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All Posts by CCDeathCC - 111 found

3/19/08 5:23 AM
Viewed 174, Replies 2

man thats just for a day  u dont care about the votes or u just see WoW is the most ppl game and its not on the list

 

3/19/08 5:21 AM
Viewed 909, Replies 30

Hi eveybody i  like to see people opinion about this issue

3/19/08 5:15 AM
Viewed 1336, Replies 11

u can say but Archlord totaly good game  but full with problemss

lagg all time and buggy and botters and bad support no patching

RF better but if u want to play good game ask in general and u get better than this 2 game that didn't mean anything to big mmorpg Want a F2p??

Rappelz,Silkroad just those are good

 

3/01/08 7:21 AM
Viewed 1255, Replies 23

WoW the first game for me but i saw this info from other site and post it here with the important of them so not me i write it !

2/28/08 4:20 PM
Viewed 1255, Replies 23

People like to find something and blame it for anything that goes wrong, or that goes badly. If you do bad in school, you blame it on the teacher. If you forget something, you blame your parent's for not reminding you. And lately it seems that MMOG enthusiasts are the exact same way, blaming WoW on failures in the industry including dropped project. Recently the Marvel MMOG project was even shut down because they didn't think it would be successful with the P2P model they originally wanted it to have because of World of Warcraft, saying it dominated the industry and provided little room for other games in that model type. Now everyone is moving on to F2P models, trying to revolutionize those with new innovations. But has the vast success of World of Warcraft actually hurt the industry, or has it actually been a blessing in disguise?

First off, most people are mis-led by the numbers. Having a friend who compiles MMOG information and analyzes it to see which models are most successful, and which games are most popular, I understand the numbers that are actually being compared. First off, most people gasp in amazement when they hear that WoW has a whopping 10 million subscribers. But unlike what you might think, that doesn't mean there's ten million players today. The game itself has been around since 2004, and has exploded ever since with millions of sales of the game. But that's what the 'subscriber' count is based on, the amount of people who have purchased the game. So if 5 million of those subscribers purchased the game, played for a month, hated it, and quit, they are still being counted as a subscriber today even if they haven't played since 2004

So despite the fact that you might think it's the most popular, games like Habbo Hotel also attract a number in the multi-millions. Runescape is also way up there, even though a lot of that is players with numerous characters on different accounts. Therefore, World of Warcraft may, or may not, have the most players on the game today. But whether that be true or not, it does still have the huge amount of sales/subscribers behind it. But does this success harm other games in the industry using the same model?

I personally find it hard to believe that it harms the industry in that way. If you take a look at the figures, a lot of people will tell you that World of Warcraft contains such a huge population of gamers that the rest of the games in the industry can't possibly be as successful. But what they're forgetting is that the amount of people in the world that knew what a Massively Multiplayer Online Game was before 2004 was microscopic compared to the amount know, after the huge public achievements by World of Warcraft, including their numerous commercials and celebrity endorsements.

So despite the fact that looking at the figures you would see that the majority of MMOG players from a couple years ago are around the amount of World of Warcraft players now, more then half of them are new to the industry. How can a game bringing in such huge amounts of gamers be bad to other games? If one booth at a convention is popular, it brings publicity to the convention, which in turn brings attention from the spectators to other booths, even if it's just briefly such as a glance. World of Warcraft has brought millions of people into the MMOG industry, and for the ones that broke away from the game, they've found a new home on the vast variety of other MMOGs out there to satisfy their need for online gaming.

2/14/08 3:36 AM
Viewed 1096, Replies 13

 

If you thought Blizzard  was only focused on StarCraft, Warcraft and Diablo, maybe you're wrong.

Blizzard Entertainment execs Mike Morhaime, CEO and Co-Founder, Rob Pardo, Senior VP of Game Design, and Frank Pearce, Executive VP of Product Development talked about the company's history at this DICE.

The team revealed a list of the Blizzard games that have been canceled over the course of their 17 years, a list longer than you may think.

Games People Play

Crixa

Shattered Nations

Pax Imperia

Denizen

Warcraft Adventures

Nomad

Raiko

Morhaime and Blizzard VPs Rob Pardo and Frank Pearce also detailed the company's early history on the eve of its seventeenth year.

When the company was purchased by Davidson in 1994, the new owner had a hands-off approach. "They told us 'We'll give you full creative control. We don't want to change anything you are doing'", said Morhaime.

"We had the illusion that, even though we had sold the company, that we still owned it or still had the control to do the things we wanted to do or make the games we wanted to play."

