Trending Games | Warhammer 40K: Eternal Crusade | Landmark | Star Wars: The Old Republic | EVE Online

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,919,388 Users Online:0
Games:760  Posts:6,309,727
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik Discussion Forums

All Posts by Lyrian

All Posts by Lyrian

13 Pages 1 2 3 4 5 6 7 » Last
257 posts found

I haven't hopped on landmark in a long while because of the slow update cycle. But based on what I remember, I'll venture a guess of late summer/early fall 2015, potentially after SoE Live for them to hype it up?

Possibly with another big teaser/demo for EQN that we'll all deconstruct as solid proof that we won't be seeing that game until 2017.

I work as an IT Security professional, and the short answer is, yes companies can stop or mitigate DDOS attacks. The long answer however most likely is no.

It would take a fair bit of infrastructure work to set up the proper monitoring tools and equipment in the proper sections to monitor the traffic, in addition to creating a ruleset that would be able to differentiate between a DDOS attack, or legitimate traffic. In addition having such a device that would be actively scanning and (potentially) blocking traffic would introduce 'some' latency. It would be hard to justify the cost of spending money to develop that infrastructure and hire security professionals to monitor it (ideally on a 24/7 basis) on something that might only happen for a small window of time. I.e It's cheaper for them to be DDOS'd for x amount of time, than to hire/build, and still potentially suffer DDOSing.

Off the top of my head, the best and most effective solution gaming corporations can have to mitigate DDOS (which they may do anyway, I don't know what procedures they may have) is to have a good relationship with their ISP provider and fast ways of effecting a IP block 'higher' up the chain before it even reaches the gaming corporation's machine.


Basically, until DDOSing costs the company more money than they would make from hiring/improving their infrastructure. It will keep happening.

My only concern is that it will be fun, engaging and frequently updated with new enough content to reach the illusive 1000 hours of playtime mark.

Given the dismal state our market of late, that is the only rational concern people should have.

It all depends on content, target audience, and skillset.

I remember something somewhere saying that minecraft took about six months to get to a playable state, but then that doesn't include all the work that happened after the fact to get it out of alpha,beta, etc.

You can argue that it's sandboxy and that a number of features such as quests and things weren't present as in a larger and more traditional MMO. But we can split hairs until we're all bald and blue in the face.

Anything that gets me closer to shuffling off my mortal coil and the curse of flesh I will fully support.

To me what defines RPG is a step past levels, progression, gear and stuff like that. RPGs are about choice - often expressed through dialogue options a-la NWN/ME2/DA/Elder Scrolls style, and the complexity of the game itself.

'Truer' RPG games throw stats and classes at you and one way or another remind you of Dungeons and Dragons where you assume a character identity and let it grow on you.

Looking at the other games mentioned in their list, I don't disagree that they have RPG elements in them, in so much as being able to make choices that they effect your character's development. But very few choices that affect the character identity. In essence you follow the traintracks that was left by the devs for you and whatever choices you make don't really matter.

This kind of creates the illusion of 'RPG' because because any choices you do make are made by playing through the game. Only the truly inept players won't unlock the majority of weapons/upgrades/challenges in AC/Shadows/etc since most of the time if they aren't right on the path, you're just 'given' them when a certain story event is reached.


Do we look like filthy casuals here? I think they are overstating the amount of hours they think they have for DA:I but I certainly hope it at a minimum hits 30 hours.

As much as I'm looking forward to DA:I I'm going to have to call bullshit on this. I have a feeling that this 'mythical' 150-200 hours they are talking about are double/triple/quadruple counting every single conversation option that can lead to a different, if minor outcome.

Don't get me wrong. I'd love to have a slower curve progression and a longer game overall and I will be going for a completionist approach as I play the game. I'll be happy just to reach the DA1's 30 hours to beat the game.

MMO's don't even take 150 hours to cap out, so I'm questioning where these numbers are coming from.

The hunt isn't over until we create an AI singularity able to create entire game universes and content 'at will' and being able to edit our memories and personalities to fit into such worlds in such an immersive way that we can't even tell we are gaming at all.

Or maybe we already did. *stare*


*Twlight zone music*

Tongue in cheek. This is pretty much my minimum expectations for an MMO player. Except perhaps the 25 hrs/w thing. Sometime life gets in the way. But you should still use your time efficiently while in game.

I expected a faster content cycle, when I was younger I found it impossible to finish everything there was to do because new stuff constantly got added before I could finsh what I was currently on.

I expected megaservers to be a 'thing' ages ago. Splitting up populations between shards just felt silly to me. I don't know why games even consider multi-shard servers anymore, regardless of cost.

Better virtual worlds, in the sense of "If logic says it should be there, it's there and waiting for me to find it." Dig down into the ground, find minerals, ruins, dungeons, etc. Fly up into the sky and find space, other planets, limitless exploration.


Most of all however, I expected the majority of the game companies to merge into fewer, larger ones each supporting different virtual reality simulations, such as those from the book "Ready Player One".

Still missing the two magical letters.



