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All Posts by Warmaker

All Posts by Warmaker

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Originally posted by jitter77
I think the enemy AI is much better in the witcher.  Things attack you in groups and seem to circle around you.  It is imperative that you keep enemies in front of you.  If you get hit and staggered you get mobbed and you have no chance.

You sure about that?  The AI is very shoddy at times.  I'm standing several feet away from NPCs plinking away at them or setting them afire and they're not pursuing me.  I'm killing them from not even 10 feet away and they just stand there cursing at me, flourishing their weapons.  What should be a horde of NPCs that would overwhelm me, I'm leisurely plinking them to death at no cost to my health, consumeables, much less repair bills.

I can still do the same cheap tricks I've done in previous games.  I can lure out NPCs singly or by twos out of a large crowd of them, and dice them apart, piecemeal.  I'm killing NPCs and their friends standing a dozen yards away just stand there.  There is nothing special about the NPC AI.

Originally posted by Celcius
Originally posted by Warmaker
Originally posted by Celcius
Skyrim has an ocean of shallow waters when it comes to content. TW3 is not only 2-3x as large as Skyrim, but it is actually filled with hand crafted content. There are actually not that many quests that are not created using the Dynamic Quest System in Skyrim. Skyrim was a great game, but TW3 blows it away in every way possible. 

Are the missions out there in TW3 really that much more special?

You pick up a mission from an NPC or run into a "?" in the wild.

You kill things.

Then either the mission completes out right there on the spot or you go to the prescribed NPC and get your reward.

That's for the generic stuff out there in the map.  But if you're following the central storyline, then you have to follow the breadcrumbs of progression.

Now, I don't know about you, but that to me sounds generic RPG fare and nothing special.  When you get to the heart of it, the "content" in TW3 isn't so grand as people are blowing it up to be.  It's a great game and I'm happy with my purchase.  But how it carries out its content isn't that much more special than what's been done out there.  I can look past the pretty girls and the beautiful graphics and see what they're doing.  It's not that different.

What I mean is that the missions in Skyrim are dynamically generated. They actually don't really have story. (Most of the Side Quests ouside the Guilds and Main Story) I am not going to say they are better, because that is a matter of opinion. However, to me, they are much better and the story is as well. Its not just "You are the chosen one, go kill the big bad dude" like Skyrim is. 

The main system I refer to in Skyrim are Radiant Quests.  http://www.uesp.net/wiki/Skyrim:Radiant

Basically once you do a few of these (they serve virtually no purpose other then to just get you to play the game by doing generic quests that don't progress the story) they become the same thing over and over. 

That ? system is actually not a quest system. These are points of interest. These show up by visiting a notice board or talking with NPCs. Those are basically like visiting caves in Skyrim. Some of them do have quests associated with them, though. The secondary quests are from NPCs and Notice Boards. A ton of the quests also branch off the main story (which usually has several quests going at once, with branching paths). Most of the quests in the game are actually somewhat hidden.  The secondary quests also interact heavily with the main story. Whereas in Skyrim; you could just ignore every quest line outside the Main Story and beat the game; or you could do everything and the Main Story and beat the game; with both ending the same way story wise. If you don't do a lot of secondary quests in TW3, you won't get the same ending as you would just rushing through it. 

But it's all still the same though.

The main storyline is still laid out Breadcrumb style, and what you can do, where you can go, is heavily restricted.  Like the example I laid out from TW3.  You MUST go to the Royal Palace once you've bled White Orchard dry.  Then after Royal Palace, you MUST go to Velen.  You do not have the freedom to go where you want.  I'm not saying that you can't roam freely in places like White Orchard, Velen carrying out side stuff.  What I'm saying is you can't freely choose to go to what zone you want, when you want.  It's all staged.  It's all laid out in a major path.  Yes, you get to do secondary mission in TW3 that are not central to the story, but the game forces you eventually to go a certain way.  And I can't go where I want.  Which is a shame.  Because TW3 has a beautifully crafted world and one where I would love nothing more than to roam freely at what compass direction I want, regardless of "what I should be doing."  The game penalizes you.*

Anyways, a FedEx mission is still a FedEx mission, regardless of how many pretty words or faces they hide it behind.  A Massacre mission to complete a mission is still the same.  POI's?  That was of course done in Skyrim also.  The only thing that makes it seem better is the pretty graphics.

