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All Posts by Lord.Bachus

All Posts by Lord.Bachus

427 Pages 1 2 3 4 5 6 7 » Last
8537 posts found
Originally posted by ReallyNow10

Levels are what spread out and separate a player base, and in aging top-heavy games, actually isolate the newer players.  And newer ones are the very folks you want to work on retaining, and nothing retains better than community.

So, lets get rid of levels.

In their place, have gear score and special acquired skills.  Maybe costly maintenance of gear repairs so there is a reason to farm gold.

There is a reason that in games like WoW the gearbased ilvl excists, and thats because players need a reference of characters total strength to make predictions if certain content can be succesfully ..

 

This is where the current linear leveling system fails.. yet it gives people a good gauge of their advancement, people like the feeling of making progression and thats where levels are a good thing.. but are not a requirement  for this..

 

A game could live with a ilvl system only, if their are statbased or other restrictions on gear... i.e. you could not just buy lvlv 100 gear and be as powerfull as a lvl 100 (but lacking, skills stats and abbilities ...

Originally posted by MacroPlanet
Originally posted by Lord.Bachus

I think WoW should stop catering to new players, but finally should try to get old players back...

 

So what would the new EXPANSION require to pull you back and keep you playing for a longer time...  

 

1) A graphics update of the whole world...

2) No more leveling, level 100 is top... but an alternate advancement system, which allows people at max level to differentiate their classes from other players...   get rid of the current specs, but allow the players with this new advancement system to create the character they want..  No more simplifying of systems, you are aiming to get the old farts back and they want systems that have more depth and are fun at the same time

3) more content that allows people with niche builds access to the gameplay, try to get away from perfect groups, but keep the trinnity, maybe even add a support role to the trinnity

4) More challenging gameplay, not only in raids, but also in groups and soloing... maybe they should get rid of the current servers, but allow people to choose easy, normal, hard, etc for their server and content... also give them the option to choose a PvP or a PvE realm.. maybe several types of PvP, even an FFA serverchoice could be fun ... make sure people are allowed to change type of gameplay (server type) whenever they are in a safe spot.... Bring the challenge back to WoW and those players that want it, and reward people for choosing the harder options if they succeed and punnish them harder for failing..

5) Open world PvP goals and system giving people in the PvP servers a reason to PvP 

6) Kill all level 1 to 90 content, and allow everyone to start at level 90.... and then convert all the old content to level 100... with a system sending people forward in time to the old content, making them do those questchains as part of the new endgame content

7) More diverse endgame content, not just raiding.. Add new mechanics to the open world, more dynamics, improve mob ai.

8) event system aiming to build a community, ie socialising by events..

9) keep sub prices low, and stay away from F2P, espescially the old farts are those prepared to pay subbs, while hating item shops...

10)  start adding content to the game more regular, more new classes, more new races, new open world area´s new PvP types, more social thing and mini games...   how about 3 huge patches yearly with a huge openworld zone including dungeonsand raids,   and a new full expansion pack every year..

 

 

Anyway, it doesnt matter, but to safe the ship, they need to turn back time, and aim their efforts at the advanced MMO players, thos who left WoW behind (while still keep it accessible to newer players).. the upcomming movy is a great moment to do so...    Changes are needed, thats for sure..

 

 

Looking forward to 6th of Augustus.

 

While I appreciate this post, what you are asking for is an entirely new game.  It would be much easier for Blizzard to create a completely new WoW than to go back and alter all of this.  It cannot be done and won't happen.  In doing this, they would isolate the majority of their current player base and run most of them out.

 

An updated graphic engine, as much as you think it will, will not bring more people to the game.  Graphics are not everything and that's clear now.  There are so many other mmorpg's out there with such 'advance' graphics that are having an extremely difficult time keeping afloat.  Plus WoW just increased the models of the characters which was pretty awesome.  At most maybe a higher resolution texture on some of the old content.

 

And they cannot simply kill all low level quests and areas, how would that even work?  You can already boost a character to level 90 with $60.  You would be surprised how many new players still come to WoW, plus some older players like going through some of the old contents with new toons.

Thats exactly what i am asking for, a new game, with the old comtent still available and viable again...

 

there is absolutely no use in making a version 2 of an MMO, no use at all, as it means throwing away the old child,  i say keep the old child alive and turn it into an addult...  I think thats the way you need to go, if you want to keep an old game alive and kicking, turn it into a fresh new version

Originally posted by Loke666

If you kill all lvl 1-90 combat you also need to rename level 91 to level 1.

