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All Posts by JimyHumuHumu

All Posts by JimyHumuHumu

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214 posts found
It's terrible
General Discussion « ArcheAge
7/21/14 5:36:14 AM
Originally posted by drivendawn
Originally posted by Hariken
Originally posted by Nebell

I tried 2 asian games this weekend. FFXIV and This, and boy, I'm not sure who's allowing these crappy asian games to come to our market.

The moment I heard my character grunt while attacking, etc, I knew this will be another copy.

Yeah, I guess that games like Age of Conan, Eve and The Secret World were created for more mature audience. This is getting ridiculous.

The only good asian MMORPG was Lineage 2 and to some extent, FFXI. The rest is a joke. I'm not even sure why are people who make these games called developers, because they sure do not develop. They are stuck in time.

I was talking to some friends last night about the state of  mmo's these days. It just seems like all these new games coming out are crap and people thinking these games are good is testament on the genre just being bad now. Wildstar and ESO are really not that great if you really think about it. But they are new shinies and are both already losing traction with players and neither have been out 5 months. Yeah some say the mmo is evolving. They sure aren't evolving in the right diection if they can't hold players for at least a year. The reason players move from game to game is they suck. Not one of these new games have come close to the subs. wow has and never will because they just aren't that good. I bet when wod xpack comes out you will see Wildstar and ESO sub. numbers drop by alot. The same thing happened to GW2 when mist came out.  Can anyone really say they will be playing Wildstar and ESO both 15 a month sub games a year from now. I look at video's of Wildstar gameplay and just laugh at how flashy and silly it looks. I could never pay monthly for that.

It seems like you think the only newer game that is worth a sub is WoW. That is your opinion and that is fine but out of the millions playing WoW there are millions that aren't. You seem pretty pompous with your assessments of what other people play. Oh and whats with the underlined, I'm sure there are people that do are they beneath you or something. geez

i kinda share his opinion though. not because i like wow, but mostly because 90% of newer mmos are simply rehashed wow games that release with less features compared to current wow. Not to mention how from relatively open worlds in mmos some 10 or so years ago we ended up with mmos that have 4000 loading screens, phasing and in some cases questing in so called mmo is comparable to coop quests in lets say Borderlands 2 (yes ESO im looking at you).

 

so its not that wow is THAT good, most people dont find newer mmos all that exciting because this genre, unlike other genres, is going backwards. Plus, most of those games are trying to outwow in ... well, wow, if that makes any sense. And so far that hasnt worked, at all. They just use big IP and newer graphics thinking that should be enough to make people switch from wow/some other older mmo to their new game but, essentially, its actually inferior game usually released with less features and zero new elements compared to older games.

 

the best example of how other genres moved forward would be gta series, and how it evolved from top down 2D game to what we have today. It still retains everything that made gta 1/2 great but now we have tons of other stuff to do. Lets compare that one to newest AAA mmo release where the biggest newish thing they could come up was freaking quests phasing.

 

New mmo releases are rarely adding anything new, while constantly removing old features... and every single time devs are like 'wtf why isnt our game selling better than wow, we have better graphics plus its different settings too' ?!?

nothing really, its just like AoW just with fewer features. but hey its new so its gotta be good... for a month or so :P

r2 games doesnt like this topic.

 

i believe they are uncrowned kings of selfplaying-rehashed-cloned-browser games. and they are trying really hard. every single game of r2 has like 4000 servers, with new servers opening on daily basis (because thats the only way to 'catch up' in those games, by playing from day 1 AND having tons of $ to spend on level 419 wings and such).

 

not to mention they have like 40 games that are clones of their 1st browser game, with different themes attached to it, lol

makes you wonder if there will be some sort of giveaway thats not starting at 2 or 4 am for europeans, before july 17th.
Originally posted by Milander
Originally posted by Ekadd
Originally posted by Admin

MMORPG.com has teamed up with Trion to bring you an exciting beta key giveaway event for Archeage, the all new ultimate sandbox MMORPG! Get your key now while supplies last!

IMPORTANT NOTE: Beta Codes are for Closed Beta Event #1 from 10am PDT July 17th through 10am PDT July 21st.

CLICK HERE TO GET YOUR BETA KEY NOW!

