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All Posts by fyerwall

All Posts by fyerwall

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2460 posts found
Originally posted by Mors.Magne
Originally posted by Chopsticks
Originally posted by Vhaln
Originally posted by Mors.Magne
Originally posted by Kaocan
Originally posted by Mors.Magne

When Funcom first designed TSW, I bet the coversation went just like this:

 

Chief Game Designer: It will be an MMORPG in a modern setting inspired by the works of H. P. Lovecarft.

Chief Game Designer's Boss: We don't want to take any risks - the gameplay has to be modelled on World of Warcraft.

Chief Game Designer: Ok.

You should delete all of them, not just the repeats. TSW gameplay isnt like WoW at all, you're just making a troll comment which isnt needed.

 TSW's gameplay is exactly like WoW looking at the video.

It could even be worse than WoW's gameplay - the makers of the video felt they needed to speed up the gameplay several times and use pumping music to make it look exciting.

 

It is like WoW, compared to most games that involve shotguns and assault rifles.  I think the issue is that they might've dont better breaking away from traditional MMO combat more, to fit the modern setting.

Yeah the game has dungeons, therefore it's like WoW. It has hotbars too. Go figure another WoW clone right?

TSW is based on the books of H. P. Lovecraft with the addition of 3 factions.

Therefore, it should feel like a scary, creepy world.

Now look at the gameplay videos of TSW. Do they have the feel of WoW or the feel of an H. P. Lovecraft book?

TSW is not based off the books of H.P. Lovecraft. They said it was built to have the feel of his works, along with those of King and a smathering of urban legends/conspiracy theories. It's not meant to be specifically a horror game either, more of a thriller/mystery tone.

The problem is everyone saw zombies and automatically assumed it was horror. Then they glanced over press releases and forum posts and saw H.P. Lovecraft mentioned and assumed it was all based off his genre. 

Originally posted by heartless
Originally posted by Chopsticks
Originally posted by heartless
Originally posted by Mardukk
Originally posted by heartless

I have to be honest here. While the stories, the investigation quests and the evironmental graphics are intriguing, the combat is absolute rubbish. There is just something not right about standing toe to toe with your opponent, spraying him with an assault rifle, while he's hitting you with a melee weapon.

The game has numerious issues and being that release is about 3 weeks away, this is going to be another AoC all over again. Here's an example of what I'm talking about. You can't place consumables on the action bar nor can you assign a keybind to them. You have to create a special bag for them and lock that bag into place. Moreover, most consumable icons look very similar so in a heat of battle, where every second counts, you're not really sure if you're about to click the health potion or a +hit potion. It's painfully obvious that QA did not spend enough time on the UI which, while looking nice, is very unintuitive and confusing. Neither have the spent enough time QAing crafting.

Does TSW have redeeming qualities? Absolutely, but most of the game is simply not finished and needs at least 3 more months in the oven. At the very least 3, preferably 6.

That's just my opinion after playing 2 beta weekends. Apparently closed beta has a newer client and the CB testers obviously have access to more content. BWE's were limited to London and Kingsmouth. However, I highly doubt that the CB client is in a much better state that the one used in the BWE.

Yes six more months due to consumables looking the same, great analysis...

Every MMO would be better if they put it off for another 6 months.  This will not be another AoC, that was just a crap game overall on top of a very buggy release.  The weekend beta was more playable than AoC was at lauch so people can save their breath about this being another AoC lauch.

For the love of all things holy, where are all these everything must now play like FPS people coming from?  I don't think it's the worlds best MMO combat but damn it's not that bad.  You would think I was making some FPS Mountain Dew chugging teenager play EQ's combat the way people are reacting.

 

Deciding to buy this game or not off of one small zone and a small percentage of the skills that will be available is probably not a great idea either for or against.

The consumable thing was an example. This is not a feedback thread and I didn't want to list all of the issues with the game. But the simple fact that you cannot place consumables on an action bar or even assign keybinds to them speaks very loudly of the state of the game. I mean, that basic functionality that should have been in place since the alpha version.

No this doesn't speak to anything, but you shouldn't be taking up one of your seven hot bar slots with a consumable. We'll see though what the do with them.

The game runs nearly as good as WoW in beta. It's not cpu bound  like swtor, and gw2.  

They need to add a smaller, keybindable action bar (4-6 slots) specifically for consumables, imo. Or at least allow us to assign keybinds to that extra bag, if they insist on keeping it.

You could just make a new bag on the inventory UI - it can work for a consumable bar as its only a block of about 8 slots - just have to double click the consumables in that window. Just make sure to lock the new bag down so you wont move it/esc it away

Originally posted by Calerxes

New Year sucks its just a clone of last year with a different date.

 

 Happy New Year...

