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All Posts by tikovoo

All Posts by tikovoo

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Originally posted by Geriden

Yea i was extremely disapointed aswell , i had ordered 2 or 3 CE i at the time but then i was messed around and lied to over and over again and even insulted by GoA(The group of amatures hired by mythic ..again)  at one point that i canceled them all and had a lucky escape , i never in my life had any bad feelings towards a game company before but i can safely say the whole experiance turned me into a mythic hater and i wont ever touch a product with there name on it.


 


you must of felt strongly enough to have the avatar you carry still then, unless of course everything was hunky dory prior release for you, the Avatar just came in because of fan competition?

personal experience -  GOA are terrible, mythic still is still EA and WAR is as broken as ever. Funcom failed with conan at launch too but they are ahead of the curve in timeline and things are not the same anymore, not perfect but getting on a scale of normality now. after trying WAR trial and just the other week Conan's trial, it is easy to see which has come further.

These days though i am in lotro, and even there i still get crap server stability and bugs and that game is 2 yrs old now.

maybe things will turn out better for WAR in the future. what is certain is that they are far behind and have a lot of catch up. will EA just close the doors here too if things slide down the s**tter more?

Originally posted by Eunuchmaker

MJ on subscription numbers:

" . . . EA reported that our sub numbers were at about 300K recently. I can also happily say that that we are not at 100K and we are doing just fine. If our subs had truly dropped from 300K in Dec. to 100K now, that would indeed be bad. Good thing they didn't eh?

Oh, and the whole 1.2 resulted in people quitting thing. Not according to the numbers I've looking at (and this doesn't take into account new subs from the trials) . . . "

 

I don't really care about it, but I've seen threads on subscription numbers here before.  Kindly troll / discuss this, I need something to read at my computer at work tomorrow, at taxpayers expense.


Total servers alive 15 US + 8 EU English Language = 23 alive

Total servers dead or dying 40 US + 18 EU English Language = 58 dead/dying
 

58 dead servers and general consensus from reading around is that the game is definately not at 100k subs maybe 200k now, peoples 6 month subs are not being renewed and it shows.

same experience as a runepriest too. same situations all the way up the tiers. had to leave the game as couldn't take it anymore.

There is no trying just a usual zerg fest of randoms without a clue. When other people in game can effect your enjoyment of what is suppose to happen right is just bad.

saw this post on F13 is it relevant? http://forums.f13.net/index.php?topic=16216.0

Decided to put this in a post to track what's happening with the server merges "free character transfers".

US Servers - Alive
Badlands, Dark Crag, Darklands, Gorfang, Iron Rock, Ironclaw, Ironfist, Magnus, Monolith, Ostermark, Phoenix Throne, Praag, Skull Throne, Volkmar, Vortex

US Servers - Dead or Dying (date transfers off announced, included)
Anlec - 11/25/2008
Avelorn - 11/25/2008
Averheim - 11/25/2008
Azazel - 02/19/2009
Bechafen - 11/25/2008
Be'lakor - 10/31/2008
Bretonnia - 11/25/2008
Chaos Wastes - 11/25/2008
Drakwald - 11/05/2008
Drifting Castle - 11/05/2008
Eerie Downs - 11/03/2008
Grimnir - 10/31/2008
Heldenhammer - 10/31/2008
Hochland - 01/05/2009
Kislev - 10/31/2008
Kragg - 10/31/2008
Lucan - 11/01/2008
Lustria - 11/01/2008
Marienburg - 10/31/2008
Marius - 11/01/2008
Middenheim - 10/31/2008
Mordheim - 10/31/2008
Rakarth - 10/31/2008
Red Eye Mountain - 02/19/2009
Reikland - 10/31/2008
Saphery - 10/31/2008
Sea of Claws - 10/31/2008
Sea of Malice - 10/31/2008
Skavenblight - 10/31/2008
Sylvania - 02/19/2009
Thorgrim - 10/31/2008
Tor Achere - 10/31/2008
Tor Elyr - 10/31/2008
Tower of Doom - 10/31/2008
Ulthuan - 11/05/2008
Ungrim - 02/19/2009
Wasteland - 11/05/2008
White Tower - 10/31/2008
Wolfenburg - 11/25/2008
Wurtbad - 11/03/2008


EU Servers English Language - Alive
Burlok, Dragonback Mountains, Eltharion, Karak Eight Peaks, Karak-Azgal, Karak-Hirn, Karak-Izor, Karak-Norn