Why? because every other game in the universe does so?

To me thats no reason..

Doing that do have some sense but I am not sure people would be happy with just 10 playable levels. Maybe you instead should make lvl 81 to level 1 and use the older content into those 10 levels with some at levelcap. Then you have 20 levels instead of 10 and you still skip the pointless grind few even bothers with today.

But then if you want players to level, you could add 40 more levels of leveling content in an expansion...  But then... why would a good game require leveling if there is another character advancement system in place?  Sure you could add more levels.. but then you could also add more ilvlvs or another name...

You ideas are interesting but last time Wow did a great revamp they got a lot of crap for it.

At least having hard and easy mode servers is probably both the easiest and best idea here.

But the question is if it is worth all the work to make a serious revamp of the game. Creating Wow 2 would be more work but it also would be easier to pull off with a far greater sub potential than a revamped Wow. If I were Blizzard I would put my work on a sequel while releasing regular but smaller expansions to get in some funding.

So far changing games to rigorous has done them more bad then good... but i really think they should turn the orriginal WoW into a new fresh WoW2... and just forget to name it like that... New game, but with all the old content still available

 

I think SWTOR might be doing something similar right now..  throwing away all the old content  when stepping to a new game version 2 really sounds like a pitty to me.. trying to create a game that survives time, which requires major changes and updates to the gameplay might be a better idea...

I think WoW should stop catering to new players, but finally should try to get old players back...

 

So what would the new EXPANSION require to pull you back and keep you playing for a longer time...  

 

1) A graphics update of the whole world...

2) No more leveling, level 100 is top... but an alternate advancement system, which allows people at max level to differentiate their classes from other players...   get rid of the current specs, but allow the players with this new advancement system to create the character they want..  No more simplifying of systems, you are aiming to get the old farts back and they want systems that have more depth and are fun at the same time

3) more content that allows people with niche builds access to the gameplay, try to get away from perfect groups, but keep the trinnity, maybe even add a support role to the trinnity

4) More challenging gameplay, not only in raids, but also in groups and soloing... maybe they should get rid of the current servers, but allow people to choose easy, normal, hard, etc for their server and content... also give them the option to choose a PvP or a PvE realm.. maybe several types of PvP, even an FFA serverchoice could be fun ... make sure people are allowed to change type of gameplay (server type) whenever they are in a safe spot.... Bring the challenge back to WoW and those players that want it, and reward people for choosing the harder options if they succeed and punnish them harder for failing..

5) Open world PvP goals and system giving people in the PvP servers a reason to PvP 

6) Kill all level 1 to 90 content, and allow everyone to start at level 90.... and then convert all the old content to level 100... with a system sending people forward in time to the old content, making them do those questchains as part of the new endgame content

7) More diverse endgame content, not just raiding.. Add new mechanics to the open world, more dynamics, improve mob ai.

8) event system aiming to build a community, ie socialising by events..

9) keep sub prices low, and stay away from F2P, espescially the old farts are those prepared to pay subbs, while hating item shops...

10)  start adding content to the game more regular, more new classes, more new races, new open world area´s new PvP types, more social thing and mini games...   how about 3 huge patches yearly with a huge openworld zone including dungeonsand raids,   and a new full expansion pack every year..

 

 

Anyway, it doesnt matter, but to safe the ship, they need to turn back time, and aim their efforts at the advanced MMO players, thos who left WoW behind (while still keep it accessible to newer players).. the upcomming movy is a great moment to do so...    Changes are needed, thats for sure..

 

 

Looking forward to 6th of Augustus.

Can i play a beastlord on those new servers?

 

Allways wanted to return to EQ2, but my laptop kept crashing over and over, and its the only game thats instable on my system, so much bad luck...

Originally posted by Admin
Thanks for the feedback all.  This was something new we tried hoping we could make some kind of revenue off the mobile site - but to be honest it is not working very well.  You will likely see this ad go away soon.

Thanks, i think we appreciate this, i hope your next idea works out better, as it is money that keeps running around this website

Originally posted by DMKano

While there isn't a *singular* reason people play - WoW short session play options are a key to mass appeal. Look at the most played online games in the world - they all nail short gameplay session options. LoL, Dota, etc...

This is largely why developers have moved away from sprawling virtual worlds MMOs that take 1000s of hours to play through.