* = The worst that I recently tried was TESO.  For a title carrying "The Elder Scrolls" name, it was clumsily very restrictive.

Originally posted by Celcius
Skyrim has an ocean of shallow waters when it comes to content. TW3 is not only 2-3x as large as Skyrim, but it is actually filled with hand crafted content. There are actually not that many quests that are not created using the Dynamic Quest System in Skyrim. Skyrim was a great game, but TW3 blows it away in every way possible. 

Are the missions out there in TW3 really that much more special?

You pick up a mission from an NPC or run into a "?" in the wild.

You kill things.

Then either the mission completes out right there on the spot or you go to the prescribed NPC and get your reward.

That's for the generic stuff out there in the map.  But if you're following the central storyline, then you have to follow the breadcrumbs of progression.

Now, I don't know about you, but that to me sounds generic RPG fare and nothing special.  When you get to the heart of it, the "content" in TW3 isn't so grand as people are blowing it up to be.  It's a great game and I'm happy with my purchase.  But how it carries out its content isn't that much more special than what's been done out there.  I can look past the pretty girls and the beautiful graphics and see what they're doing.  It's not that different.

Originally posted by FuryV
Why is Skyrim always the be all & end all?  You guys act like Skyrim was the first ever open world RPG.  It's not even the first in it's own series, lol.  Infact Morrowind & Oblivion were better, IMO.

Skyrim isn't the "be all & end all" of RPGs.  It is however part of one of the few RPG lines out there that still survive and thrive.  The Elder Scrolls line of games is one of the few RPG lineages that's almost 20 years old that has succeeded and is still around.  It's last title, Skyrim, was a huge success.  I prefer some elements from the older TES games but I cannot deny Skyrim's success and influence.  The fact that brand new The Witcher 3 is being compared to Skyrim, a now 4 year old RPG is testament to Skyrim's longevity and standing in the RPG community.  The fact The Witcher 3 is being compared to Skyrim and not its own 2 predecessors is testament to Skyrim's longevity and standing in RPGs.  Whether you like it or not, Skyrim has been the standard bearer of RPGs for years now.

Now.  I have owned and played every TES game and expansion ever since Daggerfall.  I'm also currently playing The Witcher 3.  It's also the only title of the franchise that I own.

TW3 is a well made Open World RPG and quite lovingly made.  I like its style and attention to detail.  There's cool little things the game world does but it's not quite as Open World as even Skyrim or a TES game world.  TW3 is open world but it is structured.  The biggest, most crucial difference to me between TES open world and TW3's open world is this:

In TW3, in one of the big zones, you do get free roam.  But I cannot open the big world map and pick a compass direction and walk/ride to whatever other zone as I see fit.  You can't.  You have to follow the story.  If for example, you completely clear White Orchard, I can't pick any other area to go to.  You MUST go to the Royal Palace.  Then you MUST go to Velen (where I currently am).

In Skyrim, in The Elder Scrolls RPGs (and I exclude TESO, BTW), you finish the opening area then the game plops you into the world, a storyline to follow, and lets you do what you want, where you want, when you want, go where you want.  The story and mission may tell me to head West to some place, but you can say, "Fuck that" and do something else, go somewhere else completely different, and not be forced at anytime.  You cannot even make the character YOU want, it always has to be Geralt.

When people say, "Open World RPG" I equate that as freedom.  TW3 is gorgeous and lets you do quite a bit.  But rest assured:  There's a stronger leash on you than on a TES Open World RPG.

Even FO3 and FONV is more Open World than TW3, and they're respectively 7 and 5 years older than TW3, respectively

Originally posted by justinsalesart

Subjective thoughts are subjective.