When Davidson sold the company, Blizzard already had a track record and were able to continue operating in the same fashion, which Morhaime notes as a factor of their success over the years

2/01/08 5:10 PM
Viewed 206, Replies 3

 

GigaMedia announced today it has secured an exclusive license from Elctronic Arts  to offer and operate the highly anticipated game Warhammer(R) Online: Age of Reckoning(TM) in Taiwan, Hong Kong and Macau.

War hammer online  is a ground-breaking new massively multiplayer online role-playing game ("MMORPG") set in a fantasy world of war and constant combat. Based on Games Workshop's 25-year tabletop fantasy war game series Warhammer, Warhammer Online creates a rich and immersive virtual world for hundreds of thousands of players to experience the epic nature of war and the glory of battle.

Created by the acclaimed studio EA Mythic, developers of the hit title Dark Age of Camlot (TM), Warhammer Online is one of the most highly anticipated games of 2008 according to numerous industry publications. Over 500,000 gamers have registered for its closed beta test, one of the most successful closed betas for any MMORPG ever.

"We are very excited to work with EA to bring such a blockbuster title to Asia," stated GigaMedia President Thomas Hui. "We expect Warhammer Online's Realm vs Realm(TM) combat and Public Quests(TM) to be enormously popular with hard-core gamers."

"We are thrilled to bring Warhammer Online to Asia and further strengthen our collaboration with GigaMedia as a strategic partner bringing the hottest digital entertainment to millions," stated EA Asia President Jon Niermann. "We are confident that, together with GigaMedia, Warhammer Online will be a tremendous success."

See

Warhammer Online thrusts players into a grim world of perpetual conflict to fight for the Realms of Order (Dwarfs, High Elves, and Empire) or Destruction (Greenskins, Dark Elves, and Chaos). Next-generation Realm vs. Realm game play ensures that players are never fighting alone. With an army of allies at their back, players will defend their homeland, invade enemy realms, and ultimately lead the siege of their enemy's capital city. Every aspect of the game, every player, every quest, every encounter, and every battle can turn the tide of the ongoing war and mean victory for a player's realm!

In Warhammer Online, for the first time ever, players can engage in Public Quests: multi-stage, communal quests to be completed by allied players fighting together against overwhelming odds. They can also embark on an epic quest to complete the Tome of Knowledge and unlock Warhammer lore, detailed monster information, new abilities, rewards, and major story plotlines. Drawing from a quarter century of highly detailed source material, Warhammer Online: Age of Reckoning will bring Games Workshop's fantasy world to life in a way that will allow players to create characters destined for great deeds on the field of battle.

To learn more about the game, please visit http://www.warhammeronline.com

Warhammer Online is expected to launch in the second half of 2008

1/31/08 4:32 PM
Viewed 1479, Replies 32

 

Netease said to be licensed foreign online game Starcraft Online.

China's leading online game operator Netease.com Inc. (NTES.NASDAQ) is likely to make its first step on being licensed to operate overseas online games in the near future.

Caijing Magazine reported that the first foreign online game to be operated by Netease, which used to rely on independent R&D, will be Starcraft Online, developed by US-based Blizzard, quoting an industry insider as saying.

Netease CEO Ding Lei didn't confirm the market saying, adding that the company is observing many online games and has not signed any formal license contract.

On an industry meeting earlier this month, Ding disclosed that Netease will strive to provide more game products by being licensed foreign games and co-developing games with foreign partners.

Continue to Read: Here, then share your opinion

1/24/08 4:52 PM
Viewed 1396, Replies 22

guys not every mmo i can add i dont know all released date so go check it by yourself

1/23/08 5:25 AM
Viewed 1396, Replies 22

With a new year coming upon us we have the incredible opportunity to experience new MMORPGs. It was the same last year, as we were all antipating the releases of Tabula Rasa, Lord of the Rings Online, Vanguard Saga of Heroes, and Warhammer online (still). This year we have a bunch more titles coming, and there is quite the selection. So, without further ado, I bring you the expected MMORPGs of 2008 listed with the most up-to-date release dates that I could find. Everything here is chronologically organized as best as possible. Enjoy:

Pirates of the Brunning sea: 1/22/08 (Pre-order now and you get to play now) 

2moons: 1Q 2008

Age of Armor: 1Q 2008

The Chronicles of Spellborn: 1Q 2008

World of Kung Fu: 1Q 2008

Age of Conan: 3/25/08

Godswar Online: 2Q 2008

Warhammer Online: 2Q 2008 (Whoo!)

