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All Posts by Warmaker

All Posts by Warmaker

103 Pages 1 2 3 4 5 6 7 » Last
2054 posts found

Space combat games have been a dead / near-dead genre for more than 10 years.  The X-series is the only one in the 2000's that are of any worthwhile note, which is a shame.  I still remember the genre's heyday of the 1990s.

As for X-Rebirth, already preordered it, and need to dust off my flight control stick.

Originally posted by travamars
F2P and cash shops and $15 a month to play is whats killing PC games. Hard to enjoy playing a game when you have to sit and wonder about how much its going to cost in the end. With consoles theres DLC but its not required. 

F2P, Cash Shops, and Subscriptions are not killing PC games.  They're different flavors of the MMORPG genre that everyone playing in it will have varying likes & dislikes between them.  When you get out of MMORPGs, you don't really see those.

Also, DLCs are everywhere regardless of platform, and they still all suffer from developer cheese tactics of Day 1 DLC.  Regardless of platform.

Not to mention, PC games are the quintessential home for game mods to wring out even more life out of a game.  To add features to it or even total conversions, such as the one that turned BF2142 into a Star Wars game a while back (First Strike).  Hell, I've bought older games just to try some fancy mod I ran across.  You just cannot do that on consoles.  The console industry has a death grip on content.  You will only enjoy what they squeeze out of their buttcracks, and you will feed on it, and you will pay for it.

PC game modders have been providing free mods to fellow gamers as fans.  Some are quite bad, some have been utterly wonderful and a perfect excuse to buy the full fledged game just to play it.  Either way, you support other gamers as well as the developers by buying the title to begin with.

You just cannot see that kind of freedom in the consoles.  Maybe there's 1, 2 out there that try that I'm not aware of, but the console industry as a whole despises that.

Oh, this is one of those doom of PC gaming threads right?

*sits back with a drink*

Just like all those that people claimed would happen in the early 2000's?

Anyways, I prefer my gaming with freedom and options, thank you very much.  And the Consoles have a grip on your throat for content, in what you can and can't do, and only with stuff the publishers shovel out their behinds for your consumption only.

The different platforms have their advantages and disadvantages.  There's more nuances to PC gaming, but you have broader options and freedom.  With Consoles, the same blessing of hard set hardware and system specs is also its very same limitation, not to mention very tight control on your games.

Anyways, when the PS4 and new XBox hit, they will be fine platforms.  It's just that when they release, they will be years behind in what PCs can already do

I was interested in how this game turned out, but I never followed its development history.  I knew about it from people mentioning it, but again, I never followed up.  That was a long time ago, and because of Steam, it reminded me with a damn huge banner as soon as you login.

So... Diablo 2 clone?  Free?  Outstanding customization?

Can't hurt to try.  I was an immense fan of Diablo 1 & 2 back in the day.

Edit to add:  I like what I see so far, but currently only having a Lv6 Witch.  However, I can't get far at all with the many BSODs this game causes.  Changing zones, general fighting and adventuring, it seems very random when I get the BSODs.  One simply does not play POE without constant BSODs.

"Sword & Board" is very nice all around with the defenses and countering potential.  Also, if you're joining the Legion, it feels very natural to go this route.  If you're ever in doubt, this form of combat will see you through.

However, 2H is a joy.  Opponent is blocking?  I don't give a crap.  CRUSH THAT DEFENSE!  Stagger them, then follow up with another mighty swing!  The only time where I regret 2H is if you're facing off with strong magic and high powered archery.

There's also some mods out there that add further nuances to the different forms of combat.

Been thinking about this title.  Never played anything Shadowrun related before.  But this is an RPG with a touch of isometric play gives it the old school vibe.  Which is just fine to me.
If MMORPGs were to suddenly stop and cease to exist, I would not shed a tear.  If I wanted to play Online-Only-SPRPGs, I have some fine SPRPGs already that do not require that online connection to play, nor the possibility of trying to take my money on a regular basis.

