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All Posts by Slapshot1188

All Posts by Slapshot1188

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3800 posts found
Originally posted by Starbuck1771
Originally posted by Decardan

This is fucking DUMB!! any chance you could filter out ppl who allready won one in the previous weeks key giveaways! i see multiple names that won in week 2 and week 3, for example that Gilbert.dk guy (week 2 and week 3 winner)

 

Anyway you can filter out the crybabies who get mad because they didn't win? Taking out the people who won doesn't increase your odds of winning. Odds are you will be crying next week as well.

 

I just had to ask how you arrived at that conclusion.  Was this a result of Common Core math by any chance?

Originally posted by seafirex

Ok for alpha the OP is right to say to get access to alpha you need to have made a donation of 1000$ + but you also get so much things it is omg good for the price..

Beta starts at something like 100$ you also get like 1 months free sub + other things also.

But again who wants a players in a alpha build ? answer : none except those who are money hungry. A player can not contribute to a alpha release even a beta is pushing it. The only thing they do is play, learn the mecanics, request change for themself and there friends and screw up the game for all others before release.

 

here is the alpha info the OP never mention :

Pledge Limited (163 left of 200)<p break-word"="" mb2="" h5="">

Crowdforger Alpha - Patrons at this level get all the Crowdforger Pioneer rewards including a digital downloadable copy of the Pathfinder Online MMO and an invite to become an Early Enrollee in the Beta, a three-month game subscription, a New Player Pack of consumables, and a Pathfinder Alliance Pack. You will be welcomed as part of a very small group of alpha playtesters in a closed Alpha of Pathfinder Online. This will be a great chance for you to give us direct input on how Pathfinder Online ends up looking and playing in its final incarnation. Once we hit the Beta, you will be invited to play from the first month onward.

 

And what YOU fail to mention is that the "beta" that cost $100 is actually an early release where they plan to charge a sub.  So I really HOPE those $1000 Alpha boys are testing the shit out of it...

 

Originally posted by Apraxis
 

Edit: Most of those playing now payed 100$ during the kickstarter for donating and crowd funding the game.. additionally the got 3 month subscription for that 100$. (Source: https://www.kickstarter.com/projects/1675907842/pathfinder-online-a-fantasy-sandbox-mmo) Would i consider worth it? Well.. it highly depends if your are interested in the concept of that game, and the vision of how it should evolve, or not.

Edit 2: And those 1000$ donated only 36 people... and who knows how many of that were friends&family of the developers. So it was never seen as players actually testing anything. Just some perk you could add to the 1000$ donation. You have to give something. So i don't expect that a lot of people actually ruined themself for pledging that much. But yeah... at least it is a nice headline "1000$ Alpha Access", especially after Landmark and ArcheAge Pioneer packages... even if it does not hold up a lot.

Edit3: And furthermore i could ask how many of you paid 1000$+ for World of Warcraft over the years, and how foolish you feel about that....

1. No... the $100 donors are not "playing now".

 

2. As they plan to start charging people a sub after Alpha.. I really hope it is seen as "testing something" or the Early Entry will be a disaster.

 

3. Can't say I would endorse paying $1000 to play WoW either...

 

[mod edit]
Originally posted by VooDoo_Papa

the numerous, yet obvious user clones

DING DING WE HAVE A WINNER...

 

They are both numerous AND obvious

It has long been claimed that multiple members of the Mortal Online staff were blatantly cheating and abusing their powers. Now one has been caught red-handed with proof that could not be hidden.  SV has admitted this and fired the staffer.

 

Here is the post and link to the official forum.  All I can say is "ABOUT TIME!!!!  ONLY TOOK 4 YEARS...

 

http://www.mortalonline.com/forums/threads/siege-clarifcation.102921/#post-1776434

Siege Clarifcation

 

 

 

 

LGM DiscordLead GameMaster

We understand there are lot of rumors about what happened last night so we feel that it’s in our best interest to clear everything up from our side.


There was a siege going against a tower which one of the participants of the siege sent in a petition about, concerning a pet issue he had. The staff member decided to warn the owners of the tower. I was informed there was no way that the enemy's seen what was going on as they had observers to avoid that.


I confirmed the staff member cheated, and I immediately took action and removed the member from the team, his account has also been perm banned. I also agreed to meet with the victims of this. When something like this happens it’s really hard for us to deal with it as we can't predict what would have happened had the staff member not intervened. I decided to compensate the siege the best I could which includes giving back the catapult, and relocating the victims at their request, also restoring the hit points of the tower.

We can not say this will never happen again but we will do our best to resolve these situations as quickly, and as fair as possible when they do.


Your Support Team

 

#1

<p likessummary="" secondarycontent"="">
  • Friendly Friendly x 1

 

 

What's the point? There we so many obvious fake/duplicate account winners last round that's it's just silly.

 

Not all MMOs are MMORPGs but those that claim to be need to have some sort of character advancement and development.

 

Just had to see the way this guy responded to posts on these forums to know that this game was going to end badly... it would seem that "Greedmonger" is aptly titled.

