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All Posts by Warmaker

All Posts by Warmaker

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Originally posted by adam_nox

This is why consoles win.  Maybe next gen the devs will even release modding tools for their games on them.  Then what will PC users say?

 

Of course, it's all going digital anyways, but console still makes it easier than steam.

They will never allow console players to modify and make their own content.  They could have allowed this long ago, most esp with the PS3 / 360 era of consoles which were a big jump in capability.  But they won't.  The issue I see with console game development is that they have extremely strict control of who is allowed to make what.  They don't want fans making content of their own.  That's money not going into the company pockets.

While on the PC platform, modding has been a part of the scene for a long time.  I know it was going on when I first started playing on the PC in the mid-late 90s.  Developers continue to allow and support this, provided modders enforce the use of legit game copies and not make a profit off it.

I just do not see console companies giving gamers that kind of free reign.  They could have done it long ago but they won't.  And every time I dip into news on Console Gaming and the leading titles, I don't see that changing.

Here's a big "What if example" to make you wonder what the reaction would be between PC & Console Development.

Some guys are trying to make a total conversion of an FPS that turns it into a Star Wars game.  Let's be honest here folks... Star Wars FPS is a dead breed of gaming.

Anyways, what would happen if this were to occur with a mod on an existing FPS?

On the PC?

On the Console (if it was possible)?

What I think:

On the Console:  It would never be allowed to see the light of day, and I'd imagine a C&D would hit it quickly.

On the PC:  It's already happened, several times.  Modern Warfare and BF2142 have received total conversions to the Star Wars setting, Galactic Warfare and First Strike, respectively and done well, too.  The latter allowing classic Star Wars vehicles.  And IMO, they've done better as Star Wars FPS games than the last few officially made Star Wars games.

Do you think the'd allow that kind of freedom for Console gamers?  Do you think they'd allow, say, a Star Wars mod for Titanfall on the consoles?  Me, I don't think so.

The funny part with mods is that some are done so well that people will buy the actual, base game so they can apply the mod and enjoy it.  I myself had done that many times over the years.

 

Originally posted by zzax
I hate massive battles in games that cant handle them.

I agree.

I love the idea of large battles but the game needs to be able to handle them, if not, it's just a slideshow.

For me, I'm not tired of massive battles because the trend I have felt is that MMORPGs have gotten smaller and smaller in scale.  Where in the early days of MMORPGs, a single party of 20 in a game was very possible, today, games are lucky if they allow you to have 4 in a party.  6 would be pushing it.  In PVP, I've seen it being capped to even 10-12.

For FPS games, on the PC at least, 64 has long been a magic number and that's on average how far it goes.  Battlefield for instance had LONG been doing this with the first one I played, BF2 in the mid 2000's.  Only now Console players have a chance to see 64 players.

I loved the scale of it all with the 64 players:  Large maps, break off into subteams/squads.  The games are usually large enough that alone, you're almost nothing.  You need the team.  Yet the timely arrival of a another group or even a single, competent player in the middle of a fight may tip the firefight.  Classes having interdependence with no 1 class doing everything that you want to do.

I recall in great games of BF2 and BF2142.  We get the call from the team commander that a forward, highly contested victory point needs help.  A few of our squads are there holding it down but are slowly being overwhelmed by enemy infantry, tanks, IFVs.  All they have left are infantry with the last tank having been blasted.  Our squad leader gets a transport helicopter, tells the squad to load up.  We do so with full passengers and 2 door gunners.  Luckily, our 2 jet jocks are also coming in.  So I'm sitting there at the edge of the helo's open door and I see us closing in to the small town and the firefight and explosions in the distance.  Our jets go roaring in dropping bombs and coming about to do gun strafes.  We get closer and closer.  It turns out our squad leader is a good pilot and he flies the helo very low, very fast, touches down in the middle of an urban area, quick, smooth, behind a building that allows us to jump out and go into a building that is on the flank of the enemy force.  I clamber out of the helo, run into the building, run to the 2nd floor, bust out the machine gun, drop some ammo packs around me, and set the bipod up on a window to begin fire to on the enemy.  Others soon join in.

That's the kind of shit I like with large fights.  You cannot get that experience in small games.