I thought Skyrim was trash. Same with most sandboxes.

Indeed.

Personally, I don't like RPGs that force you a specific direction.  I do not like my RPGs to be linear like a piece of string.  I prefer freedom of action, freedom of play, and a nice, big open world to have as my playground.  I do not like the RPG that kills the world to make me follow their neatly laid out line of crumbs on the ground.

Originally posted by Wizardry
Originally posted by nariusseldon

another KS plead begging for money?

I highly doubt 250k can make a quality game these day ... but hey ... feel free to risk your money. If there is a decent game in the future, may be i will give it 15 min to try out.

 

Actually that is why most devs aim for pvp,it takes no effort at all.Generate a world flag players for pvp...done  easy peasy.Point is you could pull off a game like this because SPACE takes very few assets,really the only work has to go into the ships,the rest is all easy.

That is why i prefer to stay away from pvp games,i want PVE,a complete story,cities,avatars,mounts,crafting,well i want a COMPLETE game not just flag me for pvp.

I try to get it,i would have had to grow up enjoying Xwing i guess.Thing is with me i have never been influenced in my choices,i have liked ALL ventures in gaming...except MOBA's.Point is that it is not like i never liked Xwing because it did not appeal to me,it just wasn't a good enough game to me and has never left me wanting something similar or newer.

Now in saying that,Yes i would thoroughly enjoy a COMPLETE sci-fi/space game.Something like SWTOR but done a lot better in every aspect and with a little better graphics,although i realize the cities would have to be less busy with better graphics.

The X-Wing series done by Totally Games (Rogue Squadron is not X-Wing series) was not centered on multiplayer / PVP.  In reality, it was a single player game for over half the franchise's existence.  Multiplayer was not a thing until 1997's X-Wing vs TIE Fighter and the last game of the series, X-Wing: Alliance in 1999.  Both games still had their single player campaign.  But the original X-Wing and original TIE Fighter were pure, 100% SP only.

TIE Fighter was so awesome.  The best of the series, IMO.  Very few games are centered on the badguys and you're flying as an Imperial TIE Pilot serving the Empire and wiping out traitors and Rebel Scum.  The storyline was great and the campaign filled with memorable moments.  No game lets you be Darth Vader's wingman as you stomp enemies of the Empire to dust.  Only in TIE Fighter.

"For the greater glory of the Empire, destroy everything!"

Personally, I would love to see the X-Wing series return with today's tech.  I would also love to see an Elite Dangerous, Star Citizen style of game in a Star Wars setting.  It was very disappointing and wasteful when Lucasarts allowed Star Wars space games to go into the shitters and disappear.

Originally posted by adam_nox

This is why consoles win.  Maybe next gen the devs will even release modding tools for their games on them.  Then what will PC users say?

 

Of course, it's all going digital anyways, but console still makes it easier than steam.

They will never allow console players to modify and make their own content.  They could have allowed this long ago, most esp with the PS3 / 360 era of consoles which were a big jump in capability.  But they won't.  The issue I see with console game development is that they have extremely strict control of who is allowed to make what.  They don't want fans making content of their own.  That's money not going into the company pockets.

While on the PC platform, modding has been a part of the scene for a long time.  I know it was going on when I first started playing on the PC in the mid-late 90s.  Developers continue to allow and support this, provided modders enforce the use of legit game copies and not make a profit off it.

I just do not see console companies giving gamers that kind of free reign.  They could have done it long ago but they won't.  And every time I dip into news on Console Gaming and the leading titles, I don't see that changing.

Here's a big "What if example" to make you wonder what the reaction would be between PC & Console Development.

Some guys are trying to make a total conversion of an FPS that turns it into a Star Wars game.  Let's be honest here folks... Star Wars FPS is a dead breed of gaming.

Anyways, what would happen if this were to occur with a mod on an existing FPS?

On the PC?

On the Console (if it was possible)?

