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I have to say SOE has the best Customer Service.
The Pub at MMORPG.COM « General Discussion 12/14/09 1:46:27 PM
Setting aside the fact that Blizzard tries to change and evolve World of Warcraft to suit what their players seem to be asking for — as opposed to SoE, who ignored their entire player base and destroyed Star Wars Galaxies in an attempt to clone World of Warcraft and cash in — all I take from this is that it's a lot easier to provide customer service for a few hundred thousand customers (whom you desperately need to keep) than it is for tens of millions of people.
Basically, Blizzard's customer base is gigantic and constantly growing; they can't keep up. SOE's customer base is small and constantly shrinking, so it's much easier for them.
And finally, I'd rather be annoyed by a GPU problem than have the entire game destroyed.
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Originally posted by Saerain
Multiplayer RPGs were supplanted by MMORPGs because, with MMORPGs, you not only get box sales for both the initial product and its expansions, but also hundreds of thousands (or millions) of customers paying a monthly fee. Yes, it takes manpower and resources to maintain and develop an MMORPG over time, but the subscriptions pay for that and also turn a profit. |
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Sandbox, Second Life the Ultimate?
The Pub at MMORPG.COM « General Discussion 12/09/09 9:12:42 PM
Originally posted by paulscott
Exactly this. If you don't have either of these qualities (I don't; mathematics, science and English studies are my strong suits), you're a second-class citizen, and that's putting it lightly. Your only recourse is to do silly in-game jobs for chump change, or buy stuff for real-life money.
It's understandable, but I for one am not going to enter a world where I'm disadvantaged from the get-go by not having a marketable skill set. |
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New Dust 514 Info. Hands on preview from "Edge"'.
The Pub at MMORPG.COM « General Discussion 12/09/09 1:47:43 PM
I'm almost 100% certain it will be pay-to-play. It's going to be a persistent world (connected to EVE) requiring dedicated servers, regular maintenance, and support staff. Then again, Guild Wars has servers and support staff and is F2P, so you never know. |
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Nasty part of EULA not valid in the following states
The Pub at MMORPG.COM « General Discussion 12/09/09 7:01:10 AM
Originally posted by whpsh
Look, I doubt anyone here is biased against blind people, or disabled people in general... I'm certainly not. It just seems unreasonable to expect that companies offering a primarily visual medium (many MMORPGs can easily be played with the sound off) should be required to go to extraordinary lengths so that people who can't even see (or very nearly can't see) can use their service.
It's not about minorities. Blind people are missing a fundamental human sense. If I were blind, I'd simply accept that the entire world won't alter every product to cater to my needs. To me, that's a lot like people who are allergic to peanuts expecting the entire world to protect them: if you're deadly allergic to a bog-common food product, you really ought to prepare all of your own food carefully from unprocessed ingredients or something along those lines.
It's not discrimination, it's asking people to expend resources and take extraordinary measures to cater to 1/10,000 of the population. You can't expect a company to keep every single person with a rare disability in mind when they create a product (at least in my opinion; I know others don't share that opinion). |
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Nasty part of EULA not valid in the following states
The Pub at MMORPG.COM « General Discussion 12/09/09 3:31:01 AM
Perhaps so, Einherjar, but the fact remains: The law is the law, whether or not it was designed with the Internet in mind. Until the law is changed, it still applies as written, and it certainly overrides EULAs, because a contract that contradicts the law isn't binding. There's no provision for waiving laws simply because you (and/or MMORPG developers) don't think it's appropriate for said laws to apply to online services.
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New Dust 514 Info. Hands on preview from "Edge"'.
The Pub at MMORPG.COM « General Discussion 12/09/09 12:40:58 AM
Trying to aim in console first-person shooters is a lot like waving around a ten-foot pole with a sack of bricks tied to the far end. |
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Nasty part of EULA not valid in the following states
The Pub at MMORPG.COM « General Discussion 12/09/09 12:38:07 AM
Originally posted by Lansid Stranger things have happened... uk.gamespot.com/news/6239339.html and that's in California.
LOL
Okay, maybe this is just me, but I feel like some products and services (movies, graphic games, artwork, etc.) just aren't going to be enjoyable for blind people, and no one should be forced to bend over backwards to alter products or services with a crucial visual element to accommodate the blind. |
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Originally posted by StealthBomb
Exactly right. Skill level 5 takes longer to train than the first four levels combined (if I recall correctly; it's been two years). When people say, "You can be competitive within five or six months," they actually mean, "You can have almost all the skills you need for a given ship at level 4 within five or six months."
Getting all the skills you need to level 5 and maximizing your potential takes easily twice as long. And all those 5s do indeed make a significant difference in your performance, when taken as a whole.
I don't have EVEMon anymore, but I'd be interested to know how long it would take for a brand-new character to hit level 5 in all skills pertaining to a T2 interceptor, which of course also includes learning-type skills. Even with some reasonably affordable implants thrown in there to accelerate the process, I'm guessing it would take about a year.
And T2 interceptors are about the smallest "non-cannon fodder" ships available. Level 5 in all skills pertaining to motherships would take, what, two years? More? Plus, as I pointed out earlier, if you only have one account, that's all you'll be training in for that year (or two, if you're shooting for something bigger).