EU English Language Servers - Dead or Dying (date transfers off announced, included)
Alarielle - 22/12/2008
Axe Bite Pass - 12/16/2008
Clar Karond - 11/24/2008
Ellyrion - 11/24/2008
Finuval Plain - 11/24/2008
Karag Dron - 12/16/2008
Karag Orrud - 12/16/2008
Karak Ungor - 11/24/2008
Karak-Vlag - 11/24/2008
Karaz-a-Karak - 11/24/2008
Makaisson - 11/24/2008
Mount Silverspear - 11/24/2008
Sea of Dreams - 11/24/2008
Tiranoc - 11/24/2008
Tor Anroc - 11/24/2008
Worlds Edge Mountains - 11/24/2008
Yvresse - 11/24/2008
Zhufbar - 11/24/2008

Total servers alive 15 US + 8 EU English Language = 23 alive

Total servers dead or dying 40 US + 18 EU English Language = 58 dead/dying


Note, counting Oceanic servers as part of the US for ease of tracking, not including Russia or non English language EU servers

.....

thats pretty drastic and i thought things were getting better. on the face of it don't look good at all. suppose it helps the littel population left though on those servers. oh well going to wait it out a while.

Flophammer (WAR) biggest PoS. hyped up to much, Mythic `"Bullshitter of the year" BS`d the player and lied about how things work. empty servers, none existant chat, no ingame community, constant crashes poor PC performance, rushed to market (EA)

delivered a poor mans WoW

Poor POOR POOR

Originally posted by Rohn
Originally posted by tikovoo
Originally posted by Rohn
Originally posted by therginslurg
Originally posted by Xavierxx
Originally posted by therginslurg

war is a failed as their system requirements for the same cartoony graphics is more demanding than wow (wow's success is due to the fact that yesteday's average pc can play it.)

the other factors that makes war a failiure.

1) is the poorly and confusing quests, wtf why should we be running aimless around.

2) technical issues with vista making the game crash to desktop quite often.

3) poor customer service and response.

4) long queue times for scenarios average 15-30mins and level in-balance (well they could hv done this the counterstrike way which makes it more skill dependent rather than higher levels having quite an advantage in 1vs1 situations).

5) crappy graphics wow has been graphics.

6) no ffa pvp between factions only in designated zones wtf....

just my 2 cents

 

 

 

 

1. and you dont do this in WoW? lol

2. I ran it on Vista... Crashes?

3. I had one problem with a game time card, resolved in a few min over the phone

4. Man i remember waiting for an hour to get into warsong gultch, oh and games been on for a month if your such a wow fanboi then you should know how inbalanced it was at it's launch

5. "crappy graphics wow has been graphics" - doesnt make sense but if your trying to says WAR has bad graphics and WoW's is better, i think you have problems, with your eyesight

6. same with wow

lmao, I was never a wow fan infact i left wow after just 1 year when i realised it's basically Everquest in disguise
 

i bought into the war hype and at launch i even bought the collectors edition but when i started to actually play it i realised its a crappy game with poor design and 3rd world progamming standards.

why can I play AOC w/o much problems whereas with war i keep getting crashed (aka memory leaks and other problems), there a time when i crashed to desktop and guess what the customer service did not have a clue how to fix my problem and I had highlight others which had the same problem and the fix that helped them, this took 3/4 days for them to fix.

well, if u like war then play it, does bother me one inch, I am just voicing my opinion that war is all hype poor quest design and customer service, ask youself one question why do war not have a forum for ppl like us to post our frustration what do they have to hide

just my 2 cents:p


 

Wow, memories are short, aren't they.  WAR had one of the worst launches in MMO history, both technically and in gameplay.  The OOM/CTD problems alone are still ongoing (mostly).  It's absolutely hysterical that you'd compare its launch to AoC's.  By comparison, AoC was a far more complete game than WAR still is, and has been far, FAR more stable.

Additionally, MYTHIC provids absolutely horrific customer service for WAR, just look at the lack of official forums in this day and age.  Just pathetic.  Personally, I've had fewer problems dealing with FC than with MYTHIC.

WAR isn't perfect, but AoC was and still is a lot better in performance.

Wow.  Just... wow.


 

Fixed.

``why can I play AOC w/o much problems whereas with war i keep getting crashed (aka memory leaks and other problems), there a time when i crashed to desktop and guess what the customer service did not have a clue how to fix my problem and I had highlight others which had the same problem and the fix that helped them, this took 3/4 days for them to fix.

well, if u like war then play it, does bother me one inch, I am just voicing my opinion that war is all hype poor quest design and customer service, ask youself one question why do war not have a forum for ppl like us to post our frustration what do they have to hide``

exactly..

i am sorry both AoC and WAR failed. i think it is obvious that mythic paid some reviewers to give 100% score. it is also obvious that WAR failed big time, it drew a bigger crowd (aimed at kids) and therefore there is more failure talk. naturally, my boy comes home from school and tells me how upset all his friends are with WAR that the game crashes and is just boring. Hopes were high and dashed. will never buy a mythic game again. unbalanced classes, crap population, shit fed ex quests, no social aspect, no one talks just plain failhammer...


