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MMORPG.com Discussion Forums

All Posts by denshing

All Posts by denshing

75 Pages First « 4 5 6 7 8 9 10 » Last
1490 posts found
Originally posted by twodayslate
Originally posted by denshing

I say no based on fact. It is physiologically, and psychologically impossible to be addicted to video games. You can become compelled to play them and then lured in by the compulsion. But there is no drive to play that games that is triggered by addiction, which is caused by a chemically induced neorological dependency.

Swtor will be compelling and I will spend many hours playing it, but It will never require the same neorological dependency as something addiction forming like smoking.

Not sure what fact you are referring to, but I have known people who went through game addictions (even went through it myself at one point), and it is very possible.  Just because you might have a personality type that is immune to it doesn't make game addctions not real.

Being immune to nicotine-based dependencies myself, I could just as easily say that cigarette addiction isn't real, and is merely the product of a weak mind.  That wouldn't make it true.

 You are using a very loose and convenient preference based rational. I am using the scientific, neorological definition that has been studied by psychology. An impulse is not the same as an addiction. You have to see an addiction as a chemical process of the brain that is released within certain patterns in order to "wire" you into thinking you want something.

There is no chemical release that is built through a lack of playing games. Merely a compelling experience that makes chemical releases during the game play. It's a cigarette elevation without the nicotine.

I never said it wasn't a problem. Overly compulsive behavior can have all the same symptoms of pure addiction. This is why people think games are addictive, because it's impossible to tell the difference without the study of the brain to find the acute difference.

Originally posted by Sideras

From what I've seen, this won't revolutionise shit. It's a small evolution at best. Again, it's a traditional MMO with emphasis on story and dialogue. If people are tierd of WoW, Rift and the like, this won't change anything.

Besides, releasing during this holiday is suicide. I bet most people are more hyped for Skyrim.

 You seem to know a lot about "evolution". Why how fast it's supposed to be.

Originally posted by SaintViktor

Yeah 17 planets full of fedex quests is addictive. LOL I think not.

 Did you research that while making a fedex inflight delivery or something?

50+ full length novels worth of written dialogue put into narrated storyline is not a fedex quest. There is no possible way you can argue that without looking willingly ignorant, or like a basement troll.

I say no based on fact. It is physiologically, and psychologically impossible to be addicted to video games. You can become compelled to play them and then lured in by the compulsion. But there is no drive to play that games that is triggered by addiction, which is caused by a chemically induced neorological dependency.

Swtor will be compelling and I will spend many hours playing it, but It will never require the same neorological dependency as something addiction forming like smoking.

Originally posted by Satarious
Originally posted by Xondar123

Bioware has already said that they only want servers to compete and play with rthemselves and NOT other servers. They say it helps build a sense of community in eaxh server so that you play with and against the same people instead of seeing people you'd never see whil world PvPing and running around the server's gameworld.

I agree with them and completely detest the GW2 server vs. server idea. I vastly prefer the way Bioware is doing it over Anet.

OK, how exactly are you buildng "community" with your enemy?  The way I look at it, those who are on your side is the community.  Becoming friends with the enemy only ruins immersion, in my opinion.  I just don't see the point in building community with the people you're fighting against unless you plan on doing some sort of cross realm crap.. which is pretty lame, in my book.

Haven't you ever had a faction rivalry, or guild rivarly? Where you know the names of the enemies who you want to kill. I remember the name of several players from the Republic faction back in SWG from 2004. A couple in particular that would always motivate me to play better so that I could beat them, after being completely owned by them.

I want to know who I am fighting. If it's guild A, we know it's guild A, and we can evaluate how they play, and how they change in the future. GW2 won't allow this. You don't improve and adapt to what you know about your enemies playstyle. And their will be no nostalgia had when reminiscing over certain guilds, or players you have faught.

Even in real life, militaries know enough about other militaries to be able to forumulate a plan and counter them based on what is known from past experience.

MMORPG's are about community, rather than nameless 3d models from alternate servers. I would much prefer to have an established enemy over one that is random. At least in an mmorpg.

 

Know Thy Enemy as Thyself.   - " To know our enemies, we must be seekers of truth. We must seek purity and understanding in ourselves so the things we see become that much more clear.

For the enemies to know us least, we must be distorters of truth, also known as deceivers. The better we know truth, the better we can distort it. This will make the enemy think you are attacking when you are not, you are leaving when you are waiting, you are giving up while you are formulating a plan
. In a face to face confrontation and no way out, he who sees truth best will likely have the upper hand. When both opponents see equal truth, then it comes down only to will power or ability, while deceit holds no place."

Knowing your enemy makes combat better.

Originally posted by nomss
Originally posted by ZizouX

I disagree.  