 

@ mmorpg.com Hi, you started this giveaway at 7/14/14 4:45:11 PM when most EU players in sleep at 00:45 AM (GMT). Beta is worldwide, not only for US players so you are doing this on unfair way. After WoW: WOD beta key giveaway fiasco same thing happened again at midnight for Archage. If you dont care EU players say so we wont bother to visit your website again.

I'm going to post same problem on Trion's forums to get solution..

What? You think that oh making the giveaway start at 9:45 GMT is better? When a whole lot of 'us' are in bed sleeping? How about YOU suggest a time? Betcha a heck of a lot of other people will be sleeping or such. Sure the beta might be for 'the world' but the keys are for THIS website to give away when it wishes...You think they should stay up/work late just so the EU can get a chance at a key? Besides, really? 45 minutes after midnight is too late for you to try for a key? You shouldn't be best testing :)

 

 

ur right, i also believe how every archeage beta key giveaway should start at either 1 or 2 am for europeans. and so far trion hasnt disappointed. 

wow that quest is awesome, and from the looks of it... it doesnt look like its going away either ... theres more to come, or at least i hope so.

 

aslo, just reading this made me resub to ff, i really hope there are some other quests like this one.

 

i quit at, maybe 25ish or so, but while most quests werent that boring, they werent anything special either. Sure, main story was nice and relatively interesting but not interesting enough to warrant playing through tons of side quests and leaves (laves? leves? forgot its name)... thingies. 

 

and im really glad to see a quest of this quality in an mmo :P

so its first impression pretty much my wildstar's first impression. another one i wont even bother dling even if its free.
 
edit: not really sure how a company that made Age of wushu managed to make yet another themepark clone but i guess they already had most assets ready so decided to cash in a bit, cant really blame them though :P
 
I remember reading about many sandbox features long time ago, but apparently they got rid of most of those so we ended up with... this, whatever it is :o)
 
wasnt this one supposed to have open world housing and some other kinks, but i suppose that was scrapped... because this world needs more games that have same or less features than wow does? 

ok i read most of early replies but all i see is people talking about combat. combat and some more combat. now thats fine, but how does it compare to age of wushu in terms of non combat activities? is crafting worth it or is it just another game where crafting is there just for the sake of it :P

i love wildstar. its so much better than the other 2.750 themepark mmos before this one. and it does so many things better. well it doesnt, but still, its new... and umm, new stuff .. so its kinda cool. sure its more of the same, but its still new so it definitely deserves a 8,4 score. or even higher, because its so new. And i dont think its a wow/other themepark games clone. For gods sake just look at its mobs, they look different than other mmos mobs! So its not a clone. Now we got that out of the way...




 




no really do all AAA themepark mmos that do nothing new, but actually release with less feature than current wow build has, have to get at least an 8 or what... 




 




which makes it a bit sad, considering swtor was supposedly, a better game than this one :P




 




so my question is, how does a game get so high score, if it doesnt do anything new or ineresting and actually offers less stuff than 10 years old game?




 




no seriously, imagine if GTA VI Is to release with GTA 2 features, just with todays graphics... sure, it would get 10 in polish... but for gods sake, thats mostly because it had 15 years to polish those freaking features -.-




 





 

Originally posted by maple2
Originally posted by wilberg
Games like AoC and SWTOR that also instance their world zones should not be considered MMORPGs, as there's nothing massive or multiplayer about less people in a zone. I hope this trend dies. 

[mod edit]

 

MMORPG = Massive multiplayer online Role playing game.. aka Alot of people online at the same time,,

 

this goes for wow,wildstar,aion,Aoc,SWTOR,tera,rift, gw2,gw1 and alot more. Wildstar has instanced Zones just as all other games has

wow,swtor,gw1+gw2, aion and so on..

 

and wow does have instanced Zones... like outland and northen and so on.. [mod edit]

^^

 

completely agree with this one. 

 

Just played some Just cause 2 mmo, and later today ill give team fortress 2 a shot. so many mmos to chose from. so many players online. so many servers. 

 

cant wait for gta V mmo to come to pc too.

 

also i loved playing super mario mmo with friends on snes. good times

it can be done, and it has been done  before.

