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All Posts by Shadowhand

All Posts by Shadowhand

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94 posts found
Originally posted by Vinterkrig
Originally posted by Shadowhand
Originally posted by Vinterkrig
Originally posted by Shadowhand
Originally posted by Vinterkrig
Originally posted by Shadowhand
Originally posted by Vinterkrig
Originally posted by Zorndorf
Originally posted by Vinterkrig
Originally posted by Zorndorf


 

Downplaying this will make you very trolly indeed.

"Hey, the new WOW is just a redone landscape with a few zones and holes to fill in textures."

Hey this is a videogame with a monitor, a keyboard  and some colors.....

 

 

wow is wow, landscape doesn't change that i think the game isn't fun, to each is own on that

its a marketing thing, games getting desolate in the lower level areas

you think the designers said, lets re-do the entire original zones from scratch? hell no, they modified content that was already there, ripped it up, filled in the gaps, re-textured shit.. i promise you that its not 100% new coding and modeling its probably more like 10%

the genius behind it all is the fact that they said

lets allow new race/class combinations, people will re-roll and that in turn will help new players have groups and meet people

kudos to them, i could care less if wow lasts another 20 years, as far as a marketing scheme this is GIGANTIC, as far as actual work, its not so big, i'm sorry if it upsets you, but its the honest truth


 

Just one example:

To make a zone 3D fly-able means it takes around 3 times more resources to accomplish this. Instead of "fake" 3D/2D borders to create mountains that can't be surpassed, you DO need to redo the original code from scratch.

BTW, that's one of the reasons ... AoC, WAR, LotrO don't have ANY free flying in their lands AND why Aion only has limited zones where you can stretch the wings. Underwater worlds is just an extra that is skipped by those MMO's (just to save money ... and development time...)

Earlier discussions with Blizzard developpers showed that creating FULL 3D passable landscapes takes indeed 3 times more money to create.

So if that's not "big" to you, no problem, it shows you don't have a clue of world designs and just how costly it is to make it FULL 3D without loading screens or the dreadful "zoning".

 

negative lol

and daoc had underwater worlds in 2003, with a much smaller dev team then the games you listed... jus saying , free flying doesn't fit into most of the lore of the games you speak of if any at all (i'm no expert, i may be wrong on 1 of them) and as far as aion, i think ncsoft is just a shitty company that put in a feature here and there to limit their work, and make the most possible profit with the time involved

regardless neither of us will get any push on each others opinions, so it is what it is <3

 

Being an avid DAoC player and having played since release I can comment on this, you seem to have confirmed what he was saying, as DAoC did have a waterworld in 2003 yes, but trials of atlantis added a completley new continent in which this "water world" was ( and was made from scratch ). Remind you, although swimming was allowed in this new zone, in the classic DAoC water was still NOT able to support underwater swimming.

 

you don't say? and then they updated all the other water in the game with the same thing, no big deal... new frontiers was a bigger expansion then this, shit TOA was huge and way more work then this expansion

Yeah :P And I know they fixed the water =D I was just using that release point to prove Zorn's point.And no NF/ToA were not in the same scope as this, ToA was considered a let down by the players in terms of content ect, many consider this the downfall of DAoC. ToA was a big expansion yes,Before release it was hyped a lot yes, but no where near the size/magnitude of Catacylsm, I don't even have to mention NF, the closest expansion DAoC had that had similarities would have to be Catacombs I would think. ToA just added ML/arti raids and an underwater Continent, and took the games PVP to hell. Who knows Catacylsm might be in the same boat as ToA and bring WoW to its knees, I'm just saying the expansions are not comparable :P

 

ya, but my point is they didn't re-design all of the original zones/si zones/and anywhere else with water to add a water you could dive into

and we aren't talking about let downs or players not liking the game, and i don't need your history of daoc, i played from day one with a breaks here and there, but more or less its entire life

toa/nf were huge expansions, we are talking about size and content of expansions are we not? i mean otherwise we shouldn't be talking at all, because this wow expansion isn't out and whats known is very little. these aren't really game altering things blizzard is doing, unlike what daoc did, game altering, and it didn't work out... mainly because they tried to make the pve people happy and in turn most of the players didn't want all that pve (they would have been playing everquest)

and your right, i shouldn't have let catacombs off the hook there, that changed the entire look of the game (which i still think looks great despite what people say about the graphics)

raiding aside, DAoC still has more depth then WoW ever will, thats pretty bad considering its the end all be all of mmos according to everyone

fact of the matter is, its a nice thing WoW is doing, changing the original zones, and its something more themepark MMOs should do to make it more interesting for re-rolls and new players, but the size of the content is minimal, this SHOULD be a free expansion