 

Ah, the "post-fixer".  Is there any more mentally challenged type of forum participant - one that brings less insight or valuable information to a forum - than a habitual "post-fixer"?  I applaud you for your lack of creativity and thought.  Your post almost invalidates itself, with no help required, just by identifying yourself as a "post-fixer".

I am sorry you can't take my opinion as it differs from your own, maybe your lacking somewhere?

As to your assertions, my experience with the game is pretty much diametrically opposed to yours, which makes me wonder if you've ever actually played the game.  In my opinion, this game has better class balance than most MMOs, and they are designed more for group play, which is the crux of the game.

Again you neglect to take my opinion on board and as it differs from yours therefore it is wrong? I could always link the thousands of posts on say warhammer alliance that share my viewpoint, they have to post there you see because Jacobs cant take crititism. Just like yourself.. or respect different viewpoints because it differs from your own perfect little experiences.

The population on many of the servers is very good.  As one example, the population on Ostermark is very good, both in number and Order/Destro balance.

No they are not - please do not lie. Pick 5 servers blindly and then create a new character, good luck in trying to find 10 different people before you hit level 15. "Some" like what 4? from 50 are good.. rofl

"FEDEX" quests are a staple of every game than has quests, which might be a huge surprise to you (the world is also round, which would probably also surprise you, post-fixer).

insults. that is very manly of you

Social aspect is what you make of it.  Join a guild, if you can find one that would accept you.

3 guilds on 3 different servers now, population still sucks.. guilds were not bad, just not many people in them.

Lots of talk goes on while playing the game.  I know, I've heard the "no talk" BS before, too.  When they added the region chat, that improved markedly.  Oh, and again, join a decent guild.

From all 10 people? yep fasinating, 3 of those 10 ppl are all kids playing in my house. Kids are not the really social types for stimulating chat are they..

Anyway, those are my thoughts on WAR.  If you have trouble understanding any of my points, I'll rework it using smaller words.  You are, after all, a post-fixer.


 Game floped i reckon here is the winning t-shirt

 

It flopped because it was released to early behind a lot of bullshit from the devs. good intentions went to waste.

Originally posted by Pheace
Originally posted by Rohn
Originally posted by Raztor
Originally posted by markoraos

It's fun for me. More than any other mmo I played. Sometimes I think I must be hallucinating and playing some other game because when I read "PvE in upper tiers empty" I just reflect that I've just logged out of 2+ hrs of CH 22 Public Questing (that's rank 40) followed by a few scenarios (not Serpent's Passage lol) to top off the evening.

Dunno maybe I'm really insane... Maybe it's just this weird dream I have.. I keep making alts because the classes are all so interesting to play and I actually have no problem with open RvR. Dunno maybe I should get some professional help that'll make me understand what is obviously common knowledge here.

This is indeed another major design flaw in the game. You are not hallucinating, but the end game experience from server to server varies so much depending on server population that you can, and indeed many do, experience a totally different gaming experience to others. It is a total lottery and it's not uncommon for people to switch from server to server 3 - 4 times  in search of a good one and then hope it stays stable. The expectations and then reality of the amount of servers at release didn't quite match, which made a bad design flaw even more visible.


 

While I agree that server population and realm balance are important in WAR, I disagree with your use of hyperbole, that server selection is a "total lottery".  The well populated and balanced servers are well known.  Why attempt to mislead?

I also think you greatly exaggerate when claiming that it's "not uncommon for people to switch from server to server 3-4 times", and I believe you do so in an attempt to make a point pursuant to your agenda.  I disagree, and think it is in fact uncommon for people to change servers that frequently.  The game is only 3.5 months old, so suggesting that type of transient behavior is conducive toward a search for stability is something of an oxymoron, don't you think?

 

This from the person that stated in the other thread "The population on many of the servers is very good". Many or very good isn't a hyperbole here? Many as opposed to few or how do you figure that? Seeing the sheer number of servers that are effectively being closed down you would almost have to be assuming all the ones left are "very good" population wise (the thread was about balance) to get anywhere near many <-> few.

 

I've also read about plenty of people switching their servers 3-4 times on this forum and the Vnboards. To say the least it's more frequent than a lot of other games, if not the occurence then at least the posting about it (probably some sort of conspiracy though huh).

 


 

i have changed 3 times now more than i have with any other game. anyone know why you should change once a month? because it is terrible. Each time population is very lacking.. I've seen more ppl in Vanguard.. Sooner or later ppl will get fed up. Everything points to one of the worst launches in history by not figuring out all these issues the game has just a few months after release. OP brings some great points up.

