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All Posts by krieblood

All Posts by krieblood

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205 posts found
Originally posted by xBrando

Played WoW for about 3 years. Cancelled my account about 7 months ago. I had a lvl 73 hunter.
I'm currently playing LotRO and Aion, but I have the urge to play WoW again.

Should I re-sub or just stick with my other two MMO's?

I quit WoW simply because I got bored with it.

What has been added to the game since I've been gone, because I'm worried I'll re-sub and just get bored of it again within a few weeks.

 

Thanks.

 

 

NO

Originally posted by eman_laerton

No really. I paid, I played and I quit. YOu can look down to my previous posts on this to see the details but I was just thinking over the weekend how little motivation I had to even log in. I think the reason is the poor state of this game: It is laggy in addition to being very very clunky.

The FPV is just crappy and does not allow for realistic interaction with the environment. It's trying to be an FPS and failing because all one does is spam a hit button and run. Yep folks, that's the extent of combat..hit and run...hit and run...spam nukes hit and un....BORING. There is no intricate coordination of spells and mele in the way it's done in WOW.

People say WOW is easy combat compared to this? No ...just no. Darkfall combat requires that one run and spam 1 button. "But dude you have to aim!" So f___ing what? If you like aiming a cursor, get a game that has a ball moving randomly on a screen and click on it: you get points for more hits as it moves faster and faster and faster and in the end, those with the best hand-eye coordination will win.

If this is WOW combat on the other hand, the PVP requires that one understand a complex array of possibilities from many different classes and how one should respond in real time to thoses effects. One must also use multiple resources to coordinate the effect. Sure darkfall has buffs and mele additions but it's not the same. I engage in combat in darkfall and sprint/hit...that's it. One day I'll buff myself before I sprint/hit i guess.

So even if they fix the stat grind I will probably say meh.... and wait for a real game that is actually fun like WOW to replace it.

Thanks!

Ok im not fanboi for Darkfall, Look threw my history i punch DorkFail in the nose on a daily bases.

But your wrong about WoW taking more skill, Tabing auto targeting is in no way Harder then Twitch system.

Now if Darkfall made there combat system a little more like Mortal with FPS melee and Click the attack butten to draw your weapon back and release the button to swing would make it ALOT more challenging.

But your post Fails DarkFall kills WoW anyday Hands down to the compair of Theme park VS Sandbox, Sandbox is way more immersive then a set Themepark ride.

Simple answer

Originally posted by Tobias3

 What kind of game studio, goes on vacation weeks before launch, and leaves it broken? ....

Weeks before launch?

where do you get your information?

It got pushed back a month but still no Set in stone date of release. i see it getting pushed back more.

This im willing to wait for.

Originally posted by eman_laerton

Not kidding...they are marketing cartoon cleavage to 12 year olds to sell this loser.

This is the last straw before the camel collapses.

I find game marketers no different than used car salesmen: all lying fools catering to the gullible and virtually all are dishonest.

The game is a bore IMHO. I find this hilarious!

 

i laughed so hard at there feble attempt to advertise.

Originally posted by Mannish

Dragon Nest is comming!

www.youtube.com/watch

 

looks cool if that really is a twitch system.

Could have good pvp if it is a twitch system that is.

Originally posted by Realbigdeal

All the OP's problems would had been ignored if DF didnt not require a huge grind to be competitive on pvp. Without the grind, most of us would think too much about pvp over anything else to notice that something is missing. Well, the only problem we would notice is on the balance on pvp and that would be it.

AV force us to do some PVE for 6 months to 10 before we can finally pvp. So For us to accept to grind for all those stupid time, they have to fix the pve 1st. To fix their game, they have to reduce the game 1st and then, work on the pve aspect. Afterward, add the grind again by adding more quests, more content on pve, but that type of grind should not require macroing and it should take between 1 to 3 months for our character to be complete and then, gears and player skill should matter at the end. For those who want infinit grind, a cap and decay system should be in place.

Those are my main concerns on why i dont buy DF.

They gotta keep them paying that cash some how.

The lucky ones exploited there way to the top in the early days of release.

i mean the Acid pools (Riger)

Death shielded people could be hit for skill

Mana missle yourself macro's (riger and lesser magic skill)

Not to mention ON DAY 1 the duping bug where people still have gold in a bank in EU from all that they duped. (rafts armor all that good stuff)

and it keeps going but i think i proven that i have played it and that the bottom line is GRIND FEST. or cheat.

 

This is like the 3rd /quit post iv saw today LOL!

Originally posted by TheConfined

"I have played basically all MMO's on the market, since Everquest1 preluclin.MO have the most realistic melee in any MMO and involve lots of tactics and real skill and it is fun. But I do think that some people might like the WoW-smashing key style more."
 