Nah, 2012 has better graphics.

Anyway, going to the midnight release party!

 

 

Happy 2012 everyone!!

Originally posted by Omni1rbb
Originally posted by slickbizzle
Originally posted by nblitz

Convert incoming. I smell a blog post soon.

Me too. Except I sense that this post was a setup to lend legitimacy to a slam thread.   

Yep.

Aye

The serial key you receive with the box is just that, a serial key. Yes, with the purchase of the game you are granted 30 days of free access, but you do have to setup a subscription (time card or credit/debit card) which is used to validate a form of payment. This is how EVERY MMO subscription has worked since 1996, nothing new here except the fact that most companies previously would not allow the use of GTCs for subscription setup.

But sadly this is all nothing more than people complaining for the sake of complaining.
Originally posted by Rommul
I've played DAOC since the start and am also excited about some new games coming with three factions. I agree that this is key to creating the sense of realm pride in a game as well as a built in means of facilitating a server power balance.

As I understand it though, there is one facet of Secret World that may be a fatal flaw toward these goals. Consolidated PVE zones where you can communicate with and even group with your ostensible enemies.

Can't imagine how that could have existed in DAoC and still had the same realm pride outcome. I think this will be counter productive.

It worked in AO pretty well. We could group up with Clan or Neuts as well as talk/tell with them. It did make PvP more fun as well. Even after killing your enemy several times and countless taunts in chat, you would still get whispers from them with "Good game sir" or "Well played!"

I think it will have a better impact than you think, but only time will tell.

Originally posted by DoctorFun

Funcom already did something like this once. Those who played Anarchy Online will remember many great things about that game, like the character development system (complex but incredibly satisfying), the awesome twinking system but, above all, the way several aspects of the game were integrated with each other, like the faction system that had the feeling you describe for DAoC: whenever one of our faction's bases was under attack, you would drop EVERYTHING and come to help. 

So I'm sure they can do it again.

Aye,

Nothing better than the constant back and fourth between Omni and those stinking Clanners!

Though I did kinda feel bad for the Neuts - always caught in the middle :P

I wouldn't say 'ez mode'.

The problem with WoW is Blizzard tried to make the game everything to everyone. They kept adding new features (not new as in never done before, just new to the game) and giving the playerbase more things to do. Problem is the players then started complaining how they couldn't do everything offered in their limited playtimes, so things were simplified. Convoluted systems were tweaked to be easier to understand, content that took a bit of planning and commitment had their restrictions eased up to allow even the most casual raiders a chance. Its not a bad thing really, but it did lead to the overall problem.

What really happened was with each patch, each expansion and each tweak, Blizzard lost its path with WoW. They kept trying to chamge the overall game (Is it an MMO? Is it a lobby game? Is it an E-Sport?) to the point that players got a bit overwhelmed and confused. So Blizzard tried to rein in the changes, make the systems (talents, gear stats, etc) easier to follow and learn, made leveling and the gear grind easier to manage and overall limited the amount of 'work' needed to accomplish tasks in the game. And somewhere in those changes and tweaks the game lost its soul.

I have an idea for a completely original MMO!

 

 

 

 

 

What? You want me to tell everyone?! 

*calls his lawyer and asks if he should...*

On the advisement of my lawyer I had better not divulge this information.

Originally posted by heartless
Originally posted by Beazt

I wanted to play TSW, but not with sub AND cash shop, it's greedy as F***!


That is my opinion, not here to discuss this with anyone, just saying, I don't want any part of this.


 


 

I know that you've said that you're not here to discuss this so my comment is not just aimed at you but also towards others who have posted similar comments in this topic.

If you have played any major subscription based MMO in the last 2 or so years, you've already taken part in paying a monthly fee for a game that has a cash shop.

So what's the beef exactly? Virtually every single AAA MMO has some sort of a cash shop and most of the people who are so adamant against cash shops in addition to the subscription fees are probably either currently subscribed or were subscribed to an MMO that has both. Or is it OK for Blizzard, EA, NCSoft, etc. to do that but any new game cannot have it?

Whats even funnier is some of those people who crusade against cash shops in a subscription MMO most likely purchased items from a cash shop (be it the WoW pets or Sparkle Pony, or even vanity clothing from EQ2). Thing is they won't ever admit to it. It's kinda like the people who buy gold in games and then complain about gold farmers ruining their MMOs...

As I said before, if there weren't players using these 'features' the devs most likely would never add them. Sadly the players are using them and showing developers that it is profitable, so naturally the devs are going to add them. The spending habits of the many tend to out weigh the complaining of the few.

Originally posted by Meowhead

I think we can all acknowledge that there's no logical reason for the Star Wars and Guild Wars people to fight so much.