What I think:

On the Console:  It would never be allowed to see the light of day, and I'd imagine a C&D would hit it quickly.

On the PC:  It's already happened, several times.  Modern Warfare and BF2142 have received total conversions to the Star Wars setting, Galactic Warfare and First Strike, respectively and done well, too.  The latter allowing classic Star Wars vehicles.  And IMO, they've done better as Star Wars FPS games than the last few officially made Star Wars games.

Do you think the'd allow that kind of freedom for Console gamers?  Do you think they'd allow, say, a Star Wars mod for Titanfall on the consoles?  Me, I don't think so.

The funny part with mods is that some are done so well that people will buy the actual, base game so they can apply the mod and enjoy it.  I myself had done that many times over the years.

 

Originally posted by zzax
I hate massive battles in games that cant handle them.

I agree.

I love the idea of large battles but the game needs to be able to handle them, if not, it's just a slideshow.

For me, I'm not tired of massive battles because the trend I have felt is that MMORPGs have gotten smaller and smaller in scale.  Where in the early days of MMORPGs, a single party of 20 in a game was very possible, today, games are lucky if they allow you to have 4 in a party.  6 would be pushing it.  In PVP, I've seen it being capped to even 10-12.

For FPS games, on the PC at least, 64 has long been a magic number and that's on average how far it goes.  Battlefield for instance had LONG been doing this with the first one I played, BF2 in the mid 2000's.  Only now Console players have a chance to see 64 players.

I loved the scale of it all with the 64 players:  Large maps, break off into subteams/squads.  The games are usually large enough that alone, you're almost nothing.  You need the team.  Yet the timely arrival of a another group or even a single, competent player in the middle of a fight may tip the firefight.  Classes having interdependence with no 1 class doing everything that you want to do.

I recall in great games of BF2 and BF2142.  We get the call from the team commander that a forward, highly contested victory point needs help.  A few of our squads are there holding it down but are slowly being overwhelmed by enemy infantry, tanks, IFVs.  All they have left are infantry with the last tank having been blasted.  Our squad leader gets a transport helicopter, tells the squad to load up.  We do so with full passengers and 2 door gunners.  Luckily, our 2 jet jocks are also coming in.  So I'm sitting there at the edge of the helo's open door and I see us closing in to the small town and the firefight and explosions in the distance.  Our jets go roaring in dropping bombs and coming about to do gun strafes.  We get closer and closer.  It turns out our squad leader is a good pilot and he flies the helo very low, very fast, touches down in the middle of an urban area, quick, smooth, behind a building that allows us to jump out and go into a building that is on the flank of the enemy force.  I clamber out of the helo, run into the building, run to the 2nd floor, bust out the machine gun, drop some ammo packs around me, and set the bipod up on a window to begin fire to on the enemy.  Others soon join in.

That's the kind of shit I like with large fights.  You cannot get that experience in small games.

All I care about is Bethesda to not do a BioWare on me.  I still lament the loss of BioWare to this day.
Originally posted by Hrimnir

I'm really getting sick of the console people.  I'm not going to really refute anything in particular you've said, i'll just leave you with a few articles:

http://www.forbes.com/sites/jasonevangelho/2014/04/28/as-global-pc-game-revenue-surpasses-consoles-how-long-should-console-makers-keep-fighting/

"We’ve established repeatedly that PC gaming isn’t remotely close to being dead or dying, so perhaps it’s time to redirect that argument to consoles? DFC Intelligence owner David Cole tells PCR that revenue from PC gaming has surpassed that of consoles on a global scale. But beyond the claim, there is some fascinating peripheral data showing that PC gaming’s dominance will only continue. Should this be the last generation of proprietary Nintendo, Microsoft, and Sony platforms?"

http://www.ign.com/articles/2014/07/14/pc-dominates-gaming-hardware-sales

"PC gaming has expanded its lead over consoles in the hardware market, and may safely be called "dominant" in the industry, according to a recent study by John Peddie Research.

