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All Posts by maddog15a

All Posts by maddog15a

4 Pages « 1 2 3 4 »
76 posts found

Yeah unfortunately transparency will never take off.  Imagine all the games people would have never bought if transparency was the expectation of the consumer.

Originally posted by Sovrath
Originally posted by sludgebeard

No one else finds this to be completely lore-breaking?

did you find it lore breaking when an argonian or an Imperial became nerevarine?

did you find it lore breaking when a dark elf became the dragon born?

or when a high elf joined ulfric?

speak to Zenimax (or in the case of the single player games, bethesda) about that.

actually none of that was lore breaking.  One individual is always set to carry the burdens off their entire people.  But an entire people can easily be set to carry the burdens of just a few of there own.  Not every Dunmer enslaved an Argonian but many Argonians still remember their ancestors enslavement.

As of the premises of the game yes its full of wholes no lonely grunt is going to become king or queen of anything, the powers of the 3 factions would never give real power.  But that wasn't the point.  The point was to please the pvpers and damned be the lore, shoot if DaoC had floating battleships and tanks they would have put that in ESO too.


If you actually think these exclusives will stay exclusive you need to take a hard look at the history of exclusives in mmos.

For one this shows that the developers are full of it and their so called "faction pride" was an illusion.  So why in the world anyone would want to support a developer who continues to spew false claims, look at the whole first person request pre-first beta and how it was "technologically impossible" according to the developers.  Skip ahead 3 month of negative responses and suddenly there showing first person gameplay a feat they said was impossible.

When it comes to action combat I always use Vindictus as an example as its so far the only mmo I've played that has gotten action combat down.  Don't get me wrong its p2w as hell but mechanically its combat is the best in the genre.  Back to your question, no it probably would be as good but more or less the same just with different players playing it.

Action combat in an mmo is not for everyone, shoot action combat it self is split between people who know what actual combat looks like(where good footing plays a lot into the power of your attack) and people who want completely unrestricted movement(which generally results in people hopping like bunnies while swinging their weapon around).

So depending on which they went with they might have even had less players than they have now.

They went with tab targeting because its familiar and the most wide spread used in the genre, thus more possible customers

Actually they've evaluated there ip very well, People buy because of its "Elder Scroll with Multiplayer!!!" there are still a lot of people who think their getting oblivion/skyrim with multiplayer.  Then there's the Subscription elitist who will buy the game simply because they think the sub model guarantees them a good game and continual content, it doesn't but you cant convince them otherwise.  They're already building a cash shop to back the game.

So I see it going down like this, they will milk the box sales and subs as long as they can and once the new felling wears off and they cant deliver on the continual content they'll move to a sudo f2p model and sustain the game off of cash shop sells.

I love the TES series I love the lore and the world and while I like Bethesda for giving me the series I not going to look past the series history which is one full of bugs and glitchs.  So to think a team pulled to gather from Bethesdas outlying developers is going to deliver on a stable mmo experience is silly they can barely pull off delivering on a stable game.

"Lightning is one of the most iconic of all Final Fantasy characters"? Thats news to me......

Last I heard she was a failed attempt to recapture the popularity of Cloud Strife.  Not exactly iconic

Most of the hype on this is just because Bungie is behind it.  I love halo, but stopped liking where they were going with it after Halo 2.  (I was actualy pleasantly surprised at 343's Halo 4)  As for Destiny we have seen very very little in terms of gameplay and what we have seen is so scirpted its like CoD but with a SciFi coat of paint.

So far we have only heard they're plans on, player connectiveness, persistant online world, events and such.  They haven't even declared this an mmo yet, shoot they even avoid the question in interviews.

General Discussion « Rift
5/26/13 12:56:15 AM
Originally posted by Manolios
Originally posted by danwest58
Originally posted by fldash

Really wanted to come back and play this but I can't re-adjust to tab targetting... UGH. So much promise gone... I really loved the world PVP in this game...

Go play a single player game.  Action Combat was only put in MMOs to try to get non MMO gamers into an already saturated market of games.  

i want to ask another question about action combat in mmo's pls.

if you are caster or range dps, can you make a headshot? does something like this gives more xp or a FLAWLESS VICTORY in pvp? ty

While there are some on here that would say Vindictus isn't an mmo, but the Ranger class in that game can actually get headshots dealing bonus damage.  On weaker mobs late game this is essential to finish Dungeon runs fast and easier.

Only thing I liked about the announcement was Halo TV series.  Thats about it...

