Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:610  Guilds:3,081
Members:1,596,170  Online:0
Guests:0  Posts:4,849,156
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

All Posts by Ramonski7

All Posts by Ramonski7

61 Pages 1 2 3 4 5 6 7 » Last
1201 posts found
Originally posted by redcloud16

Of all of the things to call them, why was 'themepark' chosen as the nickname for non-sandbox-y MMOs? 

Where did it come from, or who first coined it?

The term came from SWG use of content that was scripted like Jabba's Palace. Later on, like all other terms twisted and misused by the general populace. It came to determine the difference between open ended content: sandbox.  And scripted stuff: themepark.

Originally posted by ElderRat
Originally posted by Loktofeit

That any MMO gamer cares in anything other than a congratulatory manner says volumes about the state of modern MMOs.

why would any MMO gamer care about who beat a SINGLE PLAYER game in the first place? Just Saying.

 

 

He said the same thing you said, only in a different way...wow

I'll pass on the beta. But I will be picking it up on release. I enjoyed the first TL and I'm sure the next won't dissappoint either.

Originally posted by GrayGhost79
Originally posted by zymurgeist
Originally posted by colddog04
Originally posted by zymurgeist
Originally posted by adam_nox

uh, in D2, characters and gear were stored online, as well as some other data was passed back and forth, while the servers generally 'trusted' your client.   You could still get lagged out, stuck in place, disconnected, etc. 

 

Anyways, besides making it easier to find vulnerabilities in the server code, providing an offline mode would just give the game to a bunch of freeloaders who don't want to pay for it, so screw that. 

 You mean through an increased understanding making it easier to build server emulators?  If so you have grasped it completely.

It makes it easier to build server emulators. It does not make it easier to hack their servers or dupe items on their servers. If you understand that, you have grasped it completely.

You're still wrong. Unless they create a completely different set of processes for the single player game it will give insight into processes running on the servers themselves. Never a good thing. I'm still waiting for you to provide any refutation of the point beyond nuh-uh.

I love these back and forths considering there are already 2 private D3 servers up and running lol.

Listen to yourself PLEASE... 2 private SERVERS up! No one is disputing that the game will not be hacked (emulated). What we are all getting at is that hackers won't be able to bring their crap to Blizzard servers like past games that allowed offline and online play as quickly because they don't allow online and offline data to intermingle.

Originally posted by colddog04
Originally posted by zymurgeist
Originally posted by adam_nox

uh, in D2, characters and gear were stored online, as well as some other data was passed back and forth, while the servers generally 'trusted' your client.   You could still get lagged out, stuck in place, disconnected, etc. 

 

Anyways, besides making it easier to find vulnerabilities in the server code, providing an offline mode would just give the game to a bunch of freeloaders who don't want to pay for it, so screw that. 

 You mean through an increased understanding making it easier to build server emulators?  If so you have grasped it completely.

It makes it easier to build server emulators. It does not make it easier to hack their servers or dupe items on their servers. If you understand that, you have grasped it completely.

Fooling the server into believing you have something you should NOT have IS hacking the freakin server dude! Get a grip! This has happened in two games I can think of that allowed offline and online play:

  1. Diablo 2
  2. Phantasy Star Online

 

Both games were a haven for duped items and bans were flyin fast and hard.

Originally posted by Zylaxx
Originally posted by FrodoFragins

I generally appreciate his input, but this review/rant is a total hack job of misinformation.

 

http://www.youtube.com/watch?v=F9WbqdYuba4&feature=plcp

 

He has several misconceptions/biases about D3.

 

1) He seems to think the scene can hack the game to be playable offline.  That's an absolute joke.  The best they can do is make it easier to connect to a server emulation once they are written.  I don't think he even grasps server/client relationships.

 

2) He seems to only care about the game as a single player game.  As such, he doesn't care about item hacking or bnet cheating.  He completely minimizes the benefit of storing all characters on their servers and running most of the code on their servers.  That doesn't mean that

 

3) He only sees the evils of the RMAH and completely ignores the gold AH.  Ever tried trading items in D2.  the options were to create a game name with the trade you wanted, but if it wasn't elite good luck.  The other popular method was  D2JSP, where one person profited financially and trades were not secure.  You might get a refund from d2jsp if you got scammed, but that's a major hassle.

 

4)  He's not even a fan of the genre and thus he clearly wasn't a serious online D2 player and doesn't understand the appeal.  Which is why he sees TL2, with an open BNET type of system, and POE which also is online only,as comparable.

