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MMORPG.com Discussion Forums

All Posts by tikovoo

All Posts by tikovoo

14 Pages First « 4 5 6 7 8 9 10 » Last
275 posts found

A friend told me that the term they used in Paris was "Ambush" to some reporters. Don't you think that word clearly states what its all about...

Very soon EA Mythic will trademark the term : "Ambush" which is their word for Stealth.

Then they wont stop there. There are all the other points above which they will TM too. Then after everything that can be trademarked is. They will promote and market the game as the best of its type because no other company has a leg to stand on if they do the same.

 

So no one else is upset about how the crafting is looking. Isn't that convenient.

Originally posted by Wickersham

So reading between the lines - CS is going to open up a rare raid instance that allows players to sack the city and put the hurt on some bosses?  Will the opposing side get to defend or will it just be a PvE raid group?

Well, at least you'll all get pie for helping your side get to the CS stage.


Exactly what i was trying to say in the gear thread. It now looks like Caroline Koh for mmorpg.com's Novemember '07 report will be true. There will be multiple instances at end of siege, and I see them all being like long drawn out raids to get the best l33t gear. And with news that crafting is weak and not many components, we will lose the ability to craft the best items in equal statue to the raid like instances from CS drops. Bingo Item Centric Game again is born.

Want the best gear for PvP or PvE (RvR) then you will have to CS your life away till the end for the best drops. (time put in will be like a few raids linked together time wise)

Originally posted by vmoped

 

Originally posted by tikovoo
Originally posted by Lence

are they seamless?  or just instance ? and how big are they compared to the zones of AoC and WoW?


Apparently there are more instanced zones that anything, although this was the core of the game they are trying to work on this by adding more open world RvR from beta feedback. The instanced scenarios (all the things you see in the old videos) just one enterance in and one enterance out with invisible walls. Like a Funnel. This is how I picture it from things I've read up on.

Your statement is so wrong tikovoo.  Try watching this video so you may learn the difference between zones and scenarios in WAR:

 

http://www.youtube.com/watch?v=f1oz4MGgfUA

Sorry its a "private video" ?

Nice find, but look:

Just like AoC:

"One thing about crafting that appealed to me was the removal of the mechanic requiring you to be near a specific crafting station (a forge, anvil, loom, etc.) in order to create an item. Allowing players to make potions on the fly or craft a new weapon or piece of armor in the field removes a large part of the hassle and tedium involved. I'm glad that someone remembered that these games are supposed to be fun and not a second job."

As a crafter, I for one am glad they are taking this approach with warhammer. It's good to see that they borrowed a good idea. Although their crafting skills look a little weak and lacking substance at first glance, considering they only just went into the game though they have a little while yet to be fleshed out.

Originally posted by Grunties

 

Originally posted by tikovoo
Originally posted by Lence

are they seamless?  or just instance ? and how big are they compared to the zones of AoC and WoW?


Apparently there are more instanced zones that anything, although this was the core of the game they are trying to work on this by adding more open world RvR from beta feedback. The instanced scenarios (all the things you see in the old videos) just one enterance in and one enterance out with invisible walls. Like a Funnel. This is how I picture it from things I've read up on.

 

Lol, let me guess. You are having a hissy fit because people have been talking about the invisible wall funneling in AoC and so you've decided to 'get revenge' by going to all the WAR threads to spread misinformation.

Based on what I've read there are more seamless zones than anything and the only instances are scenerios. Scenerios are by nature, in an instance. They are a battleground with a goal and a clear winner. Like AoC's capture the flag. Tikivoo is right about one thing - They are trying to make open world RvR more important based on beta feedback, and the capturable battlekeeps in the open world are a big part of that.


Its not misinformation, Just used the internet to search out info. Even saw Pheace from these forums posting on a website. there are videos and screen shots to back up what I said. Maybe you are the only one not to find it yet??

btw its Tikovoo, dis-grunties..

I used to think warhammer was seamless too, but it seems the instanced scencarios outweigh the rest of the game..

Originally posted by Grunties

 

Originally posted by tikovoo


Its a nice screen shot thats forsure, but lets not be delusional, AoC character models look and move alot better.

 

To be fair, the price is that you can't display nearly as many models on screen before they start causing system slowdowns. Which means WAR will likely have larger and more epic sieges than AoC will, and will be more playable with lots of players on screen.

Unless one was delusional, in which case more detailed models with more customization variables (that must be communicated to all players across the area) will have no impact whatsoever on performance.