All I care about is Bethesda to not do a BioWare on me.  I still lament the loss of BioWare to this day.
Originally posted by Hrimnir

I'm really getting sick of the console people.  I'm not going to really refute anything in particular you've said, i'll just leave you with a few articles:

http://www.forbes.com/sites/jasonevangelho/2014/04/28/as-global-pc-game-revenue-surpasses-consoles-how-long-should-console-makers-keep-fighting/

"We’ve established repeatedly that PC gaming isn’t remotely close to being dead or dying, so perhaps it’s time to redirect that argument to consoles? DFC Intelligence owner David Cole tells PCR that revenue from PC gaming has surpassed that of consoles on a global scale. But beyond the claim, there is some fascinating peripheral data showing that PC gaming’s dominance will only continue. Should this be the last generation of proprietary Nintendo, Microsoft, and Sony platforms?"

http://www.ign.com/articles/2014/07/14/pc-dominates-gaming-hardware-sales

"PC gaming has expanded its lead over consoles in the hardware market, and may safely be called "dominant" in the industry, according to a recent study by John Peddie Research.

The study found the PC gaming market is worth $21.5 billion USD - over twice the size of its competitors in the console industry. The report took into account market sales of personal computers, accessories, upgrades, and other such form of hardware used for gaming purposes. Senior Gaming Analyst Ted Pollak says it's being driven by both casual gamers moving to mobile platforms, and by more hardcore gamers who desire gaming experiences not available through console technology."

http://gearnuke.com/pc-dominates-market-51-console-30-mobile-13-according-new-report/

PC dominates market with 51%, Console at 30% and Mobile at 13%, according to new report

"A new report by SuperData, that was released by Digital River, suggests that the focus of gaming market has changed. Gone are the time when people used to game primarily on consoles; PC and Mobile has taken a significant chunk of gamers today.

According to this report, in 2008, consoles were leading the industry with about 42% user share, PCs at 37% and mobiles at just 5%. Seems like the tables have turned now as more users are turning towards PC and Mobile. While it is true that the numbers of gamers have also increased exponentially, the increase is happening mostly in PC or Mobile market share. Console market share, while still big, is starting to look smaller when compared to PC."

http://techcrunch.com/2014/03/09/console-crisis/

"A few days ago Sony announced it has now sold a total of 6 million PlayStation 4 consoles. Microsoft’s next-gen equivalent, the Xbox One, has likely racked up sales of around 4 million so far. Both flagship consoles were released around the same time in late November last year, in time for the 2013 holiday season. And both companies have been shouting loudly about who’s beating whom for cumulative console and games sales globally and in key markets like the U.S.

On the cumulative console sales score at least, Sony’s PS4 appears to be edging out the Xbone, for now.

The thing is neither of these new generation console flagships is selling very well when compared with previous generations of flagship consoles. The console market appears to be shrinking significantly — and that’s evidently having a knock-on impact on games studios and game development. The big games studios don’t exclusively develop for a single platform, after all, so the health of the entire market is key to keeping games studios in business."

From the mid-early 2000's, I had always enjoyed the mewlings that PC gaming was dying.  From internet articles, forum posts, to even once PC game development houses proclaiming their abandonment of PC games to go over to Console game development.

Yet... here's PC gaming.  Just as it's always been since I've moved my gaming from consoles to the PC in the mid-late 1990's.

Stories on PC gaming's decline and demise have been greatly exaggerated.

It's always been funny hearing about people recently talking about 64 player FPS matches on the consoles, when PC FPS titles had been doing that since the early 2000's.

Anyways, I never fault anyone for choosing their platform of their choice to enjoy their gaming time with.  What I did have fun with was all the calls that "PC's are dying" or some such B.S.

Bots in Pre-CU SWG?

I'm sure it existed but if you think the MMORPG trend of Bots started in SWG, you're terribly off the mark.

OP, you make it sound like the game was run by Bots, when it wasn't.  This is most especially so since SWG is old school... it's an open world where you ran into players doing whatever it was they're doing out in the same server world you were on.  There were no different world instances on the same server like "Corellia 5" or something like that.  You saw players do their thing.  Sure, you may see someone's new Rodian doing a macro for surveying or whatever, but general gameplay was not being run like that.  Most especially so since SWG was the last MMORPG I played where players were regularly grouping with each other.  It was the last MMORPG where it was a regular urge to find others and do hunting expeditions on Dathomir or whatever, and those sometimes lasted a long time with lots of socialization in between.

You can't do that with bots :)

It is NOTHING at all like today's MMOs with the super prevalence of bots in certain games.

Yes, PC game sales has generally gone digital now.  Steam to me has definite Pro's & Con's.

