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All Posts by DoktorTeufel

All Posts by DoktorTeufel

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383 posts found

I'd be playing Jumpgate if more than five people were logged in concurrently. Seriously, last I checked a couple of years back, you could count the number of players online on one hand.

Originally posted by Zorgo

Yes, I get it.

You like sandbox games, and you played a themepark game and are now complaining that it isn't a sandbox games and it is obviously Trion's fault, and can't possibly have had anything to do with playing something you didn't want.

I understand. I bought a car, and every day I wish it was a motorcycle - so I blame the manufacturer of my car for not making it a motorcycle, because it couldn't have possibly been my fault for buying something I didn't want.

 

No, you still don't get it. I've enjoyed theme park-style games before (FFXI, for example), and I explained why. It's not just that they're theme park games or that they aren't sandbox games.

There is more to do (potentially) in an MMO than kill creatures and take their stuff. You appear to have been groomed by Blizzard's games — and the direction the industry's taken over the past decade or so — into believing that killing things and taking their stuff is the be-all and end-all of the genre. I can see that you don't get it, so allow me to cure your ignorance.

 
I'll start with the obvious. See my signature? What game am I currently playing? Looks like it's EVE Online. Did you know that no small number of EVE players are still flying ships first released in 2005, and using equipment that's been around since 2007? Did you know that these players are fulfilling a useful or even critical role using those ships and equipment? Were you aware that even highly skilled veteran players might switch to or even regularly rely on these "old" setups? Whereas only a max-level WoW character with up-to-date epics (and whatever else is needed these days) is fully effective. Also, the lowest-level materials in EVE are always needed, unlike in WoW where they're in demand, but generally only so that a wealthier player can max their crafting for the stat bonus, not to actually create anything useful.

 
Yes, new equipment is a major part of most MMOs and RPGs. EVE gets new equipment releases fairly regularly. One difference between EVE and WoW is that "old" gear in WoW is completely useless. Low- and mid-level areas in WoW aren't worth visiting, and the mobs aren't good for anything. The only portion of WoW that matters is the latest, the greatest, the maximum. But EVE proves that that's not necessary.


EVE is just one example, and I haven't even fully explored the comparison. Mainly though, WoW is entirely focused on gear. That is the be-all and end-all of every WoW expansion, it's why people raid, it's why they grind rep (widgets for their gear), it's why they craft. Here's a thought, genius: Perhaps a skill-based character advancement system might be an alternative to a gear treadmill. Perhaps player skill combined with character attributes could be significantly more important than gear bonuses.


In some old text MUDs, some of which are still trudging along to this day, there's been hardly any new gear released for years at a time. That's because the focus in those games is often on role-playing, player-driven content, world building, skill-based character development and the like.


In Final Fantasy XI, not every expansion introduced massively huge gear upgrades, or even any at all, if I recall correctly. Some, yes, but not "you have to have all-new gear from this expansion or you'll suck at the endgame". Speaking of FFXI, to answer your later question about "providing infinite content", that's not necessary. Providing challenging, difficult content at all levels (not just max-level endgame) that REQUIRES group play and cooperation to work through and takes longer than a few weeks would suffice. Easymode solo questing is bullcrap.


WoW is still king, but do you know why it's the king? Because it caters to the least common denominator. Press lever, get treat, squeak squeak. There are MANY other ways of making a game interesting than gear progression, even if games that do things differently are niche and don't have over ten million mouth-breathers playing them.


Now do you get it?

Originally posted by Ethian

Unfortionately too many gamers these days rush to end-game and then complain about nothing to do. Try enjoying the journey next time, maybe you'll get your moneys worth at least. *lightbulb*

 

I was expecting someone to post this. The problem with "not rushing" to the endgame is multifaceted. For starters, I don't give a damn about quest text and other filler — if I'm going to read a bunch of text, I'd prefer to read quality text, such as a science fiction novel. Quest text (even "good" quest text by industry standards) is a thin disguise for what's really just directed grinding.

 

In addition, WoW-style questing is almost entirely a solo exercise. It's possible to quest to max level with a friend or significant other, but you receive no additional reward for doing so, and the need to schedule questing sessions will likely slow you down quite a bit. Given that most non-PvP group content (outside of instanced dungeons) is in the endgame, and since I want to play the game with a large group of people rather than solo, it makes more sense to "rush" than to take my time reading rubbish quest text and stopping to smell the flowers.

 

Tying into the above is the fact that since most people do end up leveling quite quickly, there are a lot of level 50 players even three months into the game. 80%+ of my current guild is comprised of level 50 players. To play with them, I need to be level 50. Enjoying the journey is all well and good when doing so is a viable, reasonable option.