The study found the PC gaming market is worth $21.5 billion USD - over twice the size of its competitors in the console industry. The report took into account market sales of personal computers, accessories, upgrades, and other such form of hardware used for gaming purposes. Senior Gaming Analyst Ted Pollak says it's being driven by both casual gamers moving to mobile platforms, and by more hardcore gamers who desire gaming experiences not available through console technology."

http://gearnuke.com/pc-dominates-market-51-console-30-mobile-13-according-new-report/

PC dominates market with 51%, Console at 30% and Mobile at 13%, according to new report

"A new report by SuperData, that was released by Digital River, suggests that the focus of gaming market has changed. Gone are the time when people used to game primarily on consoles; PC and Mobile has taken a significant chunk of gamers today.

According to this report, in 2008, consoles were leading the industry with about 42% user share, PCs at 37% and mobiles at just 5%. Seems like the tables have turned now as more users are turning towards PC and Mobile. While it is true that the numbers of gamers have also increased exponentially, the increase is happening mostly in PC or Mobile market share. Console market share, while still big, is starting to look smaller when compared to PC."

http://techcrunch.com/2014/03/09/console-crisis/

"A few days ago Sony announced it has now sold a total of 6 million PlayStation 4 consoles. Microsoft’s next-gen equivalent, the Xbox One, has likely racked up sales of around 4 million so far. Both flagship consoles were released around the same time in late November last year, in time for the 2013 holiday season. And both companies have been shouting loudly about who’s beating whom for cumulative console and games sales globally and in key markets like the U.S.

On the cumulative console sales score at least, Sony’s PS4 appears to be edging out the Xbone, for now.

The thing is neither of these new generation console flagships is selling very well when compared with previous generations of flagship consoles. The console market appears to be shrinking significantly — and that’s evidently having a knock-on impact on games studios and game development. The big games studios don’t exclusively develop for a single platform, after all, so the health of the entire market is key to keeping games studios in business."

From the mid-early 2000's, I had always enjoyed the mewlings that PC gaming was dying.  From internet articles, forum posts, to even once PC game development houses proclaiming their abandonment of PC games to go over to Console game development.

Yet... here's PC gaming.  Just as it's always been since I've moved my gaming from consoles to the PC in the mid-late 1990's.

Stories on PC gaming's decline and demise have been greatly exaggerated.

It's always been funny hearing about people recently talking about 64 player FPS matches on the consoles, when PC FPS titles had been doing that since the early 2000's.

Anyways, I never fault anyone for choosing their platform of their choice to enjoy their gaming time with.  What I did have fun with was all the calls that "PC's are dying" or some such B.S.

Bots in Pre-CU SWG?

I'm sure it existed but if you think the MMORPG trend of Bots started in SWG, you're terribly off the mark.

OP, you make it sound like the game was run by Bots, when it wasn't.  This is most especially so since SWG is old school... it's an open world where you ran into players doing whatever it was they're doing out in the same server world you were on.  There were no different world instances on the same server like "Corellia 5" or something like that.  You saw players do their thing.  Sure, you may see someone's new Rodian doing a macro for surveying or whatever, but general gameplay was not being run like that.  Most especially so since SWG was the last MMORPG I played where players were regularly grouping with each other.  It was the last MMORPG where it was a regular urge to find others and do hunting expeditions on Dathomir or whatever, and those sometimes lasted a long time with lots of socialization in between.

You can't do that with bots :)

It is NOTHING at all like today's MMOs with the super prevalence of bots in certain games.

Yes, PC game sales has generally gone digital now.  Steam to me has definite Pro's & Con's.

My stance on Steam has softened some but it makes me wonder how one company has such control for its version of DRM.  But then again, I'd rather have Valve have that control than some D-Bags like EA or Activision doing it.  But who's to say Valve won't become the next D-Bag like EA / Activision some time down the road, and having the grasp on PC gaming that they already have.

Way too much power and influence in too few hands now.

Haha, first time in a long time I've been on this website.  I still remember the threads around here and one of the things I ranted about was how MMORPGs have been trending to SPRPGs with an always-online requirement to play.

