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All Posts by Lord.Bachus

All Posts by Lord.Bachus

150 Pages 1 2 3 4 5 6 7 » Last
2991 posts found
Originally posted by waynejr2
Originally posted by Lord.Bachus
Originally posted by Loke666

Yeah, a dragon like that is so stupid he would run after you half the world...

Sorry, but that makes no sense and Wow stopped that pretty fast if I remember correctly. While there surely will be "oops" moment from Arenanet as well as Blizzard this is not one of them. I frankly don´t see Blizzard repeat that misstake again either.

Trains are a thing of the past and I am not sad of that, it was a silly mechanic that the devs of early MMOs never gave much work. Sure, it had it´s fun moments but it is not something I want to repeat.

And ANETis trying to make the mobs smarter, not dumber.

 

I think trains would work..... Anything is better then mobs leashed to their place after running after you for 50 yards...

 

Espescially in GW2 with its DE's and everyone working after a single goal, Mobs should follow players much much longer then in todays 50 yard max MMO's.  I don't say they should follow you to a zone exit, but the way it is now in most MMO's is just plain stupid.  And if they quit their pursuit, they should move back to their oriigins slowly (walking) and agro everyone on their route they would normally agro, this would make for a much more dynamic place.

 

Current MMO's are to much controlled... sure there are some borders needed to prevent to much abuse...  But with everyone after the same goals... Trains would be fun again in PvE.  Not that all mobs should trail you in trains, but most sociall mobs should follow you and make allarm to call their friends for assistence to atleast their area's border and some even far beyound that.

 

So, yes i disagree with you on this Loke... If you want to create a world with a dynamic feeling, trains are part of that,.. 

 

Players need to get their stories straight.  Do you want smart AI or stupid AI?  Or does ti depend on what BS people are trying to spin in a specific thread and subject to change on a whim....

 

To implement trIns in the right way, would actually require some Decent AI, way more then the stupid mobs on a leash we see in all other moden MMOs.

I have done it and seen it, made it to 50 and have sev eral lvl 30 alts... Haven't logged in for over 3 weeks now.. Just cancelled.  It was a fun experience, but just not MMO enough to keep me going.

 

So where is everyone going when they leave SWTOR behind

 

I tried the beastlord in EQ2 for 2 weeks and now i am enjoying AoC again... need something to pass my time till GW2 releases.

 

 

It would be surprising if parents would not love their own child.....

Originally posted by Loke666

Yeah, a dragon like that is so stupid he would run after you half the world...

Sorry, but that makes no sense and Wow stopped that pretty fast if I remember correctly. While there surely will be "oops" moment from Arenanet as well as Blizzard this is not one of them. I frankly don´t see Blizzard repeat that misstake again either.

Trains are a thing of the past and I am not sad of that, it was a silly mechanic that the devs of early MMOs never gave much work. Sure, it had it´s fun moments but it is not something I want to repeat.

And ANETis trying to make the mobs smarter, not dumber.

 

I think trains would work..... Anything is better then mobs leashed to their place after running after you for 50 yards...

 

Espescially in GW2 with its DE's and everyone working after a single goal, Mobs should follow players much much longer then in todays 50 yard max MMO's.  I don't say they should follow you to a zone exit, but the way it is now in most MMO's is just plain stupid.  And if they quit their pursuit, they should move back to their oriigins slowly (walking) and agro everyone on their route they would normally agro, this would make for a much more dynamic place.

 

Current MMO's are to much controlled... sure there are some borders needed to prevent to much abuse...  But with everyone after the same goals... Trains would be fun again in PvE.  Not that all mobs should trail you in trains, but most sociall mobs should follow you and make allarm to call their friends for assistence to atleast their area's border and some even far beyound that.

 

So, yes i disagree with you on this Loke... If you want to create a world with a dynamic feeling, trains are part of that,.. 

 

Some things will just roll on wheels in this game...

 

If you want to train and pull things on other players, you might be a lot better off in the WvWvW areas...

I choose Dark Templar a few days ago, and now i am well on my way, almost nearing lvl 30 allready...

 

Its now really turning intoo the class i was hoping it would be..

Originally posted by ompgaming

I've been considering comeing back to AoC.  But in the time I was gone, the game went F2P with a premium option.  But on the main site, I can't find what premium costs.  Anyone know what the premium acount costs?

I payed 30 euros for 2 months of premium and got  the expansions and new content for free on top of that, still had 600 points left of my 30 euro buy.

 

Normal Premium is $15 a month, so nothing really changed there..

 

7634 now hurry up, we need to finish this before release....

Originally posted by MMOExposed

Whats the least interesting things about GW2 from your point of view?

not to be confused with something bad, I asked for "least interesting".

maybe at a later time, Anet can fluff out those areas that are found least interesting, before release.

