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All Posts by Temp1234

All Posts by Temp1234

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33 posts found
umm...yes, thats why i asked if hes on a payroll or hes just really into the game.
bcbully, are you by anychance getting paid for this?...or are you just kinda infatuated/really into it atm with a new game?...o.O'
snails response to this is treating you like an idiot and hoping you will quielty go away...there is no solution nor even an attempt to address this problem..hell they didnt even bother to translate the tool that was suppose to "help" you check for corrupt files. My guild was initially suppose to pick this up, but unfortunatly not every member was able to get the game installed properly. After a quick search in their forums it was pretty obviouse there was no solution as of yet, it took some people 10 days of constant trial and error to finally complete the download..nevermind the time and bandwidth wasted, the 3 people whom picked up the deluxe edition wasted their money. My entire guild has passed on this game...i suggest you do as well should you encounter this problem.

     Thanks a bunch for the info Requiamer and Aesperus, i had watched some of the videos and during the battle scenes and  it did look like a mess as you said..but i also did not see what was happening meanwhile with before the battle or alot of what was happening during wtih the supplies and stuff in the background. Sounds like i'll probably have to grab a copy and try it myself. Asheram, there is actually a mod/mode where its quite similiar to what you might be interested in Warband called Strategus. (Crpg)  Essentially you can do what you normally do in singleplayer and take over/fight for areas on the world map. You will have troops and declare war and control points/towns on the map, It then will show the name of current guild of the area. There is also an rpg element in it where you can level up your character and buy new armor and weapons to equip yourself and your guildmates. Its pretty intense, heres a vid to give you a better idea if you're interested. http://www.youtube.com/watch?v=NLL83yiZB4A

thanks a bunch for the replies, have a good one.

-temp

 

             You might get better performance if you overclock your cpu a bit. Seems a little bit low in relation to your gpu and might be bottlenecking. Also make sure all your drivers are up to date, monitor, gpu, audio, chipset even etc. You could also tweak it a bit since it uses the unreal engine, some of the settings you're able to disable with little to no visual difference in the .ini. Try disabling shadows as its very cpu heavy. You should be getting better fps than that, im running a i5 760 @ 3.8ghz with a 560ti gtx and i get around 80-110 after tweaking. Theres also a feature in the game that actually caps your max fps at 80, try playing around with that.

Goodluck

-temp

Originally posted by TheDor
Maybe you should have posted that in your original post than?

Skill plays a large factor, 1v1 fights take a long time, you will not get 2-shotted. With that increased fight time, skill prevails, not luck.

There is a ton of incentive to play in WvW, you should probably look into it before saying otherwise.

It is not at all a zerg fest, look on youtube for some siege videos.

Your post really seems like you just heard about GW2 a few hours ago, and instead of reading the stickied threads in the forum, or reading the wiki, or watching some youtube videos, instead you just want people to feed you information and make up your mind for you.

               ...? Like i said, i've read a bit and seen some videos of the GW2 beta...but looking at videos and reading about is different from actually playing the game. I have read some of the threads and my concern was does the the combat turn into zerg style. I've seen multiple threads showing concern/complaining about this, but instead of answers or opinions...its more hate that he/she is offering his opinion or asking about it. Same goes for people complaining about no incentive for WvsW, but if im wrong like you said...what is "Tons of incentive"? Incentive is something like either your server gets to keep that castle for a bit or buffs or i dont know increased taxes, a ranking system?? <--these are just examples to try and get a point across. If i wanted other people to think for me, i would have just went out and bought it based on all the GW2 is the next big thing threads. You're right i should have been more specific in my op thread instead...anyways...wasnt concerned about 1vs1 and class balance that much, i was asking about actual large scale pvp fights with multiple groups or simply defending/assaulting as a group. Is it usually coordinated?..or only once in a blue moon and people normally do their own thing. If i do play, it wont be because of 1vs1 in WvsW. Glad theres a commander chat when you join squads..sounds awesome. The highest player limit i've seen for Warband is like 250, not really concerned about the money. I'd like to know if its worth the timesink. Thanks for all the replies so far, if you're going go spend the time to write a response...please elaborate explain, otherwise thanks anyways for reading.

