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great game :) |
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The main problem with MMORTS games...most people mentioned big/small army's, solo/co-op plays, payment etc. etc. etc.
Sure all those could be a big problem but the accual problem is Balance of Units. In most of the mmorts's its the biggest problem. That is if they have Faction/Race units.
How Profitable is an MMORTS? If someone made Starcraft Online (mmorts) or Warcraft Online (mmorts) or hell... even Diablo Online (mmorts). And accualy made it good of course. It would be as profitable/more profitable than WoW.
The BIG names will always get profit like Warcraft,Starcraft,Diablo,Heroes of Might & Magic, Final Fantasy etc. The reason why MMORTS ain't working as of yet (properly atleast) is becouse of gameplay. Sure some games have proper gameplay like Saga Online and Beyond Protocol. While i didint play much of Beyond Protocol i can only talk about Saga Online since i played it since alpha up to long long time after release (about 2 years total) and eventualy quit it becouse of developers (not the game itself). What people look for in an MMO-RTS? 1. Building 2. Command Lots of different units 3. Big Battles 4. PvP (PvE not so much) 5.Gameplay 6. Graphics Sure some people don't look for Graphics much , some don't even like PvP much, but what when they make mere 10% of total players. Same why can't you Huggle (Hold in arms) Male-Male or Female-Female in Perfect World and other games. Someone mentioned something like a 6v6 players battle where 1 player controls archers, 2nd player controls footmen and 3rd controls cavalry. I say why not? Online & Offline issues Sure you can't be online 24/7, some might even be Casual players not Hardcore gamers.Some might have a life. But its accualy the cause of developers lack of imagination and/or skill to make proper AI. Hell theres even so called "Super Computer" Mastermind of Chess with all known moves and impossible to beat. That's 1 of the reasons why no1 wants to play Bot/PC , becouse their too damn stupid. If a dev made proper AI for their own game they would be good enough to defend your own base while your offline, or copy your play style and use it vs. enemy. IT CAN BE DONE, but the only reason no1 does it is becouse "The Big Boss" doesn't wish to waste time on something like that. IT CAN BE DONE, Saga Online done it, sure its an alternative as in their AI is extreamely bad (doesn't use abilitys properly and has no knowledge of formations(same like ability , gives passive bonuses when activated) but they done it so , you set the terrain you Can be attacked at, you can lose buildings there but you set it up as you wish and put in units you wish to use, by doing that you can attack other players that done the same, of course if you done it you gain some special resources on daily basis , that is if it doesnt get destroyed in the duration. But again, the main problem is balance, if devs dont know how to balance, even things like that wont work, and Saga Online is a great example of that. Like that thing i just sayed before, you attack someone and you wish to capture his mines that provide that special resource, but of course its walled and you gotta kill enemy units AND destroy part of wall to accualy get to it, so they buzzed it up and made units that can teleport. yay... there goes the whole idea. |
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Definitly the best mmorpg with PvP or "Open Field PvP" would be Shadowbane by far.
PvP is fun, like in WoW that has great PvP of course, but PvP without versality to support it means nothing. For example EVE online has a ton of different ships with a ton of different modules/equipment that makes you think on how to build it. While WoW has few set's and few skill tree's basicaly making every 2nd player of the same class exacly the same, in terms of equipment and skills. Of course in that kinda fight with exacly same characters its only different in who has more luck and skill in playing that character yet still quite boring. While in Shadowbane or EVE online you may have enemy with same race/ship/class yet very very different setup, you cannot know your enemy from what you see at first glance and that makes it that much more interesting.