 

Finally, if I am rushing, I'm not alone. The majority of MMO players these days are accused of "rushing" and "skipping content". Let me ask you something: Is this the fault of the players, or of the developers for failing to design their game in a way that makes people want to see that content they're skipping? Or for not forcing people to slow down?

I suppose I'll have to pin my hopes on GW2 or another PvP-centric MMO moving forward. It seems as though the post-WoW style of PvE (whatever you'd like to call it) is basically the only kind we'll be seeing from now on. Maybe it's my nostalgia talking, but I got the most enjoyment out of PvE gameplay back in the early 2000s, from post-EQ/pre-WoW games like FFXI. That variety of PvE was hardcore and downright annoying, but it was also genuinely challenging and wasn't as clear-cut as this "do dailies and raids for 6-12 months" nonsense. I remember having a lot of choices for how to spend my time in the older theme park-style games. I wasn't forced onto a hand-holding advancement rail; there were dozens of ways to make money, get gear, craft, etc.

 

In other words, PvE is a lost cause for me in this new easymode era, but PvP is always about humans fighting humans. Therefore, a game that handles PvP properly should be plenty of fun to play.  Don't get me wrong: I think RIFT is great, for what it is. The quality and polish of the game are pretty damned excellent, and it's fun to play for a little while. It's just not for me. I'm still going to give PvP a try, though.

 

I'm glad good old EVE is still there for me to play whenever I feel like it, as much or as little as I want, and featuring sandbox game play that's super-rare these days. I'm a bit tired of it after all these years, but there's the World of Darkness MMO to look forward to as well, and perhaps someday another good sandbox will come along.

As you can see by my signature, I've played WoW and WoW clones before. I never actually played WoW until endgame — I played for a couple of months, reached level 67, and then called it quits (this was shortly after BC was released). I foresaw that the endgame consisted primarily of grinding reputation and doing the same handful of raids for months on end until the next expansion, at which point I'd discard my epics (you know, the ones I just spent months earning) and start over again with the new content. Even with an excellent and active guild, which I had, I just wasn't interested in that.

 

WAR barely even had a PvE endgame, but I spent all of my time PvPing, so I hardly noticed. I still quit WAR after only a few months due to its many flaws, most notably the fact that open-world PvP was an absolute joke. WAR is still essentially a WoW clone, though. Yes, I know: Blizzard based Warcraft on Warhammer and/or ripped it off, depending on who you ask, but I'm talking about MMORPGs here. I remember WAR's endgame PvE being pretty damned annoying, too.

 

So now we come to RIFT. I found a very active, "fun-but-we-also-do-hardcore" guild that's really top-notch, and I promised myself that I'd give the theme park/WoW clone endgame a fair shake this time around. I quested to max level in about a month, raised my character's crafting and gathering skills to 300, and started participating in the endgame with my friendly and active guild.

 

I've come to the conclusion that theme park/WoW clone MMORPGs just aren't for me, because I despise this crap. It's the same garbage day in and day out. Log in, get world event dailies, get crafting dailies, get expert, dungeon and raid dailies, and perhaps also regional notoriety/rep dailies. Log full of dailies, almost literally the same thing over and over again. Yes, there is a variety of raids, expert rifts and T2 dungeons one can do with one's guild, and participating in this group content is pretty fun... at the moment. After I've done it all 5 times over, however, I'm pretty damned sure it'll just be a drudge to squeeze gear out of the RNG.

 

When it comes to dailies, I hate that I feel compelled to log in and do this repetitive content for several hours each and every day. For every day I don't, I miss out on approx. 200 event tokens, 37 crafting badges, thousands of notoriety points, and various endgame PvE loot currencies. I consider myself a hardcore player, but I prefer to play when I want to play. That might mean a big-ass weekend neckbeard marathon, or it might mean a week-long break. Thanks to dailies, my marathon/hiatus playing preference is severely crippled.

 

I'm going to try the PvP end of things now and see how that holds up, because I'm quite sure the PvE isn't going to do it for me. Are there a lot of PvP dailies...? I'm not sure I want to know.

Perpetuum is an EVE clone with a differently themed wrapper and some serious issues to iron out. For example, the player avatars (no matter how you design them) are ugly, low-res, cartoony, amateurish garbage. They end up looking like someone took a crap on canvas and added Play-Doh for some color. Yes yes, I know: Real sandbox gamers don't care about avatars... except that when something screams "amateurish crap", someone trying the game out for the first time might just log out and delete it from their system. Personally, I'd rather have no avatar at all than that mess.