My stance on Steam has softened some but it makes me wonder how one company has such control for its version of DRM.  But then again, I'd rather have Valve have that control than some D-Bags like EA or Activision doing it.  But who's to say Valve won't become the next D-Bag like EA / Activision some time down the road, and having the grasp on PC gaming that they already have.

Way too much power and influence in too few hands now.

Haha, first time in a long time I've been on this website.  I still remember the threads around here and one of the things I ranted about was how MMORPGs have been trending to SPRPGs with an always-online requirement to play.

And lo and behold, this thread questioning "Massive" in the "MMORPG" title is at the top of "The Pub."

Space combat games have been a dead / near-dead genre for more than 10 years.  The X-series is the only one in the 2000's that are of any worthwhile note, which is a shame.  I still remember the genre's heyday of the 1990s.

As for X-Rebirth, already preordered it, and need to dust off my flight control stick.

Originally posted by travamars
F2P and cash shops and $15 a month to play is whats killing PC games. Hard to enjoy playing a game when you have to sit and wonder about how much its going to cost in the end. With consoles theres DLC but its not required. 

F2P, Cash Shops, and Subscriptions are not killing PC games.  They're different flavors of the MMORPG genre that everyone playing in it will have varying likes & dislikes between them.  When you get out of MMORPGs, you don't really see those.

Also, DLCs are everywhere regardless of platform, and they still all suffer from developer cheese tactics of Day 1 DLC.  Regardless of platform.

Not to mention, PC games are the quintessential home for game mods to wring out even more life out of a game.  To add features to it or even total conversions, such as the one that turned BF2142 into a Star Wars game a while back (First Strike).  Hell, I've bought older games just to try some fancy mod I ran across.  You just cannot do that on consoles.  The console industry has a death grip on content.  You will only enjoy what they squeeze out of their buttcracks, and you will feed on it, and you will pay for it.

PC game modders have been providing free mods to fellow gamers as fans.  Some are quite bad, some have been utterly wonderful and a perfect excuse to buy the full fledged game just to play it.  Either way, you support other gamers as well as the developers by buying the title to begin with.

You just cannot see that kind of freedom in the consoles.  Maybe there's 1, 2 out there that try that I'm not aware of, but the console industry as a whole despises that.

Oh, this is one of those doom of PC gaming threads right?

*sits back with a drink*

Just like all those that people claimed would happen in the early 2000's?

Anyways, I prefer my gaming with freedom and options, thank you very much.  And the Consoles have a grip on your throat for content, in what you can and can't do, and only with stuff the publishers shovel out their behinds for your consumption only.

The different platforms have their advantages and disadvantages.  There's more nuances to PC gaming, but you have broader options and freedom.  With Consoles, the same blessing of hard set hardware and system specs is also its very same limitation, not to mention very tight control on your games.

Anyways, when the PS4 and new XBox hit, they will be fine platforms.  It's just that when they release, they will be years behind in what PCs can already do

I was interested in how this game turned out, but I never followed its development history.  I knew about it from people mentioning it, but again, I never followed up.  That was a long time ago, and because of Steam, it reminded me with a damn huge banner as soon as you login.

So... Diablo 2 clone?  Free?  Outstanding customization?

Can't hurt to try.  I was an immense fan of Diablo 1 & 2 back in the day.

Edit to add:  I like what I see so far, but currently only having a Lv6 Witch.  However, I can't get far at all with the many BSODs this game causes.  Changing zones, general fighting and adventuring, it seems very random when I get the BSODs.  One simply does not play POE without constant BSODs.

"Sword & Board" is very nice all around with the defenses and countering potential.  Also, if you're joining the Legion, it feels very natural to go this route.  If you're ever in doubt, this form of combat will see you through.

However, 2H is a joy.  Opponent is blocking?  I don't give a crap.  CRUSH THAT DEFENSE!  Stagger them, then follow up with another mighty swing!  The only time where I regret 2H is if you're facing off with strong magic and high powered archery.

There's also some mods out there that add further nuances to the different forms of combat.

Been thinking about this title.  Never played anything Shadowrun related before.  But this is an RPG with a touch of isometric play gives it the old school vibe.  Which is just fine to me.
If MMORPGs were to suddenly stop and cease to exist, I would not shed a tear.  If I wanted to play Online-Only-SPRPGs, I have some fine SPRPGs already that do not require that online connection to play, nor the possibility of trying to take my money on a regular basis.

I have it for the PS3, I would have gotten the PC port also but that didn't turn out well.