 

 

Divinity allows dozens(early) or hundreds(later) of players on the server?  Divinity let's you design a sci-fi world? Or steam punk?  Or Wild West?  Divinity let's you "cluster" servers together?

 

I better go check it out.

Good luck. This one deserves a chance.
Originally posted by Caldrin
SV are not the best company i must admit but they are slowly updating the game and it is getting better... still I dont think they will every be able to get past that failed launch and sadly people will always remember that and enver give it another go.

If it hasn't happened by now (4 years after launch) it is highly unlikely to ever happen...

 

Originally posted by Bulldoze
Originally posted by Slapshot1188
Because those were the rules of the contest...

"Winners may be required to provide proof of eligibility (age, name and address). Information will have to match your MMORPG.COM account values as well as a valid ID."

 

I guess it's up to mmorpg.com to pick and choose who needs to prove what. For all you know they may have requested ID from some of the winners with dodgy addresses

Sure...  but tell ya what... let's see if the next few contests have nice round number 1000 for keys.  If they do, then they gave keys to the obvious fakes.   I'd be wiling to bet on which result happens.

 

 

Because those were the rules of the contest...
Originally posted by Urthalas

I'm just genuinely curious, why on earth did so many people from Alaska win?

Most of those are bogus cities... I believe they are Russian.  I'm glad that MMORPG is checking ID because some guy who won listed "under a rock" as his city.

 

Gives me a lot of faith.

 

Jeppad Beta Key Hannover, Germany * confirmed *
Jeppard Beta Key Hannover, Germany

* confirmed *

 
Seems legit...
Actually the author got the prices wrong...  it's $6.99 per wing....
Originally posted by Elmberry

I have followed this game some since they announced it. However I have some questions which I hope you can answer.

* Game looks to be focus on PvP and not so much about PvE. Will there be some PvE servers also which you can enjoy as I hate PvP as it's all about ganking other players as in Darkfall? 

*  I don't like when you get experience even if you are not logged in. So will it be equal frustrating system as in EVE, where you will get a message that it will take one or two weeks until your skill increase. It doesn't matter how much I play. I will still not be able to skill up (level) any faster. That encouraged me to log off and cancel my subscription. Which I also did. I think also there will be a risk that the servers will feel empty if no one actively plays they game. People will just login once a week to check their new exp so they can buy a new skill increase. After that they will more or less logout.

* Full loot... What's the point getting better gear in this game? Will it be the same as in Darkfall where lots of players run around naked so they can risk free gank those who have little health who PvE and take all their stuffs. Do players plan to only have their nice gear in their bank just so they don't loose it if they by misstake turn their head in wrong direction. This is at least what I think will happen.

 

There will only be one server like EvE.  It is not "PvP focused" but much of the game will involve PvP.  This is not  murder simulator like Darkfall or Mortal Online.  This is based on Pathfinder and there is actual alignment and repercussions  for actions outside that alignment.  There are many ways to play the game, and there is an incentive for even Bandits to do things like allow a caravan to pass in return for money.  There will be relative safe areas that folks can play in and roads that will be patrolled by guards as well as players.

 

Yes you will get XP all the time, logged in or not, but you need to perform actions in game to open up skills to spend that XP on.  You cannot just log in after 3 months and have a great character.

 

It's not full loot.  I believe that you can lose one item when killed in PvP.  You can also bind items to yourself so that they cannot be lost.  I think I read that the better your reputation in game, the more items that can be bound.  This is one of those areas that differentiates PFO from the more common murder simulators.

 

There will also be a full fledged bounty system.

 

From my perspective they are trying to bring a dangerous world to life, but put some controls in to limit the number of psychotic serial killers.

 

EDIT:  the post above is probably more accurate about the loot.  I haven't kept up on it.

 

 

Can MMORPG detect and remove all the duplicate IP entries?

 

Originally posted by Sovrath
Originally posted by Slapshot1188
Originally posted by Asariasha
Originally posted by Slapshot1188

For me the problem wasn't vet level difficulty, it was vet level boredom. There is no story after 50.. just go out (in "enemy" lands")and run boring quests with no backstory.  I got halfway through the first vet area and quit.

 

 

Maybe you should start reading / listening instead of skipping the story? Each zone has got an own story line that in addition is tied to the story arc of the faction.

 

Yes which makes no sense that I am suddenly befriending the Queen of the AD who is my mortal enemy...

 

The whole vet concept of doing the other zones was obviously just tacked on at the end of development and it shows.  If I want to experience the other 2 areas I'll make a character there.  The whole setup screams of a desperate last minute decision by the developers when they realized the content would only hold people for a few weeks.

 

 

No, they did it because many die hard elder scrolls players wanted to see the entirety of Tamriel with the character of their choice. They didn't like the idea of segregated factioned areas.

So as a concession Zenimax created this solution. Not really what many wanted but it was better than nothing for some.

Well... it may have been better for "some" but there sure are a lot of people who hated it.  As others said, it should have been an OPTION for those that wished instead of forced on everyone to be competitive in the real endgame which is the RvR.

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