 

darkfall has no instances 

 

perfect world is like 10 years old and it has no loading screens whatsoever, and the world was huge plus you could fly from point a to point b on the map without ever seeing loading screen.

 

ah and despite PW being 10 years old game, it also had interactive water where you could actually go in and it was a huge part of the game - unlike some 'modern' mmos that claim how its next to impossible to make water anything other than fishing mini game :P plus for its tame it had rather advanced graphics too

 

no, just no

my thoughts exactly, seobetter

 

no really, he makes some valid points. Especially that one about kantor berita strategis di barak dan (i believe it might be something about a singer named Berita who made a song about Don Barak).

Ganked !!!!
General Discussion « ArcheAge
5/09/14 1:30:34 PM

yes geezers but i still dont believe game xx isnt doing great simply because of pvp enabled zones. How many pve-happy mmos were released in past few years? And pretty much they all failed, one way or another (some compared to money invested in them, some just failed :P).

 

i think many people are kinda tired of same old game design that not only got old, but boring too, and devs in all their wisdom copy those bad elements together with some good ones when trying to make a 'perfect' wow clone that wont feel like wow. And lets face it, biggest inventions in past few years were what... umm daily quests? I cant think of any single mmo released recently that doesnt have those, and boy, i dont think anyone actually likes doing dailies.  For gods sake i have enough dailies in my life, i dont want to come home to do another bunch of daily tasks :=)

 

 

im not some avid pvper that only plays games because of pvp. I might play a pvp game where i dont actually attack anyone for weeks (and it always is with a good reason too), but i like open world pvp in games i play because it makes those games so much more interesting, challenging and it also makes the game feel more alive. 

 

Unlike npcs, you cant really predict how will a player you just met react. Just that fact alone makes it feel a lot more ... umm... mmo?

Ganked !!!!
General Discussion « ArcheAge
5/09/14 1:07:19 PM
Originally posted by GeezerGamer

You say AA get's it right. I'm not so sure.This thread actually speaks volumes if I read between the lines. The OP has taken one of the worst scenarios in the genre and put a blatantly obvious spin on it trying to make it sound like getting ganked in AA will be fun. It won't. Getting ganked is NEVER fun and this post confirmed that it will happen.

I get all the reasons you are saying, but I'm not the one who needs convincing. Because when it's all said and done, if the PVE population feels like their game favors PVPers, then no, AA didn't get it right.

 

no i dont think he wanted to say ganking was fun, but if he really did.... yeah i cant really argue about that one, lol

 

but the thing about AA is, its pvp system is pretty much rooted in every non-themepark element. Remove it and you get another generic mmo. Sure, it would make a few pve people happy but at the same time it would kill so many things that make this game so interesting, and different. 

 

Not sure if i could make a better example but lets just stick to trading via ships.

Now you have people doing trades, people selling their services to protect traders. You also have people who are looking for traders to steal their money. Then there is some random person whos roaming around and might join one side or the other. Or simply ignore it and move on. But you have people, doing stuff. 

You might have someone who never actually killed anything "big" in a game, who might be super rich but is not much into combat. And today his trip is gonna be interesting, and dangerous. And so will his next trip, and next one too... and 200 trips from now, his 201st trip will still be as dangerous and as interesting as ever, because every trip is different and you have no idea what to expect from it.

 

if you remove pvp, trade runs would become just another form of dull, daily quest that pretty much never changes and not only its not fun, but it feels like a chore too.

Now imagine doing it 200 times? Every single time it would be the same, does any of you pvers find that even a little bit boring, and why do you want to do boring stuff ? (not talking about you in particular geezer) :=)

Ganked !!!!
General Discussion « ArcheAge
5/09/14 12:51:57 PM
Originally posted by jesteralways
Originally posted by Thodra
I do not understand why people enjoy something like that... But glad you are happy....I think

Because they are masochists?

no , dont think op said he loved it because he died. He loved the thrill you get from the encounter, or even while being on looking for one. But hey, his words are yours to twist.

 

Btw, as odd as this might sound... while you might be happy tab+macroing your 9 months in xx game while watching big bang theory at the same time, and doing your 2hrs worth of dailies - there are also some mmo players who want more than that.