Still some features left that i am really critical about.

 

-Underwater Combat..  I allways hated this in all MMO's

-No tanks/healers/trinity.. as those where exactly the roles i loved most in MMO's so far

-No gear progression.. I allways just loved getting better gear... I know WoW and others went over the top, but i really disliked what GW1 did with gearprogession. Something in the middle would have been great.

-No AA system.. that allows you to imporve your character copntinously even if at max level.

-No raids.. What could it hurt to add a version of the current Dungeons that requires more then one group of people, espescially with the current gear system.

 

 

And there are still a few others that i would like to see different... But all in all this is and has been for two years the game i have been looking forward too most. I don't say these things will not work for me, but i still am very critical about them.

I have allways disliked underwater content that took it further then just swimming. I severely doubt that i will like GW2 underwater combat just as much as normal combat in GW2.
Originally posted by brody71

i think games particularly RPG's can promote some creativity, but i think a lot of games severly hinder gamers creativity by limiting what can or can't be done in the game.

Imagination is the ultimative creative tool, as a roleplayer, MMOI's allow me to give my immagination the free run.... Its harder to do this then in a pen and paper MMO, but its still possible...  Your creativity is only bound by the borders of your imagination.

Making games cost huge amounts of money, need i say more?
MMOs
General Discussion « Guild Wars 2
2/09/12 11:25:44 AM
Guys and galls of the MMO community, this is actually just a matter of minset, i forced myself back to the firstbposition and that allowed me to enjoy SWTOR, and now i am back to AoC and just running around and exploring places. But it requires a change of mindset, not doing that will eventuallt kill every MMO experience for you, including GW2, it will only take longer in GW2, but it will kill the experience eventually, i know it would for me. So i forced myself back to the first picture and i know its the right attitude to enjoy MMOs again, including GW2
Reactives
General Discussion « Guild Wars 2
2/08/12 11:25:16 AM
Originally posted by fony

he's talking specifically about reactive abilities, a by product of RNG. this game is not based on RNG and has 0 reactive abilities, you do however have the ability to react...but thats not what he's asking.

Please explain RNG, this is the first time i see these letters used in another contest then Ranger or ranged...

 

If you're howeer talking about random number regeneration.... thats still in GW2.... just less emminent.  But its still there...

Reactives
General Discussion « Guild Wars 2
2/08/12 10:58:25 AM

I just love classes with abbilties and spells that work in a reactive way... i.e. a game situation arrises (you block, dodge, crit...) and the abbility can be used after that..

 

Will there be a class utilising some of these mechanics?

 

 

People just following the flow of things will have a great time in this game... moving from a to b and further as the event leads them... People sticking to one place and grinding it, will be dissapointed....  Don't think and just act naturally and  fight whatever the game throws at you while trying to acheive the goals of the evetns.

Yes, i still think iots a good idea....

 

espescially the group quests with voice overs where awesome the first time..

 

(this is exactly what GW2 recognised) you'll only play the dungeons in story mode once with voice overs, after that the dungeons are set up differently for group play.

Move on and never look back,,.... enjoy a game as long as it lasts...and then move on to something different... Or back to a game you still like.

 

Its just silly to get upset because of a game.. personally i enjoyed 40 of the 50 levels, which is quite a lot for me.

I think its the best buisenessmodel ever, you want access to additional content you buy it.... if the extra costs are about $10 a month, i will buy everything, just like most other people i know. Its less then what you pay subscription in other games. And everyone should be able to pay just that much.

-I dont beleive it will split up the community, if the content is good enough for the right price everyone will buy it. Escept for those little koddis that dont have a job and live on their parrents money.

 

Putting a single item inthere, even if it where just cosmetic is far worse in my opinion.... Or extra skills ... Or anything else that gives your character an advantage

Immersion
General Discussion « Age of Conan
2/06/12 10:49:40 AM
Originally posted by EvilGeek

 


Originally posted by LuckyDucky
The realistic art style, smooth motion quality, excellent music, beautifully rendered play fields, highly detailed DX10 graphics all combine to deliver a very convincing rendering of Hyboria. The game goes far in suspending unbelief, in convincing the player that some how, some way, this could actually have happened to  flesh and blood people in real life long ago. This is a rare quality for any video game to caputue, and it is a big part of what makes AoC so unique.
 
 
 


 

Couldn't have said it better myself :)

This is so very true

 

sadly many people are somehow turned off because after tortage much of the themepark experience is lost...  And you know what made me want to play this game again... watching the first episode of Spartacus season 2 made me want to play this game again...

150 Pages 1 2 3 4 5 6 7 » Last