If im trying to find a good PvP game, i try to find many different classes/races with a ton of skills so i can build my character from scratch. After that of course somes in the accual gameplay like Runes of Magic that has extreamely boring gameplay with 0/24 kill rats quests and extreamely bad balance issues (what are the devs thinking? they ever played a game?) while having good class+skill versality with of course fine range of equipment. |
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Ex-Players Join Together to Petition for the Revival of Carpe Diem MMORPG
The Pub at MMORPG.COM « General Discussion 4/27/07 6:14:12 PM
Originally posted by Tranquility
its sad that good games fall couse of company's misstakes but the saddest thing is that so little supported a revival of an MMORPG. this game is better than 90% games listed on this site and your saying it sucks. this game has better gaming options than 98% and company whanned to make this game P2P for our sakes, all we needed to do was to pay i think 5$ for 1 month, 12$ for 3 months and not sure how much for 1 year. and no it didint require client cost, just monthly fee on the lowest price F2P is good if Item Mall is balanced and in most game it isnt, so who has more money is the best and not the player who is the best without buying items in Item Mall. but the fun is to beat the item mall guy isnt it ;) |
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Ex-Players Join Together to Petition for the Revival of Carpe Diem MMORPG
The Pub at MMORPG.COM « General Discussion 4/27/07 1:47:03 PM
lol that guy doesnt know what he is talking XD he suxzors. uber 1337 nO_ob i whanned to say same thing ladyrhia did lol also that guy doesnt realy know how to read you know... as i sayed in 1st text , the topics 1st text: "it broke down with its company couse of some marketing misstakes they made (game was even low priced so many ppl preordered it just that money they tried to spend never got to company and so their money was returned)" company's bank in Scotland couldnt accept credit cards (they were supposed to but the program was bugged) THATS the ONLY reason WHY the game DIED. some ppl like the game and some dont, he probly didint couse the game wasnt made for PKers but for players who PLAY the game so your main objective in game is to lvl up, arm yourself and follow the neverending story (with that you will always be able to lvl since game has apsolutly no lvl gap) and while you follow the story you get invaded from hundreds of mobs (you can see an example in "worlds end" video) that guy is probly an noob killer couse he cant handle more experianced players with hes expertise lol or is just |
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im probably l8 or something but anyway... The Tech Demo looks nice, colorfull everything lol. I think that maby you can run smoothly tech demo with that small area but try to put on like 100x times more content then see if it runs smoothly. then add some players in it and BAM your lagging like people once did in Knight Online few years ago. by what i see from your tech demo you have great engine, maby even better than Elder scrools: Oblivion. And Oblivion is solo play. So... how powerfull server u mean to have? Better than EVE Online's? Also my uncle used to say that HOMM 5 graphics sucks mostly couse all the trees and grass move same all the time (left-right-left-right.....) will you make the same or make movements more alive? |
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im probably l8 or something but anyway... The Tech Demo looks nice, colorfull everything lol. I think that maby you can run smoothly tech demo with that small area but try to put on like 100x times more content then see if it runs smoothly. then add some players in it and BAM your lagging like people once did in Knight Online few years ago. by what i see from your tech demo you have great engine, maby even better than Elder scrools: Oblivion. And Oblivion is solo play. So... how powerfull server u mean to have? Better than EVE Online's? Also my uncle used to say that HOMM 5 graphics sucks mostly couse all the trees and grass move same all the time (left-right-left-right.....) will you make the same or make movements more alive? |
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Ex-Players Join Together to Petition for the Revival of Carpe Diem MMORPG
The Pub at MMORPG.COM « General Discussion 4/24/07 11:01:49 AM
thx for support m8s. we are currently at 185 signatures, so at 18.5% done. still alot more signatures needed... ARE WE GAMERS OR WHAT?! LONG LIVE MMORPG's!!! |
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Ex-Players Join Together to Petition for the Revival of Carpe Diem MMORPG
The Pub at MMORPG.COM « General Discussion 4/24/07 12:27:37 AM
hehe aye, thx for the support guys. we still need loads more. ehh wish i could go ingame now... |
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Ex-Players Join Together to Petition for the Revival of Carpe Diem MMORPG
The Pub at MMORPG.COM « General Discussion 4/20/07 2:23:31 PM
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