I have it for the PS3, I would have gotten the PC port also but that didn't turn out well.

That said, the base game is magnificent.  It's merciless, but not as disemboweling type of merciless that Demon's Souls was.  The difficulty is famed within today's gaming.  The learning curve is high and the room for error is very slim at best.  Mistakes are costly.  But the game rewards players that learn the gameplay, refine their character's build and equipment, and persistency.  A developed character is a great feat.  Not so much as a timesink, but someone had to do alot of the right things to get that far.  If you want a sense of accomplishment from a bonafidely difficult game, DS is it.

Just remember, when you start this game brand new, you're going to get messed up hard.  But keep at it, learn from your mistakes.

Character movement and combat is outstanding.  Different weapon types bring greatly different styles of play.  There's a great variety of enemies and bosses are breathtaking.

There's things done with this game I feel alot more RPG devs could take a que from.  I think the world could be larger, more open, but for the limitations of the consoles, they did a great job and the worlds feel bigger than Demon's Souls.

As mentioned before, they screwed up the PC port because it wasn't even originally considered and the devs had poor experience with PCs (kind of funny, since games are developed on a computer).  Work is underway on a sequel, and I do hope the PC version takes full advantage of what the platform can really do.

OP, your problem is only playing MMOs, which have been stinking since 2004-2005 timeframe.  Leave the genre, keep tabs on it if you must.  And play other genres on the platform.  RPGs, sims, sports, strategy, action, FPS, whatever.  They're out there.

EA was given exclusive rights by Disney to be the sole publisher of Star Wars games.

Exclusive.

I was giving Disney the benefit of the doubt after taking over the SW franchise, and what they were going to do with the movies.  My belief was that Lucas had been f***ing it up since '99 so bad, that JJ Abrams and Disney cannot possibly do any worse to the movies.  Then, for the gaming side, we go from underwhelming, lackluster, unimaginative, inept Lucasarts, to EA.  EA!  Electronic Arts!  The only other bigger D-Bags in gaming is Activision, and they've been laying low lately since EA wants the D-Bag spotlight!  The guys that have been voted two years in a row the worst company, even over some awful banks and such out there!

Oh Disney... you just sold the gaming soul to the Devil

LOL, I'm glad I have not bought a Star Wars game in so many years.  Oh my goodness...

I've long been a supporter for subscription.  But as with anything, what will you get with $5 subs as a customer?  That's the thing.  Full, complete access with all the bells and whistles?  Or will it still be limited and have to fork over more money to truly get the full access that traditional, old school subscription used to?

What I'm seeing now is that even with a subscription fee, titles still have cash shops / item malls / stores where player benefits among other things, are STILL being sold to a recurringly paying customer.

Originally posted by lizardbones

Yet another interesting discussion over at Massively.com, but they don't have a forum format for the interactive experience you can get here.

Do Sandboxes Overwhelm You?

To Summarize:
Sandboxes offer a lot of choice, and often they have very little direction on what to do. Does the lack of direction and number of possible directions to go overwhelm you?

This is a simple question, but I expect the answers aren't so simple.

If I can think of a good set of poll choices, I'll add a poll. That is assuming we can avoid getting the thread locked by descending into a sandbox vs theme park argument.

I've long been a fan of Sandbox play, and after experiencing the other kinds and blends of MMORPGs, my leaning towards Sandboxes has grown even more.

I will say this, especially when it came to the older MMORPGs.  There was quite alot of choices available, and it all was quite alot to handle for a new player.  UO put you right in the game.  The early years of SWG were similiar in that they literally threw you into the game right after character creation.

Not to mention that the gameplay in Sandboxes, because of the options, had a very steep learning curve compared to today's titles.

Again, it was alot to handle.

But you know what?  Players learned.  The more you played, the more nuances of the game you learned.  The more angles of the game you became interested in at least checking out and exploring, if not diving in with a full commitment.  Because in the end, once you learned what you CAN do and HOW to do it, it is then when you really appreciate all the possible options of playing and enjoying the game.

