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MMORPG.com Discussion Forums

All Posts by tikovoo

All Posts by tikovoo

14 Pages First « 8 9 10 11 12 13 14
275 posts found

Originally posted by alex-core

I already begin to feel sorry for the real warhammer fans out there..!

this game appels directly to wow players, and im not supprised if it ends up with the same community. 

Certainly looks like it, although the game is made in a way that it will appeal to fans of said game. You only have to watch a video to see that.

What about the "go find 3 barrels" and "go kill some spiders in the woods quest?" seen in that one video, isn't this the same old stuff? Hasn't the genre moved on from these boring quests yet? war needs to get with the times.

Did you see that one guy whizzing around on that shield thing? is that because they can't animate? His legs didnt even move!!!!

Static just like the figures..

Funny how you didnt want to comment on specifics on what I said earlier.

 

I just felt I pointed out what the game is going to be like, With quests like those and the other points I made - where is the innovation? How does this look different from the most played mmo? Its like a timewarp.

What a really impressive Video Clip!

It showed us that one quest will be open 3 barrels and go and collect your prize - boring!

Go kill spiders in the forest ??? rofl

No females shown?

Familiar comabt interface, we can see what crowd this game is hoping to capture.

Animation for "sausagefest" looked like a bumbling guy with springs for feet. Its going to be another jump fest in PvP! boing boing boing!

Nice auto target.....

Where's the innovation?

Very nice, I love the Stygian one handed edge that guy was weilding, this clip sets the scene up well for E3 as a taster and in relation too all the news that will follow over the summer. Awesome stuff, very atmospheric, Funcom have done a good job in portraying Conan in that clip!

sorry found this had to be shown!

    Say No To Orc's !!!!

Very cool website, keep up the good work around here! I've found your information spot on and factual about the game!

What happens what the whole thing gets reset? You walk away with your loot and goodies right?

Do the Whole thing over again and come away with some more loot right?

How many times do you think until this cycle gets boring? It sounds rather monotonous to me. What happens when you have got everything to be had thru war. Is there any prestige or fame or titles to progress - there has to be something worthwile right?

Originally posted by tikovoo

 

Originally posted by Jetrpg
Originally posted by tikovoo

Now that was a LONG post Tuna!

Can anyway prove to the contrary the following from a WAR point of view? Why is RvR so great here isn't it more of the same stuff?

It's just more of the same... only they've managed to dumb it down to 4 classes per faction.

There is little to no accountability for behavior in RvR; punks, gankers, and smack talkers can fade into the anominity and safety of their faction. Not to mention leechers and people there for the ride doing nothing to help in a battle… Often such behavior is encouraged in RvR because the enemy is faceless and the consequences are few. No RvR for me. I want to choose who my enemies are and not have the game choose them for me. GvG offers more freedom. RvR is repetitive really unless there are more than 2 facets and balanced properly. Once a certain time has passed, the entire regions are reset. There is no long-lasting effect. It just starts all over.

In an RvR system, I am stuck with idiots. I cannot throw them out of my faction. I cannot kill them, and they are free to annoy me with their childish behaviour. I don’t even get to chose who my "friends and allies" are. The Computer decides for me. And in return I get an ever repeating, yet senseless struggle on a never changing world map.

 

In a factional system you have built-in friends and enemies. It's just the way the game is designed. People on your faction are your friends (you typically can't attack them at all except in a /duel), and people on the other faction are your enemies. It's a very black and white situation. 

 

Now you have to wonder how long anyone will play the game when nothing they accomplish means anything because the world resets all by itself.

You have not played doac much eh.

 

Actually I did play DAoC not doac.

If you think just because Mythic is making this game and because of the fact it made DAoC - don't think its going to be anything like DAoC.

DAoC had 3 unbalanced aspects to it imo.

I asked if anyone could post to the contrary from a WAR point of view.

Comparing it to DAoC is silly as to comparing it to WoW, I would rather someone tell me from a WAR point of view, having it stand on its own merits (if any) with the information we know so far.

I listed some reasons why im not keen on RvR I want to know how these things wont happen in WAR, and how can the monotony of a reseting world not get tiresome after a few goes?

This game seems fun for all of 5 seconds without any real depth to it, with people runnning around screaming the same thing over and over.