Wonderland Online: 2Q 2008 

Zu online: 2Q 2008 

Stargate Worlds: 4Q 2008

AION: 2008

Huxley: 2008

Tales of Pirates: 2008

Awesome right? Here we have our basic look at the MMORPGs that are roughly scheduled to be released this year. Obviously some of these dates are more concrete, like Pirates of the Burning Sea which is on schedule to meet it's 1/22/08 date. Other's like Warhammer Online have a possibility of being pushed back a few months, and even then some like Stargate Worlds will probably not get released this year at all. Just a hunch.

Also worth noting is that although there are a few triple-A titles, like Warhammer Online and Chronicles of Spellborn, this year also has it's fair share of shovelware. Prepare to see more and more titles like Zu Online, and Wonderland Online hit the digital domain this year.

Every date, prediction, and event scheduled here at MMOCrunch is, as always, subject to change via the developers whimsies and timing ethics. Thanks for reading. 

1/14/08 12:54 PM
Viewed 2247, Replies 65

Alrighty! I've been asked to talk more about why I am so excited about Warhammer Online. I think that I can achieve that in this post, so for now I will try and accomplish killing two birds with one big heavy stone. I'm seeing more and more comparisons between the two  games . Some of them are spot on but others are way off base. I feel it's prudent to clarify a few things for some people who may either not understand or be confused about the clear differences between these two games. It's important to try and put all bias aside and drop the personal feelings about which is a "better"game. They are both great games. Objectivity is key when explaining the similarities and differences. Warhammer is not WoW. WoW is not Warhammer. Each game follows a very clear path.

Similarities

Graphics: Both games look similar in that they have adopted a high fantasy "cartoon" look. While Warhammer steps slightly beyond the pure cartoon look and introduces some grunge you would have to be blind to say that they don't look similar. This is the part where most people bring up the infamous supposed and perhaps never existing lawsuit filed by Games WorkShop against Blizzard. All things aside you can't deny the similarities. For your viewing pleasure, I present a few screenshots I found here that clearly show the differences. Please keep in mind that WoW is obviously older than WAR and that these are not my screenshots.



I think Penny Arcade says it best.

Races: This one is a given. Orcs, Elves, Dwarves, Goblins. See previous regarding speculation.

Two Factions/Lore: WoW has the Horde/Alliance and WAR has Order/Destruction. This is a huge similarity and in many cases it relates a lot to the lore of the game. In the Warcraft lore and in previous Warcraft games it has always been about this huge fight between the Horde and the Alliance. It's always boiled down to their never ending struggle. Other enemies have been introduced and both sides have teamed up but at the end of the day it's still the Horde and the Alliance. Warhammer is very similar (the MMO at least... I'm not sure about the tabletop stuff.) There are these two factions and they want nothing more than to rip each other to shreds.

Quests and PvE: It's a MMORPG. Both games will have PvE and quests. (See latter Differences for Quest explanation)

Talent Trees: Recently Warhammer Online introduced a very popular character development style that WoW itself decided to use back in the day. Talent trees and character customization through choices is something both games share. Right now WAR's system is still under heavy development and we've only recently heard about it in the "whats new"podcast (embedded below) it's still necessary to mention that both games share in a similar idea.

Raids: Both WoW and WAR have Raids. (See latter differences)

PvP: Yes, both games have PvP. BUT

Differences

PvP: This is a big one folks so please read closely. World of Warcraft has PvP but it is not clearly woven into the very fabric of the game. In World of Warcraft you enter into battlegrounds (or arenas) to compete against the other faction to earn points to unlock gear (higher arena ranks) to be better at killing the opposing faction to... repeat.  It's a very "arcade"approach to PvP and very much 'removed' from the game itself. In Warhammer PvP is the game. All roads lead to the Realm vs Realm (RvR) gameplay. In Warhammer the entire world is the battlefield. As you level up you progress through 4 tiers (level 1-40 divided) you battle against the other realm for a goal. That's another difference between the games. WoW's PvP doesn't serve an overall purpose in the game. Warhammer's PvP does. You can't progress into the last tiers of RvR combat without enough victory points accrued from previous tiers. Need further clarification? I thought you might so here's an instructional video.

In Warhammer Online you do have something to lose in PvP. Some people think that WAR is pointless PvP. How does losing your main city to the enemy sound? How about losing actual territory such as Keeps (castles) that were held by your guild? (See latter differences for more explanation). And quite possibly the greatest incentive to do well in the RvR is that you need do better than your opponents or they will get stronger. If your enemy is constantly killing you then they are going to have Victory Points, more land, better skills, cooler looking characters, and you're going to feel like a dirty little squig for sucking. In World of Warcraft no one cares how well your faction does. If you all suck in the battlegrounds it has no impact on the world around you.