That is the heart of Sandboxes, especially old school ones.

I do think that a strong tutorial showcasing the fundamentals of each portion of the game is essential to lessen the feeling of being overwhelmed.  After those fundamentals are taught, then let the player loose and learn more on their own.

Personally, I love the freedom that the Sandboxes offered.  I loved the sheer amount of choices.  I loved not being funneled into a specific direction of play.

I loved playing unchained, basically, with the shackles off.  I loved being able to pick a direction to go on the map, and... just go, and do what I wanted to do.

It's an older game, too, so you should be able to pick it up for fairly cheap.  For what it is and the cost, hard to go wrong with DAO.
Originally posted by akiira69
Originally posted by Warmaker

Dragon Age: Origins is the last half-decent thing BioWare has done.  I have alot of gripes with its game world & exploration, but overall, it did provide a decent RPG experience.

But, I must warn you, in the name of all that is good in gaming, DO NOT get Dragon Age 2.  You have been warned...

DAO is not the Last Half Decent CRPG made by BioWare nor is it half way decent it is a Great Game and so is DA2. Do your self a favor and ignore this fool.

Sure thing, buddy

I think BioWare has been utter shite for many years now, but DAO was pretty decent.  I did not jump onto that ME bandwagon either.  It's also been fun about reading how you guys get yanked back and forth by EAware, especially with the last title.

And DA2 trashed the combat system for quickness and was excessively trimmed down.  And the environments?  It's well known those hacks at BioWare took tremendous shortcuts and recycled few resources throughout the game to save time and shovel this steaming pile out for fools to lap up eagerly.  It was a blatant cash grab taking advantage the good name that Dragon Age Origins generated.

OP?  You want the real truth about DA2?  Read around the net and not just 1 or 2 sources.  And you will find ONE general concensus about DA2.

It's trash.

I liked DAO, despite it being a BioWare title.  When news came out how drastic the changes were going to be during previews, that set off alarm bells to be wary of DA2.  The news of the graphical shortcuts and laziness by BioWare discovered by people once it went live further cemented my lowly opinion of BioWare even more.

Dragon Age: Origins is the last half-decent thing BioWare has done.  I have alot of gripes with its game world & exploration, but overall, it did provide a decent RPG experience.

But, I must warn you, in the name of all that is good in gaming, DO NOT get Dragon Age 2.  You have been warned...

Between FO3 and FONV, FONV had a better built world, better system, improvements, etc.  But I still preferred as a whole, the characters in FO3.

No disrespect, but Three Dog was a great thing to hear on the Capital Wasteland's airwaves compared to FONV.

There were great characters in FONV, but I think the less hostile atmosphere of New Vegas' area made everyone seem less important to me.  The atmosphere, Enclave, etc. felt far more dangerous than Caesar's Legion or the joke that is now the NCR.

Bethesda's been on a roll for years and coming off Skyrim's spectacular success.  FO3 is years ago and hopefully lessons from the other devs' work on FONV (both good and bad) will be used for a better FO4.  I hope their momentum continues.

Can't wait to get a new vault suit, a shotgun, a bunch of shells, and a trusty dog sidekick to issue out serious Wasteland Justice again.

... Oh, and how about getting Amata back in again?  Great excuse to have Odette Yustman again

Originally posted by Burntvet
Originally posted by bcbully
Originally posted by precuorbust

An example of Pre-CU...  You could never ONCE set foot into combat, yet be as valueble if not more so than an alpha class Jedi...

By being a Doctor who set himself up to provide optimum combat buffs by buying or making the best, etc.

Or by being the weaponsmith who made the best Krayt fitted weapons on the server.

Or by being the best armorsmith, who made the 90% stun comp armor...

Or by being an available entertainer, and giving those mind buffs...

God I miss that.

 

Wow this sounds a lot like AoW. 

 

Original SWG was 10X the game AoW could ever be on its best day. Especially the crafting.