-temp

      umm...not really looking to compare the 2 really. I'm just trying to decide weither to actually get it. I realize ones considered an mmo and the other more of an fps, but for me its just about the pvp and if its fun..regardless if its tab targeting with dodge or fps aiming. I've been reading some of threads here and like Warband, apparently skill plays a large factor...thats why i was looking to get some more info. I highly doubt you will be dealing with 250+ players on screen at any given time and since theres no real incentive with WvsW...your immidiate concern is the area you're currently fighting in, you would then move back and forth from each area/keep following the frontlines. So it seems like its pvp for the sake of pvp. Which is perfectly fine ..since thats what im looking for. I guess the thing im really inquiring about is the pvp combat....actual in game battles and the feel of it, does it usually just end up being zerg fest with people bunching up and spamming skills? Unfortunatly this is usually what happens if theres alot of people fighting in one area i find when using tab targeting. One of you mentioned an RTS aspect...where does that come in?. If you mean that people will coordinate in chat during battles...i think thats just wishful thinking no?. Unless im missing an important feature i havent read about. IE: commanders or voice chat features. As for Warband not having siege features/constructs...they do.

thanks for all the replies so far, but could you guys please elaborate a little more?..I really enjoy pvp castle sieges :]

thanks again.

-temp

          Hey guys, for those people playing this game for the WvsW element...have you tried the Mount and Blade:Warband game?. For those who have, could i please get your opinion only on WvsW in GW2 and the Mount and Blade series? Seems like WvsW in GW2 is essentially what Warband is..except Warband does it better. Please, only respond if you've actually played both and are familiar with the features and gameplay of both games.

Thanks in advance

-Temp

Funny
General Discussion « TERA
5/04/12 9:51:18 AM

            Did you even bother to call them before racing here to post about it ?...so far you're the only one whos complained about this. Assuming it wasnt something your son did to warrent the cancelation, im sure this could be fixed with a quick call..no need to bash en masse as a whole because you're upset. If you feel so strongly about it, post back with the results.

edit* sorry was not aware of the above article and current account issues, good luck on getting your account fixed up.

 This reply is directed towards the OP, i rarely post but felt the need to comment on this thread for some reason. Try not to take this the wrong way...i believe you when you say you did not go afk or leave..you seem to be pretty firm on that point...perhaps...you were banned because people were harping on you for not playing well? You certainly dont have to be amazing at this game..but you do have to be generally competent at it. If you arent that great ..thats fine..but if you get feedback from your teamates or advice...try to take it and learn from it, instead of being defensive right away/ignoring them. There is an option to report for unskilled player so...maybe thats what happened..otherwise i dont see how you would have been banned for afk if you insist that you havent. At the bare minimum they would check the logs for afk'ing...so if you did get the leave penalty ban...that speaks for itself. If you were really "mature"...then do the mature thing and just move on...dont spend a dime on this game, advise friends not to play this game..raging on a public forum...is not the way to go.

 

-temp

hello...i dont suppose anyones still got a eve trial key left?. If so, could i please get one?.. i'd like to give it a go. thanks in advance.

 

i currently play WoW and Aion, i can offer compensation for your time in return if you'd like.

          hey guys, anyone here actually gotten a beta key yet through the bill submission process?..if so please post how long it took. just curiouse as i really want to try this game out.

 

thanks again

-DS

 alrite thanks a bunch for the info...i actually went ahead and picked up a pre order anyways hoping to get into the beta. The chick at gamestop actually told me that the release date might've been pushed back to sometime in Jan 2011..dunno if this is true or not. I wonder if it matters if you payed the full amount during the preorder? o.O ...anywho..il post back when/if i receive the key..incase any of you are wondering how long it takes to get one after submission.