Keeps, Siege Weapons, and Open World RvR: This is huuuge. Remember all the promises Blizzard gave about siege weapons and open world pvp objectives, yada yada yada? Warhammer Online is actually delivering. Before anyone claims WAR just took WoW's ideas brush up on DAOC. Paul and Josh explain it much better than I do. Watch the video then read on.

Your guild can actually have a castle in the real open world. You're not going to be forced into a battleground to PvP. Your castle's guards, flags, and decor will reflect not only your guild but your realm. You can use siege weapons! Catapults and Ballistas were available in DAOC and you can bet they're available in WAR. Break down doors and slay players defending the keeps or defend them and shoot arrows down on attackers as a Goblin Squig Herder if that's your class of choice. It's endless fun that never feels the same like a Battleground. But hey, if Battlegrounds are what you like then Warhammer has those too!

PvE: This is where I want to talk more about quests and PvE in general. In World of Warcraft most of the game is centered around PvE. In the leveling game it's questing and in the end-game it's raiding. Quests in WoW are standard. Kill this, get this, do this. Again I can't explain it better than Paul Barnett and Josh Drescher. Basically say goodbye to stupid riduclous quests that require you to kill 50 things you've already killed. Bears, Bears, Bears

 

There are normal PvE quests that aren't redundant like those in WoW. There are RvR quests that involve participating greatly in RvR. And finally there are Public Quests which no one has ever done before. Part 3 of the Quest Explanation talks about this quite a bit but PQ's are big quests that are constantly running in the background of most regions. These are open to your participation at you leisure and you are rewarded based on how much you can contribute. Feel like soloing? Jump in and help the public quest. Play 45 minutes or 3 hours. You'll get awarded fairly. It adds group/teamplay without the necessity to sit around for hours finding a group. Ideal.

Tomb of Knowledge: The Tome of Knowledge is the log of a characters achievements during Warhammer Online. It tracks achievements in player exploration, questing (both regular and public quests), discovery of secrets, and monster slaying and then rewards the player for them in various ways. Its like a LOTRO Deed log on crack. It offers another layer of depth to the PvE & PvP gameplay.

Raids: There will be PvE raids but they won't be like WoW. WoW is now designed around raiding as the end-all-be-all of their end-game. In Warhammer Online it's something to do on the side when you aren't actively participating in Realm vs Realm combat. I have no idea about the gear obtained in PvE but it's been said that it won't be better than that obtained in PvP.

Gear (Phat Loot): In WoW you get the best gear from Raids and PvP BG Rank Grinds. I don't need to go into details here. In Warhammer Online you get the best gear from sieging enemy cities. Yes, the best gear in the entire game comes from realm vs realm combat.

And there you have it. While both games share in their similarities they differ greatly as you look beyond the superficial. The reason I am so excited about Warhammer Online is because it revives the sense of purpose in gameplay that I have not felt since DAOC. Everything I do is contributing to the glory of my realm not just in theory but in practice. My actions, regardless of how small even at level 5 will impact the actions of the level 40's sieging cities. The sense of pride and honor in your accomplishments is further strengthened by the tangible goals and achievements at every turn.

1/07/08 5:51 AM
Viewed 158, Replies 3

Though Blizzard  hasn't to confirm when World of Warcraft : Wrath of the Lich King is expected to launch, it has revealed that Wrath of the Lich King will feature a large area dedicated to PvP.

In the interview from PC Zone, the developer Jeff Kaplan said "It's a cool part of Northrend is new big PvP zone. It's about the size of Westfall, and will be all PvP in no way, shape or form will we support PvE players in it. It'll be optional, but it'll be completely non-instanced, have multiple objectives, siege weapons and destructible buildings."  

In addition, he promised that WoW adventurers will have their socks blown off when they first enter the new continent of Northrend.

Read More: Blizzard Expands on Lich King's PvP Warfare

News Original From: CVG

12/24/07 4:57 AM
Viewed 630, Replies 20

i think so this is showed the register user not the online playing users so m ay DAoc will be more than EQ and UO but ultima is an old game like runescape

12/23/07 3:55 AM
Viewed 630, Replies 20

u can check in the website of mmodata and not only mmo  there is  all games u can check

12/22/07 3:54 AM
Viewed 630, Replies 20

yeah i know as dofus and second life dont have real people playing like runesdcape too many user wtihout playing but WoW shows the best mmo for me

12/21/07 9:34 AM
Viewed 630, Replies 20

 

The article is from

So, back in October, we wrote an article here on MMOCrunch.com about a new subscription tracking website, called VOIG. It's actually a really neat website that gives you all sorts of neat graphs, and numbers showcasing which MMOG has the better foothold in the overall (world) market.