No one can say from a WAR point of view (those with knowledge of the game) the points I brought up in my first post?

Too worried or just dont know?

Now you have to wonder how long anyone will play the game when nothing they accomplish means anything because the world resets all by itself and your back to square one. Adrenaline rush to massive come down - what do you have to show for it that is meaningfull to the core gameplay?

 

Originally posted by Jetrpg
Originally posted by tikovoo

Now that was a LONG post Tuna!

Can anyway prove to the contrary the following from a WAR point of view? Why is RvR so great here isn't it more of the same stuff?

It's just more of the same... only they've managed to dumb it down to 4 classes per faction.

There is little to no accountability for behavior in RvR; punks, gankers, and smack talkers can fade into the anominity and safety of their faction. Not to mention leechers and people there for the ride doing nothing to help in a battle… Often such behavior is encouraged in RvR because the enemy is faceless and the consequences are few. No RvR for me. I want to choose who my enemies are and not have the game choose them for me. GvG offers more freedom. RvR is repetitive really unless there are more than 2 facets and balanced properly. Once a certain time has passed, the entire regions are reset. There is no long-lasting effect. It just starts all over.

In an RvR system, I am stuck with idiots. I cannot throw them out of my faction. I cannot kill them, and they are free to annoy me with their childish behaviour. I don’t even get to chose who my "friends and allies" are. The Computer decides for me. And in return I get an ever repeating, yet senseless struggle on a never changing world map.

 

In a factional system you have built-in friends and enemies. It's just the way the game is designed. People on your faction are your friends (you typically can't attack them at all except in a /duel), and people on the other faction are your enemies. It's a very black and white situation. 

 

Now you have to wonder how long anyone will play the game when nothing they accomplish means anything because the world resets all by itself.

You have not played doac much eh.

 

Actually I did play DAoC not doac.

If you think just because Mythic is making this game and because of the fact it made DAoC - don't think its going to be anything like DAoC.

DAoC had 3 unbalanced aspects to it imo.

I asked if anyone could post to the contrary from a WAR point of view.

Comparing it to DAoC is silly as to comparing it to WoW, I would rather someone tell me from a WAR point of view, having it stand on its own merits (if any) with the information we know so far.

I listed some reasons why im not keen on RvR I want to know how these things wont happen in WAR, and how can the monotony of a reseting world not get tiresome after a few goes?

This game seems fun for all of 5 seconds without any real depth to it, with people runnning around screaming the same thing over and over.

Now that was a LONG post Tuna!

Can anyway prove to the contrary the following from a WAR point of view? Why is RvR so great here isn't it more of the same stuff?

It's just more of the same... only they've managed to dumb it down to 4 classes per faction.

There is little to no accountability for behavior in RvR; punks, gankers, and smack talkers can fade into the anominity and safety of their faction. Not to mention leechers and people there for the ride doing nothing to help in a battle… Often such behavior is encouraged in RvR because the enemy is faceless and the consequences are few. No RvR for me. I want to choose who my enemies are and not have the game choose them for me. GvG offers more freedom. RvR is repetitive really unless there are more than 2 facets and balanced properly. Once a certain time has passed, the entire regions are reset. There is no long-lasting effect. It just starts all over.

In an RvR system, I am stuck with idiots. I cannot throw them out of my faction. I cannot kill them, and they are free to annoy me with their childish behaviour. I don’t even get to chose who my "friends and allies" are. The Computer decides for me. And in return I get an ever repeating, yet senseless struggle on a never changing world map.

 

In a factional system you have built-in friends and enemies. It's just the way the game is designed. People on your faction are your friends (you typically can't attack them at all except in a /duel), and people on the other faction are your enemies. It's a very black and white situation. 

 

Now you have to wonder how long anyone will play the game when nothing they accomplish means anything because the world resets all by itself.

The only ones on the list that will bring something of interest to me are PotBS and Age of Conan.
Going to suck that the game world is reset every so often. Don't think I could stand the disapointment.
I enjoy this game so much!  Bottom line-this is a beautiful game to be in! The music adds so much to it, the different weather, day and night-time, you can own a horse, take cover in a tent during a storm, make stuff and so much more! Overall I find it to be very relaxing to play lol. 
14 Pages First « 8 9 10 11 12 13 14