 

All right, I'll move on to more mechanics-related issues. For new players, the most lucrative activity at the moment is spamming out the same handful of courier missions along a preset route over and over again perpetually for — what — dozens of hours? When I tried Perpetuum recently, I started doing it myself. Since I was traveling along the standard route (as outlined and identified in the community Wiki), I witnessed numerous other players following this strategy as well. Many of them had larger robots and/or were actually multiboxing, made obvious by clues such as their pilots being named systematically, traveling together, and going AFK together.

 

Mining, industry, combat missions, and similar are significantly less lucrative than the above-described nonsense in Perpetuum (at least in the beginning). Piracy isn't a viable career option, for some reason (or so everyone in the general chat told me; they all agreed with each other). Much as in EVE, I'm sure PvP and territory control are the real meat of Perpetuum, but when the fundamentals are so completely screwed up, I'm not sure I can be bothered. I feel I'd be better off simply returning to EVE. I've been on hiatus from EVE for a little while.

 

To top it all off, there are no POSes (read: persistent player structures) available to build in Perpetuum, and the game world is slightly more detailed than EVE's but also much, much smaller. Perpetuum has a crapton of catching up to do, from where I'm standing.

Good riddance to bad post-NGE rubbish, though I'm sad to see the game go due to nostalgia, memories of good old times. It's a truly emotional feeling, remembering those good times, and knowing that the virtual space in which they occurred will soon no longer exist.

Yep, I crash fairly frequently now. Fortunately, I can get back in in about 30 seconds the way they have that set up, so it's not too bad.

Originally posted by darkcircuit

Thanks for all the replies guys :)

Well I decided to take the plunge and upgrade some of my current components; I have a I7 2600K OC'd professionally to 4.5Ghz, a Arctic Cooling Freezer 13 CPU cooler, a MSI P67A-GD53 MB and 8GB of Corsair Vengence DDR3 1600Mhz ram, on its way to me. I'm aware that my graphics card is a little out of date, but one thing at a time eh :)

 

By the way, I wasn't trying to be mean to you. I myself had an old computer with very much the same graphical output as yours up until a couple of weeks ago. I'm just telling that person who thinks RIFT is badly optimized because of your experience with RIFT on your old machine that he's acting the fool.

Originally posted by Razeron

Rift simply doesn't perform well.

 

Your hardware is fine.

 

You're simply wrong.

 

His hardware is old. Let's see, he has 4GB of DDR2, a Core 2 Duo processor, an HD 4870 GPU, an older mobo, a relatively high-res monitor, and he expects to run RIFT on Ultra settings at a high framerate, and you think RIFT is at fault? Get real, you're being absolutely ridiculous.

 

I can run Rift on Ultra settings at 60 FPS. That's because I have a GeForce 580 GPU, an overclocked i7 2600k CPU, 8GB of DDR3 RAM @1600MHz, and... some fancy mobo, I forget. I also still use a 1680 x 1050 monitor, which somewhat reduces the amount of graphical overhead needed.

 

If you want to run a game released in 2011 (even an MMORPG) on Ultra graphics settings, you need an up-to-date computer. That's the point of Ultra settings: So that people with the best computers can experience the best graphics. If someone with an old computer can run the game on Ultra, they're not really the best graphics, are they?

Originally posted by k11keeper

Two, that hat, the "Destrier Beret", will make leveling from 1-30 that much easier then it already is for newcomers.

 

See, that worries me. I started playing FFXI when it was first released in North America, and played for about two years. It was an oldschool MMORPG in which everything was difficult and you HAD to rely on other people to level up, get equipment, make money, or do anything really other than acquire summons or solo on BST (which was hugely time-consuming).

 

I've thought about coming back, but I keep hearing it's easy to level up now, you don't even need a group, etc. That was the best part of FFXI, in my opinion. The game was hard, you were forced to team up with other people, and this created a real sense of community, as well as accomplishment when you finally mastered some difficult facet of the game. Also, high-level players could really help out low-level ones, as opposed to a game like WoW where everyone is funneled down a certain path with others of exactly the same level at all times.

 

I dunno. I'd like to give the game another go, but if it's no longer true to its old-school roots, I don't see the point.

I'm gonna try Perpetuum out myself, now that I have a beastly new computer.

 

Fallen Earth is the new Star Wars Galaxies (if they add housing and expand the game a bit, that is). Rift is the new World of Warcraft. Perpetuum is the new EVE Online. Now if only there's a new Ultima Online or Anarchy Online at some point....

