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All Posts by ChromeBallz

All Posts by ChromeBallz

11 Pages « 1 2 3 4 5 6 7 » Last
215 posts found

Zenimax is in far too good a financial position, with EA getting into trouble on the other side.

A takeover won't happen, not this year, not for the next few years. At the moment, EA can't afford to buy Zenimax and even if they could, after all the recent hubbub Zenimax shareholders won't sell ;p

Edit: Ultra-delayed double post. Yay me!

PvP: You can be attacked anywhere at any time by any player, and vice versa.
PvE: You have to activate an ability that switches PvP on.


If you've ever played WoW, it's almost exactly like that.

Also, no RP servers in EU. Frogster can't support it.


Originally posted by n3v3rriv3r
Anyone knows what they have against TERA?. I just can't understand why all the hate.
Okay maybe it is not the best game but clearly it is not the worst. At this site they just take turns to defame it.
http://www.gamebreaker.tv/mmorpg/tera-fic-or-tera-ble/
 

Aren't they the site that hates on Tera for dodging but loves GW2 for dodging?

It's one site out of millions. Stop giving them free advertisements in a forum for a game they hate so much ;p


Originally posted by Cannyone
"And we promise: no killing a thousand furbolgs just to go through a tunnel."
Oh... that's sad!  I thought that was supposed to be one of the highlights of rolling a dorf, ... I mean Dwarf.  ;-) 
That said I'm strictly going to be judging Tera based on how much I like the gameplay.  Not that its bad to like a game that has things like good Customer Service.  Or one where the supporting company seems to listen to its customers.  Its just that those things will always be secondary concerns.
I just hope it doesn't end up like Rift... Where the dynamic content becomes untennable due to the lack of player population in that zone.   And, in that same vein, I worry about GW2's dynamic content.  I feel strongly that regular quests, which can be completed solo but which have group bonuses, will always be a superior game mechanic.
I guess I'll have to wait and see...

Having a proper support can make or break a game. The game can be awesome to high heavens but if you have a problem and costumer support gives you the finger, you're not going to keep on playing for very long ;p

If the game is somewhat bad but the support and communication is top notch you might stick with it for a while longer simply to see how it turns out, if nothing else.

On an unrelated note... You just made me realize that "dynamic content" in Rift and GW2 is a cost-saving excuse to not make proper quests 0-o


Originally posted by GrayGhost79


Originally posted by Kumapon
I don't know how the NCsoft lawsuit is going in NA. But over in Korea the case made it's way all the way to the Supreme Court of Korea.

The Supreme Court of Korea finally came down with a decision yesterday and decided that BHS itself was not guilty of any charges or wrongdoings.

But charged YH PARK (former TERA's executive director, who stepped down last Aug.) and two other former NCSOFT Employees of Leaking Corporate trade secrets, and each have to pay 2 billion won each in restitution to NCsoft, and will now face criminal charges. Criminal charge sentencing will be held at a later date.

This is the final decision of the Korean supreme court.

http://www.inven.co.kr/webzine/news/?news=43641


That doesn't bode well for the NA lawsuit then. It means they aren't blaming BHS for the theft of the material but have decided it was indeed stolen and has gone after those that stole it.
With the NA lawsuit things have a good chance of going south for BHS with patent and copyright infringment being such a hot button issue lately.

Patent issues over patents which have never been filed in the US. I don't see how a US court is going to justify making a ruling based on that since it would involve having to recognize the validity of foreign patents - Which is one of the core issues of the patent/copyright situation of today.

NCSoft is getting diddly squat in the US, even if the Korean Supreme Court decided otherwise.


Originally posted by Wicoa
EU is region locked to Frogster, unless of course you speak korean.

No it's not. Happily playing NA here.


Back on topic though: If you play EU there's 0 reason to watch EME's site unless you want all the news on day 1 (Frogster does have some delays).

Oh look, Tera fans getting way too excited about a niche game and GW2 fans busting in to tell everyone how their game is superior to God.

Oh my god i am so surprised!


Originally posted by heavyhebrew
How to encite a nerd riot in one easy step.
Post a question of comparison between two popular not-yet-released games.
Let psychology take its course.

+1

Two completely different games to begin with. Different target audiences.

Thread already derailed into a fanboi argument.

First Impressions
General Discussion « TERA
4/07/12 8:26:16 PM


Originally posted by blognorg

For one, you can't attack while moving, which makes it feel a little sluggish. Also, most characters are pretty limited on how much "dodging" they can do.


Actually, that's entirely intended.

Think of other 'combat' games - For instance, Street Fighter. You can't move and attack at the same time - You have to choose, do you block, do you move/dodge or do you attack? Same with games like God of War - You can't just do your big attacks while moving around. They have a certain animation that has to be followed. Do you make this attack, or do you play it safe and reposition before trying it?

This makes the combat a lot more tactical. It shouldn't be a matter of facerolling the keyboard like in a lot of other MMO's, you have to think about when to do what, rather than follow an optimal rotation.