Yeah I understood your point, and we are obviously talking of content/size of the expansions, I was just saying the expansion's are not comparable, and mentioned their downfall because a ton of the content they promised in ToA was delayed until furthur "free expansions" NF was huge yes ( But they're still working on their class "dedicated class balancing/RA's" that came with NF all these years later ) so was TOA but they were both standard addon expansions that add a new content/quest ect, not changing the core part of the world drastically, this is huge, DAoC attempted this with the dragon campaigns, those were incredibly lame however. Yes I agree with you that WoW 's depth will never be what DAoC's was....I have not played an mmorpg that had the true world/depth feeling of DAoC. And I'd love for this to be a free expansion, but no mmorpg out there offers that much content for free ( aside from Lineage 2 which comes very close ) Either way, we seem to be 2 stop signs arguing with each other :)

 

P.S. they claim NF/housing were "free expansions" but do you remember after SI was launched NF/player housing/player mounts were promised in the next expansion, Instead, one expansion went retail lacking that specific content then future "free" expansions came with it.

 

your point about the class/ra balance is really a useless point, as nerfs and love happens in ALL mmos o_O

It was an added note and not the subject of my post.

Originally posted by Vinterkrig
Originally posted by Shadowhand
Originally posted by Vinterkrig
Originally posted by Shadowhand
Originally posted by Vinterkrig
Originally posted by Zorndorf
Originally posted by Vinterkrig
Originally posted by Zorndorf


 

Downplaying this will make you very trolly indeed.

"Hey, the new WOW is just a redone landscape with a few zones and holes to fill in textures."

Hey this is a videogame with a monitor, a keyboard  and some colors.....

 

 

wow is wow, landscape doesn't change that i think the game isn't fun, to each is own on that

its a marketing thing, games getting desolate in the lower level areas

you think the designers said, lets re-do the entire original zones from scratch? hell no, they modified content that was already there, ripped it up, filled in the gaps, re-textured shit.. i promise you that its not 100% new coding and modeling its probably more like 10%

the genius behind it all is the fact that they said

lets allow new race/class combinations, people will re-roll and that in turn will help new players have groups and meet people

kudos to them, i could care less if wow lasts another 20 years, as far as a marketing scheme this is GIGANTIC, as far as actual work, its not so big, i'm sorry if it upsets you, but its the honest truth


 

Just one example:

To make a zone 3D fly-able means it takes around 3 times more resources to accomplish this. Instead of "fake" 3D/2D borders to create mountains that can't be surpassed, you DO need to redo the original code from scratch.

BTW, that's one of the reasons ... AoC, WAR, LotrO don't have ANY free flying in their lands AND why Aion only has limited zones where you can stretch the wings. Underwater worlds is just an extra that is skipped by those MMO's (just to save money ... and development time...)

Earlier discussions with Blizzard developpers showed that creating FULL 3D passable landscapes takes indeed 3 times more money to create.

So if that's not "big" to you, no problem, it shows you don't have a clue of world designs and just how costly it is to make it FULL 3D without loading screens or the dreadful "zoning".

 

negative lol

and daoc had underwater worlds in 2003, with a much smaller dev team then the games you listed... jus saying , free flying doesn't fit into most of the lore of the games you speak of if any at all (i'm no expert, i may be wrong on 1 of them) and as far as aion, i think ncsoft is just a shitty company that put in a feature here and there to limit their work, and make the most possible profit with the time involved

regardless neither of us will get any push on each others opinions, so it is what it is <3

 

Being an avid DAoC player and having played since release I can comment on this, you seem to have confirmed what he was saying, as DAoC did have a waterworld in 2003 yes, but trials of atlantis added a completley new continent in which this "water world" was ( and was made from scratch ). Remind you, although swimming was allowed in this new zone, in the classic DAoC water was still NOT able to support underwater swimming.