Which suggests it's a conspiracy.

... which brings us back to The Secret World.

... yes.  All this opinionated flamebaiting and attempts to denigrate one game at the expense of the other is all just a long running plan on the part of The Secret World fans.

It really makes sense when you look at it that way.

*shakes a fist*  Curse you Funcom!

It was all started by the Dragons....

Originally posted by Kraiser
Originally posted by fyerwall
Originally posted by dreamscaper

What I see a lot of posters here saying is basically "it's only vanity items, so who cares?"

 

1. For many players, character design and customization is the most important part of the game. It is NOT trivial to many people.

 

2. That aside, it very much DOES matter. My subscription dollars are essentially funding content I cannot peruse unless I pay a second time for it, unless you think that they magically compartmentalize their funds so that cash shop income/funding is sandboxed.

 

I'm still going to see the game at launch, but this sort of nonsense gives me a huge amount of reservation about playing it for the long term.

Actually the money you pay per month is to access the game as the developers see fit - no where does it say that any subscription paid entitles you to EVERYTHING a game has to offer. What the company deems worthy of the subscription fee is what you get for said fee. That is why when major changes are made to MMOs you get a notification for the development team and end up having to re-agree to the EULA.

I agree it sucks, but thats the way it works in almost every business that provides a service. You don't pay for, You pay to access.

And that right there is why we as gamers/consumers need to boycott these games like the plague. If the game bombs hard, they will re-think their position and change it. But nowadays far too many people go along with these changes just cause they want to play the game. It truly is sad watching games go from having a fun time, to seeing how much content they can cut and resell back to you.

Come on people wake up, we need to boycott this stupidily. Today its P2P and RMT, tomorrow its P2P and having to buy every item you need to even play the game. Hell, I wouldn't be surprised if some moronic company charges you like $5-10 just to even make a account for their game.

Sadly a boycott could actually backfire on the players.

The developers might understand the cause of the boycott, but its the suits and investors you have to worry about. They tend to be way too far out of touch and would likely associate the game failing with a lack of interest in the genre, making it increasingly harder for more developers to get into the MMO field.

But again cash shops would most likely be a non factor if the players didn't already prove they were profitable. I mean sure there are quite a few posters here who complain about cash shops, but there are now a couple of million gamers who don't and probably happily spend money on them. And thats the people they will focus on. In the long run we have no one to thank other than our fellow gamers.

Originally posted by dreamscaper

What I see a lot of posters here saying is basically "it's only vanity items, so who cares?"

 

1. For many players, character design and customization is the most important part of the game. It is NOT trivial to many people.

 

2. That aside, it very much DOES matter. My subscription dollars are essentially funding content I cannot peruse unless I pay a second time for it, unless you think that they magically compartmentalize their funds so that cash shop income/funding is sandboxed.

 

I'm still going to see the game at launch, but this sort of nonsense gives me a huge amount of reservation about playing it for the long term.

Actually the money you pay per month is to access the game as the developers see fit - no where does it say that any subscription paid entitles you to EVERYTHING a game has to offer. What the company deems worthy of the subscription fee is what you get for said fee. That is why when major changes are made to MMOs you get a notification for the development team and end up having to re-agree to the EULA.

I agree it sucks, but thats the way it works in almost every business that provides a service. You don't pay for, You pay to access.

Originally posted by fansede
Originally posted by whisperwynd
Originally posted by Kabaal

Hmm, I wonder how a 24 or West Wing game would do.

 http://en.wikipedia.org/wiki/24:_The_Game

That is based on a TV fictional series. Games from Tv/movies are commonplace.

 

In regards to our freedoms,- note I didn't say we should ban the game. My point was this is a foolish move for the game developer because our games are already under intense scrutiny.  Sure my right leaning news organization picked this up, but rest assurred if the Tea Party created a game listing liberal icons as targets, you would be hearing from everywhere of the outrage of the Tea Party Gaming company etc. So much public pressure would be brought upon congress that the company would be forced to pull it and perhaps even suffer financially from lawsuits (using someones likeness without permission, etc.)

Indy game companies with edgy themes might not proceed with their creative work - "its not worth it". 

Of course there can be politics in anything out there. However don't cry when politics decides how games are to be created in the name of "protecting the innocent children", etc.

Aye,

I don't care if you are Left, Right or Middle - A game like this is really only meant to provoke a response in a specific group, grab headlines and grab attention. Sadly all it will really do is bring up uneeded disscussions about the gaming industry and creators needing limits and strict regulations -  basically a lot of uneeded headaches for the rest of us....

Originally posted by randolf56
Originally posted by fyerwall

NEITHER!!!