 

If you want a simple single player hack&slash and aren't that interested in the genre, like Total Biscuit, then definitely buy Torchlight 2 for $20.  But don't take his review as being a well informed critique of the genre or the game.

Sorry but I agreed with most every word he said. 

 

Then why do you even play mmorpgs in the first place? 100% of them are online only! Even the solo friendly ones. And don't give me the excuse of RMAHs when we all know that money for item trading was as much a part of D2 as hacking the offline mode was.
Hey what about the people that would hate anything Blizzard has(or would) release just because they think Blizzard is the antichris? And they alone are ressponsible for all the hateful, vemonous, selfish, lazy and ignorant gamers out there who have effectively ruined this genre, the H&S genre and the RTS genre? Where do they fit on you list?

Furthermore, why can't gamers (including yourself) be held accountable for your own feeling, buying habits, actions and/or preference of why you do(or do not) play certain games? Why do you feel the urge to rally the masses behind your crusade to voice your own opinion about why you do not like something. Do you think so little of your own opinion that you must speculate the reasons others feel negatively toward D3 so you may belong to a group of strangers?

People are too quick to jump in bed with any group they deem worthy for the cause, but truth be told when they eventually look around at the crowd they have gathered. They themselves find that it is littered with people they would not otherwise socialize with. Speak for yourself and others would not have a reason to speak for you.

Originally posted by colddog04
Originally posted by MikkelB

 Edit: I guess the really funny part is that you are basically saying that the system is perfectly hackable as it is. If that were true, if it was so easily done, why are you defending the system at all?

 

I know it's not as easy as changing the drop rates. They obviously have control over that variable on their servers. But you guys are just so basic with your understanding that you are blind to it... why?

Quoting on my phone is a pain in the  ass, so forgive me if this reply looks like ass. Anyway, Diablo 3 is basically setup as a MMO. I can't remember any situation that the WoW servers got hacked. Accounts, sure, but not the servers. But that's basically what you're suggesting here is going to happen with Diablo 3. Like I said, Diablo 2 was different and therefor it was easier to exploit it. Hacking, as in database manipulation is not as easy to do. Blizzard will be on their toes to prevent and combat the hackers, if they want to make the RMAH a success.

By the way, I did not suggest that their service is easily hackable now. The silly, old way of offline singleplayer system of Diablo 2 that some poster want to reintroduce is perfectly exploitable. If anything, the Diablo 3 method is much more secure, to not perfect I bet.

Right, the always online is more secure.

 

The other guy was arguing that adding a single player experience would make the game more hackable. It would cause there to be dupes.

 

Single player -> Your character is never allowed to go online ever for anything. Everything is stored locally on your PC.

 

Multiplayer - Exists exactly as it does now. Everything is on their servers.

 

Diablo 2 WAS different. That is what I was saying. Characters and gear were stored locallly and then you were able to go to battle.net with them.

 

But that doesn't mean that they can't easily separate the two from each other. You can have secure servers for everyone that wants to play multiplayer and get gear together, while still having a completely offline mode that is single player.

 

Single player does not equal more hacking than already could potentially exist.

It seems like you're not understanding what HE was saying. If Blizzard allowed users to use their SAME characters for offline as they did for online, it WOULD make hacking their servers easier. As they would have to have a version of the server program running on every users pc (That's why he SAID mini server). Having a copy of their server program in any way shape or form IS inviting hackers to have at it.

 

Also if they kept offline charcters seperate from online characters it WOULD be easier to hack than having online characters only (That's exactly what happened in D2). Again it would mean that code is accepted to a point where it's telling the server which characters are not allowed online (think about it.)

 

But having online characters only at all times does NOT give hackers an edge that the two scenerios above would. Since everything is handled server side. Hence the reason that items do disappear eventually.

Originally posted by Grumper

12 hours or 20 hours, either way it  is certainly disappointing.  Hell, even 30 hours is.

As many previous posts have mentioned Blizzard is most likely thinking its a 100+ hour game they have created with all the difficulty levels.  Whether it is D3 or WoW, They are firm believers that more difficulty levels = more content.  There are many many fans that happen to agree with that. 

I happen to fall on the other side of that opinion.  More difficulty levels does not equal more content.  It may have been my disposition all along, or it may be because of the games i grew up on.  When i am grouping with my friends, gaining levels, gearing up, finally to take down that boss that was a thorn in our side and move on, im expecting to see a new challenge in front of me, not the same thing over again, but with larger numbers.