 

you don't say? and then they updated all the other water in the game with the same thing, no big deal... new frontiers was a bigger expansion then this, shit TOA was huge and way more work then this expansion

Yeah :P And I know they fixed the water =D I was just using that release point to prove Zorn's point.And no NF/ToA were not in the same scope as this, ToA was considered a let down by the players in terms of content ect, many consider this the downfall of DAoC. ToA was a big expansion yes,Before release it was hyped a lot yes, but no where near the size/magnitude of Catacylsm, I don't even have to mention NF, the closest expansion DAoC had that had similarities would have to be Catacombs I would think. ToA just added ML/arti raids and an underwater Continent, and took the games PVP to hell. Who knows Catacylsm might be in the same boat as ToA and bring WoW to its knees, I'm just saying the expansions are not comparable :P

 

ya, but my point is they didn't re-design all of the original zones/si zones/and anywhere else with water to add a water you could dive into

and we aren't talking about let downs or players not liking the game, and i don't need your history of daoc, i played from day one with a breaks here and there, but more or less its entire life

toa/nf were huge expansions, we are talking about size and content of expansions are we not? i mean otherwise we shouldn't be talking at all, because this wow expansion isn't out and whats known is very little. these aren't really game altering things blizzard is doing, unlike what daoc did, game altering, and it didn't work out... mainly because they tried to make the pve people happy and in turn most of the players didn't want all that pve (they would have been playing everquest)

and your right, i shouldn't have let catacombs off the hook there, that changed the entire look of the game (which i still think looks great despite what people say about the graphics)

raiding aside, DAoC still has more depth then WoW ever will, thats pretty bad considering its the end all be all of mmos according to everyone

fact of the matter is, its a nice thing WoW is doing, changing the original zones, and its something more themepark MMOs should do to make it more interesting for re-rolls and new players, but the size of the content is minimal, this SHOULD be a free expansion

Yeah I understood your point, and we are obviously talking of content/size of the expansions, I was just saying the expansion's are not comparable, and mentioned their downfall because a ton of the content they promised in ToA was delayed until furthur "free expansions" NF was huge yes ( But they're still working on their class "dedicated class balancing/RA's" that came with NF all these years later ) so was TOA but they were both standard addon expansions that add a new content/quest ect, not changing the core part of the world drastically, this is huge, DAoC attempted this with the dragon campaigns, those were incredibly lame however. Yes I agree with you that WoW 's depth will never be what DAoC's was....I have not played an mmorpg that had the true world/depth feeling of DAoC. And I'd love for this to be a free expansion, but no mmorpg out there offers that much content for free ( aside from Lineage 2 which comes very close ) Either way, we seem to be 2 stop signs arguing with each other :)

 

P.S. they claim NF/housing were "free expansions" but do you remember after SI was launched NF/player housing/player mounts were promised in the next expansion, Instead, one expansion went retail lacking that specific content then future "free" expansions came with it.

Originally posted by Wizardry
Originally posted by Shadowhand

Wow really? :) No risk/very safe? What would you have considered a risky step for a new WoW expansion thats within the technological limits of current mmo's? <-----Directed at Axxar btw =)

 

You MEAN,technological limits of the Warcraft engine ,don't you?That engine is so far behind the rest of the gaming world it is not funny.Square Enix has spent their money over the last several years upping their tech of their engine,while Blizzard continues to show NO effort in raising their standards or give anything back to their fanbase.So now even the ancient FFXI engine is going to leave the warcraft engine as maybe the cheapest product out there amongst legit games.

You know of course ,reading into their OWN PR marketing hype about the expansion is "GOING to ROCK WOW" is foolish.Do you expect them to say anything else?

They are basically doing something ,VERY similar as to what FFXI did in what i called one their laziest expansions ever.They are just taking already in place maps,zones and just going to rework them.This takes VERY little effort,and NO you will not be getting any new technical advancements in gaming,Warcraft is ancient,the engine is ancient and frankly Blizzard has no ability to CREATE NEW ideas.Their lack of creativity and their ALWAYS cheap approach,is why this design works for Blizzard,but not for the fans.However i think it has been VERY obvious that WOW fans have become bored[they frequent all other games lately],so Blizzard could feed them pretty much anything and they will be all over it.

