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All Posts by Ramonski7

All Posts by Ramonski7

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2138 posts found
Grats to all the winners. I've played 2 out of the 3 and they've each brought something to the genre that I enjoyed. Whether that's TSO's questing or LoTRO's atmosphere. The 3rd is still waiting to be opened as I'm waiting for it to ripen a bit.
Typical of the crowd....
Did this game even make it out of production? I took one look at the founders packs and never looked back after being accepted into the beta. Too expensive for too little. When will these devs realize that mmos built using mobile pricing systems only work for mobile gamers.
I've been at this mmo game for a long, long time and despite my past mmo history and despite what I'm currently enjoying, I'm heading back to WoW soon. Hell the wife even wants a new PC to break in this expansion. Kudos to Blizzard for delivering a expansion that will bring back 2 players that haven't played in 3 years.
Originally posted by blueturtle13

I know I will get flamed or whatever but I could care less. I am just being honest.

It is a tired,lazy clichéd statement usually made by those with no original contribution to a topic and/or post.

WOW drew it's inspiration from EQ,AC and Ultima Online. (According to Blizzard themselves)

WOW did not invent the MMO nor is every game that comes out that has even ONE feature in it that WOW has make it a clone.

(Moreso in the fact that Blizzard probably did NOT invent the feature themselves) I feel we are not giving proper credit to the games that inspired WOW and instead just spit venom on any game released that reminds anyone of anything that Blizzard may or may have not done or even HAD in their game.

   Ok Sorry guys


             For a list of games that I DO think or WOW type clones here is a non judgmental list in particular order:


                            ==>    Runes of Magic

                            ==>    Allods Online

                            ==>   Gates of Andaron  used to be 4 Story (Which I think is the biggest clone of the WOW-type games)

                            ==>   Talisman Online

                            ==>    Neo Online (though I hesitate to list this one)

                            ==>   The Lost Titans (Though Played in a Browser)

                            ==>    Order & Chaos Online (Mobile MMO)

                 I am sure there are more but at least these games do not shy away from calling THEMSELVES WOW clones.

          Games like Rift,SWTOR and Wildstar are their own games. Not WOW clones. Art imitates Art. Like EQ and AC before, WOW after that and TESO, Guild Wars2 and Many More now and coming soon will do for future games.

                       /End Rant



Don't forget Derek Smart's baby Alganon! Anyway, finally someone who understands what the word clone means....and it don't means features, cloned features would make it part of the mmorpg genre...not a wow-clone! Honestly, these folks who throw around the clone word might as well call us human-clones of each other and throw out the word species. Yeah they sound so smart....

Nice! Can't wait to start mine!
This is beyond my ability to comprehend. So glad I'm not the target audience for these sales...
I just play the game when I can.....
They really need to do the PvP system like SWG. Flag yourself for PvP and gain 1.5x to skill points or exp or crafting drops. Don't flip the switch, then you can buy pots at the cash shop. (of course you could stack if you got the guts)


Time is the only thing you can blame for your predicament.

Time waits for no man.

As you get older, it seems you have less of it.


For instance, imagine if the old mmorpgs were like high school reunions (I know you hate them). And during your last year of high school, you couldn't wait to see what your friends have been up to. First 5 year mark, 90% of your former classmates show up. Things are lively, fun and there is so much catching up to do. Then the 10 year mark comes around and only 70% of your classmates show up. You immediately notice the drop in attendance. And although you enjoy yourself, more conversations are about why people didn't show up rather than catching up.

Now the 15 year mark is here and only 35% of your classmates are there and it feels more like a funeral than a party. You make note to yourself that you may not show up next year. Especially when everyone seems to have moved on and it's taking more effort to get people to show up.  Now 20 years have passed and even though everything seemed to have been in place, only a handful of people show. Ten people out of a class of 200...depressing yes.


UO is dead. The connections just aren't there anymore and even if you wanted to go back, what would you be going back to? There are no guilds there you recognize, no people from your time and no way to reconnect with them. And this is what the old guard are really trying to get devs to create. Recreate my 5 year high school reunion!

If you just do that, hundreds of people will show up. But what these old guard fail to realize is just like your experience in UO, high school reunions are very personalized. They were not the same enjoyable experiences that you may have had. This is why as time marches on less people show up. Experiences may varies. So people convinced themselves that even if they don't show up, they won't be missed anyway. Which is more so for old mmorpgs than they are for reunions. No one will miss you if you stop logging in.


So wake up old guard. It's true that no one wants to play UO anymore, but it's because it's like going to a 30 year class reunion and only having people there you really didn't talk to in high school in the first place. You can try to blame it on expansions, nerfs, updates or clueless devs. But time is the only culprit here. Most people have grown beyond UO...and class reunions.