Its skill system is a mix of Mabinogi and GW2.  It trys to get away saying there are no levels but the truth is its a hidden stat based on player's gear and skills.  Its not too instanced, but most of the missions take place in instances.  As far as on rails, no but each zone is geared for different level ranges.  So you wont be freely exploring as much as you will be finishing the quest from zone to zone to zone.

The world design and atmosphere is where the game really shines and really is the only mmo and game at this time for that matter that delves you into the various modern myths and conspiracies of this age. 

Well it may not be the most ground breaking mmo, but its at least fun for alittle while.  I tend to find most of Cryptic games are that way fun for alittle while but nothing that will hold you or make you want to invest in alot of cash into the game.  Maybe $9.00 or $10.00 at max. 
Hahaha, wow well this is just hilarious a game that just flat out sells its self on sex and you get band for being naked in it. 
Originally posted by ShakyMo
Yeah but its not possible sales numbers is it.

13 years or so ago, how many people had broadband? How many people could afford the telephone calls to play a mmo on a land line?

Um it is possible sales numbers.  As that what they could possibly get not what they actually get.  Besided how many people jump on hype bandwagon buying an mmo they drop with in a week only hurting the mmo, millions.  So its sells number could be far greater than expected, and it still isn't going to change much.

Originally posted by Rzep
Skyrim combat, typical Elder Scrolls "level as you use leveling system", scaling enemies ala Oblivion, a focus on story and exploration, fully solo-able, Voiced NPCs, involved Elder Scrolls quests and not kill 10 of that and bring it there,regions based on the ones in previous games, 1st and 3rd person views...oh yea its so not Elder Scrolls.

Hate to tell you this but their 1st person view is the equivalent of zooming in the camara in WoW untill your character fades out and it looks like a 1st person perspective.

Originally posted by ShakyMo
Oh you guys bloody love this 250k bullshit don't you.

In those days that was a LARGE playerbase.

EQ only had 400k
Swg had 250k
Ac had 150k
Ao had 100k

I guess they are all fails though because they don't have the highly dubious 10 meeeeeleon players wow supposedly has.

I fully aware of that.  Thing is I was just useing that as an example of possible sales numbers for TESO.  Add that to the number of people who still thing the game is going to be Skyrim online.  Your looking at pretty good sales for an mmo.  Unfortunately sales numbers mean nothing in the mmo world other than that the Advertising and marketing department did a good job.

The game will sell theres no doubt about it.  After all there is still 100s of 1000s of people who still think this game is Skyrim online.  Plus you have a bunch of daoc fans going on and on about how its going to be the best game ever.(daoc highest sub count was just 250,000 players)  So the game will sell easily but it wont keep subs for long and like most mmos it will have a slow slow death as the devolopers well put out less and less content updates as their sub numbers drop to bare minimum.
Originally posted by Toxia

Why not worry about your kids, and let me worry about mine. That's the issue these days, people nosing around where it's none of their business. If their parents are not bothered by it, why would you even care?

Issue these days?  You do realized that in society worrying about how people raise their kids has been the norm since well recorded history.  Hell we even know that the Vikings would get into a parents business between their children.  It is such a common thing in human culture through out, that it would be almost less human to not worry about how another parent is raising their children.

Well combat wise, all the skills use the same build/attack method of resource management.  Now this would be ok if TSW was the first mmo to do the "skill sets" model, but they're not and its been done better in mmos that are still going on today.

Animation wise, not really a big thing for me.  Their not perfect and you can get into these weird hic-ups in the animations when doing things like running side ways.

So not only have they split up their content with heavy Faction restrictions but now their doing voice acting, which continues to show it slows down content development.

So how long exactly are content updates for this game going to be 1 year, 2 years, 5?

Originally posted by Ryowulf
Originally posted by Tayah

It's fine the way they currently have it..worked just fine in DAOC.

The Dev is putting all his hopes (and those of the investors who want to turn a profit) on RvR.  It isn't that RvR is a part of the game, an option out of many, he is making the game around it. 

The ip is going to sell boxes, but what happens when those people who I assume are buying the game are thinking they are getting Skyrim MMO, find out is DAOC2?

DAOC has a super loyal following, but they don't have a huge player base. In a time when there are so many choices for MMOs to play.  It seems like a bad idea to push players away. And I have no doubt, people not being able to play the race they want with their friends will have an impact.

If everything is VO, I think it will have an impact on how fast content comes out.  RvR, but no new content is not going to keep people around.

Having 3 locked lands, means 3 times the content, which means slower content updates or all content is just a copied but then what would be the point of an alt?

Thank you, finaly people are seeing the issue with ESO.

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