I am MOST interested to hear ,what the fans who are all excited,actually think this is going to deliver for "new" OR "creative"?Other than just buying into Blizzard's usual PR hype?2 new races?yep FFXI did the same thing in the EXACT same type of expansion,i really do not see the same hype ,so many others are gaining from this.Geesh if i wasn't sold into Blizzard copying SOE,i would swear this idea stems from FFXI's expansion of a couple years ago,that would be just about the right amount of time to do it as well...hmmm.

 

 

No, I meant the technological limits of "current" mmorpg's I was just saying that so he wouldn't give me an unrealistic idea for an mmorpg expansion.

Originally posted by Vinterkrig
Originally posted by Shadowhand
Originally posted by Vinterkrig
Originally posted by Zorndorf
Originally posted by Vinterkrig
Originally posted by Zorndorf


 

Downplaying this will make you very trolly indeed.

"Hey, the new WOW is just a redone landscape with a few zones and holes to fill in textures."

Hey this is a videogame with a monitor, a keyboard  and some colors.....

 

 

wow is wow, landscape doesn't change that i think the game isn't fun, to each is own on that

its a marketing thing, games getting desolate in the lower level areas

you think the designers said, lets re-do the entire original zones from scratch? hell no, they modified content that was already there, ripped it up, filled in the gaps, re-textured shit.. i promise you that its not 100% new coding and modeling its probably more like 10%

the genius behind it all is the fact that they said

lets allow new race/class combinations, people will re-roll and that in turn will help new players have groups and meet people

kudos to them, i could care less if wow lasts another 20 years, as far as a marketing scheme this is GIGANTIC, as far as actual work, its not so big, i'm sorry if it upsets you, but its the honest truth


 

Just one example:

To make a zone 3D fly-able means it takes around 3 times more resources to accomplish this. Instead of "fake" 3D/2D borders to create mountains that can't be surpassed, you DO need to redo the original code from scratch.

BTW, that's one of the reasons ... AoC, WAR, LotrO don't have ANY free flying in their lands AND why Aion only has limited zones where you can stretch the wings. Underwater worlds is just an extra that is skipped by those MMO's (just to save money ... and development time...)

Earlier discussions with Blizzard developpers showed that creating FULL 3D passable landscapes takes indeed 3 times more money to create.

So if that's not "big" to you, no problem, it shows you don't have a clue of world designs and just how costly it is to make it FULL 3D without loading screens or the dreadful "zoning".

 

negative lol

and daoc had underwater worlds in 2003, with a much smaller dev team then the games you listed... jus saying , free flying doesn't fit into most of the lore of the games you speak of if any at all (i'm no expert, i may be wrong on 1 of them) and as far as aion, i think ncsoft is just a shitty company that put in a feature here and there to limit their work, and make the most possible profit with the time involved

regardless neither of us will get any push on each others opinions, so it is what it is <3

 

Being an avid DAoC player and having played since release I can comment on this, you seem to have confirmed what he was saying, as DAoC did have a waterworld in 2003 yes, but trials of atlantis added a completley new continent in which this "water world" was ( and was made from scratch ). Remind you, although swimming was allowed in this new zone, in the classic DAoC water was still NOT able to support underwater swimming.

 

you don't say? and then they updated all the other water in the game with the same thing, no big deal... new frontiers was a bigger expansion then this, shit TOA was huge and way more work then this expansion

Yeah :P And I know they fixed the water =D I was just using that release point to prove Zorn's point.And no NF/ToA were not in the same scope as this, ToA was considered a let down by the players in terms of content ect, many consider this the downfall of DAoC. ToA was a big expansion yes,Before release it was hyped a lot yes, but no where near the size/magnitude of Catacylsm, I don't even have to mention NF, the closest expansion DAoC had that had similarities would have to be Catacombs I would think. ToA just added ML/arti raids and an underwater Continent, and took the games PVP to hell. Who knows Catacylsm might be in the same boat as ToA and bring WoW to its knees, I'm just saying the expansions are not comparable :P

Originally posted by Vinterkrig
Originally posted by Zorndorf
Originally posted by Vinterkrig
Originally posted by Zorndorf


 

Downplaying this will make you very trolly indeed.