Ya cuz spamming right click apparently takes more skill than having to memorize a shitload of hotkeys that all need to be executed flawlessly.  And as Hercules already pointed out, there arent any secondary skills at all so wtf are you talking about it involves lots of tactics and real skill? lol?  Other games are WAYYYYYYYYYYY harder because theres a shitload more things you need to pay attention to and be aware of whereas in MO the melee is very straight forward.  In fact you can't possibly get anymore straight forward than MO combat so how you think it takes skill is amazing.

 

 

you want good melee combat that requires real skill? 

http://combatarms.nexon.net/

this game has better melee combat than any other game you will ever play AND THE BEST PART IS ITS FREE!

it shits all over MO's combat and you don't have to travel 20 minutes looking for fights or spend days macroing your skills up just to be competitive

Mortal Online is just a FPS game in a retardedly big and pointless world with virtually nothing to do at all except do exactly what you would do in an FPS game unless of course you want to build a completely retarded and pointless house that servers absofuckinglutely no purpose whatsoever and requires no actual skill to acquire, just a retarded amount of time farming ez as fuck to get resources.

So why not just skip the bullshit and get right down to the fucking point?  Why pay 70$ for a shitty empty game and a monthly service charge when you can play a game thats 100% free at all times and does a better job than the game that costs $$.

LOL dude your such a  troll.

Look at his history nothing but MO trashing LOL your a joke.

Originally posted by Phelcher
Originally posted by Yamota
Originally posted by Know

 Has anyone played in mortals beta?   How is the game?  Whats it like?  Is it worth checking out?

Atm no. Gfx are poor and buggy, sound is almost non existant, severe lack of content, combat is not varied enough (basically hack and slash type). I would give the game atleast 6 months before, maybe, becoming good enough to play.


I challenge that^^ statement!

How are the graphix poor..? What berometer are you using? I have been gaming since PONG, I have not seen one open-world, seemless MMORPG with better graphics. Name one!

 

Secondly, "sound is almost non-existant"..? lulz... sound is EVERWHERE..  Have a listen..!  (the whole video plz)

 

Thirdly, "combat is not varied enough"..?   Here... is this different?

 

You nay-sayers really need to give it a break, the game is still in BETA and each additional week, makes your points more moot! StarVault is on top of their game and a very competent group. You'd be hard pressed to find a development team that has done more, with such little, so quickly..!

Anyone remember how long Aventurine was developing Darkfall..? Anyone know how long Mortal Online been in development..?  lulz..

 

/Thank you /Agreed

All these Darkfail guy's talk so much trash.....

Darkfail sucks it did in beta it did in release and guess what even with there untested Holy Jesus Expack coming out Darkfail will still be trash.

Hands Down

Lunar Silver Starstory: Complete

Originally posted by xpiher

Magic is worthless now. After some extensive testing with various spells a person with 99 in a fireball, crossive blast, etc  aginst a person in full scale with 98 rigor, without a shield, or the extra protections from the specializations, you will only take about 20 damage. This means that instead of the situational balance we all hoped for, AV has made magic worthless by removing the ability to do damage. 

If you don't like the fact that magic damage is practically worthless now do what we did when they removed jump casting from the game: Send a support ticket that says something like the following

=========================================================

 To Whom it May Concern

The recent changes to the Darkfall Online have some pros and cons, but over all the patch is pretty decent. However, there are two things that are nearly game breaking either due to completely imbalancing the play styles or making PvE to hard. The following two things need to be changed to fix both of these issues.

First, PvP is has become imbalanced to favor archery over magic due to the changes done with [b]metal armor's elemental resistance[/b]. This change makes magic damage completely worthless in most instances. To fix this issue, tweak elemental resistance to force people to wear full plate+ to get just above the current resistance attained with scale. Currently, scale adds 15 resistance to all magic types, except arcane, this makes a person with 99 fire ball, 60 fire intensity only do on avg 20 damage to a person wearing full scale without a shield or the extra magical resistance from the specialization skills. Instead, a person wearing full scale should take about 5 more damage per spell, but heal for a bit more as well. This can be done by making scale have 10 elemental resistance, full plate having 18, and so on and so forth.

Secondly, PvE should not be completely un-soloable. In my opinion, the one change that needs to be done is to remove immunities from PvE mobs, but make them highly resistant to damage types.

These two changes will bring the game closer to the balance everyone thought would of happened with the patch, but was not achieved due to over kill.

 

LOL you and the others where dissing MO, saying this expack and update where the 2nd coming and hyping it

Now that its out and as i said AV dosnt have a test server so nothing was tested just simply released.

It makes me laugh to see you go from saying how bad ass this patch will be and how its just gonna magically balance everything untested. LOL

But now your butt hurt about the changes that for the past 2 months you did nothing but blindly hype the product to turn and put your foot right in your mouth.

