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What would the license cost?
General Discussion « The Chronicles of Spellborn 2/09/12 10:40:38 PM
It is almost impossible to say. You would have to enter negotiations. It could be that everything could be had for a song ($200K) or it could be that they would want to break things down and sell them separately. I would guess that they view it as a low value asset, and if someone approached them with reasonable offer they'd jump on it. Or maybe they are using the tools to make a Gummy Bears MMO, in which case they may sell the IP (basically worthless IMO) and want to retain the rights to to the development tools. |
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Skyrim and Minecraft have proven that people do like open-world/sandbox MMO...
The Pub at MMORPG.COM « General Discussion 2/03/12 8:31:27 PM
Originally posted by Isasis User error Reason: Ignorance. The first successful MMO was a sand box MMO. |
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Would you play an MMO that had no magic? (POLL INSIDE)
The Pub at MMORPG.COM « General Discussion 1/30/12 9:21:29 PM
Originally posted by Jakdstripper There's all sorts of magic in Eve, it's just not called "magic". I'd be cool with a MMO without magic. Gameplay is king, you don't need magic for good gameplay. |
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New HD ArcheAge VIDEOS: Full Scale PvP Siege, Building Guild Castles, Tree Climbing, Flying, Boating, etc...
General Discussion « ArcheAge 1/29/12 4:48:16 PM
Originally posted by Sovrath
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Fallen Thrones-new sandbox in development
The Pub at MMORPG.COM « General Discussion 1/11/12 10:34:59 PM
Originally posted by OBK1 You know, in the real world, African Elephants, hunted by poachers who are in turn hunted by rangers are not all over the place, right? |
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Originally posted by MacroHard A new definition of "Irony": Someone who is scared by an internet poster's misuse of quotation marks. There are a handful of permadeath guilds in DDO, I've played some of it and enjoy it. I used to be driven crazy by spiraling corpse runs in Everquest, but there definitely is an appeal to games with more challenge. In MMO's, harsher death penalties, especially perma-death, can be one tool to add to the challenge level. It's important not to make it the only tool, however. |
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Ok, so. Now we've seen this launch. How did it eventually go?
General Discussion « Star Wars: The Old Republic 1/11/12 9:58:59 PM
Originally posted by Drakxii
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Example of the BANG UP job having no LFD tool is helping the community
General Discussion « Star Wars: The Old Republic 1/10/12 4:27:24 PM
Originally posted by sanosukex It's called negative reinforcement. They want you to make and group with in-game friends. In WoW you can get to level 50, playing all the instances without talking to anyone. You can do the same thing in TOR, but it's much more difficult. What would be easier would to find a group of like minded players, and group with them when you log on. |
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I think a more straightforward question is "skills versus classes". Why are you asking the question though? Are you asking as a player or as a game designer? A game where a player chooses a single class, is probably easier to implement and balance. A system where the player chooses from a list of skills, gives the player more control over their character development, but is more difficult to implement and balance. |
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How To Handle Griefers In FFA PVP
The Pub at MMORPG.COM « General Discussion 12/23/11 8:59:57 PM
Originally posted by EvilestTwin Most of your suggestions there preclude the game from actually being FFA PVP. |
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Will you be subscribing after the first month?
General Discussion « Star Wars: The Old Republic 12/23/11 8:51:46 PM
I don't know. Unlike everyone else, I have a month to decide. |
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Whatever the number of registered users is, it will double by this time next week. Ever think there's a reason they release games before Christmas? |
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Originally posted by Diovidius As a potential customer I shouldn't really have to search around the internet looking for reasons to buy a product. I am much more likely to do the reverse. |
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Can anyone make quality game without high gaphs?!
The Pub at MMORPG.COM « General Discussion 12/18/11 7:54:45 PM
Originally posted by korent1991
But to a certain degree that are related, because the more money you spend on graphics, the less money you spend on creating and honing gameplay. Eve and WoW are both pretty good examples of graphically limited games that have game mechanics which people seem to like. |
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I guess the poin of the videos is to make each of the classes seem powerful... but they all make the PVE content look extremely easy, which detracts from the appeal of the game for me. |
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Star Wars: The Old Republic: Empire Preview Video
News Discussion « General Discussion 11/25/11 3:01:49 PM
The content seems OK, even if she's trying a little too hard to sound like an experienced gaming journalist... the incessant audio popping and the short-tape loop background music make it so I can't get through it with the volume on though. |
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Originally posted by FragManDan Yeah, that pretty much sums it up. It's a huge "we don't know what the fuck we're doing" red flag. You can't say a game is for a world wide market, and then feature lock based only on input from people in one (and in this case not terribly large) market. |
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Dungeons & Dragons Online: Eberron Unlimited: 2011 Re-Review
News Discussion « General Discussion 6/06/11 9:22:26 PM
Originally posted by GreenWidow I have to totally disagree with this post. The best thing about the game is the character customization... by letting other, lazy and basically stupid players dictate to you how you should create your character makes the game just vanilla crap. There are guilds without mindless drones seeking the easiest way to do everything creating characters and parties, but you'll need to find them to enjoy the game to the fullest. |
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Sony's Compensation Details - Is it enough?
The Pub at MMORPG.COM « General Discussion 5/05/11 8:11:27 PM
Originally posted by JeroKane |
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Sony's Compensation Details - Is it enough?
The Pub at MMORPG.COM « General Discussion 5/03/11 11:07:50 PM
Originally posted by TUX426 Um, you guys may not have noticed this, but the information stolen included names and passwords,used on the internet. Now, say you are trying to log into PSN or an SOE game.... you enter your user name and password... how do you think that information is verified, with a Oujia board? At some point, the database has to be connected to the same world wide web where you go for account management... unless you think someone is manually checking a database on an internal network for 100 MILLION PEOPLE every time they log on, and then allowing them to log on. Now good database design would not include the customer information in the same table, but it was most likely kept on the same database, primarily so you could log in faster. In retrospect, it would probably have been a good idea to have the personal inforrmation kept in another database - even if it took an extra five seconds for users to log in. |
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