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9/01/08 8:14 AM
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Viewed 2874, Replies 112
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OMG they're already starting working on an expansion! The game is going to suck. |
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9/01/08 2:36 AM
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Viewed 936, Replies 13
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It's not a PVP game. And it doesn't sound like you even tried to find groups. Pretty much you solo to about level 15, and then you can start doing some of the dungeons. I never had any real difficulty finding groups, though sometimes I had to do a different dungeon. |
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8/31/08 11:10 AM
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Viewed 1317, Replies 42
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Originally posted by Polarization
Sentences should not start with conjunctions. Also, you should start a new paragraph when you start a new subject. As to all the blather, what was the point? It was 20 minutes of gameplay footage. 'Gameplay' means people playing the game. So you know the game is in a playable state. Whether that is Beta - and by the variety of actions and scenery that seems like a likley conclusion, or Alpha, it is still progress from what they have released before, and to argue anything else is juvenile. |
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8/30/08 5:36 PM
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Viewed 749, Replies 28
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1. UO - Greifing and pixels? Let me at it. 2. EvE - Most boring game I've ever tried 3. AC - Rubberbanding and graphics that were a generation behind EQ, despite releasing 8 months after EQ.
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8/29/08 5:33 PM
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Viewed 959, Replies 35
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Originally posted by Thunderballs
Unless you're at a restaraunt, then you'd better bring your own snacks to tide you over. |
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8/29/08 5:29 PM
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Viewed 5105, Replies 214
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There's three things that really bothered me. 1. The animations. They definelty need to be tightened up as others have mentioned. It doesn't have to be 'mostion capture' that's sort of a buzzword for idiots, just make them more realistic. 2. The particle effects - spells and blood spatter were quite bad. They would probably do better just lowering the particle count and maybe even taking out the blood entirely. 3. The jumping - It looks like everyone was Bobafet flying around with a jet pack. Oh yeah, you can't swim in metal armor. All in all though it really looked good. It's moved up to my #1 list of games I am looking forward to playing (not counting the unspecified ones from 38 Studios, Bioware and Stray Bullett). |
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8/29/08 11:05 AM
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Viewed 959, Replies 35
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Now let's do the same thing to World of Warcraft 1. Gamers shall have the right to return games that don't work with their computers for a full refund. Check
Oops.
Oops.
ok
Check
Oops, I think.
ok
Oops.
ok
ok. Overall Blizzard is in violation of the Gamer's Bill of Rights. Every MMO game I am aware of bans players for exploiting and gold selling, and they're all missing content at release. As a matter of fact, #2 and #3 are almost contradictory. |
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8/29/08 10:31 AM
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Viewed 1018, Replies 29
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or how about: 1. Make gold non-transferable |
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8/29/08 9:34 AM
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Viewed 1018, Replies 29
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Originally posted by ProfRed
No, you're not a fanboy, But, is there gold in the game? What do you do with it? Obviously if you make everything 'bind on pickup', and only let the players buy things from vendors with their RVR points, then it would limit gold sellers. The game companies really don't mind gold sellers. What they mind is the spammers. |
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8/29/08 9:24 AM
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Viewed 1404, Replies 36
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It MMORPG terms Zerging means: 1. Throwing a lot of bodies at a raid boss to kill him 2. Throwing a lot of bodies at a PVP goal to acheive it. It's typically considerered an insult to accuse another side or guild of 'zerging'. It's implied that they have no skill they just throw numbers at something until it dies. |
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8/29/08 9:02 AM
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Viewed 2441, Replies 68
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Originally posted by Bodeus
Your "many" is not that many. Making VG a little more linear and "spoon fed" as you put it might ruin it for your tiny "many" but imo would attract many more times your "many" than they would lose. Of course as a wise man once said- "Opinions are like a$$holes, we all have them and they all stink"
Let me fix this for you. Your 'many' is not that many. Making SWG a little more linear and "spoon fed", as you put it, might ruin it for your tiny "many" but in my opinion would attract many more times your "many" than they would lose. You would, of course, be wrong. |
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8/29/08 8:31 AM
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Viewed 1338, Replies 52
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Even if your theory is true, you've got over 800k beta requests right now. Statistics show that typically 80%+ of beta applicants purchase the game. Being conservative, That's nearly 600K boxes just from closed beta apps. We aren't even mentioning the Warhammer IP, which is huge worldwide. What statistics show that? The same statistics that show that 82% of all statistics are made up? |
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8/29/08 8:02 AM
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Viewed 1338, Replies 52
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1,499,999 |
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8/29/08 7:43 AM
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Viewed 248, Replies 9
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How about "WoW, this sucks! Who's ready for WAR?" |
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8/29/08 7:39 AM
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Viewed 346, Replies 10
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In all the beta videos the tank classes are using shields, though. So either, every beta tester is stupid, or the descrepancy between two-handed weapons and one handed weapons with a shield is in the favor of the shield. I would have to think the latter is more likely than the former. I did watch a video of a sword and board dwarf take out two Chaos characters - a herder and a ... forget what they're called, Marauder. |
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8/29/08 7:02 AM
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Viewed 346, Replies 10
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Come on, don't do this "AGAIN"! It's completely insane to allow a tank class to use two-handed weapons and the also give this class comprable defence to a shield wearing class, and then to give the shield wearing class only a minor boost to defense. Two-handed weapon users should only have a base defence from the armor they have on, and a higher delay on their swings, plus a they should miss more frequently. The shields, should definitely comprise 50% of defensive rating, and besides that their damage should be lower than their Two-handed counterparts, but in the long run they should do a lot more damge, if the can stand on their feet becuse of the higher hit rating. It still doesn't make any sense, since damage and hit rating are intrinsically linked, but I think you can understand what he's saying now. |
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8/29/08 6:53 AM
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Viewed 283, Replies 6
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It says that Warhammer will be one of the lowest rated games, is that what you're saying? Before they releasesd they were both 7.4. Conan released had a high initial score and now it's game score is down to 7.4. Therefore Warhammer will release, have a high initial score and then go down to 7.4. I think they should do the 'hype' differnetly they just recording people's 1-10 scores. Maybe by measuring story and forum hits, or something. |
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8/29/08 6:45 AM
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Viewed 255, Replies 7
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That's a pretty big laundry list with three weeks to go. The 'new client' thing sounds a lot like what Funcom said following their preview weekend. Sounds like another game better left alone until two months after release. I am looking forward to giving it a try. |
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8/29/08 4:58 AM
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Viewed 1791, Replies 46
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You have no way of know if XFire is a representative sample of the player base for LOTRO, AoC or EVE. It could be that XFire users (and I suspect that this is true) tend to be early adopters, who burn out on games more quickly than the general public. That being said, I would expect them to be under reprsented by LOTRO fans, who may be a bit behind the curve when it comes to trying new things. |
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8/29/08 4:11 AM
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Viewed 862, Replies 21
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As of today, it breaks down as roughly 53.7% Chaos and 46.3% Order, which could lead to some problems on some servers, but it shouldn't be a crippling population balance issue overall for the game. |
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