 

sure open world pvp might look ugly, as it might make you miss some part of your fav tv shows but AA open world pvp =/= open world in darkfall (which in reality is just a big arena with housing).  AA does have ow pvp, but one with consequences, and no you wont get instakiled the moment you cross pvp area border.

 

ah and if someone kills you while you are doing your trade run, you might, god forbid, call for help.

Thats why guildies in games like AA are for, guilds arent meant to be just a glorified chat room but most new mmos made them look that way because you dont really need guildies for anything as almost everything is cross server now, and you might as well stay guildless forever. And if thats what you want, theres tons of other, full pve games out there, you dont even have to talk to anyone at all. 

 

as i already said, and you are definitely going to agree with me, pve crowd is much bigger than pvp one. So why not take your huge pve guild on ... guild trade run? Or is that against your beliefs too, because some pvp people might tag your pve group and once they do, you wouldnt be able to fight back because ... they arent mobs, and you refuse to attack anything thats smarter than AI?

 

no seriously, its a hugely pve game with just some things that actually have high risk vs reward ratio and people are asking for things that require no risk whatsoever to give as good rewards, or i got it all wrong?

 

mind you, im not really a pvper though, and while playing mmos forever i dont think ive attacked anyone without a good reason to do so... so i do not support ganking in any way  (ganking as in higher lvl ppl killing lowbies, not 2 equal people fighting, thats not ganking, thats pvp) ...but theres tons of things this game offers simply because pvp system is set up the way it is now, and removing it would kill a huge portion of the game and make it just another mmo

 

so your suggestion is, lets kill pvp and name it generic mmo   #4482 ?

 

Why not just play one of other 4000 mmos out there instead of asking one mmo, thats trying to make things a bit different, to change so it looks exactly like all other games? No seriously, i really dont get it.

Ganked !!!!
General Discussion « ArcheAge
5/09/14 11:20:18 AM
Originally posted by GeezerGamer
Originally posted by Jabas
Originally posted by GeezerGamer
Originally posted by Jabas
Originally posted by DamonVile

So like every pvp game it's ow pvp is mostly going to be about chasing down people doing pve and trying to kill them.

 

Go to a pvp hostile zone trying to deliver a pack for a higher reward insted of doing in a safe zone cant be considered PvE imo.

Semantics doesn't invalidate his point. If it's unfair, they will leave.

I didnt quote DamonVile entire post, was only comment this sentence. Im not say is a invalid point, it will hapened to some ppl ofc, but the treath is about someone went to a PvP zone by is choise, get kill and lose the pack. If this is gank or griefing i dont know anymore what this words mean.

But I think it goes deeper. I have no argument saying that someone who entered a PVP zone and got killed and so it's on that player. The point goes further then that though. It's when players who don't want to PVP are faced with limited choices that are much less favorable. If a game (not pointing specifically at AA) is designed that way and a person who typically favors a PVE experience feels shorted, left out or somehow feels the game treats them unfairly, they will leave. If the game cannot sustain a healthy player base after that, then it's a bad game design.

but there are so many 'full' pve games, where you can happily 'play the game' and watch tv at the same time, while being 'good' at it, but most of them cant sustain healthy player base either?

 

This one makes it just a bit tad higher to watch tv while doing in game stuff, because you know, there are mobs that can actually kill you (other people, might look at them as just another form mobs as well, like roaming mini bosses you can find if you venture in dangerous areas). Plus, theres also adrenaline rush you cant really get while playing mmos that let you 'win' while being in zombie mode.

 

archeage gets it right, relatively speaking, because it also leaves you with choice not to go to those dangerous areas at the frist place, but if you do so, you have to stop watching tv.  But even your areas where you are happy to semi afk forever do offer decent rewards, and considering theres usually no risk involved whatsoever its only natural to expect how less risk involved implies somewhat worse rewards too, no? Not to mention AA has so many safe areas, and korean basically changed almost everything to safe area, which lead just to more people leaving, so i really doubt safe areas were the problem of this game.

 

i for one prefer that over mindless alt + macro key gameplay so many people seem to enjoy (even if it allows me to watch my fav tv shows at the same time).

