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All Posts by Slapshot1188

All Posts by Slapshot1188

201 Pages 1 2 3 4 5 6 7 » Last
4009 posts found
Originally posted by Mendel
Perhaps, he should turn to his marketing department to complain, not the player base.  

I'm pretty sure that's Ryan's job :)

As he was the head of marketing for EvE if I'm not mistaken.



Just peek back to this thread:


In Ryan'sown words:


We're pretty happy with our current rate of new player signups.  We'll likely do a blog post with numbers in the future, but I can share that the number is not as small as "hundreds".  And the number is growing every day so whatever the number is on any given day, it will be larger the next day.  That's a very, very good sign.


Flash forward 90 days or so and suddenly the paying customers are not doing enough to recruit new players for him. LOL


I repeat something I often say:   Listening to the few hardcore fans who shout down all the criticism is the surest path to failure a game developer can have...


Wow.  I just don't know what to say.  This is is supposedly not released (although you have to buy it AND pay a sub which is laughable) but the CEO complains that people are not recruiting enough players?


He even goes so far as to state specifically what forums the folks should be posting on... and calling out one specific player that posted on here and asking others to come argue with him.  Note that he didn't do it HERE but rather on his own forums that he totally controls.


Even if the game was released this would be sketchy. 


All I can say is.... WOW.


Edit to add:

I think this snip from a post by a well establish Guild Leader sums it up perfectly:


Now how do we get new people? Perhaps I am part of the problem. I'm barely holding on myself, only persuading myself of the long term goals and potential. But I won't, can't sell this to my friends or gaming group, not with a $15 monthly kicker right now. And the amount of money isn't an issue, its the investment of money into something that isn't ready. And while you can put your head in the sand over whether the game is ready for not, the fact remains that I alone have 30 unique people who were playing the game, no longer playing the game. And it only took a month or two after EE started to convince them of that fact, the game just isn't there yet.

I think GW's expectations of how many people would want to play, grind, accept frustration and boredom was greatly exaggerated. They've tried to adjust from that realization and have done everything in my opinion except admit what everyone else knows.


Many of us tried to tell this to Ryan in advance.   I even did so on these forums.   Instead of listening, he argued and chose to listen to his small echo chamber. I think it's clear by this point that the concept of charging for "Early Enrollment" (both game purchase AND SUB) crossed the line with the vast majority of his customer base. The public's perception of what a Minimal Viable Product is has proven vastly different from Ryan's. Blaming the remaining customers for not recruiting enough is just beyond silly.



Chirp.... Chirp...

Well?   Are they all mailed?


Originally posted by angerbeaver


Is this not the official forums? 

No.  This is MMORPG.COM


You would probably have better success on the official forums though.  Random internet guy can sometimes help with an issue, but account related ones are probably not ones they excel at.


It really depends on the value/effort of the items.  Dropping nothing is pointless, but dropping everything can lead to people running around in starter gear or naked.


Dropping everything can also be great if it's just a  decent penalty but not earth shattering to replace.


Very slippery slope.   Once you condone griefing (and spawn camping someone to rekill them 20 times and break their gear is griefing) it will be impossible to put the genie back in the bottle. 


You can't say "griefing is OK when the good guys do it, but not when the bad guys do it".


Just wait until some griefer guild decides to kill some harvester for shits and giggles and sit on the respawn spot for an hour.  They will claim they are "denying resources" to an enemy guild...



Originally posted by Viper482
I want to say alpha test packages started around 60 bucks.....not 200.

You can want to say anything I guess... but feel free to go check out the KS page.  What I posted was the entry level as far as I can tell.. and those were limited.  It was $200+ once those were gone.


Originally posted by JamesP
Originally posted by Slapshot1188
Originally posted by JamesP
Jason "Forgot" to send the T-Shirts to us last week. I spoke to him today and he's sent them out to Joel today. He sent us the shipping receipt so we know they were sent. Joel should have them Saturday.

OK.  It's Saturday.. looking forward to your update that you now have them.


Or not.



We do in fact have them. They are in decent enough. The shipping labels were printed out backwards so Joel will need to print out new shipping labels but that's easy enough to do.


Is releasing The Force Awakens going to hurt sales of the original trilogy?



Originally posted by rubydragon5

How is the state of the game and population?

Will there be any further server Wipes?

How close to a finished product is it?

My answers based on what I experienced:


1.  Very very bare, with little to do, "placeholder" systems everywhere and a low popultaion.


2. There are no CHARACTER wipes (which is the problem... forcing people to pay for what I consider an Alpha or fall way behind in a PvP based game).  The world itself (and possibly some items) will be wiped in a cataclysm.


3. Hard to say as development in some areas a very slow.  I would say that in a year they will go to "open enrollment".  Game will not be close to what I would call finished at that point unless some angel investor coughs up money to triple the staff size and up the quality.  


What do they need to do in my opinion?   

FIX THE COMBAT.   It's a game built around territory control and PvP.  The combat is horrendous with serious latency/flagging/targeting/mechanical issues.



Originally posted by JamesP
Jason "Forgot" to send the T-Shirts to us last week. I spoke to him today and he's sent them out to Joel today. He sent us the shipping receipt so we know they were sent. Joel should have them Saturday.

OK.  It's Saturday.. looking forward to your update that you now have them.


Or not.



Not backers.. Alpha testers.  I think you had to pay $175 or more to get in.



Can you now confirm that you have received the T-shirts and are in the process of mailing them?

The title says "Pathfinder CEO supports spawn camping in open PvP"


The CEO's own words are:

It has come to my attention that some players have decided that camping shrines and repeatedly killing respawning characters is acceptable.

There are times when I would agree - open PvP windows in hexes for example



Doesn't seem to be very misleading to me... Did I misstate something?



Pure griefing with no excuse.


Amazing that a CEO thinks there are good reasons to spawn camp.  No wonder the game population is so low.


Originally posted by BelegStrongbow
Its pretty easy solution,  Just give the respawn person a 30 second invuln shield.  And run away.  People give up eventually, if that person is meant to be griefed by a whole clan because he was an asshat,  they can waste time chasing him down.  

There are a lot of potential solutions... even just allowing someone to choose a secondary respawn spot.


None are in game though...




Goblinworks CEO Ryan recently posted the following:


It has come to my attention that some players have decided that camping shrines and repeatedly killing respawning characters is acceptable.

There are times when I would agree - open PvP windows in hexes for example. Or when trying to hurt a character that has tresspassed or is misbehaving enough to induce that player to desist or leave. But that is a very arbitrary line that a rule cannot be written that will not be abusable.

I would prefer not to issue a blanket rule against shrine camping. Help me not do that by suggesting a policy that would preserve the strategy without enabling the greif.


Seems strange to see a CEO of such a low population game making such a statement.  Spawn Camping is one of the lamest forms of griefing you can find. The game does not allow you to select a respawn point you you can just be caught in a never ending "death loop" where you lose your equipment permanently, simply because some Asshat decides that since it's an open PvP area he's going to sit and re-kill you 20 times...

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