Screens are too small :(

*mumbles and curses about old age and bad eyesight....*

Yup, I agree to this. But then and there need to have each of this portable console but which one?

I prefer style but not so fancy. I think I'll go for PSP Vita, looks cool and nice.

I guess it would mostly come down to what games you prefer to play and which system fits those preferences.

I haven't messed with theVita yet, but i have used the 3DS... the 3DS felt more gimmicky than anything.

Originally posted by shadow9d9
Originally posted by fyerwall

Game companies have learned over the last few years that no matter how much people complain about it, they will still spend the money if given the option.

Hell, people were selling/buying items in MMOs for real money since forever (people selling keeps/houses in UO, plat sales via shady sites and eventually ebay for EQ shortly after its launch in 99... the list goes on...). Enough people have shown they are willing to spend real money for virtual items to make companies ask "So why don't we?". 

Funny thing is, I am willing to bet 4 out of 5 people crusading against cash shops in subscription MMOs are guilty of spending more than $15 a month in said shops. Not because they have to, but because they can.

So you can't really pin sole blame on the companies - It's the players you have to blame. They are the ones who made gold farmers big business, the ones who ate up $25 sparkle ponies, who spend $5-$10 on DLC packs, and the ones who gave virtual items real monetary value. The companies are just giving the players what they want.

Because sadly, we asked for it...

You can bet whatever you'd like.  I have never once bought anything in a cash shop in any game.  I have also never bought DLC.  I have also never bought an Ubisoft game since they went insane with DRM.

You might not have, but then again how are we to know for sure?

What people say and what people do don't always line up. The world is full of hypocrits.

Now I am not saying you are lying or that you have/haven't done anything you listed above. Just pointing out that just because someone says something doesn't mean they actually do it.

NEITHER!!!

Screens are too small :(

*mumbles and curses about old age and bad eyesight....*

Game companies have learned over the last few years that no matter how much people complain about it, they will still spend the money if given the option.

Hell, people were selling/buying items in MMOs for real money since forever (people selling keeps/houses in UO, plat sales via shady sites and eventually ebay for EQ shortly after its launch in 99... the list goes on...). Enough people have shown they are willing to spend real money for virtual items to make companies ask "So why don't we?". 

Funny thing is, I am willing to bet 4 out of 5 people crusading against cash shops in subscription MMOs are guilty of spending more than $15 a month in said shops. Not because they have to, but because they can.

So you can't really pin sole blame on the companies - It's the players you have to blame. They are the ones who made gold farmers big business, the ones who ate up $25 sparkle ponies, who spend $5-$10 on DLC packs, and the ones who gave virtual items real monetary value. The companies are just giving the players what they want.

Because sadly, we asked for it...

Both games will launch, both will do well, and everyone will move on to fighting/bitching over the next 2 games coming down the pipe...

The circle of MMO life repeats itself...

As for myself, after having seen both games played (and still beta testing TOR) I don't see myself choosing one over the other. And there is no real need to either. One has a subscription, the other doesn't. Each one offers an experience different from the other. I can play both and switch off as I wish. And I am not alone. Infact I am willing to bet even those who are taking sides in this retarded lil war will do the same. And they will enjoy thier time in both games.

They just won't admit it.

Originally posted by fallenlords
Originally posted by Foomerang

I think most of us knew what Funcom was talking about. Im sorry that you built up something in your head that wasnt there. My suggestion would be to get more MMO experience so you know what the different terms mean and how they work.

 

Well I am starting to wonder what the faiscination is with the game to be honest.   But then perhaps if I could get access to the beta (without jumping through facebook hoops) I might understand how things work.  But isn't it strange that this has been on the cards since what 2002 - and they aren't pushing the MMO genre forward by all accounts with any next gen stuff?  I mean Guild Wars 2 is implementing Dynamic Events - single player rpg games are becoming more multiplayer in nature (co-op modes etc).   All TSW seems to be bringing to the table is a new'ish setting.

Theres the new setting, but there is also the whole over reaching ARG that takes place through the net itself. The game isn't meant to throw the genre on it's ear, but rather give players more immersion through puzzels and riddles both in game and on the web.

Why does a game have to push the envelope to be good? How many MMOs do we have that forsake the level/class pidgeon hole and allow the player to build a playstyle that works for them? How many MMOs do we have that combine an ARG with MMO gameplay?

Games like GW2 look fine, but its really just more of the same with 'dynamic events' thrown in (and how truely dynamic can triggered events based on yes/no scripting... no matter what it all comes down to 'If A = True/False then B') Because no matter how you look at it, dynamic events will be existing within a static framework with static triggers.

But after reading several of your posts and many of your replies it appears you don't really want to know anything about TSW, because people explain what they know and answer your questions only to have you repost the same thing over and over worded differently. 

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