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All Posts by spirus7

All Posts by spirus7

5 Pages 1 2 3 4 5 »
94 posts found

guys ..even drinking to much water can harm you ..i think it's the person's fault and not the game .As ancient greeks said " all in good measure " =)

@dmartination : My kid is a great painter with alot of friends playing all day long outside ..he is 1# at hes school and i let him play wow here and then ( he is very good at it to!) ! he listens to all kinds of music .. ( i think he likes reggae most)  =)) aanyway i dont agree with you but ..its your opinion and i respect that =) cheers !.. =)

you are VERY right makii addiction is a very bad thing .. i agree 10000% with you.. but as i wrote above  "  btw i let him play 15 to 20 min per day and not every day =)) " ..and if i see i sign of addiction ..computah is over =))

from the very beggining he was into mages witches fairytales magic spells  ..fantasy in general ..he paints great things ( when he is not in school or with hes friends ..he paints and listens to music most of the day =) ) as for cupcakes he LOVES ..eating them =P 

 

Ps. parent of the year ..hmm not a bad idea! I accept!!! =Pp

thnx for the tip Nick =)) i tried toonstown and a couple of more ..and he is like ? daaaaaaaaaaaaad were is the lil pew pew mage? orrrr daddd i want to play with the jediii .. =))

@Slygamer : lol nooo im not a bad parent .. =) btw i let him play 15 to 20 min per day and not every day =))

@Madnos : yeah the kid has skill indeed!!he amazes me to! =)  ..with the choices he makes and how he understands were to go and how to move .. ps i yell him all the time to move back from the monitor but now i was quite so i can get the video without getting he's attention ;))

@opapanax : ..say that again ;)

i just wanted to share this with j00  ..   =))

Link : 

http://www.youtube.com/watch?v=0Ta70YappTI

i voted No but i say yes! ..meh

@Dubyahite sorry for the re-post mate!First time i'm seeing this statement .'had to post it (=

Sorry for the typos the translation is from google (=
 
 
Star Wars The Old Republic will simply be profitable with just 500 000 subscribers
 
The "best-to-chew-only-to-talk" CEO of Activision Blizzard Bobby Kotick seems does not seem particularly concerned by the release of Star Wars: The Old Republic. Indeed, he did not hesitate to claim that the new BioWare MMO's and not even profitable for the EA and will cause great damage to its finances. Specifically, told Reuters Media Summit, Kotick focused on the rights to take Lucas to the use of names and other features from the world of Star Wars. It should however be noted that the EA CEO John Riccitiello noted that the Star Wars : The Old Republic will simply be profitable with only 500 thousand subscribers. If we make a guess based on what we saw in the beta of the title (where the servers were almost always full), maybe this number will not be long in coming.
 
Source: enternity.gr

i think in this video they are trying to pass the "War image" rather than the pvp skills image .. just a thought (=

For The ...Empire! (=

When i see these 2 words - Cash Shop -  ..the game automaticaly dies for me (I dont care what kind of cash shop it is or what game provides it)  .Simple as that

Ally Codes Thread
General Discussion « Rift
3/31/11 3:54:10 PM

any code left for me? =))) thnx guys =))

Question from raw_fox:
What are the next steps of the engine development?
 
I’ll take this as my chance to talk a bit about the engine.  During the past year we have been working on integrating the same engine used by Age Of Conan…almost.  The engine we have been working with is the “development” version of the engine.  During the last year the render team has been tearing the engine apart and rebuilding it better, stronger, faster and more optimized.  The problem has been that while this process has been very effective in making it possible for lower end hardware to run the engine effectively it has had the effect of us having to integrate many areas more than once as the engine has changed.  Hitting a moving target is rather difficult when you are customizing the AO code and the engine to fit with an already existing game.  The new version of the engine is in the process of being stabilized for use in Age Of Conan so this should make our progress much faster in the coming months.  Using a shared engine for all Funcom products provides an obvious advantage and we are getting close.  We are very excited about it.  Another important aspect of the development that needs to be mentioned is that both new AND old versions of the client will be supported…meaning that ideally nobody will be shut-out the day we launch the new engine due to not having a strong enough machine.  Making the new client support two sets of data has definitely accounted for some of the extra time that has been spent developing this change.

This week work is focusing on getting the sky, clouds and all those twinkly stars working.  The atmospherics in AO are daunting but it needs to be there for the game to retain its unique feel.  When that is done work will begin on handling the multiple ocean volumes that exist in many places…for a desert planet Rubi-Ka sure has a LOT of water.
With the increased scope of supporting both clients a Christmas launch is becoming less and less likely…but a Q1 2011 launch seems relatively certain.

Its a very touching video =)) especialy for the ages 1978 +/- ..i am 32 with a son (2 years old) and sometimes i can wait to see hes reactions when ill try to play with him d&d or magic or ..well im a bit in a hurry!? =P

5 Pages 1 2 3 4 5 »