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All Posts by Ramonski7

All Posts by Ramonski7

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1773 posts found

Yes it's coming to the PC as well.

 

~edit for link~

You can read about the PC version here.

Originally posted by colddog04

I am going to preface this by saying that there is no way in hell that I am going to purchase an XBox One.

 

However, for the people that feel like once Microsoft shuts down their server service for Xbox One that they will lose access to their games because of the online requirement, Microsoft will likely just remove the online requirement for XBox One at that point. The idea that they would choose to turn it into a brick instead of removing the requirement is a little too tinfoil hat for me to accept.

If they seriously do that then it would go down as the biggest dick move in gaming history. "Oh we had a switch to turn off the 24-hour check-in at anytime. We just kinda banked on the vocal minority to move along after their protest and let the less resistant gamers accept our way of doing things."

 

At that point I will probably grab a X1 and hit up Amazon to scoop up a few key titles and think to myself how in the world did gamers get so freakin stupid to allow a mega-corp to plug them in a nanny system and collect data on them for 10 years just to simply enjoy a freakin hobby? All while watching MS reveal the XBox 2 with retinal scanning and all digital software on the cloud with data storage plans available.

Originally posted by Brizlyn

I'll be buying both systems, so I guess I'll get the best of both worlds.

I do recall however, many years ago, when PS3 was coming out and many of my friends were telling me - hey the PS3 has better hardware than the 360!  Better graphics power and free on-line portal!

Well, guess which system ended up sitting on my entertainment center collecting dust 98% of the time???  The PS3.  The graphics power didn't mean anything - all the games that came out on both systems looked pretty much identical.  Xbox Live was by FAR a better on-line portal than the Playstation network.  No wonder Sony didn't charge for their on-line, if they did, no one would have paid for it. 

Then PSN got hacked...and I got 2 free games out of it because Sony wanted to make up for 77 million users private data being stolen. 

The point is - it's really hard to judge until you see what happens after the launch of the system.  Xbox Live has been an outstanding on-line service, the PS4 will be more powerful CPU/GPU wise.  Will it make a difference?

Privacy concerns are understandable.  But then the PSN hack keeps creeping back into my thoughts...

But like I said, luckily I'm in a position that I can afford both systems and will benefit from that. 

I wonder which system will collect the most dust this time around?  :)

-Briz

I'm lucky enough to afford both as well, but that doesn't mean I'm stupid enough to buy them both. Hacked or watched? Both are bad in my eyes. I don't want either happening to me. Funny thing is, I whether I get hacked or not is under my control for the most part (unless a hacker really, really wants my info) but getting watched and data mined by a electronic eye and console is only under my control until a game requires the eye or the console requires a check-in.

 

Furthermore, the minute you install that game on the X1 (it won't work until you do) you just lost control of your purchase. Welcome to being at the whelms of their database. Where your every gaming move will be gathered, process and onscreen ads will be custom tailored to blast you with suggestions. This is why they want you to hook up your TV, install your games and control it all with voice recognition from one single box...their box. And I'll have no part in it...

Originally posted by Mannish

 Destiny looked really good for sure but with Titanfall I guess it was just the whole package. I love mechs so that faced paced gamplay going from mech to on foot just blew me away.

The funny thing about console exclusivity is if a game is successful enough to warrant a sequel and it's not published nor developed in-house, that exclusivity seems to vanish within a year. Also please note that because the "evil" empire called EA is publishing Titanfall, don't expect it to remain exclusive to X1 and PC very long...especially if the PS4 has better market penetration than X1 after 6 months to a year.

Originally posted by Mannish
Originally posted by Yodi2007

Here's your link that you just couldn't google sooo much!

http://www.theverge.com/2013/6/10/4417082/playstation-4-gaikai-streaming-sony-e3-2013

Its going to be both for PS3 and PS4! 

 

What I am saying is that its not here today. I dont like the idea of adding stuff on later. I like the idea of it already being in there day one like it is with Xbox One.

Sorry I just got a chuckle out of reading this....I guess you don't like PCs either? Anyway carry on.

P.S. You won't have to add cloud support to PS4, it will be as easy as signing up for it just like you would with X1.