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26 MMOs releasing in the next 23 days?
The Pub at MMORPG.COM « General Discussion 12/08/09 9:37:34 PM
It just takes MMORPG.com a while to properly update projected release dates. I made a joke thread about "all the games coming out in December" a couple of weeks ago, heh. |
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The common response to this question is invariably, "It's never too late to start playing EVE."
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The Official "We're Angry at SOE" thread
SWG Veteran Refuge « Star Wars Galaxies 12/08/09 6:07:29 AM
November 15, 2005... it's been over four years now. I left the game that day, did not pass go, did not collect $200. I said a simple, drama-free goodbye to all online guild mates and friends, logged out in my house on Tatooine, canceled my account, and uninstalled the client.
But there's hope. |
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Yeah, personally I think EQ2 has awful art direction, and the graphics engine in general is simply terrible. It sucks up a ludicrous amount of system resources to deliver rather bland and muddy graphics, or it did when I tried the game a year or so ago. My PC's no slouch, either: It can handle new first-person shooters on high settings with smooth frame rates, not to mention newer, much better-looking MMORPGs.
Can you even look at that silly outfit and keep a straight face?
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SWG NGE - Was it the best thing to ever happen?
The Pub at MMORPG.COM « General Discussion 12/07/09 11:22:30 PM
Originally posted by tro44_1
But wtf is that stuff?
Of course, as the game aged, the process of acquiring Jedi became more and more demystified, leading to everyone and their brother and their dog attempting to grind up their own Jedi. And of course, SWG is an MMORPG, so generally the players who wanted Jedi the most desired them for their power in PvP, in order to "faceown" and "roflstomp" and "pwn" other players. Just imagine an immature Darkfall player, and you have a good idea of the sort of people playing a fair number of Jedi in SWG's early years. Obi-Wan Kenobi they certainly weren't.
Also, I disagree with johnmatthais: Jedi were a real problem pre-NGE that needed to be addressed somehow, but ultimately the NGE was far worse for the game as a whole and for the player base in general. It also screwed over anyone who had worked hard to earn their Jedi. |
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You hate Holy Trinity,Fine what do you replace it with?
The Pub at MMORPG.COM « General Discussion 12/07/09 11:16:42 AM
* A team of hybrid characters whose skills are all focused on tanking (and probably "knockback" or something to go with it). They kill more slowly, but they also take more damage, giving them more time to react to situations without getting screwed. * A team of hybrid characters whose skills are all focused on healing. A lot like the all-tank group, except with fewer side perks, probably kill even slower, but a low chance of dying/wiping. * Any mix of the above, possibly also including crowd control.
* A character doing any sort of difficult content solo. |
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When and where did the first "AAA" rating mmorpg come from?
The Pub at MMORPG.COM « General Discussion 12/07/09 7:20:33 AM
Indeed, there's no truly solid definition for "AAA"... most people understand the term well enough, but it's hard to pin down precisely if you ask for a definition. On a related note, the exact same is true of the term "indie" — people understand what it means, but the exact definition of what separates "independent" developers from others is hard to pin down. Technically speaking, Blizzard is "independent," because they don't answer to anyone but themselves. They just have a shitload of cash and employees.
EDIT: "AAA" is not an official rating, like "R" or "PG-13" or "four stars." It's not a measurement of quality, even though it has CONNOTATIONS of that. "AAA" really just means "grandiose, heavily marketed and hyped project done by a large, established, professional group of developers" (though again, the exact definition is hard to pin down). |
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You hate Holy Trinity,Fine what do you replace it with?
The Pub at MMORPG.COM « General Discussion 12/07/09 5:10:15 AM
The Holy Trinity is founded on a basic premise: Enemies are incredibly stupid, and either stay in one small area or patrol in a predictable fashion. Once "pulled," the enemy or enemies can be made to exclusively attack one (or a few) high-defense, high-health characters. The healer classes can then efficiently heal the tank(s), while the DPS classes attack with calculated impunity.
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SWG NGE - Was it the best thing to ever happen?
The Pub at MMORPG.COM « General Discussion 12/07/09 1:37:52 AM
But the problem, john, is that you took my statement — which was made in the context that we're discussing a certain class of games here, i.e., released games that warrant at least a blip on the radar — and attacked and insulted me for daring to omit the titles you mentioned in my statement (a statement I issued only to make a point).
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SWG NGE - Was it the best thing to ever happen?
The Pub at MMORPG.COM « General Discussion 12/07/09 1:09:46 AM
*sigh*
I'm a big supporter of independent games, too. But if a sandbox game is unreleased, has a tiny player base (i.e., not really "massive"), and/or it's not even an actual RPG, I'm not going to give it much consideration when posting about RELEASED... MASSIVELY multiplayer... online ROLE-PLAYING games. I'm sorry if that pisses some people off, but that's just the way it is.
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SWG NGE - Was it the best thing to ever happen?
The Pub at MMORPG.COM « General Discussion 12/07/09 12:40:20 AM
Ah, an angry, rude, drag-the-thread-off-topic troll... my favorite.
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