Now actually magic doing no dmg actually makes it sound better to me thats 1 of the reasons i left DF was magic was so OP and i hate magic classes and mages i just find it cheap and stupid. (even tho that sounds like im rooting for the new "fix" im totally not ill never give the failures at AV money)

But just gos to show you dont hype things when there not being tested in the MMO field you HAVE TO TEST YOUR MATERIALS defiantly before you just throw them into LIVE.

 

Originally posted by coyotez28

I was having an issue in game with a guild building and contacted support.

They said they would forward it off to the developers as they have seen nothing changed or loss. Yet everyone including myself can see we had a missing building.

Needless to say 4-5 tickets in 4-5 months for the same issue with no resolution.

So I take the problem to the ROM forums hoping to get something resolved. BIG MISTAKE!

The GM Icarii banned me stating I was ranting and that I sent in a doctored's screenshot.  VERY VERY Unprofessional.

I later found out that wasn't really Icarii that banned me, but rather someone else with his account. Yet Another Unprofessional tact by Frogster.

So now my account is completely banned with 3-4k of unused diamonds.  I sent an email asking to be refunded the value of those diamonds.

They won't even acknowledge, nor will they refund $50-$65 which is the value of those diamonds. I've recently filed a paypal disputre for their thieft of money paid for virtual item access which is not longer available.  However, Paypal has yet to respond to my complaint. The first dispute was closed.

So I say to anyone who reads this, DO NOT EVEN BOTHER with this company. They WILL SCAM YOU OUT OF YOUR MONEY. And they will not PROVIDE ANY SUPPORT WHATSOEVER.

 

Ok dude cut your loses and go play Allods gpotato seem to be good peoples. iv never had a problem with them BUT i have NEVER EVER EVER paid anything for a F2P game.

See if i wanted to play ROM and pay money for it id just go play WoW its really the same shit different game.

LOL. Your all Wrong. We are all Just Dreaming.

Originally posted by Joker2240
Originally posted by SnarlingWolf

"Can dungeons once again become a great adventure..." Yes and it's called DUNGEONS and dragons online, oddly enough it has a lot of well thought out and very fun dungeons.

 

 

Now as for this video, a dark dungeon and a torch does not an adventure make. Even if they end up making this dungeon beautiful it doesn't make an adventure. You can fill any dungeon with the same old here's some guys scattered around, some even patrol, and then you kill them all and defeat a boss or get an item. This video says absolutly nothing as to whether the dungeons will be a great adventure or not.

 

hmmm... how many mmo's are out there require you to bring materials to build a bridge? How many MMO's out there allow anyone to enter the cave/dungeon at the same time? How many mmo's do you know that actually require you to take a torch with you to see? We are talking about a game that has good immersion already and can potentially grow deeper. Ohhh... did I also mention how there is no map.. So one does not know where they are going in the cave/dungeon and can potentially get lost. 

Really, people think... Stop trolling and actually think of potential. Think of how horrible DF was at launch... How little content there was in the PvE world. The only thing in that game was world pvp. That was the only thing keeping it alive until they could get in the money and add more content.

/Thank you

Originally posted by jakojako

It just seems odd, being a sandbox full loot open pvp game, reading their forums, it seems that 90% of the community (on the forums at least) are complete carebears.

I don't mean to bash the game at all as i'm interested in it, but it seems that the community leans towards the pve side of the game, through punishing pvpers/pkers.

So i'm just wondering if there's any active pvp/pking in this game at this point and if you people expect there to be at release.

Any reviews yet?
General Discussion « Alganon
12/02/09 10:41:13 AM

I dont think anyone cares about Alganon everyone into this style of games going for Allods

Originally posted by alessiora

Do not listen to the trolls :P, instead have fun and find a guild once you are in-game. Ask them lot of questions about their play style as there are many cheating guilds.

 

You need to shut up and stop trolling my MO pics noob.

Originally posted by ghoul31

He makes a valid point. Its still in alpha stage according to most people's defination. But all the fanbois do is make personal attacks against him. I guess the truth hurts.

 

 

No im sure your a troll to.

Originally posted by HerculesSAS

Just had to mention, just *because* SV says it's a beta, does not quantify it as a beta. A beta is by definition, feature complete.

 

As of the other day, Emil Jones posted that he's 'completing a feature' meaning, that it's still being coded. They are going to ship it part of production with only the testing he's doing at his desk or a few other internal testers. This is what is done in alpha, separate systems are tested independently.

 

I'll wait for the fanboys to descend on this thread, but the simple fact is a lot of the folks who feel screwed over are those who thought they'd be playing a BETA (myself included), not a pre-alpha.

 

That's it folks, back to work for me. Ciao.

Ill just reply by image cuz i dont feel like talking to you.

You need picture books anyway to understand things i see so heres your picture.

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