And lo and behold, this thread questioning "Massive" in the "MMORPG" title is at the top of "The Pub."

Space combat games have been a dead / near-dead genre for more than 10 years.  The X-series is the only one in the 2000's that are of any worthwhile note, which is a shame.  I still remember the genre's heyday of the 1990s.

As for X-Rebirth, already preordered it, and need to dust off my flight control stick.

Originally posted by travamars
F2P and cash shops and $15 a month to play is whats killing PC games. Hard to enjoy playing a game when you have to sit and wonder about how much its going to cost in the end. With consoles theres DLC but its not required. 

F2P, Cash Shops, and Subscriptions are not killing PC games.  They're different flavors of the MMORPG genre that everyone playing in it will have varying likes & dislikes between them.  When you get out of MMORPGs, you don't really see those.

Also, DLCs are everywhere regardless of platform, and they still all suffer from developer cheese tactics of Day 1 DLC.  Regardless of platform.

Not to mention, PC games are the quintessential home for game mods to wring out even more life out of a game.  To add features to it or even total conversions, such as the one that turned BF2142 into a Star Wars game a while back (First Strike).  Hell, I've bought older games just to try some fancy mod I ran across.  You just cannot do that on consoles.  The console industry has a death grip on content.  You will only enjoy what they squeeze out of their buttcracks, and you will feed on it, and you will pay for it.

PC game modders have been providing free mods to fellow gamers as fans.  Some are quite bad, some have been utterly wonderful and a perfect excuse to buy the full fledged game just to play it.  Either way, you support other gamers as well as the developers by buying the title to begin with.

You just cannot see that kind of freedom in the consoles.  Maybe there's 1, 2 out there that try that I'm not aware of, but the console industry as a whole despises that.

Oh, this is one of those doom of PC gaming threads right?

*sits back with a drink*

Just like all those that people claimed would happen in the early 2000's?

Anyways, I prefer my gaming with freedom and options, thank you very much.  And the Consoles have a grip on your throat for content, in what you can and can't do, and only with stuff the publishers shovel out their behinds for your consumption only.

The different platforms have their advantages and disadvantages.  There's more nuances to PC gaming, but you have broader options and freedom.  With Consoles, the same blessing of hard set hardware and system specs is also its very same limitation, not to mention very tight control on your games.

Anyways, when the PS4 and new XBox hit, they will be fine platforms.  It's just that when they release, they will be years behind in what PCs can already do

I was interested in how this game turned out, but I never followed its development history.  I knew about it from people mentioning it, but again, I never followed up.  That was a long time ago, and because of Steam, it reminded me with a damn huge banner as soon as you login.

So... Diablo 2 clone?  Free?  Outstanding customization?

Can't hurt to try.  I was an immense fan of Diablo 1 & 2 back in the day.

Edit to add:  I like what I see so far, but currently only having a Lv6 Witch.  However, I can't get far at all with the many BSODs this game causes.  Changing zones, general fighting and adventuring, it seems very random when I get the BSODs.  One simply does not play POE without constant BSODs.

"Sword & Board" is very nice all around with the defenses and countering potential.  Also, if you're joining the Legion, it feels very natural to go this route.  If you're ever in doubt, this form of combat will see you through.

However, 2H is a joy.  Opponent is blocking?  I don't give a crap.  CRUSH THAT DEFENSE!  Stagger them, then follow up with another mighty swing!  The only time where I regret 2H is if you're facing off with strong magic and high powered archery.

There's also some mods out there that add further nuances to the different forms of combat.

Been thinking about this title.  Never played anything Shadowrun related before.  But this is an RPG with a touch of isometric play gives it the old school vibe.  Which is just fine to me.
If MMORPGs were to suddenly stop and cease to exist, I would not shed a tear.  If I wanted to play Online-Only-SPRPGs, I have some fine SPRPGs already that do not require that online connection to play, nor the possibility of trying to take my money on a regular basis.
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