Wait till you see both, then I'll take your techical inside knowledge of both game engines and see for myself thanks :) either that or go to you tube and see the website that is posted on those recent videos. 

I'd take less people with fluid animations and different looking characters rather than 100 people who all the look the same complaining it take 5 second to complete one attack and that the combat animation has 20 frames to it..

Originally posted by Lence

are they seamless?  or just instance ? and how big are they compared to the zones of AoC and WoW?


Apparently there are more instanced zones that anything, although this was the core of the game they are trying to work on this by adding more open world RvR from beta feedback. The instanced scenarios (all the things you see in the old videos) just one enterance in and one enterance out with invisible walls. Like a Funnel. This is how I picture it from things I've read up on.

Whats depressing is the combat, slow, boring looking and your fighting in a bunch of people who look just like you. It needs speeding up big time.

Originally posted by Draccan

 

Originally posted by FomarThain

I know graphics aren't everything but look at the detail of that armor in the first shot. Some love went into that me thinks.

I am so loking forward to this game!

 

Very well put!
I think this game is a labor of love! Not to say everything about it will be perfect (I am in beta so I can't comment anyways) but I have never seen an mmo crew so dedicated to stay true to the IP and who (seems) to have such a great connection (free hands) with such a big IP.

I look forward to play this when it goes live for real!
It certainly looks much better than AOC...

 


Its a nice screen shot thats forsure, but lets not be delusional, AoC character models look and move alot better.

Best looking mounts of any game. You can see the sword poking out atop the mammoth so yea, player controlled.

I love the concept of magic in this game, the effects look great and free flowing action i think will make people feel more apart of the game.

not to mention the classes are pretty different, at least they are "half and half", like a "mirror switch"with out any thought like some other games out there. Boring! Conan's mage classes do sound like they will be so much fun to play. Thats another area where they have done a great job.

 

Originally posted by Xris375

 

Originally posted by tikovoo

 i just a couple on youtube, sort by date ones within the last 2 weeks there is one on

there with scenery thats new footage i think. 

Looks massive and immersive to me.

 I wouldn't worry about invisible wall, war has small instances that block you in when you go thru the tiers, one enterance at the top of the map one at the bottom thats all. It seems to be happening in alot of games more so lately. Although in that AoC video atleast it looks like there are multiple enterances and exits to zones.

 

If you saw a beautiful whitecapped mountain, wouldn't you love to be able to go there ? Not because some dev placed a quest there but because your inner explorer wanted to? AoC is a themepark game. If you stay on the path the experience will be entertaining. Stray beyond that path (if possible) , you might fall of the edge because some dev forgot to set up an invisible fence.

If you search out that video you will see a guy stood atop a peak with the cam spinning all the way around. For me the scenery is beautifull. Far more superior to the blandness that is coming out this year. Those peaks in the vid are beautifull.

 

You can climb mountains, you can get to fall off cliffs, climb trees and buildings, the zones look huge and fun for an explorer. Warhammer, Darkfall, The Agency whatever, will all have invisible walls, doubting it will be only kidding yourself, trying to prove that they wont is like me proving that they will. Same goes for AoC, it will have some its in the games make up, but the size of the world is massive.

Can you climb building, roof tops and tree's in other mmo's?? can you realistically dive underwater and actually drown in other mmo? no how is that for interactions. There are no seamless games coming out in 2008.

 i just a couple on youtube, sort by date ones within the last 2 weeks there is one on

there with scenery thats new footage i think. 

Looks massive and immersive to me.

 I wouldn't worry about invisible wall, war has small instances that block you in when you go thru the tiers, one enterance at the top of the map one at the bottom thats all. It seems to be happening in alot of games more so lately. Although in that AoC video atleast it looks like there are multiple enterances and exits to zones.

 

Originally posted by Nooblord

 

Originally posted by downtoearth

dont pre order

 

Best advice I've read on these forums for a long while.


Yea i've read you other comment on the game, your just a Troll on a Stick... or did I mean Turd...

 

Hey OP wait till Open Beta around MAY 1st 2008 and judge for yourself, then pre order if you want. Thats what i will be doing

The pathing apparently  is not as bad in some other games, but I bet you the environment looks better than anything else coming out this year when you see it. For me that adds greatly to immersion.

Besides Aion / War / Lich king all coming out fall 2008, TCoS no US publisher. No harm in giving beta a go then keeping tabs on the game.