-DS

hello..i was just wondering if there would be a char wipe when it goes live from beta...anyone happen to read something or know whats going to happen concerning this?..i tried googling a bit..but didnt really find much on this. if you're able to keep your characters, im definatly going to run out and pick up a preorder to get into the beta.

 

thanks in advance for any info.

-DS

dunno about you guys ....but it seems painfully obviouse that they choose "nobodies" simply because....there is...NOBODY lol...they probably made up some character and said blah blah, i hate the game vapor etc....and have him coming back with nothing but praise.

perhaps mabinogi?...i've heard some good things about it...but i never managed to get into it...you might wanna try it out...priston tale is somewhat anime'ish and also....perhaps Dream of Mirror Online? i dl and tried that...it looked alrite to  me..but it was just too....too wholesome? :x ....good luck

well..this might be weird...but i wouldnt mind WoW being a singleplayer game somehow...cause the game itself was pretty decent...but it was the community that ruined it for me. I pretty much soloed to 55 ish by myself...(which was ...cant say fun..but worth the monthly fee) i realized i couldnt get the good items unless i partied up and tried raiding...and that where it pretty much messed up for me (met/dealt with some pretty weird/frustrating people..)...sure there are nice people...but not enough.

hey guys...pretty bored lately so im looking to try a new game...one of the issues i see when reading the reviews is lag...could someone who currently plays explain the "lag" better? Il be playing from NA Q.C....and am i right to assume the mayasia version is the one i have to play?

 

thanks in advance.

 

hey guys....i tried looking for more info for this game and found this, thought i'd paste it here for people looking into the game. (not my review)

from (source) http://warriornation.net/Forum/showthread.php?t=189402

 

Minimum Requirments
CPU - Pentium 3 500MHz or better
RAM - Higher than 256MB
Graphic Card - Higher than graphic ram 32MB
32M graphic card of Intel and S3 savage series may occur lag while playing. When this currently happens, you must check your option term to all low or download updated version of the graphic card. Recommend Geforce or Radeon series graphic cards.


Get ready to dive into the world of Martial Heroes, and for all of you who think that this is "just another free, anime MMO", you are desperately wrong, my friend. Martial Heroes features huge, extensive worlds, (yes, it's not all just on one map). Worlds include dark dungeons, open fields, snowy mountain caps, lava pits, sand dunes, and bustling cities. Much more indepth then most MMOs, there are weekly guild and faction wars, war zones, and pk safe zones. Lots of players and guilds, plus two side to go (lawful and evil) make for one thrill of a ride as you dive into the realm which is Martial Heroes.

On a side note, Martial Heroes is free to play and pledges to ALWAYS be free to play. It will never become pay to play.


The story, like most free MMO games, is not really important to gameplay. But for those of you who are curious, here you go. Please ignore the broken english.

Quote:
Originally Posted by MartialHeroes.com
The boy wakes up and finds himself lying inside the Chinese house, but when he gets up and opens the door an entire ancient Chinese continent unfolds itself before him.
Long before the history of China had even begun to be recorded, there existed three major factions. The Lawful, Chaotic, and Evil factions, as they came to be known, fought each other fiercely for possession of the continent.
The fighting would not subside until only a single faction remained.
This 'Thousand Year War of the Continent' was a war among wars. Not a soul could have predicted the outcome.
One day the tide turned at a place called Five Mountain Range, and in the outer reaches of Karma the 'Thousand Year War of the Continent' had been put to an end.

The Lawful Faction, once a great power on the continent, had begun to buckle under the might of Chaotic Faction's occult artifact, the 'Ark of Heaven'. The Chaotic Faction, who had secretly applauded the fall of Jung, united in arms with the Lawful Faction against the Evil Faction's powerful weapon.
The union finds itself in an uncertain position.
The two factions, having once pointed their weapons at one another, were now being asked to lay down their arms.
The overlords of the Lawful and Chaotic factions carefully selected 8 promising, next-generation martial artists to be sent on a mission to seal the 'Ark of Heaven' at the Sun Temple (one of 4 primary bases of Evil Faction).


