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Virtual World Role Playing Games(VWRPGs)
The Pub at MMORPG.COM « General Discussion 4/09/12 6:08:19 AM
Originally posted by evolver1972
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Originally posted by t0nyd
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Virtual World Role Playing Games(VWRPGs)
The Pub at MMORPG.COM « General Discussion 4/08/12 12:26:54 PM
Originally posted by Cuathon It really irks me when people say that their game design doesn't have levels. It has levels, just because you call them something else, doesn't mean that it's not levels, or effectively the same thing. UO had levels, Eve has levels, it's just lots (in UO's case) or lots an lots (in Eve's case). Any MMO that involves PVE is going to need some sort of vertical progression. Saying that "my game doesn't have much verticle progression, it has horizontal progression" is a red herring. If you have to play a long time to open game content up, that's verticle progression. If you do it by opening up a bunch of different skills (buying honey, climbing trees, laying traps) or by increasing the power of the characters - at the end of the day, it is still a progression system which demands the players spend a lot of time playing their character. But since the idea is for your players to play the game for a long time, neither one is a bad idea. The problem with the many skills thing is that it makes it much more difficult to implement and balanced, and you still wind up with "optimum builds", and at the end of the day, less player variety than a class and level based game like the original EQ. |
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Who else went out on a limb to support Funcom through Lifetime?
General Discussion « The Secret World 4/08/12 10:30:32 AM
Originally posted by rojo6934 Oh, I agree. I was just pointing out there is a reason to get the LTS prior to getting the game. |
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Who else went out on a limb to support Funcom through Lifetime?
General Discussion « The Secret World 4/08/12 10:20:11 AM
Originally posted by DarkPony You lose $50 if you do that. Regular copy of game + lifetime sub purchase = $250 Lifetime sub =$200 So, if you are sure you are going to play it for 11 + months, it's better to get the lifestime. |
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Originally posted by Fascinez Not as a AAA MMORPG no. Maybe as a social game. |
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I will readily admit this is one I am guilty of...
Can I please have a Guild Wars 2 fanboi filter on these god damned forums? |
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Originally posted by Ozmodan You did better than me. I thought someone actually had died. Eve players are weird. It's good they have a weird game for themselves. |
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Why such strong feelings about SWTOR?
General Discussion « Star Wars: The Old Republic 4/05/12 9:40:09 PM
Originally posted by ignore_me
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Originally posted by gainesvilleg From Wikipedia, fwiw, "More than 25,000 players joined the game's public beta that lasted up until its commercial launch on September 27, 1996," I installed it and played it a little bit. Too many technical difficulties and UO was coming out soon. Think I went back to Dragonrealms until then. If it's no open world PVP, it's not sandbox. Never could grasp that one, but I read it all the time. |
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Why such strong feelings about SWTOR?
General Discussion « Star Wars: The Old Republic 4/05/12 9:07:25 PM
Originally posted by waynejr2 This is basically the problem, plus the 30% of the community here who just bitch about anything. Did all these "Star Wars" Fans ever watch any of the movies or play any of the Old Republc games? I don't remember Han Solo dancing in a lot of cantinas or Annakin going out into the wilderness to build a house for himself. The game is exactly what any reasonable person should have expected - a Knights of the Old Republic game, with lots of multiplayer elments... oh yeah, and it's got tunnel shooter gameplay, which KOTR didn't have... so let's bitch about it because it's not X-Wing vs Tie Fighter. If they closed down your SWG, because it wasn't making enough money, you should have got your friends to play it. |
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Originally posted by iller When you parse language you take it out of context and lose the thread of the meaning, which would explain a lot of your misconceptions. Get out there and try some other games, your head is very deep in the sand,. |
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General: What to Expect from PAX East 2012
News Discussion « General Discussion 4/05/12 6:20:37 PM
Not sure you could find a list of people more clueless about the future of MMO's. It's like asking seven buggy whip makers about their opinions on fuel injection.
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Originally posted by iller
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Originally posted by Sythion
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Originally posted by Vannor ...and then see your optometrist. |
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Poll: Which Game Sounds Most Interesting
MMORPG Game Concepts « Developers Corner 4/03/12 5:06:44 PM
Shameless bump to try and get a few more votes and opinions before I pick up the game design doc again. |
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Who else went out on a limb to support Funcom through Lifetime?
General Discussion « The Secret World 4/03/12 5:02:34 PM
When I see "lifetime sub" being offered, to me it's a red flag that says "We don't feel confident that we can get you to play for 18 months". WoW didn't offer any lifetime subs. |
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Originally posted by Torvaldr So basically, the OP doesn't know what he's talking about? |
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Poll: Which Game Sounds Most Interesting
MMORPG Game Concepts « Developers Corner 4/01/12 7:29:49 PM
Originally posted by Loke666 I don't know about Shadowrun's magic scheme, I'll have to look into it. Maybe a combination of the magic scheme from the 4th game with the other gameplay elements of Empires of the Phoenix would be a better way to go. It certainly would be a step farther away from today's typical MMO games. The thought of re-inventing combat mechanics at the same time as implementing the world that changes to suit the players is a bit daunting, but maybe technically it won't be that bad. The thought of trying to compete on the artwork level for a 3rd gen fantasy MMO is fairly daunting. |
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