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the secret world i was suprised its good.
General Discussion « The Secret World 5/22/12 4:03:20 PM
Originally posted by Vannor
Here in America we have these things called smart phones, which give us access to google from just about anywhere, so having google avaialable to your character in a contemporary game makes a lot of sense. If you make the in-game questing too difficult, guess what people do? They go to fan sites and find the quest answers. If you make them too easy, they aren't entertaining. I would supsect that many of the quests are solveable without using Google, you just have to know the answers already. |
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Star Wars: The Old Republic: Bioware Rocked By Layoffs
News Discussion « General Discussion 5/22/12 3:58:59 PM
Originally posted by PyrateLV No, it is normal for all MMO developers. The only time a company will not reduce their staff after they launch is if they have them go to other projects. All this really tells us is that TOR doesn't have 3 million subscribers (something we knew) and that Bioware is not planning on launching another MMO in the future (something we knew) The guy who did the coding for entering your single player instance isn't needed any more. The guys who set up the account billing aren't needed anymore, etc etc. Blizzard decreased their size of their WoW team following the launch of the game.... it didn't seem to hurt their growth in subscriptions much. |
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Originally posted by nyxium No. Businesses of the size of Bioware/EA don't make snap decisions on layoffs based on 4 days of game sales of a game that's not really a direct competitor. |
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Your top 10 consternations concerning the game
General Discussion « Guild Wars 2 5/22/12 11:50:25 AM
Originally posted by DarthSov
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General: Project Copernicus Flythrough Video Released
News Discussion « General Discussion 5/20/12 9:16:01 PM
Originally posted by fadis What is really mind boggling, is they have in theory been slogging away at this game for years and years, allegedly have over 300 employees (who are not getting paychecks) and they don't even have any character models they can show a year prior to release? Schilling is going to go down a the next Tucker or DeLorean. What a disaster. |
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General: Project Copernicus Flythrough Video Released
News Discussion « General Discussion 5/20/12 9:08:53 PM
Originally posted by eyeswideopen Evidence of your assertions was what, that they did not mention the sales in their Q4 report, where I think they only mentioned numbers for one game? According to you, every game that EA has sold less than 1 million copies, except TOR. Good logic there, man. Also, the quarter ended at the end of March.. today is May 20th. The game is still retailing for full price. Think. It's really not that hard. So, you're a liar, because you either aren't playing CB of TSW or you're violating the NDA, and now you're making poorly thought out assumptions, and accepting them as gospel. The only way to get value out of your 3000 comments here, I think, would be to print them on toilet paper. |
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General: Project Copernicus Flythrough Video Released
News Discussion « General Discussion 5/20/12 8:38:14 PM
LOL providing no evidence at all to your ascertions. Wallowing in ignorance does not make you correct, only ignorant. |
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General: Project Copernicus Flythrough Video Released
News Discussion « General Discussion 5/20/12 8:36:32 PM
Originally posted by Serelisk That those three things were massive successes? You can safely assume whatever you like, because there is no penalty in life for making faulty assumptions. |
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General: Project Copernicus Flythrough Video Released
News Discussion « General Discussion 5/20/12 8:17:38 PM
Originally posted by eyeswideopen
My internet browser has this thing called "google"... |
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The Secret World: Not Another Fantasy MMO
News Discussion « General Discussion 5/14/12 10:42:17 PM
Head on over to wikipedia or a talk to a friend with a marketing degree to get a good handle on the concept of "niche" products. World of Warcraft is a niche product. |
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Originally posted by HeavyTraffic This is what I do too... not sure why people who are semi-rational cannot grasp this concept... "$60 for 30 hours of a console game is fine, but if I pay $60 for an MMO, I want to be sure I will spend $15 a month after that first month for a good long time." OP, when you are saying "too" as in "too expensive" or "too much", using it to emphasize a degree of something it is "too" with two O's. Also when you use it as "also" like "you bought GW2? Me too!" |
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The Secret World: The Best and Worst of TSW
News Discussion « General Discussion 5/14/12 10:00:17 PM
Originally posted by eyeswideopen Just out of curiousity, what planet are you on, and what's the date there? |
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Originally posted by mastersam21 Stress tests are for testing server loads, not optimizing graphics. |
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seems the game is too far gone for me...
Hogcaller Inn (General) « Everquest 5/12/12 12:52:26 PM
To put it very succinctly, you do not know what you're talking about. They pushed 400K concurrent players at their peak., that means they probably had at the very very very very very least 800K accounts at that time. Do you really think that they didn't have 500K people who tried it and quit (they did) by then, or in the ensuing 10 years? Think before you type. It's not that hard. |
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Originally posted by joocheese Six weeks is pretty short time considering they're not confident enough in, what 2 races, to have them played in open Beta. I would guess late July at the earliest and expect September as well. |
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Torchlight 2 = Diablo 3 with Diablo 2's Awesome
General Discussion « Torchlight 5/12/12 8:32:20 AM
Originally posted by ArEf Huh? Normal level must be akin to "Joke" and easy mode, you probably don't even have to sit at your PC to beat. |
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Dark Legends: Our Official Dark Legends Review
News Discussion « General Discussion 5/12/12 7:34:41 AM
Actually both the median and mean for the number range for 1 - 10 is 5.5. I can't recall them ever scoring any aspect of a game lower than a 4, though, so they're really working on a 4-10 scale. Which makes the mean 7 and the median 7, and explains their naming conventions for the scores. |
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DarkBlood Online: Combat Training Video Part 1
News Discussion « General Discussion 5/09/12 8:46:24 PM
Originally posted by Vesavius Some quick math... 10 million registered users, 600,000 fans on Facebook.. that means 94% of the people who tried it didn't even like it enough to admit it to their friends. |
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The only reason people are hating on this game
General Discussion « The Elder Scrolls Online 5/06/12 9:40:15 AM
Originally posted by SoulOfRaziel Pretty much this. All the people who have been screaming for Elder Scrolls online for years... it's already been made. It's called Vanguard and you don't play it. |
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why not try forced grouping? Or a mmorpg that focuses more in grouping than soloing
The Pub at MMORPG.COM « General Discussion 5/06/12 9:37:48 AM
Originally posted by FrostWyrm The problem is, and no one has been able to solve it yet, that people want to be able to play there characters all the time. In the original EQ unless you played one of a couple classes, after level 10 you were forced to group. It was good because it created a stronger player community (probably only rivaled even today by EVE, which uses PVP ganking to force grouping), but you often did spend a lot of time trying to find a group if you didn't play a druid or necro. The real problem was class balance, and not how the classes were powerful in comparison to eachother,but how many of each class there were. For efficient exping, you need a slower and a cleric, so that had to be 32% of the player base, but in reality those classes made up about 15% of your player base, and the clerics probably only 7%. There have been attempts to address this - make other classes better hearlers, make every class able to do every role, or multiple roles, but those games have also made every class able to solo well, so there was no forced grouping. The way to design it in a level based game, I think, would be to do like Rift, where each class can play 2 roles (and half of the classes can tank, while the other half heal) and make it so you can solo content levels 1-10, then you need to find a buddy for 11 -20, and by 20+ make the PVE monsters require 3 to 5 people to defeat. That still leaves the problem of not being able to PVE by yourself after level 10, though, which most people don't like. |
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