A Follower of Tao, one of the martial artists leading this party of 8 to the Five Mountain Range was granted the title 'Tutor of Five Elements'. With his help, the 8 martial artists were able to successfully make it all the way to the gate of the Sun Temple. After getting rid of the combat masters of Evil Faction, the 8 martial artists were in the process of sealing the Sun Temple when the 'Ark of Heaven' sucked them inside. Inside Karma, the boy discovers that Bak Rang, one of the most promising leaders of the Evil Faction, had stumbled upon the existence of 108 mystical artifacts, or 'Karmas' sometime in the midst of the 'Thousand Year War of the Continent'.
These 'Karmas' possessed powers that supernaturally governed the Continent. If any single person were to possess all 108 Karmas, they would have the power to rule - and even destroy - the entire Continent.


The graphics are little short of unbelievable. These graphics would pass inspection even in a game in which you would have to buy, or subscribe to. They are around that of Dungeon Siege, if you guys are familiar with that game. Perhaps a "little" worse, but not much. All of the items and characters have immense detail. You can see the facial hair on your warrior's face. The assassin's pony tail sways in the wind. Your cape will billow in the wind attop your horse. Everything is pristine, and nothing lacks in the oriental design.

Here is an example of the detail in which the oriental design is incorporated into this game. (the white pixels outlining it are because it is a transparent .gif)


The music is great. The Oriental music creates an excellent mood to the game. The music changes with each area of the map. Although, when grinding out levels, you'll be spending a lot of time in one specific area. Usually when I'm grinding levels, I find myself turning off the computer speakers and putting on some rock music. It isn't that the music is bad, but it does get old when you're grinding for an hour. But it definitely adds to the Oriental feel of the game.


Where to start. The gameplay is so indepth, that it's quite hard to cover everything. I guess the best way to do this is to divide it into different categories. So hopefully you won't get lost.

There are 4 different classes that you can choose to be. Pretty obvious on what they do. Please read about the weapons, located below this, so you can see what class can wield what weapons.

Warrior: The warrior is pretty self explanitory. While lacking in ranged attack (without the use of special skills) and sporting a short supply of mana, the warrior packs a large attack and a massive amount of health. Warriors are armies in themselves and do not need to party with other people as much to level. When warriors are in parties, they are usually asked to tank. They take the main front of the attack, both dishing out an receiving a lot of damage.

Assassin: These female fighters are deadly in many ways that the warriors are. They have quite strong attacks, and get ranged attack with the Bow (if you choose that weapon). They are the fastest characters in the game, and most of their skills also have to do with speed and stealth. One of their skills is actually becoming invisible and allowing them to sneak around to the enemies backside or escape from a tough battle easily.

Mage: Obviously, these are the "magic" users. They have loads of mana, but lack in the health department. Mages may have trouble taking down monsters many levels higher then them, but are great for parties. As a mage, you will almost never be without a party. Mages can stun enemies, preventing them from attacking. They can sit in the back and dish out major strikes with skills while the warriors tank. And almost all mage skills are ranged, so it's hard to escape from a Mage's massive attacks.

Monk: Monks are one of the most sought after classes of all. Monks have the ability to "buff" other players, meaning they can raise their max hp, attack, and defense for a limited time. Monks are always in parties. While rather weak alone, they are so valuable to guilds and parties, that there is never a time where a mage is not being asked to party. They can heal members, buff, and upgrade items. This makes them esential for guilds, which almost always have at least one "upgrade monk" who will upgrade items for them. Monks naturally have a better chance of succeeding in an upgrade and not failing.