I have to go with the Planet Explorers recommendation. It may not be a mmo but it has adventure and exploring in spades.
Originally posted by nariusseldon
Originally posted by Ramonski7
 

Thank you Gorwe. I'm glad I'm not the only one who thinks this way. Combat has had the opportunity to evolve for 10+ years now while the achievers, explorers and socializers of the big four have been left in the dark. Time to bring some of the other mmoRPG systems up to speed and give combat/killers time to huddle while devs dream up the next step in the evolution.

Combat is the main gameplay focus for a majority of games since the first Ultima and Wizardry. It is not 10+ years .. it is more like 30+ years. Given the industry, it is not going to defocus from combat any time soon.

Achievers ... they haven't been left in the dark. There is so much progression in MMORPGs. Look at all the progress tracking sites like wowprogress, and wow-heroes. I would say it is the opposite. The achievers are having a field day. Now they can brag from hard mode raid achievements, to gear, to collecting pets.

Explorers and socializers are getting the short end of the stick. So you are right on that count.

 

In the context of the discussion, the focus is on mmorpgs and how combat relates to this genre, not rpgs in general. Actually switching focus off combat may very well be what this genre needs. But I never suggested that they abandon all development on combat systems, just refocus more effort on fleshing out systems for other types of mmorpg players. And from the responses from this very thread, it seems like combat junkies are growing either bored, irritated or downright tired of all the gimmicky features devs cook up to try to spice things up for mmorpg combat.

 

So don't get me wrong, I understand combat is one of the main systems that make up a mmorpg, just like I understand a smart phone's main feature is talking, but it's not the only feature, nor is it always the feature that holds the most appeal to every smart phone user.

 

And if you think for one second that achievers are that one dimensional (and under the same breathe defend killers by championing multiple combat systems), then you don't know jack about achieving. Everything you mention in your achiever spiel up there covers achievers who are content with combat related achievements. What about builders, crafters, artist and authors? While combat gets more and more focus, these other systems get thrown to the wayside without any thought. Like all mmorpgs players like combat, combat, combat.

 

Until fans of this genre recognize that all players deserve equal respect from the devs in this field, you can count on more and more "fans" growing disoriented with what's happening and not being able to put a finger on what seems to be missing from the equation. I can tell you right now...it's that itch coming from their Achiever, Socializer and Explorer sides.

Originally posted by Gorwe
My take on this is following:

"All things have a measure and everything above that measure is harmful"-paraphrase of Paracelsus' famous words.

How does this apply to MMOs?

We have too much combat. It isn't like in TES or like in NWN. It is constant, unremmiting slaughter. And some of us have grown tired of that. I am not a pacifist(lol at pacifist+Warhammer fan combo!), but I do think that there should be other things to do in MMOs besides killing. What could they be? Stories, crafting, House decoration/construction, general mode(like the Commander mode in Natural Selection), various other jobs that don't involve fighting(dancing, singing, playing an instrument,...) and so forth.

We NEED TO REST FROM all that CARNAGE!

Simple.

Thank you Gorwe. I'm glad I'm not the only one who thinks this way. Combat has had the opportunity to evolve for 10+ years now while the achievers, explorers and socializers of the big four have been left in the dark. Time to bring some of the other mmoRPG systems up to speed and give combat/killers time to huddle while devs dream up the next step in the evolution.

I hope they exclude achievements as well. Nothing like getting on a dev created hamster wheel basically pointing out the way they think you should be playing. Put them back on consoles for all those suffering from short attention spans and those that need to be rewarded for their masochist behaviors.
Originally posted by SirBalin
amazing they try to pass this as a sandbox at all...I guess they can try the new term sandpark...but definently not a sandbox.  Instanced sieges, pvp restrictions...sandboxes are totall free.  Not saying this is a bad thing as I'm sure many are okay with this...but the true sandbox gamer will lol at the attempt to call this a sandbox

I've played UO, SWG and AC. Those are the type of real sandbox gamers I'm looking forward to playing with. But I get the distinct feeling your version of true sandbox gamers played Shadowbane, MO and DF. That type of degenerate FFA combat eccentric , too lazy to work for it so I'd rather loot it, true sandbox gamer you're referring to really will never understand that combat is only one tool in the arsenal of a real sandbox gamer's skillset. So keep your true sandbox gamers with their limited mind sets and give me some real sandbox gamers who can do that and much, much more.

It's sad to see so many players willing to relinquish what little control they have over physical media that has been legally purchased. I for one will not be giving up my ability to control my money so quickly. What's really hypocritical about the whole thing is that MS could care less about music media, movie media, TV media. Rent, borrow and steal those things all you want, just not our games...