Other than the uneasy feeling that the LP system and the cash shop give me, I'm as ready as I'll ever be. Hopefully I'm around after my 90 days are up...
Originally posted by goboygo
Originally posted by zanfire

The fact that they take a long time to build, are used for SO much and they designed the game to pretty much get you to spend money to get more back constantly is just a big negative in my book. 

Every piece of gear needs to be identified, every bag with some silver uses it, every time you do anything thats pretty much not hitting things uses it, far faster than you get it back. I can see this getting worse later on in the game when you want to do a lot of farm work or gathering at high levels. I get they need to make money and the games decent so it sucks to see they are doing something that is pretty well built into the system to make money.

I still find it funny games feel like they need to do this when there are games out there that make so much and restrict so little, a prefect example coming from the MOBA genre with game like LOL and DOTA2 which at most sells skins and they seem to be raking in the cash. If your game is good you would not need to have crap like this, simple things like skins, character changes, maybe bag slots or very minor things like those would sell reguardless.

Now to hope and pray EQN is good and does not do this kind of crap (though my faith in that game keeps dwindling)

There used to be another term for this thing called "Labor Points" it was called Gold.  But developers don't want to sell you gold or let you earn more gold then someone else based on effort.  Labor points are nothing more than an in-game currency that you can surprising purchase where?  In the cash shop of course.   I don't see why people have a problem with it though its no different than any other F2P currency other than its used for EVERYTHING like you pointed out, and to try to take away some of the sting of needing so much of it they give ya a little everyday just for showing up.

Sorry but this is so far from the truth it hurts. Gold is a currency that's put in place to facilitate the economy. LP is put in place to restrict it. Or so the devs and more vested players would tell you. It's actually a system put in place to promote the patron status along with housing and to an extent, cash shop purchases. I have no problem supporting a dev that wants to make money, but what I don't support is turning a voluntary action of actively subbing to a game into a involuntary one. Let your game stand on it's own merit and stop trying to weave basic features into the price keep your game above unplayable. Especially when I'm all for subbing!

I'm in the B4 as we speak and tabbed out so I can regen LP....regen LP....I HATE this system. It didn't work in FFVIX ver. 1 and it won't work here. If I sub (and I plan to) the last thing I need is a damn limiter ticking away with every damn thing that I do. Open a purse...LP, finish a quest...LP, craft a new bow....LP, strike a node....LP, pick a plant...LP...but wait. Fight in combat, go ahead a mindlessly grind away for hours, hell days even. Just knowing I have that little timer ticking away with everything that makes the sandbox features a limited function pains me.


Thanks a lot Trion, you just effectively published the first mmorpg that gimps sandbox features and turns it into a mobile app.

What is funny about the quality of their trailers is when my wife saw it she immediately called me and said she had just watched the trailer for the new WoW movie! I knew that wasn't the case so I went to YouTube see for myself and told her what she saw was a trailer for the expansion not the movie. But either way it was a very good showing. GJ Blizzard, I'll be back soon!

I had such high hopes for this game. Then I came to find out that they can even get the game to remain stable for me to enjoy. Once they finally get the game to stop crashing to desktop every 2 minutes maybe I'll think about reinstalling...

If you're really looking to enrich your gaming experience and you don't hate consoles look up No Man's Sky for the PS4. It's bigger than EvE and will be releasing on the PC eventually. Seems like console developers are willing to explore online gaming in different ways than PC mmorpg developers. I know I will be playing it when they release it on PS4.
I supported SC with a pledge and I really don't regret it. What I do regret is the brazen cockiness of Robert to think he can forgo the intake of investment dollars over trying to milk fans in its place. He wants more of the pie and instead of doing what's best to get to the fans what was promised from the beginning.

While at the same time banking on the depth I his supporters pockets. I just hope his call was not wrong. We all know what can happen when one man is left making all the decisions.
Yet another fundraiser for someone's new Ferrari/bonus/boat/house. Actually it seems fans are paying for any perks the higher ups think they deserve.
Originally posted by phobic
Bungie themselves do not consider Destiny to be an MMO and they never have. They HAVE said it shares elements that MMO games have but they call it a "shared world shooter". The only people really claiming that Destiny is an MMO are sites like these.

Yeah yeah yeah like how a car enthusiast wouldn't cal a 1967 Shelby GT500 Super Snake a's a classic. But don't tell him that when it's all said and done, it's still a freakin car! And like GW2's dynamic events are still public quest....FFXIV's full active time events are still public quest....Rift's invasions are still public quest....ya see where I'm going here?

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