"Hey, the new WOW is just a redone landscape with a few zones and holes to fill in textures."

Hey this is a videogame with a monitor, a keyboard  and some colors.....

 

 

wow is wow, landscape doesn't change that i think the game isn't fun, to each is own on that

its a marketing thing, games getting desolate in the lower level areas

you think the designers said, lets re-do the entire original zones from scratch? hell no, they modified content that was already there, ripped it up, filled in the gaps, re-textured shit.. i promise you that its not 100% new coding and modeling its probably more like 10%

the genius behind it all is the fact that they said

lets allow new race/class combinations, people will re-roll and that in turn will help new players have groups and meet people

kudos to them, i could care less if wow lasts another 20 years, as far as a marketing scheme this is GIGANTIC, as far as actual work, its not so big, i'm sorry if it upsets you, but its the honest truth


 

Just one example:

To make a zone 3D fly-able means it takes around 3 times more resources to accomplish this. Instead of "fake" 3D/2D borders to create mountains that can't be surpassed, you DO need to redo the original code from scratch.

BTW, that's one of the reasons ... AoC, WAR, LotrO don't have ANY free flying in their lands AND why Aion only has limited zones where you can stretch the wings. Underwater worlds is just an extra that is skipped by those MMO's (just to save money ... and development time...)

Earlier discussions with Blizzard developpers showed that creating FULL 3D passable landscapes takes indeed 3 times more money to create.

So if that's not "big" to you, no problem, it shows you don't have a clue of world designs and just how costly it is to make it FULL 3D without loading screens or the dreadful "zoning".

 

negative lol

and daoc had underwater worlds in 2003, with a much smaller dev team then the games you listed... jus saying , free flying doesn't fit into most of the lore of the games you speak of if any at all (i'm no expert, i may be wrong on 1 of them) and as far as aion, i think ncsoft is just a shitty company that put in a feature here and there to limit their work, and make the most possible profit with the time involved

regardless neither of us will get any push on each others opinions, so it is what it is <3

 

Being an avid DAoC player and having played since release I can comment on this, you seem to have confirmed what he was saying, as DAoC did have a waterworld in 2003 yes, but trials of atlantis added a completley new continent in which this "water world" was ( and was made from scratch ). Remind you, although swimming was allowed in this new zone, in the classic DAoC water was still NOT able to support underwater swimming.

Originally posted by jonrd463
Originally posted by Vinterkrig
Originally posted by jonrd463
Originally posted by Vinterkrig

biggest expansion how?

raise level cap

allow diff races to play other classes

..etc..etc..

its all re-hashed shit that your getting, don't kid yourself

 

Well, it's certainly big in terms of content that had to be created. Yes, it's using old locations, but they're old locations in name only. the two original continents basically had to be rebuilt to accomadate both flying mounts and the drastic landscape changes. People saying they're re-using old content are pretty narrowminded to what is actually going on here.

 

honestly, its not that big of a deal what they're doing here, don't fool yourself into thinking its more then what it is

the "New Frontiers" free expansion in DAOC was far larger and more difficult then what blizzard is doing with this expansion, you are all mindless drones controlled by strings thanks to blizzard/wow ... and i feel bad for you all

 

yet, you'll defend this game's honor like its your mother/sister/wife/girlfriend/imaginary friend being harassed in the worst ways, its funny

Relax, cupcake. What I like or dislike will not affect you one bit, I assure you.

Plus, unlike some here apparently, I'm physically able to keep an open mind without it exploding.

Yeah I get the feeling no matter what Blizzard will add in this expansion or future expansion, the haters and closed minded will hate it simply because it's WoW :) 


Yeah I agree here, Blizz has a ton of money other companies do not have and those companies can not afford to pump out expansions with the amount of content and as quickly due to their company being smaller in size and with financial limitations. I'm sure it's not hard for blizz to create features for the expansion because of their financial backup. But I'm not looking at how hard a company worked for their expansion or how it compares to another companies expansion taking financial limits into concern and giving them a handicap to judge them both by, I'm looking at the end result, the expansion itself. People are quick to shoot it down, but can anyone name an expansion of an mmorpg that has surpassed what they claim to be attempting? Thats one of the advantages of playing an mmo developed by a company with extreme financial backing.