That said, the base game is magnificent.  It's merciless, but not as disemboweling type of merciless that Demon's Souls was.  The difficulty is famed within today's gaming.  The learning curve is high and the room for error is very slim at best.  Mistakes are costly.  But the game rewards players that learn the gameplay, refine their character's build and equipment, and persistency.  A developed character is a great feat.  Not so much as a timesink, but someone had to do alot of the right things to get that far.  If you want a sense of accomplishment from a bonafidely difficult game, DS is it.

Just remember, when you start this game brand new, you're going to get messed up hard.  But keep at it, learn from your mistakes.

Character movement and combat is outstanding.  Different weapon types bring greatly different styles of play.  There's a great variety of enemies and bosses are breathtaking.

There's things done with this game I feel alot more RPG devs could take a que from.  I think the world could be larger, more open, but for the limitations of the consoles, they did a great job and the worlds feel bigger than Demon's Souls.

As mentioned before, they screwed up the PC port because it wasn't even originally considered and the devs had poor experience with PCs (kind of funny, since games are developed on a computer).  Work is underway on a sequel, and I do hope the PC version takes full advantage of what the platform can really do.

OP, your problem is only playing MMOs, which have been stinking since 2004-2005 timeframe.  Leave the genre, keep tabs on it if you must.  And play other genres on the platform.  RPGs, sims, sports, strategy, action, FPS, whatever.  They're out there.

EA was given exclusive rights by Disney to be the sole publisher of Star Wars games.

Exclusive.

I was giving Disney the benefit of the doubt after taking over the SW franchise, and what they were going to do with the movies.  My belief was that Lucas had been f***ing it up since '99 so bad, that JJ Abrams and Disney cannot possibly do any worse to the movies.  Then, for the gaming side, we go from underwhelming, lackluster, unimaginative, inept Lucasarts, to EA.  EA!  Electronic Arts!  The only other bigger D-Bags in gaming is Activision, and they've been laying low lately since EA wants the D-Bag spotlight!  The guys that have been voted two years in a row the worst company, even over some awful banks and such out there!

Oh Disney... you just sold the gaming soul to the Devil

LOL, I'm glad I have not bought a Star Wars game in so many years.  Oh my goodness...

I've long been a supporter for subscription.  But as with anything, what will you get with $5 subs as a customer?  That's the thing.  Full, complete access with all the bells and whistles?  Or will it still be limited and have to fork over more money to truly get the full access that traditional, old school subscription used to?

What I'm seeing now is that even with a subscription fee, titles still have cash shops / item malls / stores where player benefits among other things, are STILL being sold to a recurringly paying customer.

Originally posted by lizardbones

Yet another interesting discussion over at Massively.com, but they don't have a forum format for the interactive experience you can get here.

Do Sandboxes Overwhelm You?

To Summarize:
Sandboxes offer a lot of choice, and often they have very little direction on what to do. Does the lack of direction and number of possible directions to go overwhelm you?

This is a simple question, but I expect the answers aren't so simple.

If I can think of a good set of poll choices, I'll add a poll. That is assuming we can avoid getting the thread locked by descending into a sandbox vs theme park argument.

I've long been a fan of Sandbox play, and after experiencing the other kinds and blends of MMORPGs, my leaning towards Sandboxes has grown even more.

I will say this, especially when it came to the older MMORPGs.  There was quite alot of choices available, and it all was quite alot to handle for a new player.  UO put you right in the game.  The early years of SWG were similiar in that they literally threw you into the game right after character creation.

Not to mention that the gameplay in Sandboxes, because of the options, had a very steep learning curve compared to today's titles.

Again, it was alot to handle.

But you know what?  Players learned.  The more you played, the more nuances of the game you learned.  The more angles of the game you became interested in at least checking out and exploring, if not diving in with a full commitment.  Because in the end, once you learned what you CAN do and HOW to do it, it is then when you really appreciate all the possible options of playing and enjoying the game.

That is the heart of Sandboxes, especially old school ones.

I do think that a strong tutorial showcasing the fundamentals of each portion of the game is essential to lessen the feeling of being overwhelmed.  After those fundamentals are taught, then let the player loose and learn more on their own.

Personally, I love the freedom that the Sandboxes offered.  I loved the sheer amount of choices.  I loved not being funneled into a specific direction of play.

I loved playing unchained, basically, with the shackles off.  I loved being able to pick a direction to go on the map, and... just go, and do what I wanted to do.

It's an older game, too, so you should be able to pick it up for fairly cheap.  For what it is and the cost, hard to go wrong with DAO.
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