Now, there is no way for us to be 100% certain that this information is accurate. We have taken a couple months, since reporting it last October, to review the website and make sure they don't update monthly with the same rehashed information. As far as we can tell, the website is on the level and is presenting as accurate information as they can. So, beginning now, each month we will be bringing you guys a new report starting with October 2007. Enjoy!

Top 5 Worldwide MMORPGs:

  1. World of Warcraft: 26.03%
  2. Second Life: 18.86%
  3. Guild Wars: 12.6%
  4. Knight Online: 11.9%
  5. Dofus: 9.73%

Notable games:

  • Lord of the Rings Online seems to have hit the 300k subs mark.
  • EVE Online has passed Everquest 2 in subscriptions. EVE has 195k compared to EQ2's 185k.
  • Second Life has increased exponentially since June 2006, when it had about 300k members. Today it has 6.74 million. Of course its a free program, so you decide whether this is a win or not.
  • Entropia Universe (a free SciFi mmo) has surpassed Final Entropia has 632.92k subs compared to FFXI'00k.
  • Vanguard: saga of Heroes has slowly begun to regain market share, increasing subs from 30k to 35k. Not great, but at least it's growing right?

Interesting, interesting stuff. Apparently free games garner more subscriptions than pay2play games. Who knew? In any case, feel free to head on over to the website and sift through the data if you are interested. There is a lot to see and it is all very fascinating if you are into that sort of thing. Enjoy.

Check out the website HERE.

12/21/07 9:28 AM
Viewed 96, Replies 1

Shadow of Legend's Open beta  Doubles its Popularity!

The numbers are in! And for those who have been with us during our previous versions will have noticed this too: that the release of Shadow of Legend Open Beta was not just another update, but an UPGRADE that brought in an influx of fresh new players and breathed all new life into the game. We are excited to see our players, both experienced and new, give Shadow of Legend Open Beta a try, and see first-hand the difference we are making in the PC-to-mobile gaming industry.

At the moment, we are currently releasing only the PC version of Shadow of Legend. We want our players to get an idea of what will be possible on their mobile devices. Three new events are being implemented in this version: (1) Guarding Your Homeland, (2) The Magic Cube, and (3) the Turtle Sunbathe Island.  We hope that these new events will keep your evenings entertaining and your game experience enjoyable.

There may be a war in Agnes, and we can fight each other for conquest, glory, or just for the heck of it; but who's to say that we can't have fun at the same time? And more importantly, who's to say that you can't have fun away from your PC? Get your mobile phones ready, because we're stepping up the fun factor in Shadow of Legend to a whole new level. We look forward to your participation.

click picture for next page

See

11/17/07 3:25 AM
Viewed 243, Replies 7

So many MMOs exist around us today. Do you mind a game is an eastern MMO once you decide to play one? Perhaps someone will. That`s ok! I don`t think you can charge this because the competition between eastern and western world since the 200 years ago. Anyway if it is a interesting MMORPG, I guess you won`t give up to try it, right?

 

There has always been a lot of competition between the eastern world and western world ever since the great Opium Wars in the 1800s. It takes place in our culture, technology, and, now, our MMORPGs. It has always stricken me as odd that our world has been divided into this us vs. them mentality and even now as we play our World of Warcrafts and Lineages we can`t help but get sucked into the eternal debate all over again. So which side is right?

World of Warcraft


If you were to take a look at our current MMORPG gaming scheme right now you`d notice there are already a vast amount of differences in not only how eastern and western MMORPGs play, but also how they are managed. Eastern MMOs tend to be more focused on a leveling scheme that makes you hunt monsters for extended periods of time, where as western MMOs tend to be more quest oriented where, instead of ¡°grinding¡±, you complete this quest and that quest for the bulk of your experience.

Lineage II

In addition to these play-styles, you will also find a good majority of eastern MMOs to be free and contain an ¡°item shop¡± where players can pay to give their avatars some extra pizzazz, although a notable exclusion to this rule would be the Lineage series of games which charges ?14.99 per month to play. Western MMOs tend to be completely pay2play. In fact the only western MMOs I can think of that differ from this rule are, arguably, not real MMORPGs, such as, Hellgate: London and Guild Wars. These are stark contrasts that usuall