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Star Wars: The Old Republic: Dev Dispatch: Designing the Dark Side
News Discussion « General Discussion 12/29/09 9:54:24 AM
Ok, question from noob to SW vets: What class would Darth Tyrannus (Count Dooku) fall under? Inquistor or Warrior? |
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Star Trek Online: Beta Key Sweepstakes!
News Discussion « General Discussion 12/29/09 9:52:04 AM
1-2 week closed beta - beggars can't be chosers. I entered |
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THE TRUTH: Most peoples just cannot handle Full loot....
The Pub at MMORPG.COM « General Discussion 12/29/09 7:48:20 AM
Most true, thane. However, WoW somehow got millions of subscribers and the other games subscriptions declined. So, developers and investors connected the dots. Make the game easy and fun, make money. Make it difficult : don't expect a big return on your investment. Much as I am a critic of Brad McQuaid (original EQ and Vangaurd developer), he made a statement that rings true: (paraphrased because he has fallen/ been bought off lol) If you make a game where wolves eat sheep, pretty soon the wolves run out of sheep. No game investor wants to lose money. Hardcore game mechanics and/or design will have much more to overcome than a WoW clone. For enthusiasts like all of us on this forum, we tend to push the more challenging aspects of MMO gameplay. Most of the gaming world doesn't want that experience. They are used to a console/ solo game experience. |
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THE TRUTH: Most peoples just cannot handle Full loot....
The Pub at MMORPG.COM « General Discussion 12/29/09 7:28:13 AM
Originally posted by Qurell
Now that would be a nice twist wouldn't it? Suppose you (and if your teamed, your group) got wiped by a boss mob. The game now loots you! Your toon now has been a assigned an optional mission of reclaim. Perhaps you have a choice. Forfeit the mob rare item drop for a guarantee drop of your gear. That would defintely mix things up ! |
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We will miss you Dana. Sounds like needs a training room like CoH or Champs to test skills |
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How do you design a PvP game where you can hold territory?
The Pub at MMORPG.COM « General Discussion 12/26/09 9:05:12 AM
I always thought dark age of camelot had a good start by allowing groups/ guilds hold a keep. Then realm versus realm concept where everyone contributes to their own race. Warhammer botched it up by the whole 'keep swapping' fiasco. Shadowbane was another good idea where guilds would build their own fort. If I were a designer I would create natural barriers and strategic choke points to let players discover so they can claim their own territories, or design a crafting system where players can create barriers like walls or fortified outposts to defend territories. |
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The IP and its relation to economy and death penalty
General Discussion « Star Trek Online 12/19/09 10:16:01 AM
The Star Trek Universe had no more of commerce? I thought there was currencies like Latinum. If a exploring ship came across a society they bartered as well like in Star Trek Voyager. As far as "ship death penalty' is concerned, I don't see Cryptic imposing much. Time is most likely the biggest thing again. difference between the Star Trek canon and this game is that if you die in the game, you can still play. In the series if you die, you are likely to be scannned or examined by McCoy so he can say, "He's Dead, Jim." |
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Star Trek Online: Exclusive: Jack Emmert Talks Klingons
News Discussion « General Discussion 12/18/09 9:50:37 AM
Originally posted by Yamota Yamota is right - a PvP only character will be restricted in content. Don't forget PvP needs other players. What if you can only play during less tan peak hours? What if the Fed players are grinding to end game content? You think Fed players are going to grind PvP scenarios like in WAR? I understand the idea that Klingons are more militaristic, but at least give them access to Public Mission areas where PvP is there. Those competitive Public Missions were fine by me. Give Klingons "Honor" points (read WAR inlfuence) so they can get upgrades and such. Good Luck STO. Your die hard fans will take whatever you give them. Hope it is enough to keep the servers up |
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Star Trek Online: Exclusive: Jack Emmert Talks Klingons
News Discussion « General Discussion 12/17/09 8:29:31 PM
I wonder if was Atari or Cryptic that is pushing the dev team for this. Well, can't say I didn't expect it. They were working on two big games at the same time - Champions and STO. I wondered how they could do both at the same time. Listening to that podcast I get the feeling they still have a ways to go. They expect this to launch with polish in early 2010? |
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Analogy for gaming without a death penalty
The Pub at MMORPG.COM « General Discussion 12/17/09 3:28:24 PM
lets put this thread on the table. You want to put your money where your mouth is? Every time you die your credit card is charged $5.00.