Then you my good sir are not a connoisseur of the H&S genre. No harm in that. Just try to understand the point of these types of games when you buy them in the first place (That is if you even bought it in the first place.). And I'll be the first to admit that I'm not hardcore fan of the H&S genre. I cut my teeth on Sacred, Torchlight and Titan's Quest. I did play D1 with a friend for hours on end and D2 was well beyond my reach when I finally jumped aboard.

 

This genre is more about what gear you're rockin rather than did you finish yet. And I can pretty much guarentee that in a few weeks when you are looking for a multi player session and you have NOT cleared to at LEAST nightmare, you'll be playing alone or only with a group of friends willing to run your through to unlock that difficulty.

 

I hate to say it, but gear runs originated in D2.

Originally posted by Purutzil

Very satisfying to me. The over-all environment was rather engaging and entertaining for a dungeon diver like me to find great pleasure out of playing. As a fan of Diablo 2 I was disapointed with the dumbing down of the mechanics, but in the end it wasn't that huge of an 'ick' factor to me. I'd say putting pros/cons

 

Pros:

1.)  Fun Dungeon Crawling Combat

2.) Interesting story development (gives a more action feel in many sections)

3.) Random events provide extra challenge while normally partying.

Cons:

1.) Ending is a bit... lackluster. Felt like it should of done more.

2.) A bit to far dumbed down, itemization as of now seems a bit iffy making pure stat items generally best

3.) Relatively short. Under 12 hours of gameplay going straight through from start to end. 

 

If you enjoy dungeon crawlers and those old style click away games, you probably will enjoy this more then you expect even with them taking a lot of the rpg elements into the casual level. 

 

1.) Agreed

2.) Agreed

3.) Agreed

Cons:

1.) Hmm I cannot comment on this as I ave not finished normal yet.

2.) Odd that you would come to this conclusion seeing as the items you would have finished with were maybe rare at best. There are still at least 3 tiers beyond that. Dunno maybe you were extremely lucky and finished with a set or in full legendary gear.

3.) Pretty irrelevant seeing as D3 is at best what you mentioned as a dungeon crawler. Pretty much a glorified Guantlet arcade game. And there is nothing wrong with that. Titan, Sacred 1 and 2, Torchlight, Fate and many other DCs (dungeon crawlers) have similar run times for normal if not less. That is the nature of the beast in this particular genre. It's set up that way so you CAN steamroll through even faster when you are better geared. So commenting on finishing on normal is like commenting on beating an action game on very easy.

The real question DC players want to know is: How's your gear looking

Originally posted by Paradigm68

Here are some good reasons that have nothing to do with the hero engine.

This is from another article about ESO:

ZeniMax Online's Paul Sage says "it needs to be comfortable for people who are coming from a typical massively multiplayer game that has the same control mechanisms

its combat centres around hotbars activating skills. Your attacks have cooldowns. In clear terms, that means no real-time combat. It is literally explained as using "World of Warcraft mechanics"

"keeping large areas inaccessible to save them for use as expansion content"

Only "some fraction" of the caves and other landmarks in the game are waiting completely unmarked and unexplored

You can't own a house because it's "too hard to implement in an MMO"

It even looks like just another fantasy MMO, losing much of the refined elegance of Bethesda's games in exchange for a simpler style that looks little like the past few games in the series.

Just goes to show you how shallow and scripted these sacred cows people around here seem to think "open-world" SPRPG really are. When in fact they are the epitome of theme park in delivery and structure. They have to take their core game's lore and system and basically rehaul the whole damn thing in order for it to be qualified as a themepark mmo in their own eyes. Nice...

 

So much for the champions of such games hailing them as the day current mmos would harken back to the days of old if they were to even make them into full fledge mmos.

Originally posted by Mirslp
Originally posted by Falcomith

OH NO! ITS THE END OF THE WORLD THREAD!

Relax, they are having an influx of people right now. They will get it tuned. We had the same issue in earlier betas when the servers were getting hit hard.

Yet you think this is okay???....

 

You dont go and buy a new TV and get home setting it up just to get the message... im not ready... im not sure when i will be ready... but i will be sometime soon.

 

With all the years in this business they are way smarter than that... you know what.... they dont care.

 

Im a EU player so i shouldnt be affected by NA server maintanence.

