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All Posts by LiquidWolf

All Posts by LiquidWolf

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234 posts found
Is it wrong for me to say that all four of those should win? Honestly, I've subscribed to them all at some point and could rotate through them very easily all year.
Hell... I could probably keep a subscription going for each and not feel bad about it.
Looks like plenty of people have a TSW friend/trial code. So I've managed to snag one and will test it out.
Originally posted by Theocritus

 ITs funny how often a pay to play game gets mentioned when someone is asking for a game....Like this poster says, while TSW does offer some of the things you mentioned, the combat, which is 90% of the game, is flat out awful......It ticks me off that people want you to waste 30 bucks (or whatever they charge now) for garbage games like this.

If there is some kind of trial/buddy pass thing, I will try to introduce myself to the game via that route...

I am able to overlook poor combat IF the rest of the game compensates for that... but that is very rarely the case.

Originally posted by Benedikt
if you want to add to it an "side game", try explorer sandbox game therian saga

Thanks for the idea. I've enjoyed those kinds of games on the side, so will see what this one has to offer.

Originally posted by Gorwe
TSW should be perfect for the OP, but the combat leaves a LOT to be desired. And no, it's not about the animations. It's about the same skills all over the place and it feels just...uninspired.

Have you played Tor? If you love PvE and you love stories(Kotor style), it should be perfect. Hell, I'd suggest it to anyone who loves PvE.

I did play SWtOR at release, and though it was a good game I also found that it was released a bit too soon. I stopped after a few months, but hear that it has gained a lot of ground since release. Which I believe the cause of most of my frustrations with MMORPGs is jumping in at release, when I should look into something that has some years under the belt.

I'll give it a while before jumping back in... especially with all these great suggestions I keep getting. It seems a lot of people push me towards Secret World, so I'm going to check it out.

Keep them coming if you all have more suggestions, or experiences in these games.

I know a lot of "old timer" gamers that bring up AO frequently.

It is on my to-do list to investigate at some point.

I played Age of Conan at release, but not The Secret World.

I'm going to add it to my list here to check out. I've always been more of a fantasy guy, but don't mind looking into it.

I'll edit my played history too.

If you have anything to add about AoC or TSW, please let me know. I'm more than willing to take a look at games that have changed over the years.

I'm trying to locate any and all MMORPGs with the following:

  • Focus on PvE
  • Skills - A wide array of skills to train/improve, the more the better.
  • No/High Level Cap - I'd like to just keep going forever... constantly improving.
Those are the primary concerns. Housing, flight/glide, and lots of exploration would be a bonus. Ships and mounts as well.
I want to be able to use any skill and armor/weapon combination I like... and not have to worry too much about a "best build" simply to complete content. I don't want to be limited by "You can choose between hundreds of skills, but can't use certain ones together."
Optional content like farming, crafting, and pets would be a plus too.
I'm tired of levels... I am weary of being stuck in a single class.
I enjoy exploration, dungeons, and a community more focused on experiencing a world together. I don't mind PvP, but I don't want that to be the sole focus of the game and community. If the end goal is only PvP, then it probably isn't for me.
Tell me about the games you have experienced.
Titles I'm Researching Currently
Istaria - Thanks VengeSunsoar
The Secret World - Thanks Saio3
Titles I have played
Warhammer Online
Mortal Online
Everquest 2
Guild Wars 2
Age of Conan
Thanks for your time and thoughts.

The spirit of this review was simply this: Bugs-a-plenty... but show me something else that fits my needs and the needs of those that want a sandbox... Show me something that is trying to be more like UO than this game. Show me something better.

Be honest... you can't. How could you know what I want or like? Sure there are some games coming out in the future, other indie projects, but... what? Stop playing this game until those come out?

Or perhaps I should demand perfection... Supporting games that do not meet a certain standard only encourage developers to make crappy games... Right?

With all the patches and fixes this team is trying to do, they certainly seem to be trying to avoid a crappy game...besides... waiting for a future game, or demanding a high level of quality means only one thing:

I don't get to play.

We don't get together to elect winners. We all want more games, we want different types of games, and we want to encourage improvements in the games we play.

UO-Everquest-DAoC-WoW-LotRO-WAR... and so many in-between and around... Look what the industry has progressed to. A certain level of quality is expected, but then we don't really get anything different.

When someone says a game is good, yet buggy, and writes fairly detailed review about it... why call them liars, or try to discredit them? What is the problem? What is your goal?

