? :D

I check my games on a game by game bases, as each studio having some major fackups past decade.

Trion Rift 8/10
Trion Archeage 2/10

Just to give you an example of how bad things can get lately :)

 

 

Anyone who thinks that AA is 2/10 needs their head examined

 

I just did, and the doctor said it was allright, eventually i will recover from this dissapointment

Originally posted by DMKano

Easier said than done.

The "web of quests" with 1000s of possibilities - executing that correctly is a real bitch.

Sort of like saying "make it awesome" without actually providing the details on HOW to do this 

 

You can have hundreds of small story arches telling the worlds story, each arch requires you to have a certain faction to become available to you, you build your factions by your actions on top of that every story arch has one or more choices you can make, each choice ending with different faction gains and losses...

Keep in mind i am not talking about a system where only some questchains would be available to Players, but some questchains would be unavailable, there would also be many many smaller tasks availalbe to all, but also ending with some faction gain and loss

Combine this with the GW2 system and the rift system of things happening dynamically in much of the world around you, and imagine the fun

 

On top of that our faction could be continually changing... unless you keep playing the same archetype making much of the same choices...  choices are rewarded with access to certain gear and espescially abbilities.

 

 

In my favourite world, there would be many more factions then 2, preferably 7 or more main factions joinable by players (and dozens NPC factions)... PvP would be in sepperated open world areas and you would be member of you faction, world areas could be PvE, FFA PvP or faction PvP.....  ther would also be hotjoin quest PvP in the open world, where you join a quest  that makes you flag PvP and fight people who are on another Quest, finfish the quest, lose or win PvP battle, PvP flag off..

 

 

In the end it would feel much more sandboxy but still provide the content of an themepark

Most MMo´s i leave with the idea to return later to them... and just because i want to play another MMO

WoW, LoTro, TSW, SWTOR, ESO, GW2 are my main MMO´s

DDO, DCuO, EQ2, Neverwinter D3 and Rift are also on my kist of games i want to revisit one day.

I really want to love rift, so many good things, but never get my characters past level 20

 

The only MMO i recently left and i dont want to play again right now is Wildstar, because it is not worth the sunbscription.... However if the game ever goes free to play and changes some things i might even return to it..

 

Ingeneral i leave MMO´s behind because others seem to be more fun at that moment... in general i would love to play them all.. but i am allright with switching between them....

 

Star trek online, archeage, FFXIV and many other smaller games i left behind never to return again, because they are just not fun..

 

EQ i left behind because it is nothing like the game i once loved and both combat and graphics have really grown old.  The same goes for DAoC

Originally posted by Nanfoodle
Go play GW2, their down level system is really good. All areas of the game are fun no matter your level other then the starting areas. By level 19-25+ all content is worth playing no matter your level. Gear does not make you over powered as well so doing all zones is really fun. To top if off, kill a low level mob and you get rewards for the top level you are at, exp and loot drop.

You missed thepoint of character progression, sure thedownleveling is great, but there is virtually no skillprogression nor any gearprogression and only minimal story progression at max level.... However with a progressive endgame the downleveling system could also be used for ballancing thehigher armor stats....... Still leaves us withno character or skillprogression

 

gw1 suffers from the same pain, but atleast there is some skillprogression...

What i have learned from WoD is that starting a game from 90 with lots of skills is fun...   But all those other 90 levels of comtent actually have become obsolete.. Useless...   It would be so good to replay some of the older dungeons or questlines, or explore those areas you have never been to, but the fact that they are lower level and so non challenging for a max level character that it goes to a waste...    With 100 levels of game, you step trough levels much to fast to finsih much stuff, and the population and society sits at max level.

 

now you can levellock while leveling in WoW, but thats not enough, and even mentoring like in EQ2 is not enough as there is not really a reason except for playing storiees to go back to lower levels since also in EQ2 everyone is living the max level game.

 

Why hasnt anyone created a world withouth levels, with mobs off equall levels?  Where people travel around the world exploring and having adventures while collecting new skills and finding new armor, or fighting other players in certain parts of the world

The answer to that is simple, character and gear progression are for most MMO players a main reason to play MMOs. As a reward for doing things, your characters improve, get better, get more skills, better stats, can take on greater challenges. 

 

Now here comes the question, how can you give all these people that feeling of progress, withouth levels?  If you know the answer, you can become very rich, ..

(Imagine if all of WoWs pre WoD comtent would be available as level 100 zones, combined with an AA system,  that would be close to the perfect gameworld for me...   Molten core would have allways been a challenging place....  And they could expand the old zones with new epic stories...  That would be so much easier to give monthly content updates, and keep people playing...)

 

maybe, they could make a game with hidden levels.. That get ballanced and normalised all the time wherever you go, but your armor drops either in the normal world  or older dungeons would be on par with your current average gear level.... On top of that there could be a progression game for better gear with instanced dungeons, raidinstaces, worldbosses, scenarios, PvP, that allow you to get newer and better gear, it would be the same progressive endgame so many love....  But all the world would stay challenging all the time...

 

 

offcourse i am only using WoW as an example, as it is the game we all know.

 

 

Originally posted by Thebeasttt
i was semi excited about EQN until i tried the combat. Why they would copy Neverwinter is beyond me but I died a little inside.

I guess since everyone seems so negative, they might change it...

Originally posted by DMKano
Expect lots of changes and tuning - the current iteration is pretty weak IMO, but it is like combat prototype. But no updates to combat at this time.

I think 8 combat skills would work.....  If the 4 weapon skills would be combo builders... Much like dcuo....  

However, i am pretty much convinced that even with a combo system for your weapon skills, having 8 class skills would be much better...

 

but the way they orriginally explained it would be underwhelming...

Did we see any update on the combat system...  So far i dislike it because of the extemely low number of active skills on your bar combined with a CD system.....   
Originally posted by Athisar
Originally posted by Thornrage
Originally posted by Hariken
It would seem that alot of first time mmo players are trying this 10 year old game out. 

 

I have a friend who has refused to play WoW ever since it came out. He was not impressed with the graphics. I told him back during the Burning Crusade that he should atleast give it a month. Instead, he played every other MMO we played.

Well several of us came back a few months ago to prepare for the WoD expansion and he decided to finally give it a try "to see what the fuss was all about." He has now told me that he loves the game and wish he had tried it earlier.

So yeah, there are those who are playing for the first time. Some because they are just entering the MMO genre and others, like my friend, who have passed on WoW in the past and have finally decided to give it a try.

The graphics are one of the best things about WoW, it's not meant to be realistic but it's so consistent it wipes the floor with most of the competition.

I think WoD graphics are a lightyear better then the orriginal vanilla part of the game....

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