 

For the record I hated WoW at launch, considering myself a hardcore PVPer I've played every PVP game on the marked, most recently DF, But I'm not blinded by WoW hate either, I'm just giving credit where I think credit is due. I hear people shooting down the new races, claiming its a tauren with a different skin, I suppose its different when other companies add a new race to their mmo? 

 

Read my first post again, I think Blizzard chose a risky course of altering the entire game ( as I said especially on a money maker such as WoW ) as people get attached to certain zones ect ect, and it seemed like a risky path rather than just adding a new zone ect thats common with mmorpgs, It just happens the outcome of choice appears to be a good one and I think it will be well recieved. I don't think its strange that I find a risky choice also being a well recieved one.

Well I think the game is being fairly shaken up as is by improving/adding on to what it already is ( expansion ), and they are adding new zones, I Guess we'll never change each other's mind here :) But considering mmorpg expansions of late and the past I don't see how this is being practical/safe by any means. But I do agree it's probably going to be well recieved :)

Wow really? :) No risk/very safe? What would you have considered a risky step for a new WoW expansion thats within the technological limits of current mmo's? <-----Directed at Axxar btw =)

And risky I think, with as big of a money maker as WoW is this is far from a "safe" expansion, some people grow fond of certain zones the've spent time in, the change could be great or terrible. I've never been a huge WoW fan, I just resubbed last week and found out about the expansion a few days ago from a leak online. I have to say I'm impressed ( WoW haters don't kill me ) But this expansion is essentially WoW2.0 , and offhand I cannot think of a bigger expansion to an mmorpg? Either way I'm "Gasp " hyped :) Can anyone think of a larger "expansion" then Cataclysm? Of course meaning IF  they actually add everything.

So how's the NA servers holding up? :) Are there many people playing? Is it worth logging in? Are there enough people to find groups/guilds/find various social "stuff to do". Considering buying the NA release.

Ah 02 :) the ancient age of MMORPG's

Just returned to AoC to see how its changed ect, Game seems great so far and I'm having fun, just a question though, I'm level 22 now and have not seen a single Demonologist, not one!!! Do they totally blow ass? Or am I missing something?

Last week after trying almost every other game on the market I have returned to DAoC as my main mmorpg after a 2 year "vacation", I've realized I still enjoy it as much now as I did when I started, which for me is reason enough, it left me wondering why I ever left,  its why I play mmorpgs, to enjoy myself. Even If I have the newest FOTM game, because its the thing to do and i'm not enjoying myself its defeating the purpose.

I returned to ALB!!!!!! hehe Damn Hibs :) Something about the rolling green hills and land of chivalry, knights and wizards brought me back =)

 

Alb has called another hero home =) 

 

Hope to see you in game man!

Been pondering returning for a while, after reading this I've decided that I will. I would rather play DAoC with a lower sub base, then play any other mmorpg out there atm with their subs. See you in-game :) AND YES I'M AN ALB!!!!! 

Yeah If the trial comes out i'll try it, if not i'll wait a month and see how its going.

Originally posted by Ladrann

Hey all,

i was browsing the web for Darkfall info and i stumbled on a well thought out post about Darkfall and the MMORPG genre, this has probably already been posted, I'm afraid I could not find it and it is worth posting once more for the people who have not read this...If you wish to flame me, please do so, but I think this deserves a(nother) post:

Darkfall is on the verge of becoming a reality. Shockwaves were sent through the MMO community on Friday as Tasos Flambouras announced that Darkfall will be releasing in European markets on January 22, 2009. This announcement was followed by the deafening silence of “vapor trolls” who were once over-spoken forum activists convinced the game would never see the light of day. Not only is Darkfall coming out, but it is only 6 weeks from going live.

