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i think both are damn good suggestions- and close to what i was getting at when i realized that day that i wished the game had "remembered" that i killed Elmo and that my band of now-bandits were at the moathouse... I think the DEV's playing AS DEVELOPMENT is an awesome idea - you'd hope they do anyway...
in any case i think DEV's playing would reduce the TEDIUM as Gameplay model... :) i think also that some of the RvR play is MEANT to take advantage of what i call MMO's greatest resource - the NON artificial intelligences playing - (and we all know that people wil generate their own drama ... = interest) but as Heerobya said; it doesn't seem much HAS developed in that aspect - who will change that?
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Thanks for the reply -
as you can no doubt tell this was a repost of my part in an old discussion on another site. I'm afraid i said some fairly similar things to what you replied to me - in my replies to someone else- but again; as YOU said, I believe; considering the cost of MMO development (or any game for that matter; we're long past the days of Garriott making ultima in his basement or what not) Its NOt surprising that like movies or most books; the folks that have to foot the bill are investing in what is Proven to attract customers.. ON THE OTHER HAND at some point; there is an end to how muchthey can compete for exactly the same demographic - someone HAS to innovate some changes that AREN'T tried and true - TIRED AND USED- in order to GIVE us a reason to play a new game!
BRING SOMETHING NEW TO THE TABLE.
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