Each class gets 3 unique weapons. Every weapon has some advantages and disadvantages. For example, the Warrior may pick the Simitar, Lance, or Axe. Simitars have very strong solo attacks, which attack one enemy at once. Axes have very good AoE attacks (attacks that attack all enemies surrounding you), while Lances have a mix of both. While you are able to pick which weapon you wield and can change at anytime, it is wise to stick with one, for your skills will only work with one weapon and you have limited skill points. However, for a price, you can purchase a skill reset potion and start over, but it costs a lot of money buying the potion and the books to learn the skills again. So most players will only switch weapons a few times, and only if they have lots of money to waste.

Every 6-7 levels you get to wield a new version of your weapon. There are 15 of each type of weapon. Below are only pictured one of each ot the 15 weapons. Click the links to see all of them.

Warrior (I know more about warrior weapons because I play as a warrior, so pardon my ignorance of other classes weapons )

Simitar: Light and swift, the simitar makes up in speed what it lacks in damage. The skills used by the simitar recharge incredibly fast, allowing for lots of repeated, strong attacks, at the price of mana consumption. Simitars have some of the strongest solo attack skills in the game. By far the most popular warrior weapon. Simitars allow for quick leveling.

Axe: Axes are the muscle of the warrior weapons. They do massive attacks to multiple enemies. However, their skills recharge slow and they're fairly weak at low levels. These drawbacks make them the least used warrior weapon. However, in the hands of high level players, they can be devastating in faction wars and guild wars. If a high level player wields and axe with AoE skills, they can take out 5 players in only a few strokes.

Lance: The lance is the little brother of the simitar. It falls behind in strength early in the game, but comes back later with a vengeance. Many high level warriors switch from Simitar to Lance later in the game, after level 87. This is when the Lance gains some of the best skills in the game. Up until then, the lance still makes an effective weapon, whether you like solo skills or AoE skills.

Assassin

Dagger: Daggers are lightning fast and basically serve the same purpose as the simitar. Quick and lethal, Assassins wield one dagger in each hand. There are not many range skills with the dagger (I think there's one throwing skills).

Gauntlet: Gauntlets are the hard hitting weapon for assassins. No range skills, but plenty of power give these clawed gloves some respect in the world of Martial Heroes.

Bow: The bow is, obviously, the ranged weapon of assassins. They have stun skills, which immobilize the enemy and allow for long ranged barrages, making them safe weapons for leveling. More effective at higher levels.

Mage

Glove: Gloves are the primary weapon of high level mages. They have strong magic attacks, and focus almost purely on magic. This means that most glove skills are actually ranged, even though the normal attack is not.

Sword: Swords are not as common a weapon as fans or gloves, but still a strong one. Skills of the sword involve incorporating magic into the sword's strikes.

Fan: Fans offer a great ranged weapon for mages. They have a stunning skill, which makes fan mages valuable to parties. Also safe for leveling, since they can stun an enemy and can attack from a distance.

Monk

Rod: Rods are good weapons that serve both solo and aoe needs for the monk. Swung about, they often use skills which have consecutive, repeated attacks.

Wheel: Wheel's are the primary solo weapon of Monks. Many people who use a monk as their main character will use a wheel, since they dish out lots of damage.

Plummet: Plummets have the best buffing skills, and therefore plummets are more common for player's secondary characters. Many people will make a monk character for upgrades and buffs and will choose plummets for it. Plummets are dual wielded.

Master/Student Relationship: You will have the chance to have one master and several students in the game. Everytime a student gains a level, they come to their master to train. Training is simple, it just involves kneeling infront of the master for a few seconds. Masters get fame each time they train a student and the student gets some experience, which goes towards their next level. This encourages player/player interaction.