Is one game the right game? or... if one does not match up to certain expectations... does that make it wrong? Are we supposed to protect people from that? Are we supposed to condemn those that say differently?

Are we extremists here?

Zealotry for a game is one thing, but when zealots attack others for simply having a different perspective and belief, nothing good can come from it.

This place has not really changed...

Been playing Mortal Online and NO this patch is not the "Blessing from Above", but it is an improvement. Which is all i've ever seen from this game... one improvement after the next.

A group of  people managed to push out a game without major backing or the countless teams of developers that one always seems to expect from an MMO these days... and it appears to be working.

I'm hoping to see this happen more often in the future.

With Epic Games and SV working together to upgrade and improve the Atlas Technology, you'll not only see improvements in Mortal Online, but future MMOs that choose to go with Atlas and the Unreal engine will also be better off.

Mortal Online Customer Information
June 9th 2010


Today Mortal Online goes live!
You are receiving this email because of your Mortal Online pre-order purchase. The initial free month you received with your game purchase begins today, and regular billing will begin one month from today.


This wasn't a newsletter.

They used the email attached to the account that purchased the game. Individuals were informed their free month was starting, but the option to cancel the subscription was available before June 9th.

1. You did not cancel your subscription when the option became available.


2. You are one of the very few people in the world who did cancel their subscription when the option became available, and somehow got reactivated.

Individuals in my guild who canceled their account before release did not get charged... so which is it, 1 or 2?

I stopped large raiding because my favorite fantasy stories were about small groups of people, sometimes even solo, defeating epic evil and accomplishing amazing feats of strength.

I put-up with 10 people requirements at max... mainly because I know that many people who i would invite on any type of adventure with... but I do not agree there should EVER be a "required number"

A "raid" should be doable by as few as 3 people, and as many as 200... with the encounter scaling and adjusting to accomodate the number. Yeah... that would be terrible to program for, and would "cheapen" the rewards if everyone could get the same loot.

But loot and epeen be damned... i'm there to enjoy time with my friends, however many that might be, and I do not believe my party size should be the limit to what I can do.

Particularly in a fantasy setting.

In this thread, there is alot of:

No! My life is ruined!

Now all the other kids in school will make fun of me and i'll never be cool again. It's all your fault!

I hate you, I hate you, I hate you!

*slams door*

Then... in a few days they come back asking for some money to go to the mall.

Originally posted by Nebless
Originally posted by AgtSmith

VIPs who get a monthly stipend of points that is miniscule compared to the demand they are trying to create for the cash shop stuff.


than the points they give VIPs, and with more and more 'new' stuff being insane grind or cash shop clearly they are giving VIPs far less in points each month than the game's design is intending to be spent each month.

 Nr. 1 you do know that those points can be saved up each month, they're not 'use it or lose it' points.

Also I'm unclear on your comment "less in points each month than the game's design is intending to be spent each month". 

As a DDO player there's very little in the store that you have to spend points on (I'd actually say nothing from a personal point of view), especially on a monthly bases.

What do you see as must have items (that can't be bought in game via vendors or the AH)? - and I'll give you Adventure packs since without them you would have to do an isane amount of grinding the same dungeons and just to keep the game fresh.

Quoting to elaborate


as a VIP, you do not have to spend points to obtain content. All dungeons, zones, areas, quests, activities, festivals, and systems are included in the $15 per month. The points you get every month are bonus so you can buy some XP boost, running speed buffs, extra bag/bank/housing space, character slots, and cosmetic capes/clothing. They roll-over and do not expire.

Expansions might be excluded... everyone will have to spend the $20/$30 dollars on that. I do not believe they will sell the expansions for points, as that would mean VIP's could save up points and get them for "free". This might mean the end of the traditional meaning of expansions too... as that just clashes a bit too much with the model. If you cancel your subscription you drop down to F2P status but keep your points.

Now... all this is still speculation as they have to actually release the system.

When that happens they could change it however they want... but following their DDO model... this is what, sure bet, will happen.

Turbine is doing a good thing to this game by making it F2P, but providing a benefit to subscribing/buying... as any company that wants to make money should do.

When I read the complaints, i'm seeing alot of "this game isn't as free as it should be. I don't like the limits they put in for free players."

Screw off.... it's free.

Hell... I don't even like to call it free, it's a new subcscription model that allows you to play for free with limitations.