 

I remember reading in several interviews that Jacobs said that warhammer online will release Q1 2008, doesnt matter if it was FY or CY, this was last september i think, then with the following delay they all said Q2 FY or CY or whatever. Barnett was quoted so many times pumping out we will release 'THIS PERIOD'. Then they give the next time frame of fall 2008. I SO remember in those interviews it was a  "we will release" "warhammer is scheduled for..."  not a "we are aiming for but might miss it". I could probably find them out but im a little disheartened right now. Somewhere on commonsense gamer, ign, etc.

So here we are being told the game will come out "they think" 18 months after it was supposed to.

Its obvious from Non press write ups that this is a good thing delaying the game, there are plenty opinions out there, screenshots and videos as proof that if they had released next couple months it would be disastrous. If you look past the official line and the fan sites you see the bigger picture. If your not in beta then well...   You can hide behind the official word and 1 objective based rvr part played by press - if you only really knew..

Let me just say too the developers at AoC are just as bad in giving periods.  Release period is the same as an exact date to me, you expect it to come out in that 'period'.

EDIT : if the game never had a release date how can it be delayed?? why does every news report state a delay then? You can swindle the words by saying a date was never given, however periods were, this is just the same. Even warcry say http://www.warcry.com/news/view/82686 "Already delayed from Q1 to Q2 2008, the ambiguous date is now sometime in the "fall". Jacobs indicated that the delay would allow developers to "invest additional time and effort in implementation and polish to make WAR great".

Originally posted by Lidane

 

Originally posted by Mentose

Lots of new info released today, and Warhammer Alliance apparently can't handle the load! It's been nearly impossible to get into the site.

I think Warhammer Alliance is hosted by Curse Gaming. I also notice that    war.curse.com is also having issues.

I wonder what kinds of servers the other fansites have?

 

 

This is precisely why an official forum is needed. Mythic could easily afford servers that could handle the increased traffic whenever new information is released. And all that information could be handled in a single thread.

Fansites who have to pick up the slack will inevitably have to rely on outside advertising, subscription fees, or some other way of raising money to pay for the added bandwith and server space that they'll need to keep going. A game company, on the other hand, could budget the forum servers and bandwith as part of their advertising for the game, making it easier for them to provide the level of service that a lot of players expect for their money these days.


Exactly!! that is a very good point there.

But Money is a concern, its the moderators feelings with people saying lots of bad things that Mythic feel they can't handle...

 

Originally posted by Paragus1

Ironically, by moving their release date and themselves from being in direct competition with AoC, they may have put themselves in direct competition with the next WoW expansion.  This is a lot worse then AoC because both games have the same target audience, and WoW is a behemoth in the press whether we like it or not.

You would think EA wouldnt be scared with the Beta numbers they like to plaster everywhere and use for marketing.

WoW expac sales will kill anything that releases near it. Not too many people will want to go out and buy two games in a short period of time, esp if they are sub based.

Unless you a massive company eg Bliz, looks like any game that releases with a shorter that average developement time just wont have the content and carry the complaints.

Originally posted by Arkane_A

Just continue to vent here! Nothing wrong with that and it is simple and easy. Don't just say he lied about a release date as they are estimates but I can't recall a time when a game was announced, the company slated when they wanted to release it, and they actually reached it. Most, if not all current mmorpgs will post dates for release and not hit them.


Forsure, but I believe from conception "Warhammer Online" has had more delays then any other mmorpg since its announcement. But yea... thats right from the start before Mythic time, still though too long! But sucks for fans of the lore having to wait all this time.

I will be playing AoC and warhammer when it comes out. Its just pretty sad have to wait another long time for war now.

All those videos saying YES it will release Q2, then December they said would release Q1. Oh well we know not to trust any mmo company now with release dates.

I feel a bit pissed off about a few things. If they can combat all the negative previews and make a good game then it will do well. I mean releasing in the next month or two would be suicide with crafting just gone in, no siege testing, not all classes in game, bad animations and rvr lacking objectives are just some of the massive things that need work on I hear and read.

At least EAMythic released their game would release sucky, which some have pointed out here for a while and are taking steps to improve the magic that is warhammer.

 

No official forums = no official avenue to complain about how Jacobs lied with his release dates given.

How cosy for them.

But after all the moaning is said and done the onus is still on to release a good game.

But still can't post positive things on an Official forum.

 

hmmm swings both ways.

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