 

I already have so much data collected on me when I use my cell phone. I don't want more being collected about me when I do something as casual as playing a video game. But with the X1 (strike one) system I'll have everything monitored from what TV shows I watch to how many people are at my house. Throughout video game history every system that have ever been released has seem to get something wrong on the third try whether it's price, format or something else:

Nintendo: NES(ok)--->SNES(ok)--->N64(weak)(format)

Sega: SMS(ok)--->GEN(ok)--->SAT(weak)(price)

Sony: PS(ok)--->PS2(ok)--->PS3(weak)(price)

Microsoft: XBOX(ok)--->360(ok)--->X1(weak)(both)

 

I have no doubts that MS and Strike One will eventually do very well (just as Sony and PS3 has bounced back), but it won't be before some changes are made and jobs are lost. Eventually X1 too will bounce back from damnation and this is when I will buy one for myself. Hey! I am a gamer at heart. I just hope the eventual death of their cloud service in 15-20 years won't mean the death of the system itself because of the anchor of having to always be connected. I have an extensive collection of old systems dating back to my original NES and SMS. What's nice about having that is I always have the option of dusting them off, blowing a few carts and firing them up again. I just hope the X1 doesn't become my first disappointment in this experience.

 

Originally posted by pmiles

Novelty of that will wear thin... I mean, unless you are a heavy role player... and most gamers are not... none of that is anything more than a novelty.

 

Personally I wonder what they are going to do about the legal implications of some player uploading some picture to be used as a texture map that is copyrighted or prohibited material.  Blizzard has the largest GM base of any game and they can't even police their own game.  I see lawsuits coming... OR... a completely less freedom to do what you want in the western version... to quash that possibility.

 

 

You call it novelty and I agree it is innovative and unusual at this day and age to see a MMORPG take the UO-like nuances and build upon those instead of focusing on combat, combat, combat. It is a bit re-refreshing, you know what they say....the devil is in the details my friend. But if you were looking to patronize and minimize the inclusion of such features like these, I think the word you were looking for is trivial. To each his own I guess. Not every gamer fits every mmo style, nor should they expect it.

 

If you are personally worried about legal ramifications of players uploading copyrighted materials, then I know for sure AA is not a game for you. Too often mmo players are more concerned about outside forces like mix/maxing, endgame, One on One PvP balance, skill builds, best class for this and that and all the other trivial things associated with EQ and the themepark ilk. I just want a group of gamers that wish to refocus back to a time where self sufficiency and commerce created community, like UO. Not combat builds and loot drops, like EQ. AA should be about interdependency of the whole community, not dependency on a group of raid/loot centric fanatics.

Thanks for the protip Panther2103. I use to play SUN briefly when it surfaced back in 2009. I didn't stay very long though. The enhancement feature was too reliant on the CS so I bailed. Can't really say I hate to see them go as we are at the point right now where the weak or the ill-conceived F2P/CS iterations are snuffed out of existence. My only regret is for the players who enjoyed the game. But if there was ever a time to celebrate being a F2P fan, it's now with all the top choices to choose from nowadays.

I posted my response to this in a older thread, but for the sake of voicing my concern and the possibility of the other thread getting buried/locked I'll post my response again here:

 

Honestly I'm more offended by the expectations of the developers than the acceptance of the few defenders here. It really sends a clear message of just how superficial developers think their most avid supporters are. Where's the trip to meet the team? The handcrafted limited addition swag? No you get a bunch of useless digital and real trinkets. Oh...and a copy of the model of the monster you designed which they would have to make anyway seeing as they are probably gonna need one to nail down it's design to begin with.

Developers have been using design-a-monster contest for YEARS to offer it's fanbase and now they're making them pay for it....nice. They really don't think much of you if they think they can buy you off with a box full of digital and trivial garbage. A more classy act would have been to simply suggest on their website that if you would like to give more to show your support contact us at yada, yada, yada. But if they think gamers nowadays are about nothing more than showboating and oneupsmanship then who am I to stand in the way of progress? Just don't get irritated when a batch of shrewd gamers start to demands more for shelling out that kind of dough and that useless swag slowly starts to turn into real items of advantage in-game. I mean who are you to stop progression right? If players are paying that much just to showboat now, where to you think the line will eventually be drawn?