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Star Trek Online: Klingons Confirmed as PvP Only
News Discussion « General Discussion 12/17/09 12:34:49 PM
Hmm. On one hand, Star Trek was never really focused on Klingons as the main hero, but on the other hand if you are going to make them playable do it right. Are they using the LORTO model for PvP? just have klingons be the monsters? Rush rush to launch as many have said. Time is a wastin', Champ subs gonna fall off and we need STO Lifetime subs to roll in.. Interest in game -1 |
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Analogy for gaming without a death penalty
The Pub at MMORPG.COM « General Discussion 12/17/09 8:42:14 AM
The underlying factor of all this is that sports, poker, and MMOs are all games. We partake in their activities because we enjoy the activity. However, in MMOs, there is a lot of virtual things to enjoy. Death Penalty advocates want to see more risk / reward in encounters so they can tout their prize. But what if you like crafting? Spawn camping? What if you like deep rich lore? What if you want to explore and unlock metagames? I will be less likely to spend money on that multi million dollar investment if It hurts too much too often to obtain some reward that can only be gotten by a guild that is on 24 -7 (heck, chinese farmers anyone?). Todays devs are taking the sting out of death penalties because they want players to enjoy their game. More people leave a game if it is too frustrating to play than leaving a game because everyone has the same purple gear. |
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I was enarmored with the cutscenes of Guild Wars. Only downside was if a player in my group didn't like it the cutscenes were rushed through. Bioware may actually change the dynamic of player satisfaction in MMOs. Instead of players running through quests to get purple gear baubles, we may be experiencing a game to see what a cutscene outcome may be. Drama in the game could be almost a currency ... Just a thought |
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Remember this is a single rpg game. There is little incentive to keep players on for months on end. Death penalty of time is the now normal. Fallen toons also suffer debuffs (injuries) until you use a kit on them. The other thing you have to consider : the Pause button. Can't do that in MMOs either. It is enjoyable, but can't go overboard comparing it to MMOs. Overall the basic storyline is good. However, like I suspected, you can't account for the freedom many players enjoy. The game may let you vary paths a little, but it is eventually going to nudge or deny you actions if you don't move the story foward. SW:TOR - will we expect the same? |
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If any of you out got Dragon Age, how many of you feel if this is what Bioware meant by "story driven" for SWTOR? How many of you out there felt it will be totally different? |
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Originally posted by Ravanos The yellow part concerns me in regards to the Star wars Bioware/EA MMO. If Dragon Age is the model of "story" based gaming, then worry for the online MMO they are making. The perspectives of starting out are different, but they all meld together in Ostagar and there is little or no variance. I bet the MMO will be like Guild wars, which isn't bad. The down side is that GW is free to play. |
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Champions Online: Free Blood Moon Weekend
News Discussion « General Discussion 10/26/09 8:36:47 PM
Sure it is a good idea. However, you have to ask why give away content so early after launch? that is where the skeptics come in. Does anyone remember any subscriber mmo giving away free content a month after launch? I don't think they are giving away content because they are feeling generous. If the game was meeting or exceeding sub goals, you wouldn't be getting this offer |
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PK Bounty system and Permadeath. A concept.
The Pub at MMORPG.COM « General Discussion 10/17/09 9:42:23 AM
Originally posted by robert4818
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New game from IGG Heroes of Grindage and Microtransactions |
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Warcraft Movie Will be Written by ‘Saving Private Ryan’ Screenwriter(by srfto)
The Pub at MMORPG.COM « General Discussion 10/13/09 1:09:00 PM
There will be gnomes - and the leader will be Mini Me |
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