In mechanical terms, a living breathing world is when the content does not depend on the player to happen, can engage the player without the player's choice and has permanent consequences for not being engaged. On top of being actually meaningful.

Ideally for a living world, content patches and expansions would not be announced. They would be stealth added at an (extremely) quick rate, to reward exploration and discovery for players, and to promote word of mouth within the game.

It's 60% done all the time, every time.

I think that the problem is more toward 'hard caps' as a method of time gating content seen in both FF14 and Wildstar lately. In both games once you hit the cap, you pretty much cap out your tokens and 'essentially' your week is done.

The other avenue of end game progression is usually raiding, but that may not be for everyone, or for those that do, raiding is enough to get yourself capped out in the first place which limits the amount of 'useful' play time there is, since you can effectively kill two birds with one stone.

I won't deny that things are faster to level now since the days of EQ. Times have changed and unfortunately there is the expectation of faster progression now. Maybe developers will one day make a game in that the journey is as good as the destination. But for the time being, the destination is more important.

What I would like to see games taking and doing for end game progression is an AA system similar to EQ, and applying it to the end game process. Give players measurable ways to always improve their characters aside from gear, give them something to work towards. The 'end-game' of every game should be something that is impossible to be completed through the sheer quantity of things to do. Not from hard caps, or artificial barriers to play.

I 'sort of' indirectly like quest hubs in the sense of "Yes, here's a city or settlement. They need me to go do stuff for them." but where I think it's lacking is that the quests themselves are static, and that you're essentially following a pre-written script (in the sense it'll never change).

There needs to be some sort of evolution for quest hubs, which I directly feel is tied into the world itself. Right now MMOs are story driven events that herd the players through hoops or checkpoints with no consequences for inaction. I can see the evolution of questing to be something like what EQN is promising in the sense of their storybricks questing model. NPCs should have their own goals and they should try to execute them at the expense of anything else.

The problem and benefit I can see here is that the content would force the player to become reactive. The player would not have a choice to engage the content, because the content would engage him/her. Which could lead to player fatigue and exhaustion. But could also lead to the player finding things that they may not have normally decided to look at.

The further problem with such content too, could stem towards overwhelming a small player base. If players have progressed beyond a content's level range or area, how far is it allowed to progress? Or what is it that will entice older and more powerful players to return to it?

Thinking loosely about the game design I can see some sort of economic incentive that would entice players to return to areas such as required materials (pelts, ore, blood, etc) for higher end crafting (say for a player castle you need 5000 units of X type leather pelts, and a market that will support buy orders for said pelts, giving players a reason to go farm such items.)

Or possibly even expanding on that and creating actual 'events' for an area on an even greater scale than Rift events. Where entire raids of players will be needed to stem an orc invasion, across multiple zones, with enough incentives to make players 'want' and 'need' to participate in them.

I'd like to tune those who don't know about it yet onto the Enderal project, which is a total conversion mod for skyrim that will come down the line 'eventually':

I loved Skyrim and probably have wasted far too much time in it. (though my MMOs still take up most of my time) What I hope for is the modding market/community we see today with Skyrim to grow with Fallout 4. It was still a little small when Oblivion, and Fallout 3/NV released and I'm hoping it'll grow even larger!

Plus I secretly hope that Fallout 4 has a strong enough base engine to it, that some ambitious group will create a Sci-fi space based total conversion mod for it! :D

I would love if Virtual worlds were being designed by the developers instead of what we currently have. Hopefully it'll catch on soon!

It is less about entitlement to me than it is about value. I want something worth my time and I will pay for that.

I pay close to 60 bucks a month for my cell phone, and similar for a high end internet package, and similar for a family gym membership.

If there was a good MMO out there I would drop $60 a month on it in a heartbeat.

I think they've kind of squandered their 'lead' after the big announce. Maybe they will surprise us, maybe I'll win the lottery tonight.

I feel that with this year's showing of MMO's being the kind that don't project longevity (but then what game does?) they could have cleaned up and established a firm ground of subscribers that are loathe to change games.

With them still asking silly questions like "Do you like this art style for the Kerrans?" and "What color style works best for dark elves." makes me think that they don't have a good handle on how quickly they need to be working. With them announcing the failure-in-the-making of H1Z1 (Zombie games are so resident evil era) also makes me question their Vision for EQN as well. EQN should be ideally rounded enough, that it should be the spiritual successor to SWG as well as EQ.

That being said. If by some miracle they've finished their AI/script that is able to generate the entire world and have added integrated it with storybricks and are just establishing color and lore basepoints so they can flush out the story and related things. That's great.

However, after giving it some thought while writing this post. They can probably afford it take it slow. Realistically the only AAA game coming out in the near or distant future is Star Citizen which caters to a completely different crowd. The rest are going to be niche or indie type games that probably wouldn't directly compete with EQN.

I personally don't hold much hope for Titan. My impression is that blizzard has gotten too big to care/cater to the market of players that want something a little bit more complicated, and something that will provide a fast content cycle. It's difficult enough to keep interested in games longer than a month now, and blizzard's content cycle is far too slow for my tastes.

13 Pages 1 2 3 4 5 6 7 » Last