Old school MMORPGs failed at short gameplay sessions pretty hard, they were massive time hogs - I remember playing EQ1 for at least 6 hours per weekday and 12+ on weekends when I raided actively. I don't have that kind of time anymore, the truth is even if I DID - I wouldn't do it, it's unhealthy.

 

Problem is we did spend all those hours ...  And many younger players still game over 40 hours a week...

 

currently i play between 10 and 20 a week, most of the times closer to 10,  which is more then enough to give me my dose of fun..

 

 

The big advertisement banners on top of the site have been ruining my browsing experience for months now, they are shear impossible to click away, because th X is way to small on ipad, and browsing with those banners still in place ruins my browsing experience..

 

now, dont get me wrong, i dont mind advertising and even clicking on those from time to time to support a good website..  But these banners are killing my browsing experience on my favourite MMO forums so much, that i am finding myself vissiting other forums more and more..

 

could you please find another way of advertising...

Offcourse this expansion will be movie related...

Prmadeath is something that works on characters/games you play for a shorter amount of time..  But parmadeath does not fit a generic MMO setting where people invest 1000s of hours in a character..

 

i am all for harsher death pennalties, old fashioned EQ or harder, much harsher, combined with harder content, more challenge...  And better rewards for surviving those challenges...

I dont know, but why didnt EQ and AC make that list?

I am not a crafter at all..

 

but in this game, i really really like the crafting, it reminds me of Vanguard and eq2, and there are desigens to be made...

 

i also got a botanist to level 10, yet i dont know if i like it, fact is that you cant combine it with adventuring.. The mechanics behind tough seem fun..

 

so whats your opinion on the crafting and gathering mechanics?

Been playing this game now for about 3 weeks, enjoying every step of it, espescially the story...

 

also it showed me that there is more to MMOs then just combat, combat is okay but nothing sensational, the other parts of this game make up for it, its has immersed me like a good MMo should.

My free trial turned into a free month of subscription, slowly following the story after buying the game for €10 ...

 

so far money well spent

Originally posted by Syanis
Originally posted by Lord.Bachus
Originally posted by Syanis
Speaking of the trial is there a way to get a trial account w/o reinstalling the entire game? I am a former ffxiv:arr player and still have it installed (slower internet and a pain to redownload). I've been tempted on trying a trial account to see if I have a feel for the game again before I dump expansion, sub fee, and retainer fee's to get my account running again.

Yes....

 

if you throw away the game files in i beleive your home directory, it will ask you to create a new account .... if you use a different email adress you are all set...

 

Can you be more specific which? That sounds like pretty much deleting all the files which would require everything installed and downloaded again.

Just google it, there is multiple sources describing the exact procedure...  

 

 

 

The game was apiece of art despite all its fails ..... As what i do remeber from the game are its genious ideas.. The combat system with the rotating action bar and combos was out of this world..

 

to bad the world is empty, because as an early beta tester, i had a guard named after me (seriously) 

Originally posted by Syanis
Speaking of the trial is there a way to get a trial account w/o reinstalling the entire game? I am a former ffxiv:arr player and still have it installed (slower internet and a pain to redownload). I've been tempted on trying a trial account to see if I have a feel for the game again before I dump expansion, sub fee, and retainer fee's to get my account running again.

Yes....

 

if you throw away the game files in i beleive your home directory, it will ask you to create a new account .... if you use a different email adress you are all set...

Originally posted by Claies
Conjurer is one of the healing paths, and is definitely not a damage powerhouse.  Judging the combat mechanics based on a solo CNJ doing the level 1-10 content is certainly not going to give you a picture of the game as a whole.  Keep in mind, each class has unique strengths and weaknesses, and play style for each class will vary greatly. 

Offcourse its a healing class, i only play healers, and looking forward to playing all 3 of them in this game

I havent grouped yet as a trial player...  Looking forward to the dungeons..

 

How does the dungeonfinder work, can i just sign up and get an instaport to the dungeon, or is there more to it?

Played a 2nd class to 15, just exploring the country side of the 2nd area, it just took a few hours... Doing side and class quests, fates and guildleaves and trying to find the mobs on the hunter list...  Thats enough diversity when not being engaged by mainstories..

 

now i just started a culinarian, to get a taste of the crafting, i am only level 5 and havent read anything about the crafting system, but so far i can imagine of it turning into a system alike to vanguard... We will see..

 

next up is leveling a 3rd class in the third town, strangely i am looking forward to it, 

 

 

we will see, ..... Still 8 days of trial to go..

maybe i should look into the price of the game and its expansion packs.

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