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I like it, even if it's completely lore breaking. MMOs are all about the social aspect, it's good if they can make something like this for whole groups of people. Also, yes, pan flute is a killer - made me laugh though. |
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As someone suggested, try Allods. |
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Integrated Graphics. That does not bode well. |
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Once again notice the community
General Discussion « Star Wars: The Old Republic 12/17/11 7:20:39 PM
Judging from that thread the TOR community is much better then the MMORPG.com community. I shudder to think what would happen if he posted it here. |
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If you thought pre order early access server queue was this bad....
General Discussion « Star Wars: The Old Republic 12/17/11 7:11:40 PM
Originally posted by headphones Uhm... you guys do realise he means that DADS tend to do Christmas Shopping late? And that they are the ones more likely to buy their kids a game ;) Especially a game that they most probably want to play themselves because they are star wars fans . |
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Originally posted by mgilbrtsn if it's overclocked by the manufacturer it just means that they added better cooling and made it run slightly faster. If you are buying it of some guy who OCd it, i would be more worried. |
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TSWs PvP Warzones (persistent 24/7 minigames)
General Discussion « The Secret World 12/03/11 3:50:47 PM
Well, how to put it?
They are still maps for which you queue and you get teleported to, where you PvP against other factions to accomplish some objective like "Capture the flag". So, they are minigames, but they won't play like the current crop of minigames we know as they have no time-limits.... |
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TSWs PvP Warzones (persistent 24/7 minigames)
General Discussion « The Secret World 12/03/11 2:35:27 PM
Anyone else quite excited (and I am not really a PvPer) about seeing if they can deliver what they promise?
Basically: A persistent zone where you can PvP Each has an objective You queue for it like for a minigame High population cap (even 50 people per faction = 150 people on map)
More detail here: |
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Lol! I don't know what to make of this video - thoughts?
General Discussion « ArcheAge 11/29/11 1:01:24 PM
Am I the first that will say I actually wouldn't mind that ingame? Games need many social elements even at the cost of some immersion. I am amused by all the people who are like "Oh my, god forbid someone have some fun in my sandbox!" |
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SWTOR: The end of the hegemony
General Discussion « Star Wars: The Old Republic 11/13/11 6:31:32 AM
I will start of by saying that I do not play WoW, and do not plan to buy SWTOR right now. I have however made an observation. SWTOR is the first game that has actually attracted the attention of numerous WoW players. This should be good for the MMO genre. Players have been loyal to WoW because nothing before has been major enough to start a mass migration and WoW-ers didn't realise there are other MMOs out there. Once people start migrating to SWTOR, and they will since it seems to be already gathering a large fanbase, there will be nothing stopping them from moving on to other games.
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Oh my... *feels sorry for Origin* |
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Star Wars: The Old Republic: The NDA Goes Alderaan
News Discussion « General Discussion 10/21/11 1:06:39 AM
It's not easy to come across as one :P |
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Shouldn't experience be based on... "experience"
The Pub at MMORPG.COM « General Discussion 10/17/11 6:15:29 PM
Originally posted by Axehilt This idea actually has quite a few good possibilities - don't just dismiss it. For example, lets say you wnat to get rat-killing XP. Solo players could kill 100 rats, group players could kill a rat boss, crafters could craft things from rat pelts or idk.. make poison to throw into the sewer. All of that would get the players some "rat-killing" XP, which would get them a "Rat Killer" perk, which could give some additional insta kill attack to use against rats and perhaps dmg bonuses against said rats. And everyone could do whatever they fin fun. |
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Shouldn't experience be based on... "experience"
The Pub at MMORPG.COM « General Discussion 10/17/11 6:08:57 PM
Jacklo: What do oranges have to do with apples exactly?
@ OP: I guess you could add something like alternate sort-of-horizontal advancement. Eg: Every rat you kill gets you some rat-killing XP, and after you kill enough rats you gain a +5% dmg boost against rats. You know, it actually sounds really good, if someone to managed make it more indepth it could make a great game! Or perhaps, it's a system that we can see added to an existing game that does not want to raise level caps in an expansion. I could imagine something like this in AoC for example... |
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hundreds of thousand?
(not including WoW) As far as I am aware, only RIFT has hundreds of thousand (they are slightly above 200k players), while all other P2P MMOs have below or about 100k. From what i read - in very vague dev blogs - an MMO that sells 500k boxes and retains 50k subs allows to make a profit. |
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Star Wars: The Old Republic: Launch Date Announced at Eurogamer Expo!
News Discussion « General Discussion 9/24/11 10:59:20 AM
Originally posted by Deewe How is launching before xmas odd? Makes perfect sense. |
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Bioware is cleaning up EA mess.
General Discussion « Star Wars: The Old Republic 9/21/11 2:17:52 PM
with the amount of cash pumped into this game, they have no choice but to stay together. |
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You win an AWARD! Best flame in this thread. :D |
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Oh no! God forbid they invite fans to beta test! Or even actually beta test before release! HOW COULD THEY? (and no, i am not a fan of TERA and don't even plan to look at it unless it turns out the biggest thing in the genre since WoW) |
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General: Zombies are Better than Vampires
News Discussion « General Discussion 9/15/11 11:41:49 AM
i actually quite like the vampires in Allods (it's one of the many things it has done right, and not one of the many many more things that game has done wrong).
Yes, they were darn emo like all the elves there, but after being in the elf lands there you did learn to hate them :D |
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