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All Posts by Baio2k

All Posts by Baio2k

8 Pages 1 2 3 4 5 6 7 » Last
145 posts found

This looks really great, can't wait to get in and give it a whirl.


Ally Codes Thread
General Discussion « Rift
4/02/11 7:41:30 PM

Here's 5 More, US if it matters.

 

QZWL-LHER-MHGX-6EHN-DQFJ

Originally posted by Waldoe
Originally posted by birdycephon

Do the 8 crafting leves.

I thought you could only do 8 leves total? or am i wrong?

You can do 8 Regional (fighting stuff), and 8 Local leves (crafting stuff) at a time.

Originally posted by Uzleb

ok , w/e obviously i'm wrong, it's ok to jsut deal with gold farmers instead of fix the problem so you can maximize on the continued crowth of your economic sim.  screw the new customers opinion, why would we separate trail account from full accounts that would cost us money. don't listen to him his opinion doesn't count until he gives us money.  

Clearly it is that simple, and you understand the systems in place well enough to say what can and cannot solve a problem.

Also seperating trial account from paid accounts causes the exact same problems as the restrictions already in place.  It would not allow you to see the whole game, it's not a solution, it's a different problem.

Stop acting like you know the problems and all the solutions to them, this thread might as well be about how you won't play this game cause it's made by Icelanders.

There is no point in adding jumping into a game where it is not required/ used for travel or exploration purposes, see SWG.

SWG had/has a jump emote that shows your character leaping into the air, it's amusing but has no value, you can't go over objects, only around them.  

As stupid as SOE is, sometime around NGE they made jump a default keyboard command, set to spacebar. 

But, you still can't actually jump, it still is just an emote, and it is annoying as hell and pretty dumb imo.

 

I would much rather have a game with no jumping, than one where you can jump, but it is not usefull; i.e. not possible to jump over anything.

So unless they have designed the game world to allow for jumping, they better not just toss it in randomly to please a handfull of people.

Originally posted by Samhael

This is pretty good... this is the first MMO that -- when announced -- has already missed its launch window!

This right here is a thread winner!

Originally posted by Vrika

I think they are just reskinning Free Realms with Star Wars graphics.

That's exactly what it sounds like.  Great idea though.

Bards and Enchanters are great due to always being in high demand.  Bards are going to be tougher and slower to level, due to their weak dps.  

I'd say Illusionist is a great choice, don't understand why everyone has said coercer, they are both super usefull and totally awesome if played well.  You will be under the spotlight more as an Enchanter, for dps, people may get upset with you if they run out of power, people Will bicker over who should get your buffs, regardless of class actually. 

Bards are less pressure, you are not relied upon to keep people alive and casting, really you just need to keep your buffs up and not die.  Therefore people will care less if you are slacking a bit.  Make no mistake though, well played bards are highly valued, and make life easier for everyone.

My only experience with healing is from the Inquisitor, which has decent heals but is overshadowed due to how reactive heals are treated in relation to other types of heals.  Inqys can throw down some good group heals, and even some good dps is specced and geared right.  Inquisitor's shine in support though due to their exceptional curing abilities, which largly comes from their Mythical weapon, which hopefully has not been changed.

Originally posted by pingo


There is no way that I am going to play a game that forces grouping and asks me to grind.


then I will take WoW, because for despite its flaw, after 30 minutes you already feel leet, got nice gear, are in a guild and all that stuff. its just faster paced, instantly rewarding.

 

Different strokes for different folks I guess, because that sounds awful.   I had fun leveling in FFXI because it was a challanging, rewarding experience.  I dispised leveling in WoW because it was boring and the whole point of the lower levels  is to get to max level fast, which made it feel like a grind.  I spent way less time getting to max level in WoW than I did taking a job to 45 in FFXI, and yet it felt much more like a grind.

Truly it's not a grind unless you make it out to be one.  If all you care about is reaching max level and having the shiniest shinies, than the game is bound to feel more like a grind.  If you enjoy the moments as you play them however, it won't.

All games have grinds, some just mask them better, and some make you grind for a different reason than others and we are able to enjoy them more.  

Bottom line, if it feels like a chore, why play?

I experienced some PvP in my first day, I do not feel like I was simply ganked.  I actually engaged in PvP with another race on my first day and survived.  I also got killed a few times before I even got a hit off, but I never lost anything I couldn't easily replace.  This is my second day and I have already started exploring past the goblins. 

My advice is put on some gear you can afford to lose, carry minimal weapons, and get your explore on, no reason to just stop at the goblins.

Most useless, biased and generally worthless list of 2009 goes to this thread.  It's as if you just made columns and filled them in with any game you could think of. 

AO or FFXI?
LFGame « General Discussion
11/22/09 5:46:22 PM

I really like FFXI but it can be quite slow in the early levels of play.  After lvl 10 its a group heavy game, but groups are reasonably easy to find.  The controls are akward, however there is a compact keyboard setting which lets you use wasd and is similar to most mmos control scheme.

I liked AO. but could never get into it.

4 year necros make me smile.

No thanks, I'd prefer not to have my combat go in slow mode every couple seconds, that seems truly lame.

 

This is my new favorite thread.

Nice leet speek in your sig OP.

Almost every if not every single p2p game uses this model.  Welcome to the world of business.

Originally posted by Mischiff

You keep MISSING THE POINT !

and ive been playing a long time, way before WOW came out or was even thought of ...

the POINT IS .. most MMO's have always offered a FREE OPEN BETA   duh... thats the point.

Fallen Earth isnt, you only get in if u pre order the game or if u pay to belong to openplanet, either way u r paying !

 

the point ..

 

I think you are missing the point. That game companies are a business 1st, and just because you paid attention to products the business puts out does NOT entitle you to a free slice.  Apply this logic to any other business with a tangible product and its the same. 

Also as has been mentioned, lots and lots of people got to beta test without spending a dime.

On a similar note, i followed AoC for 5 years before its release, I never got an beta invite, and had to buy the game to try it.  I wasn't butt-hurt over not getting a beta invite, nor did I bitch and moan about the way Funcom was doing things. I tried it on my own time and decided for myself wether I liked the game or not.

You didn't give any examples for what makes SWG a good model for cash shop.  

Most of DDO's cash shop items are in the form of instanced content, that starts at level 3.  SWG has little instanced content and almost all of it as end game.   I mean they already are selling stuff cash stop style, I don't see how they can expand it as well as DDO

You should make a thread with a really long title.

Controls are poor but honestly not that bad. did you find the compact keyboard setting? that at least gives you WASD and relatively normal control compared to other MMO's.   The areas are fine and look good for a 6+ year old game.

Combat is slow and highly strategic, and requires almost zero character movement.  It seems like you didn't make it out of the akward starting levels where combat is all auto attacks.

It is most certainly a grind, but what MMO isn't, and it feels like it's largely to keep you from progressing through the story too quickly.

It seems to me like you were a little too eager to bust out your smack talking stick and didn't fully give it the old college try.

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