It sounds a bit rude, but the combat is not going to change. Tera may not be the game for you if you can't adjust to this way of thinking (just being blunt here, not trying to be rude! :P)


Originally posted by Konfess
Insanely fun?  Maybe for the first two levels when you only have one skill ties to the left mouse button and you only fight single targets.  I played a Priest, when I leveled and got my first AoE skill, I thought cool let the Damage begin.  But when I went to use it, misfire, misfire, fire.  Two misfires before it would go off.
I realized that my opening attack would go off fine however many times I used it.  But when I switched to a different skill, the game refused it acknowledge it for a while (1 or 2 misfires every time).  So I switched things around, and opened with the AoE and it went off fine, has a long cooldown.  But went off fine every time. Switched to Left MB attack and misfire.  The results of my test, use ONE attack and your fine.  Try and use two or more and the game has a hard time.
Next thing I noticed, limited viewing range on mobs and players.  If I finished a mob, and all adjacent mobs were engaged by other players.  I couldn't see mobs, say across the road from me.  Sixty meters away I would see an empty field.  Run over and still empty for 3 seconds The mob name plates would start to appear.  Two seconds more and the mobs would become fully visible.  Three more seconds and player name plates would appear, followed by the full player avatars.  Ten second delay before an entity list could be updated?
First vendor to clear my inventory?  In the third or fourth quest giver zone.  Imagine being in the human starting zone in WoW.  You are by the abbey, but no vendors.  So you run to Goldshire, and find no vendors.  Lets try Stormwind, you make it just inside to where the bank and AH are but no vendors.  So you go a little deeper into the crafting areas and finally you find vendors.  To me this is the fourth quest giver zone in Tera.
I was curious about Tera, but I never followed it closely.  I played Planetside and SWG-CU so I am fine with the FPS / action game mechanics used by Tera.  I know I won't be missed at launch.  But I am never alone in noticing these problems, that should have been caught in Alpha Testing.

Sounds like you've got some connection issues between your system and the Tera servers. Try running a tracert or a ping and see what it tells you.

I'm playing from Europe (Netherlands) and i'm having no trouble whatsoever.

Give Tera a chance in the open beta in a few weeks, or if you find a closed beta key, this weekend :)

There's a sizable amount of EU people who'd rather play on the US servers.

I tried both myself - EU feels ever so slightly more responsive, but US has far better support. I don't want to compare communities at this point.

Still, has to be said that the very few run-ins i had with Frogster support weren't all that great, compared to the incredibly quick response times from the EME staff with exactly the answers i wanted to hear.

That, and it's cheaper to play in the US - $15 vs 15 Euro ;)


Originally posted by Games888
lets see all those sub games without cash shop all failed and tanked so saying P2W is bad is not logical at all.  Plenty of ppl enjoy spending cash for enjoyment.
 
 

Plenty of subscription games still running 8-9-10 years after their release. UO is still sub based. Plenty of subscription games will still be released and happily float along.


Also, how do games 'fail'? 50k subs is more than enough for an MMO to sustain itself, anything more is extra. People stare way too much at figures of "millions" and think that anything with less than 7 digits of active players is a failure. EVE is noteworthy because it's subscription based and is still growing 9 years after it's release.

Very few games have actually been shut down over the years compared to the ones who are still running. Again, some people seem to have extreme tunnel vision.

Many people in this thread underestimate the value of consistency.

Fans usually use 6w at most (the big ones). an 80-120mm fan usually uses 2-4w.

Anyway...

GTX 400 series cards run quite hot. 90C in a SLI setup is normal, it's the price you pay for such a thing.

That said, SLI is pointless anyway. A single GPU card runs cooler and can run games about as quickly as 2 lesser cards in SLI can - Anything over 60 fps is usually a waste of resources anyway.


Originally posted by Panther2103
I don't like this. Half of the fun of enchanting was knowing that something bad could happen from it. Now it's 100% sure that you will enchant if you get the powder.

They changed it so that overall, the investment stays the same (you spend about the same amount of gold/materials in total). They just removed the negative chance so that more people will try it.


Originally posted by Crunchy221
Lets be honest here, anyone whos played Earthrise can tell you that taking this project away from masthead was the humane thing to do.
 

+1


Originally posted by rexzshadow


Originally posted by ChromeBallz
 



Originally posted by gaeanprayer
Graphics-wise, TERA is far greater than DN. But I don't particularly care about that (I still spend a lot of time playing snes/genesis games), and in terms of gameplay the only thing TERA has over DN is that it's open-world.


 
 



Originally posted by gaeanprayerOtherwise, the combat is far more action-packed in DN, not to mention the skills are more extravagent and satisfying (I'll take dropping a gigantic pulsing relic over a few balls of sparkly holy power any day), and the "themepark" mechanics are presented better. And it's free.



 
 


Originally posted by gaeanprayer
I should point out however, that it's far better to compare RaiderZ to TERA than DN. They're much more similar in that they're 'action-mmos' in an open-world setting with very high-end graphics (RaiderZ is absolutely beautiful, and f2p). 



 
Anyone else see the logical fallacies in this? ;p


That Raiderz looks horrible? I mean its like literaly mabinogi lvl graphic which isn't very high at all.

"I don't care about graphics"

immediately followed by

"Dn abilities look cooler"

and

"RaiderZ looks just as good so it's just as good as Tera"


Originally posted by Jakdstripper
here is the thing about Tera. like 99% of all Asian mmos it uses the animation as a global cooldown for all skills and abilities. so, wile the animation for that particular ability is taking place you cannot move your character. now tihs is fine for those character that have really fast animations ( like ranger, sorcere ) but for the slower melees ( like Beserker, lancer) you cand defenately feel the "rooted" mechanic.

It's supposed to be 'rooted'. Think of fighting games like streetfighter and tekken: You can't jus tmove around willy nilly and mash buttons. You either attack or you move.

This makes combat more tactical. Do you move out of the way or do you attack and risk being hit? This is what it's all about and what makes the combat actually fun.

Compare this to 'faster' games like WoW where a friend of mine once tanked an ICC boss during WotLK (using a paladin) while literally rolling his face over the keyboard. That's what combat in most other mmo's usually amounts to. Hit your cooldowns and avoid the nasty patches on the floor if there's any - No thought about aiming, blocking or moving beyond avoiding 'death zones'.

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