 

There are more people playing after patch 1.18 than before.  I like the direction the game is going.  I'd like the changes to be faster, but heck, the game is free and i'm not going anywhere.

 

Well dude, I don't know. Actually, I disagree with you and quite agree with OP. I was in the game during open beta and then got the collector's edition. I stayed with the game maybe two weeks. Recently I logged back in, after the auto patch. The thing is, I had forgotten to play the game, and it seemed like a hassle to find out how to play the game and I did not bother....

I don't see how this proves that the game isn't getting better. You are basically just saying that you have not motivation to play it.

Originally posted by Markn1

no because EQ next is around the corner.   Unless they go with F2P for it which wouldnt be a suprise.

Smedley, head of SOE, said that SWTOR will probably be last big budget MMO. Same Smedley, who is overlord of said EQ3. This means either he doesn't consider EQ3 as a "big budget" MMO amongst the giants, or he has a different payment model planned for that as well.

I read this on the facebook update. Hopefully I wont be busy that day so I can watch it and get all the gritty details before most people do.


I'm pretty sure having a login screen will maintain subs.

Originally posted by jinxxed0

I'm glade jedis can now cross their light sabers together.

 Ahahaha! I almost need a new monitor after reading this! Especially funny because I'm rolling as a Sith.

Just roleplay there being 4 suns doing a constant ellipse around the planet making 24/4 daylight.

You should have gotten then P67A. Only $20 more, and it is built to take better advantage of the 2500-2600 Sandy Bridge models.

MMORPG.com is like walking into a totalitarian state, where you have to watch your rear every time you bend over to pick up something up off the ground. Because you know there's always a guy watching you, waiting for the right time to shove something in your a#$.

Originally posted by Williac

TF2 was ruined with the f2p and cash shop. Trading was bigger than the game itself, You could buy rare gear for nothing, thus ruining the work of thousands of players. TF2 f2p was a smart move for valve, no doubt, but it creates just as many sour minds as new players

Lol, it's not ruined at all. The first time I came back to TF2 was a month ago, and the first day I got on, there were plenty of servers to play, and the gameplay experience was exactly like it was the first year it released.

Why would you care about "work", in a FPS? Log in and shoot people, and if you are a loser, religiously track your k/d on ranked servers. You don't need a deep and engaging experience for a FPS. You only need solid mechanics to create fun, skill based gameplay.

Originally posted by czekoskwigel
Originally posted by mach789
Originally posted by GMan3

    I have to agree with Xerith.  I personally got the pre-order just to be on the "safe side", but I am ready to cancel it if the subscription model is not to my liking.  It really would be nice to have some info on this already though.

Agreed. I find it odd they haven't yet released the subscription model unless it's something completely different than we are used to.

 

Once you take off the tinfoil hat, it becomes a greater likelihood that they haven't mentioned it simply because it will be the standard 14.99 to which we are all accustomed.

I'm actually expecting more along the lines of $15.99

Sweet list man. There's a few here that I missed.

Originally posted by Herodes

 


Battlefield 1942
Battlefield Vietnam
Battlefield 2
Battlefield 2: Modern Combat
Battlefield 2142
Battlefield: Bad Company
Battlefield Heroes
Battlefield 1943
Battlefield: Bad Company 2
Battlefield: Play4Free
Battlefield 3

 

Yep

1942 was also heavily moddable and still has an ongoing community playing mods like Desert combat.

Battlefield Vietnam introduced the Helecopter.

Battlefield 2 introduced commander mode, and has strong support for the community mod, project reality.

2142  is where dice experimented with being able to unlock upgrades. It also featured titan mode, which warranted the need for players to not only capture turrets to attack the enemy titan, but to also sabatage the enemy titan through raiding it, which required disabling individial parts of the titan.

Bad company introduced the new frostbite engine, with destructable buildings and for the first time a full fledged single player campaign.

BF heroes is a micro transation free to play model, that can still be fully enjoyed without spending a dime.

1943 is xbox360 exclusive, and was released as a test run the new frostbite engine. It's considered frostbyte 1.5

BF Play4Free is the free model of BF2, introducing the micro transaction model.

BF3 is the long awaited sequal to BF2.

 

This is over the span of an entire decade. Just between one title to the next in this franchise, I can see more change than in the last 5 COD releases.

Yes. Check us out! The guilds official name is EXTINCTION..

http://3xtinction.swtornow.com/

 

http://www.swtor.com/guilds/106197/extinction

The list says 2 confirmed warzones, and 2 warzones total. There are actually 2 released warzones, but a 3rd, the voidstar, that is common knowledge.

I'm sure i'll be able to get at least 200 hours out of the leveling process. Probably more.

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