They essentially gave people who didn't want to pay MORE access... and some of those individuals get all butt hurt because they still have a problem with it.

As for Pay to Win... Win what? It's not like this game was PvP-oriented.

You could walk into most dungeons with zero traits equipped and probably do just fine on your own. if you want to top damage or healing charts... if that is your "Win"... then pay for it.

And... as always... go play something else that suits your wallet.

Originally posted by Codenak

Have turbine stated that lifetimer VIP's will have unlimited access to future expansion content?

If they have made that claim, how many believe that they willl uphold it after they stated that LOTRO will not go F2P previously?

You are going to need to link something where turbine says: "LotRO will not go F2P." and not just "We have no plans to make LotRO F2P at this time."

I'm fairly certain Turbine used the second phrase.

In that presentation by Turbine...

They use X-fire to show "on the way up" - Does that say X-Fire is a feasible method to show how well a game is doing, or does it show Turbine just likes how X-Fire shows them doing better?


Overall I found the presentation to be very interesting, and i'm all for F2P/Subs hybrid games. I don't think Turbine has done a bad job here... but i do believe they could do a few things better with the system.

Then again... Things could always get better no matter what. :)

Level-Based System vs Skill-Based System

It is nice to see a developer's viewpoint on the topic... and though he is absolutely correct on his examples, and how a skill-based system can lead to bizarre forms of leveling...

Essentially all his comments and posts boiled down to this:

I don't want to to code it.

Which is perfectly understandable... It is far easier to build a theme-park that follows the rules you set forth and generate profit for the makers.

It is far more difficult to build a world that grows, changes, and allows players to pretty much do whatever they want... and still be profitable.

If there were no limits in technology, you'd still be hard-pressed to find someone who is going to create a world where the inhabitants are allowed to do whatever they wanted.

Why? Because honestly... who would want to take care of something like that?

Just look at our own real world.

Originally posted by Gdemami


Originally posted by Yamota

PS. There are no other games to my liking. I want FFA PvP, sandbox MMOGs and since Darkfall and Mortal Online is lacking in quality Eve is the only one out there. But 1-2 hours downtime for one death in a battleship (or more for T2 Cruisers), feels more like work than a game. Really shouldnt have to be like that and I doubt very much that it would "destroy" anything if they toned it down a bit to say maybe 20 mins downtime? Still penalizing enough to not wanna die but not devestating.


Do not fly what you can't afford to lose.

Why do you risk something you do not want to lose in first place?

Part about EVE is ISK management.


You say you want a sandbox but then you do what is not really sandboxy. You want the game adjust to your play style instead of you adapting to the game.

To quote off this...

If you have a ship you think you might lose... have a second one fully fitted out and loaded up with ammo/supplies ready to go wherever you might be.

Originally posted by amadman
Originally posted by Slapshot1188

  Current votes show about a 60-40 split for people that feel beta testers deserve an edge at launch. 

Actually the poll was

"Should SV shuffle recipies at launch?"

"Yes - Everyone should start launch day on even footing"

"No- I think existing players and guilds should have an edge on launch day"

I voted No to the poll question and in doing so was forced to be counted as someone who thinks beta testers should have an edge.  When I dont think knowing something that is mostly listed on the games wiki is really an edge.

Anyone that reads the poll can see that its total trash.

No reason to shuffle recipies when the information is available on the wikis, and when it will become known over-time.

If someone is worried about another individual having an edge, they were probably already in the beta.

Many in the Covenant of the Phoenix have always found Vanguard to be an exceptionally GOOD MMO that never quite boomed due to a poor launch. Personally I believe Vanguard had great PvE and crafting, but my favorite was the Diplomacy system.

Originally on Sartok, the Covenant of the Phoenix  has recently decided to do a re-start of our Vangaurd chapter on Seradon. Though we enjoy PvP, we have come to find that Sartok has too low of a population for our liking.

From all reports, Seradon is still thriving well, and I see Vanguard continuing to truck on forward... large population or no :)

If you are interested in joining our Vanguard chapter, please visit our website at:

You can also view the games we are involved in, and plan to be involved with in the future.

Every day I get closer to resubbing to Vanguard, but my recent re-activation of my LotRO account is staying my hand. However, once the Vanguard chapter has been brought up, I will more than likely activate that game as well and jump into Vanguard. My evenings and weekends have free'd up considerably for the next few months. :)

Hope to see you in game!

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