Like I said, the better route would have been to offer a package to come meet the team for some one-on-one time with them, that way they can take pictures, sign autographs and really get to know the gamers that are supporting them, you know give that lucky gamer some real memories to hold onto, rather than turning this into a digital fundraiser with very little personal contact.

Honestly I'm more offended by the expectations of the developers than the acceptance of the few defenders here. It really sends a clear message of just how superficial developers think their most avid supporters are. Where's the trip to meet the team? The handcrafted limited addition swag? No you get a bunch of useless digital and real trinkets. Oh...and a copy of the model of the monster you designed which they would have to make anyway seeing as they are probably gonna need one to nail down it's design to begin with.

 

Developers have been using design-a-monster contest for YEARS to offer it's fanbase and now they're making them pay for it....nice. They really don't think much of you if they think they can buy you off with a box full of digital and trivial garbage. A more classy act would have been to simply suggest on their website that if you would like to give more to show your support contact us at yada, yada, yada. But if they think gamers nowadays are about nothing more than showboating and oneupsmanship then who am I to stand in the way of progress? Just don't get irritated when a batch of shrewd gamers start to demands more for shelling out that kind of dough and that useless swag slowly starts to turn into real items of advantage in-game. I mean who are you to stop progression right? If players are paying that much just to showboat now, where to you think the line will eventually be drawn?

 

Like I said, the better route would have been to offer a package to come meet the team for some one-on-one time with them, that way they can take pictures, sign autographs and really get to know the gamers that are supporting them, you know give that lucky gamer some real memories to hold onto, rather than turning this into a digital fundraiser with very little personal contact.

Originally posted by tedgar
nothing ever came close to the ultima online house in all eras

I fully agree with this assessment. Instance housing is like instance PvP, it pales in comparison to the open world version.

Originally posted by Theocritus
Originally posted by GroovyFlower
Originally posted by strangiato2112
Originally posted by Ramonski7
The first big 3 sandbox mmorps were AC/UO/SWG not EQ. Everquest was the unrefined catalyst that started the themepark movement in the first place. So since SoE started this madness with a themepark mmorpg it's only fitting that they attempt to make it right by offering the genre a classic sandbox endeavor.

EQ was not a themepark.  Not even close really.  

Of course it wasn't a sandbox either, but people seem to struggle with the concept that those subgenres dont encompass all MMORPGs

 

EQ2 was the first themepark, but of course the one released 2 weeks later is what changed the genre.

 

Ironically, the origin of the word themepark (at least first time I ever heard it) was from the quest hubs in SWG

UO was sandbox fluff themepark.

Asheron's call was true hardcore sandbox in 90"s

EQ was a start of themepark dumb down road.

These are 1990's mmo's

SWG was few years later with hubs, which AC did not have back then im not familiar these days with AC prolly also dumbdown after 14years

 Obviously you never played EQ in its heyday....There were very few quests and the only thing that was theme park about it was it had classes....You could go wherever you want and do whatever you wanted for the most part in EQ.

Classes only didn't make EQ a unrefined themepark. Although the rigid class system did add to the list. Also quest hubs in itself did not make it themepark as SWG had them as well. One of the main reason why I personally define EQ as a unrefined thempark was that the focus of the game was predetermined by the developers. AC, UO and SWG were openended mmorpgs where being at the pinnacle of power only meant that your survival in the world was a little easier.  Sandbox games like the big three promoted self sufficiency while suggesting safety in numbers. While themepark games promote group dependency while hindering self reliance.

 

When EQ surfaced it was no longer about exploration, survival and commerce. I mean it did have those things, as most themparks do, but it was now about stats, gear checks and raids. Party dynamics took center stage while community dynamics took a huge hit.

Good lord such naivety! I can already taste the bittersweet tears of the stupefied masses that cannot believe how this went wrong...

EverQuest nX

Shards of EverQuest ( couldn't resist)

EverQuest Unlimited

EverQuest Creations

EverQuest III: Shattered Dreams

ConQuest: A EverQuest Journey

The first big 3 sandbox mmorps were AC/UO/SWG not EQ. Everquest was the unrefined catalyst that started the themepark movement in the first place. So since SoE started this madness with a themepark mmorpg it's only fitting that they attempt to make it right by offering the genre a classic sandbox endeavor.
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