 

Gah....

 

But you can get a new tv home just to find out your cable service is out. Or you need a digital tuner. Or you need a hdmi cable. Or you need an active landline for service updates. Anything can happen so chillax. It will be ok.
Originally posted by AtmaDarkwolf

what were we waiting for?

 

 

First swtor now d3, just goes to show how much a few bucks tossed in the face of some reporter can 'overhype' a game :P

 

Well I'm a old skool gamer who was never on the Diablo hype train even at the beginning and I think D3 is a pretty cool in-betweener game. Not too deep (sorry but PoE skill tree is unnessasarily convoluted and gratuiously spread out for no apparent reasoning) and not to shallow (torchlight's story is both generic and shallow. something I hope the next will cure) with just the right amount of a mature theme to keep it interesting for a few "server down" sittings. So where do I fit in your little scheme of things?
Originally posted by Mirslp

Yes i am raging.

 

This is not okay. If a company in a another industry did this they would loose customers in heaps. They are pissing at us because they know they can. Blizzard has become too lenient.

And why why why why have a server login for a part-singleplayer game..... even more stupid when you cant manage your servers like the should.

Who else is getting this bullshit now? 20 hours after launch... good goind blizz.

 

Odd. I just started downloading the game client this morning around 10am cst and as soon as the indicator said the game was playable I logged in with no problem whatsoever. been playing solo now for about 2 hours with no hiccups. Oh well I guess not everyone can have things pan out so smoothly.
Never got into the Diablo craze until late in the game. Played 1 and 2 but not to the max like a few friends I know. Wife wanted the annual for WoW and I got a free copy of D3 with it so now we're both happy! Like the game so much I'm thinking about getting a copy for my Battle.net account so my daughter and I can play together! Good job Blizzard! Oh btw make that 3 gamers happy!

I cannot remember the last time I played an mmorpg strictly for the smooth general and combat animation. I tend to play for the interesting themes, skill systems, customizations, immersion and atmosphere. Something like combat and general animations are usually worked on well into a mmos launch. But the other things I named are usually core features of a given mmo and don't usually get worked on right away.

 

If an mmo can grab my interest at first impressions, I tend to overlook minor things like animations. Especially as long as the trigger and response times are good. Which btw in TSW they are as far as I'm concerned.

I cannot wait to give my impressions for TSW, especially after Funcom rubbed me the wrong way with this promotion.
Originally posted by SEANMCAD

I think the article said player housing is not possible as the players want it.

well assuming for a moment that the housing in the smash hit game called Skyrim is how TES players at least 'like it' how is it a housing system that is more basic than EQ2 hard to do 'as players want it'?

 

I can understand them coping out with the same excuse that Bioware did when trying to tackle the housing issue. I mean they are trying to push this game out as quickly as possible so they can capitalize on the WoW phenomenon before it fizzles out. I'd rather they "keep it real" than to include the insulting half azzed attempt that EQ2 called housing. That's not housing. That's called corner cutting to add more features under your belt to for the easily impressed to brag about. No thank you in either case.
Thanks for the heads up on the beta weekend. Been registered for TSW for months and nothing from Funcom. And if it wasn't for this tidbit I would have been passed up. It really erks me when these companies rather do promotions for potential customers BEFORE reaching out to the customers who have shown a little more interest in their games. Funcom and companies like it really should not count their chickens before they hatch. Just because I registered months ago does not mean they should take my interest as a guarantee. I'm just as likely to drop a game as I am to become a long term subscriber. Oh well, downloading the client as we speak. I'll have to give my impression (which I rarely do) only because I feel Funcom has tried to assume just because I'm registered that I'm a fanboy.....they couldn't be further from the truth.
After playing darn near every mmo under the sun for the past 10 years. And from suggesting and introducing mmos to several new fans that include coworkers, my wife, my kids and friends. World of Warcraft is by far the best intro mmo to play. Forgiving leveling curve. Plenty of quest and content. Lots of side options. The community is vast enough that you can pick who to play with and not be stuck for too long playing alone. But if you want to go the F2P route first I'd say go with LoTRO or EQ2.Both of those were subscription based mmo before the leap to F2P. Thus they are more fully fleshed out than most F2P mmos in regards to structuring of quest and leveling curve. Also, those mmos are not bound deeply to the cash shops that plague most F2P mmos that started as F2P.
61 Pages 1 2 3 4 5 6 7 » Last