 

with all that said, i dont think how not being able to sustaint a decent player base is mmos fault, at least not entirely. People are so used to easy mode games, and too many have that 'i want it and i want it now' mentality. Basically most people want games where they can

a) solo

b) solo evertyhing

c) solo everything in zombie mode

now if you have a game where you cant solo everything while being in zombie mode (you can still go that route for many things in AA), its automatically labeled as bad design. No, encouraging teamwork in massively multiplayer online game is not bad design, its us who are so used to being able to solo so much (pretty much everything until infamous level cap) that think how grouping in mmo is a bad thing. Because every moment spent while grouping (if its not end game ofc) is a moment of lost exp, loot, farm, whatever.

 

Hey its not like people play games for fun, if you cant get at least 59% during 2hrs in game, that feature is simply not worth doing. So what if dailies are the most retarded thing ever, and are plain dull and boring. We will still ask for more dailies, because you can solo dailies, and they give nice rewards! Sure, they might get a bit tiring on your 247th run but hey, its rewards that matter. Not like we play games for fun, or to waste time to simply do things that give lesser rewards than dailies. 

 

Thats the mentality that got us here.

 

also, you can still solo lots of things in AA. In fact theres tons of things This is not one of those things, so its just...bad design and it should be changed to no-pvp-no-grouping task? Yes, because thats exactly what this genre needs. More solo stuff.

 

Or you, as a happy pver still could get a friend or two to protect your cargo, or even better why not get 5 friends who will take their own cargo, plus another 5 who will protect it?

Considering how pve is much more popular than pvp, pve guilds will also have more people, so why not take 100 pve happy people to your trip, do you think those evil pvpers would still dare to attack you? It would beasically end up as pve experience, no?

 

Yes, thats how one massively multiplayer game is trying to do things. For just some parts of it, it made grouping important, and having friends/guilds matter.

Originally posted by silverreign

 


Originally posted by Pigozz
Wow

 

Even MMO junkies here arent riding the hypewagon they're trying to launch...thats higly unusual

Pretty much everytime theres a new MMO coming it has its zelaous fans here defending every feature f the game

What I see about WS is basicly - Yeah the game is kinda fun..

I smell a fail so insignificant to anyone outside of this forum noone will even hear about it


 


actually, everytime a new mmo comes out u have the mass of people crying its not "new" or "innovative". they usually call the game crap or complain the fps is bad or the game doesnt play well. it in no way has anything to do with their rigs

but after playing WS it really does not feel all that new. It feels more like a mix of wow and allods tbh :=)

 

as i already own wow, and allods is free to play and im not playing either one, i dont really feel like paying 60 bucks to play this one either.

 

still some people will love it, trying to convince you its the bestest thing since 1981. Others will hate it and try to 'prove' its the worst blablabla, you get the drill. 

 

But as its free to try for another 10 days or so, everyone should give it a shot and well, if you enjoy it, play it. If you dont feel like its worth spending cash on it (or even worth your time) just skip it and go back to whatever were you playing pre-ws beta :=)

 

for me, it just doesnt feel new, fresh or whatever to justify its price so ill just keep on playing other games that i enjoy playing. And i really see no reason why should someone try to prove you how its a 'bad' game, and you shoulnt play it. Thats just plain idiocy, not like everyone will stop playing the game because some random person from mmo forum told them to do so :)

 

i dont think wildstar is a bad game, and for someone just starting playing mmos, its probably a great place to start with this genre, but for me and some other people who already played wow and tons of other games, its just ... more of the same really. Speaking of which, their starting quests, plus tutorial area were really, really bad. 

Its actually a good thing that game is p2p, if it was f2p many people would simply stop playing after(or even during) newbie area, as its much easier to 'quit' the game if you havent spend a dime yet :P

 

cheers and stay safe, moral of the story

Give it a shot, and f you like it, you should buy it. If not,  oh well, it was free to try :)

Originally posted by Renoaku

http://forums.archeagegame.com/showthread.php?7075-Is-AA-a-true-SandBox

 

A Sandbox also allows players to freely level every single craft to 100 in the game, this game does not, which is very annoying.

 

no, just no

its amazing game, just wish it was a bit longer. Also, i hate that ubisoft launcher thing too, wish companies would already stop with freaking launchers, does every single game dev/company need one nowadays :/


 


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