 

Every MMO player who loves this genre even a sliver as much as I do has a vested interested in seeing Darkfall become a success. If you have been playing MMOs for any length of time, you are no doubt feeling somewhat disenchanted with the state of the genre over the last few years, especially if you are a veteran like me who remembers the way things used to be. You might remember a time where a new MMO didn’t look exactly like the one before it, a time when innovation was profitable to a developer.

The Death of Innovation
It is easy to figure out how and when innovation died. A certain company made an MMO some years ago that made unimaginable amounts of money by using a model that dumbed down the game to appeal to a wider audience. MMOs are expensive and risky business propositions, and in the last few years we have seen 40-80 million dollar debacles that have brought their developers to their knees or out of business. The safest route for profit is to look at the industries most profitable game, and build the same dumbed down model for mass appeal they used. The profit being rewarded to the companies who follow in the footsteps, combined with the innovative games being debacles, has sent a dangerous message to new developers and helped fuel a trend of linear copycat theme-park MMOs.

 

Sandbox games have traditionally offered their players freedom, something that most of the more recent games have been lacking and some newer-school players may have never experienced. The freedom is yours to go anywhere without being boxed in by mountains that always seem to mysteriously bottleneck into a loading screen. The freedom is yours to pick a character that is yours to shape, instead of being pigeon-holed into some specific role where for some reason can figure out how to use a single type of weapon. These are the promises that a sandbox game makes, but unfortunately there has not been a successful one made since Asheron’s Call.

Ending the Cycle
Whether you believe that Tasos will deliver what he has been promising us for years or not, before you jump on bashing bandwagon, stop and think about how a successful Darkfall will affect the MMORPG genre. If a sandbox game like Darkfall is financially successful, it will send a message to developers that not only is there a market for sandbox MMOs, but there is money to be made in innovation. Think back and imagine what this genre would look like today if Asheron’s Call and Everquest 1 had switched places in terms of who came out on top financially. If any of the sandbox games from then until now had done well, I don’t think we would find ourselves in a market full of copycat games.

 

When was the last time you played an MMO where the death penalty really made you fearful of dying? When was the last time you could explore in an MMO without hitting an artificial wall of mountains, or you actually were completely lost? These are the type of things that have long been gone from the genre. Now most of developers making the big name MMOs don’t even have enough innovation to make their own world. Is anyone else as sick as I am of watching these stupid prepackaged MMOs come out that are based on some old franchise? Star Wars, Dungeons and Dragons, The Matrix, Lord of the Rings, Conan, and Warhammer are all games you are supposed to be excited about, and I feel like these devs are the same guys who used to play Dungeons and Dragons and buy those little premade box adventures because they didn’t have the originality to come up with their own.

Darkfall deserves your best wishes, even if you don’t plan on buying it. It is a vessel of hope to try to stop the madness that has turned what was once the best genre in all of video gaming and reduced it to an experience that is akin to sitting on a ride in Disneyland. You get in, you sit down, you go the one way there is to go, you watch the dolls dance, then you get up and exit with probably a lower IQ than you had before you got on. If you’re on the fence about buying Darkfall, think about the money you spent on MMO ideas far worse than this one. I think it is worth the chance to finally show support for someone who is willing to take the big risk, and show other developers that we are willing to pay for something that is original.

I know some of you will flame me and try to brand me a fanboi, and I would argue that I am a fanboi of the genre and what it should represent. I also know that for a lot of you reading, Darkfall is your last stand in MMOs. I can’t blame you for going all-in on this game after all that has happened. If you have read my words here and agree with me, I ask that you make sure you tell a friend and pass the word along; we are going to need it now more than ever.

 

 

Totally agree with every word here. Notably this part.

"If you have been playing MMOs for any length of time, you are no doubt feeling somewhat disenchanted with the state of the genre over the last few years, especially if you are a veteran like me who remembers the way things used to be. You might remember a time where a new MMO didn’t look exactly like the one before it, a time when innovation was profitable to a developer."

 

Originally posted by ValiumSummer

To the OP...

I'm 42, and I've never been married.      The longest I've been in a relationship is 2 years.  

At your age I was convinced that I wanted to remain single for a very long time (if not forever) .   I subscribed to the adage "variety is the spice of life".   