Now that I have my new computer (it arrived this past Saturday), I'm going to try Fallen Earth again. It didn't run well on my old 2007 clunker. Now my rig is loaded with a GTX 580, OC'd i7 2600k proc, 8GB DDR3 RAM @1600MHz , 256GB Intel SSD (with 1TB storage drive), and some other fancy components. It runs everything I throw at it smooth as butter on very high or ultra-high settings.

 

Do you guys think my PC can handle Fallen Earth? Just kidding, it totally can. If it really is like a SWG/AO/Fallout hybrid, I'll be in Heaven. Those are some of my favorite games (the old Fallout games, not the new ones... those are just okay).



Originally posted by -Zeno-

You haven't played a great game until you have played Darkfall with friends.



Aaaaaaaaand there it is! No thread is complete without a Darkfall plug these days.


I ought to mention that playing with friends is pretty much the only way to have fun in any MMORPG. Incidentally, that's why most MMORPGs these days suck; they're designed to be mostly solo-able. Older MMORPGs were awesome not necessarily because they were good games, but because they encouraged the formation of communities and tight-knit groups.


In that sense, Darkfall is probably better than most. On the other hand, I disagree with -Zeno- that it's so terribly amazing that you'll have a religious experience while playing it with friends.

Emergence, Spotlight Poster — raising the bar for pomposity and delusions of grandeur since 2010.


Pro tip: Attempting to "enlighten" a forum populated by MMORPG players is a lot like trying to climb a flagpole that's slathered with pig fat. You look ridiculous doing it, and you won't be getting anywhere with it.

Hahahaha, Darkfall... wow. Just wow. I'm pleased you agree with me, oscarkool, but I certainly don't agree with you. That being said, at some point I'm going to flush money down the toilet to see firsthand whether Darkall is indeed the grindy, leet-kiddie, FFA-centric, everyone-is-a-mage/fighter-hybrid game I suspect it is.
 

Not that I shy away from PvP; actually, I love it. I play EVE, after all. But there's a fine line dividing heart-pounding, well-implemented PvP and an obnoxious, 24/7 gankfest that overrides everything else in the entire game.

Call me when the lag is completely gone, there are no desync issues, I never have to relog to fix a bug, and most of the other game-breaking issues have been fixed. Then I will consider giving Masthead Studios some money and attempting to play Earthrise. Until then, hopefully fanboy subscriptions will keep the game afloat.

 
Thanks! You know, I was really looking forward to this game. Unfortunately, it seems we might have Tabula Rasa II: Revenge of the Turd on our hands. Hopefully not, but apparently science fiction MMOs are bad luck these days.


Tabula Rasa? Dead. Stargate Worlds? Aborted. Star Trek Online? Total garbage (but everyone with a brain expected that). Jumpgate Evolution? Delayed, in litigation, probably going to be vaporware.


The industry as a whole isn't doing much better, though. We really should all just give up hoping for a competent MMO and go play baseball, or shoot pool, or something, anything other than waste our lives hoping that competent human beings will actually develop a good MMO again in our lifetimes.

Originally posted by UsulDaNeriak

this is my point. there is just one succesful pvp-game out there: EVE.

and this game has no pvp-everywhere. the huge empire area is mostly safe. this is exactly the mistake, of these hardcore games like DF, MO and others. they cater just a minority.

in order to be succesful, you need huge mostly safe ghettos for the carebears. not that i like carebears, but even more i hate empty servers and dead games.

so Earthrise better has a lot of  huge mostly safe areas.

 

It's not terribly often I see genuinely wise posts on this forum. This is one of them.

 

Technically, real life is 100% PvP-Everywhere... but much like in EVE, there are places we can stay in which we know we'll be 99.9% safe, such as the chair most of you reading this sentence are sitting in right now. Someone might break into your house and murder you, or an airplane engine might fall through your roof and crush you, but it's highly unlikely.

 

Games with constant danger almost everywhere, almost all the time will never succeed except in a very niche fashion. And while Darkfall may technically be a sandbox, as far as sandbox fans who don't wish to experience a perpetual gankfest are concerned, it may as well not exist.

If you truly want a quality role-playing experiece, I strongly urge you to look into role-playing-enforced text MUDs such as Lusternia, Achaea, Threshold, Shadows of Isildur, Avalon, or Armageddon MUD.


They may be all-text, but the format isn't as "outdated" as you might think, and such games support a believable role-playing environment (not to mention attracting a fair number of mature, intelligent role-players) to a much higher degree than graphical MMORPGs.


It's a shame MMORPG.com doesn't recognize text MUDs as being MMORPGs, because that's exactly what they are, and more people would learn about them if they were listed here.

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