Guilds and Factions: There are two factions in Martial Heroes; Evil and Lawful. More people are Lawful, but Evil is still a strong faction in the game. Your faction will determine what high level skills you can learn and what guilds you can join. A guild is a group of people, all in the same faction. They have a guild tag above their heads which include the guild name and icon and their rank within the guild. Each guild also has a grade, which is determined by how much gold and fame their members donate to the guild. Guilds are ranked 10-1, 1 being the best. Currently, there are no grade 1 guilds since it is so hard to get high grades. Most strong guilds are around 6-9 grade. As your guild progress through the grades, you can wear guild marks, which give attack and defense bonuses. This ecourages people to join good guilds and keeps them competitive. Also, every weeks a faction war or a guild war is held. In faction war, it is evil vs lawful. Guild wars are guilds which compete against one another. There are 5 winners of guild wars, and if you're in a winning guild, you will get an increase in stat points until the next guild competition. (I'm currently in DemonicRogues, which won a stone at the last guild wars, so for 2 weeks I get a bonus of 200 mana.)

Skills: Each class has a mana bar, which isn't just "magic" like it is in most games. Skills can be learned using skill books and skill points. Each level you gain, you earn some skill points. These can be used to learn skills. For example, Simitar has a skill where you strike the enemy quickly 4 times in a row, and each strike is stronger then a normal attack. The lance has a skill where the player does a flip and slams the lance onto the enemy. Skills are basically stronger attacks. Each skill uses up a ceratin amount of mana.

Upgrading: All weapons and most armor/clothing can be upgraded. Weapon levels are denoted by a + number. The highest a weapon can be upgraded to are +9. With each upgrade, the success rate that it will be upgraded is decreased. Special items are used up with upgrading weapons and armor, regardless of if the upgrade succeeds. Upgrades also create visual effects. A complete set of +3 armor will create a glittering around your character. +4 will add swirling to the glows. +5 upgrade is a yellow plume around your character and +7 is a glowing blue cloud. +9 is a red cloud, and I believe only one person has it in the game. On weapons, +3 makes your weapon glow white, +5 is yellow, +7 blue, +9 red. +9 are incredibly rare and it is VERY difficult to upgrade a weapon to +7, much less +9.

Equipment: There are lots of things that can be equiped in Martial Heroes. For clothing, there's jacket, pants, braclets, 2 rings, necklace, cap, shoes, cape, and armor. All of that is equiped at once (so the jacket goes over the armor). Also, fragrances, medalions, and tabs can be equiped. Fragrances give bonus to attack or defense and also boosts either stamina, health, or mana, depending on which frag you have equiped. Different medalions help you defeat different types of monsters. Deathtabs allow free access to the Dead Lands, which is a great place to train, but is an open war zone, with pk permitted. Also, horse tabs can be equiped, which allow you to ride on horses, and guild marks are also equipable, making for a very complex inventory.

Sets and Kiji: There are different auras that you can make, in addition to the upgradable armor auras. Kiji is comes in 2 types, Kiji J and Kiji C. Kiji J is rather expensive and creates a flame around your character. Different fire appears in different places, depending on what kiji items you have. For example, a Kiji cape will create fire that whips out from behind you. A kiji jacket will have more of an engulfing flame. Kiji C is incredible rare and rediculously expensive. It creates a bright, white glow around whatever kiji part you have. So if you have kiji c braclets, your hands glow bright white. Sets consist of a bracelet, a necklace, and 2 rings. Set rings come at level 24,36,48,60,72,84. Different sets create different auras. The third screen shot below shows two people with sets (the ones with the blue auras). Set necklaces are extremely rare and expensive, although the other parts are easier to find and to buy. A set will only work with all pieces equiped.

Quests: The game is primarily based around quests. Quests don't really connect to one another. One level you might have a quest to go fox hunting, and the next quest might require you to carry a message to someone. Quests give lots of experience and gold, and sometimes rare items. Quests allow low level players to level very fast (it is possible to gain several levels at once from quests at low levels), however, at high levels, quests won't give you as much experience (compaired to how much you need to level).

nevermind...i just googled plaync customer support...and "escalating ticket" pretty much means go away...so...away i go

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