Meet a girl be on your best behavior, convince her you were the best thing since sliced bread... shag her and then conjure up some crazy story on why you can't see her anymore.   I think you are looking for some kind of validation for your life style.  But as a middle aged man looking back, let me warn you about one thing.  Regret.   It has a way of stalking you like nothing else.   Regret builds up over time and eventually it feels like you are dragging a wet mattress behind you, the rope attached to your neck.  On that mattress is every callous remark and broken heart that you have left behind.   You'll forget  names of girls who wanted to spend the rest of your life with you.   Oh sure you'll have fun.    You'll have great stories to tell at bachelor parties, and every man in a crappy marriage will envy you, but one day you'll wake up and all you'll have to choose from is the 30 gigs of porn on your hard drive and a bottle of lubriderm or the woman who was married to that unhappy man you met at the bachelor party  (and her 4 kids from 2 separate marriages).   

So from my perspective, I can't recommend the single lifestyle for the long term.   My advice:  If you must sow your wild oats try to do so without being a prick to women.    Go clubbing to get laid, the girls there expect one night stands.    But don't stop looking for the real thing, and give it plenty of time.    Don't worry about children.   If you are ever lucky enough to find the girl of your dreams that question will answer itself.

When I was 20 I left the only girl I ever loved because the temptations of the single life consumed me.    I've regretted that decision every day of my life for the last 22 years.


 

 

 

I think you missunderstand me :) I'm not living this life style to "sleep around" as it were, or have "variety" , as if my whole goal in life is to have random sex,I was simply pointing out studys have shown singles have better sex, Thats not my life tho, My lifestyle is about unprecedented freedom ( with anything ) if I want to move to Japan tommorow, I can. You said you thought It sounded like I needed some sort of validation to my life style. That defeats the whole purpose of my post, I think people should breakaway from needing validation from others for what you truely want. Even the extremely small and pointless things, like what kind of music to listen to because its "normal" ( yeah its off topic but you get the point )

From what i've seen most of the people who have replied to my thread ( and to my surprise in PM's ) who have agreed with me were single, and those that have other opinions, are / have been or intend to  get married in the near future.

I totally appreciate the honesty in your post, From what I'm seeing newlyweds seem to be flooded with young girls getting married because their friends are doing it and they don't want to be left behind ( Is'nt this the future generation of single Moms?). Also :) Of course the circumstances might be unknown to us. Since I made this post last year, A friend of mine has gotten married and divorced.  Now, contrary to popular belief, this may sound corny as hell, But I do believe in "true love" as it were....yeah that did sound corny. But I also think its so extremely rare 99% of people never find it. Is it worth pursuing? Thats up to the individual. Do I wanna be "that" 89 year old guy with a cane hunching over while hitting on 24yo girls at clubs? Yeah I'm in a band now, but do I wanna be the 89 year old bald rocker still pumping devil horns taking excedrin during breaks? Of course not, at that point id rather be dead ( no i'm not joking haha ). But in my eyes its just as sad to see old men going out to "hang out with the guys" just to get away from their wives. Both sides of this story essentially end the same to me, its up to us to choose the path. I'm not saying anyones wrong, I was just expressing the way I viewed it. You see long-term singles as people who end up being sad lonely people riddled with regret. I see married people as I've stated. I guess I'm living in the "now" Not living my life so I'll be happy when I'm 85.

I'm sorry if I came off as a "prick" to you, I was never trying to. It just it seems "Taboo" to talk about what we REALLY think, not what other people want to hear. So I'm saying what I really think hehe. Its the whole cookie cutter lifestyle choices ( including marriage ) , doing it just because its normal. Thats part of the point I was trying to get across. To the comment way up the page, Asking me if I would regret not getting married when I was older, finding out my choices only left me wallowing in regret, I can pop that question back, if your marriage goes bad, and you then feel like you wasted your youth, will you regret it? What I've learned from this thread, is there seems to be no definitive answer to the question, to get married or to not. Also, I loved the comment by you Faxxer, "You know what you want in life....." This can be said on behalf of someone getting married, or not.

Title is pretty self explanatory . I hope it does, it might attract new players, but sadly I don't see it happening unless the player base picks up :(

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