One of the early major faults in the Pre-CU days was, in hindsight, Doctor Buffs.  It led to a lack of diversity, IMO.  Sounds crazy, but here's why it did.

Buffing health wasn't the bad thing.  But what it did was buff the secondary stats, like Action and more importantly, it's recovery.  Action, if you remember was 1 of 2 building blocks for everything your character did in combat (the other was Mind points).

Normally, donning armor, using weapons, performing abilities, all eat at the Action and Mind points pool.  Essentially more powerful actions / attacks ate huge chunks from Action & Mind pool.  This was important, because in general, the more comprehensive in protection the armor was in resists, the more heavy handed weapons, all ate up great huge gobs of Action & Mind.  In high resist armor's case, it slowed down the recovery of Action & Mind very noticeably if you were not buffed.

With the 90% Stun Composite, you could not even equip the full set if you were unbuffed.  And even if you did, the Action & Mind recovery was terribly low.

This was supposed to be the balance of the original system.  Power, protection, etc. came at a steep cost:  It limited how many actions you could do in a given time because all that power balanced out with high costs.

With Doctor Buffs, you could don the heaviest armors, Composite Armor, which counted as "Heavy" compared to the other lighter stuff, and as a consequence, took less damage if it wasn't armor piercing.  With the buffs, you could get custom weapons that were built for high damage, accuracy (for the optimal ranges), but at high Action & Mind costs.  The buffs allowed players to spam with the heaviest, most powerful gear.

Crafters of course had to cater to the narrower demands.  No longer was any armor valid outside Composite Armor, which offered the heaviest, best, most encompassing resists.  Composite was essential for PVP and to a lesser extent, PVE.  Ubese was light and great, but only against physical attacks like critters and such.  But against anything with energy weapons?  Ubese was a death sentence.

With the narrower demands, it killed off all other types of armor.  No more usage of Padded Armor.  No more usage of Bone Armor.  No more usage of weapons that did not fit a specific parameter, i.e. Armor Piercing.  Fighting even in regular clothes was completely out of the question because everyone was using Composite Armor.  Where before, fighting in clothes would be a decent idea because you'd have a completely unburdened Action & Mind pool with untouched recovery rates.  The lighter armors, to include Faction Armor, would have been valid for use.  They had resists for certain dangers, weaknesses to others, and would have been naturally less impacting on the Action & Mind pools / recovery rate.

But with Doctor Buffs allowing the heaviest gear and unrestricted spamming with such gear and weapons, it killed diversity for the remainder of the old days.

Someone was telling me this when I was early on in my playing time in SWG's Pre-CU days.  I thought my friend was smoking some good stuff and didn't believe him.  But after seeing everything, knowing how the system worked, etc., he was quite correct.

All those cool little pieces of equipment you found?  If it wasn't something like Composite, Laser Carbines, T-21's, or the other established few, bonafide pieces of gear... it wasn't valid for play.

This unbalance is what allowed players to solo areas & NPCs that were not supposed to be soloable.

I loved Pre-CU SWG to no end.  It still is, after all these years, the one MMORPG that provided me the most fun, enjoyable title with respect to its learning curve.  But the Doctor Buffs killed a huge portion of the game.

I wouldn't say EA is the worst company in America.  Some banks come to mind for me in this regard.  But EA to me has dethroned Activision as the worst game publisher in America, who themselves took it away from EA several years ago.  Now EA got their crown back!

YAY!!!

We'll see.  The Dark Souls PC port was terrible, and I guess they have nowhere to go but up.

Until then I'll just mess with DS on the PS3.  It's the only reason why I touch my PS3 outside of watching blurays.

I really hope their developers learned their lesson on a proper PC port.  That was being asked for Dark Souls even before the game came out and the devs disregarded the platform.  When they realized way after release that there was *gasp* interest for a PC version of the game, they jumped through hoops with a flawed version.

I've played Demon's Souls and Dark Souls, and both were outstanding.  If they can take advantage of the PC platform's power than the old tech of consoles, I'd really like to see what they can do.

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