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If it keeps the twilight idiots out of World of Darkness... |
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DC Universe Online: GC '09: Eight New Shots!
News Discussion « General Discussion 8/20/09 1:38:37 PM
lmao at cheap fire effects |
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Originally posted by maskedweasel
Not necessarily: I've been testing this game before even closed beta, and even though my first impression was mixed to bad, I am actually really enjoying the game now. |
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Mortal Online: Pre-orders Begin Today, System Specs
News Discussion « General Discussion 7/14/09 5:43:17 AM
Originally posted by Haradeas
And on top of that they are based an Europe... trying to rip off their fellow Continent-Men. |
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Warhammer Online : Age of Reckoning: Population Imbalance Issues
News Discussion « General Discussion 10/27/08 4:45:03 PM
The point about Order RvR is, at least on my server (also a lot more destro) is actually quite the opposite. Order is holding nearly always all of T2 & T3, while destro mostly hold T1 and T4 being constantly contested. As for nightly raids: Actually it is the destros who start attacking every day at 4am. (I was staying awake late chatting with a few Guild members, when our keep was besieged). |
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EVE Online: Leipzig - Walking, Empyrean and More
News Discussion « General Discussion 8/26/08 5:46:37 AM
Originally posted by brenth
Could you define PvE a bit more, because everything that involves trading in EVE can be counted as PvP (maybe with less fighting). Also in the interview it was said that they want to work on the industry. |
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Originally posted by CujoSWAoAI don't get why people seem to think that WoW invented online gaming... the whole Starcraft & Warcraft world were heavily influenced by the older and more mature Warhammer & Warhammer 40k. The way they build their MMORPG is influenced by Ultima & Everquest. Ok, they just made it to combine a bunch of good concepts, but thats it! (Notice I am not using "stolen" or "copied".) |
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I will not give any weighted statement, I just want to try to explain the rise of such "vs." threads. 1.) Many people just don't have time to play to MMORPGs, so they want to know which of them would be the better investment for their money and time. 2.) Many MMORPGs NEEDS large populations to fully function (for example WAR's RvR), so if people find out that most people avoid such a game, they think that playing it wouldn't make that much fun as they could with enough players. 3.) People like to be fanboish! I hope that helped clear up what was possible already well known. Thx of you read it! |
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Citadel of Sorcery: CoS Introduction - Part Two
News Discussion « General Discussion 3/24/08 7:26:01 AM
Originally posted by Saorlan You should have read the posts in the beginning: Originally posted by Guillermo197 |
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Citadel of Sorcery: CoS Introduction - Part Two
News Discussion « General Discussion 3/23/08 7:45:48 AM
Although I normally go for PvP, this game sounds, although explicitly said that it only contains minor PvP, very interesting. One thing that bothers me is what they will do once one or both enemy factions are defeated, because either you don't even get a chance or they invent something for after that. The problems with the first one is that, in the end it could end either like WoW: Just searching for the best equipment; or like Guild Wars: fighting (maybe not PvP) again and again in battlefields. The problems with the second idea is, how are they going to invent new stuff and balance it, when they don't even know when exactly they are going to implant it. So I hope they find a way to solve this (And I hope they take all the time they need, I would actually even donate if it helps) |
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Why do some of you want this game to fail so badly?
General Discussion « Tabula Rasa 2/03/08 5:31:53 AM
Now it seems to me very clear why in most fantasy settings necromancy is forbidden... Stop resurrecting dead threads! |
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Why do some of you want this game to fail so badly?
General Discussion « Tabula Rasa 11/06/07 8:26:14 AM
Originally posted by loonyalex
I think your right with what you say, but the problem is also a matter of the worst of all sins: money. Money causes many games to fail, even offline. Here are a few examples: Games get released earlier, unfinished, games are changed to suit the publisher's perception and themes and ideas are recycled in hope of imitating success. Even if the developer has enough money for trying out new stuff, they will go to the old concepts, because they want to make even more money. A sad example is Westwood Studios: They did a lot of (for that time) innovative games, mainly CnC, and gained amazing success; Still they faded away! And why? Because after their success with CnC, they created just more CnC! There was not major advancement from CnC to CnC Red Alert 2 (still only one resource, still not able to place building far from each other, still two groups/nations opposing each other...)
(Please forgive me minor factual mistakes with CnC) So if we get the money out (impossible) we could eliminate this barrier locking away the creativity of game designers. (For the guy talking about the education being the problem: Education teaches you to go after the money!)
Serazahr -> Rise of the Infernal Age <- Is getting prepeared for Warcraft 4 (hopefully with innovative stuff.)
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For some reason I don't get it really... I mean there is always a bigger fish, or a better build. Like although stalkers sometimes kill me very fast (ok I am not very much of a tough hero, ->controller) but still, if one hits me, my aura slows them, I blow them away, then freeze them and the DOT prevents them from hiding long enough for me to kill them. And this even works with other tactics. Not only against stalkers but with every class against every class. |
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I have my on and offs. Sometimes I would like to sell my WoW account on ebay
and sometimes I ask myself why did I stop my subscription. One time I got really pissed off when I finally got to lvl 52 and then burning crusade came and I had to lvl up not only 8 but 18 lvls. Ans I had once for five month no internet (believe that! Advice: Only play WoW if you know what your doing |
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