Originally posted by Rohn
Originally posted by therginslurg
Originally posted by Xavierxx
Originally posted by therginslurg

war is a failed as their system requirements for the same cartoony graphics is more demanding than wow (wow's success is due to the fact that yesteday's average pc can play it.)

the other factors that makes war a failiure.

1) is the poorly and confusing quests, wtf why should we be running aimless around.

2) technical issues with vista making the game crash to desktop quite often.

3) poor customer service and response.

4) long queue times for scenarios average 15-30mins and level in-balance (well they could hv done this the counterstrike way which makes it more skill dependent rather than higher levels having quite an advantage in 1vs1 situations).

5) crappy graphics wow has been graphics.

6) no ffa pvp between factions only in designated zones wtf....

just my 2 cents

 

 

 

 

1. and you dont do this in WoW? lol

2. I ran it on Vista... Crashes?

3. I had one problem with a game time card, resolved in a few min over the phone

4. Man i remember waiting for an hour to get into warsong gultch, oh and games been on for a month if your such a wow fanboi then you should know how inbalanced it was at it's launch

5. "crappy graphics wow has been graphics" - doesnt make sense but if your trying to says WAR has bad graphics and WoW's is better, i think you have problems, with your eyesight

6. same with wow

lmao, I was never a wow fan infact i left wow after just 1 year when i realised it's basically Everquest in disguise
 

i bought into the war hype and at launch i even bought the collectors edition but when i started to actually play it i realised its a crappy game with poor design and 3rd world progamming standards.

why can I play AOC w/o much problems whereas with war i keep getting crashed (aka memory leaks and other problems), there a time when i crashed to desktop and guess what the customer service did not have a clue how to fix my problem and I had highlight others which had the same problem and the fix that helped them, this took 3/4 days for them to fix.

well, if u like war then play it, does bother me one inch, I am just voicing my opinion that war is all hype poor quest design and customer service, ask youself one question why do war not have a forum for ppl like us to post our frustration what do they have to hide

just my 2 cents:p


 

Wow, memories are short, aren't they.  WAR had one of the worst launches in MMO history, both technically and in gameplay.  The OOM/CTD problems alone are still ongoing (mostly).  It's absolutely hysterical that you'd compare its launch to AoC's.  By comparison, AoC was a far more complete game than WAR still is, and has been far, FAR more stable.

Additionally, MYTHIC provids absolutely horrific customer service for WAR, just look at the lack of official forums in this day and age.  Just pathetic.  Personally, I've had fewer problems dealing with FC than with MYTHIC.

WAR isn't perfect, but AoC was and still is a lot better in performance.

Wow.  Just... wow.


 

Fixed.

``why can I play AOC w/o much problems whereas with war i keep getting crashed (aka memory leaks and other problems), there a time when i crashed to desktop and guess what the customer service did not have a clue how to fix my problem and I had highlight others which had the same problem and the fix that helped them, this took 3/4 days for them to fix.

well, if u like war then play it, does bother me one inch, I am just voicing my opinion that war is all hype poor quest design and customer service, ask youself one question why do war not have a forum for ppl like us to post our frustration what do they have to hide``

exactly..

i am sorry both AoC and WAR failed. i think it is obvious that mythic paid some reviewers to give 100% score. it is also obvious that WAR failed big time, it drew a bigger crowd (aimed at kids) and therefore there is more failure talk. naturally, my boy comes home from school and tells me how upset all his friends are with WAR that the game crashes and is just boring. Hopes were high and dashed. will never buy a mythic game again. unbalanced classes, crap population, shit fed ex quests, no social aspect, no one talks just plain failhammer...

so it look like an additional 4% got the axe company wide,

Additional 4% to get the ax company wide

More bad news from the additional restructuring plans at EA comes in the form of an additional four percent of employees to be on the chopping block over the next three-month period, as the company continues to refocus its efforts and narrow its product offerings.

The additional headcount reductions will be spread out over the company globally and will not be focused on any specific studio or business unit. The cuts will take place over the next three months and are targeted to be completed before the company begins its next fiscal year on April 1st 2009.

According to our source, Black Box studio, which is based in Vancouver and responsible for the Need for Speed franchise as well as the Skate franchise, will move to the EA studio in Burnaby, British Columbia as part of the latest restructuring moves. Plans to add a third studio in Vancouver have been abandoned for the time being, but that’s not to say that they might not be revisited at some point in the future.

While some had suggested that EA-owned Pandemic and EA Los Angeles would see significant reductions as part of the latest moves, our sources are now telling us that while these studios would see reductions, they would not be any more or any less than other EA studios or facilities.

EA is also looking at the portfolio of gaming offers and while they continue to be committed to taking risks and producing high-quality games, some underperforming titles can be expected to be dropped during this restructuring process. Currently, no specific titles have been mentioned, but it is expected that each and every title will have to justify its profitability in order to continue development.

In addition to the restructuring, EA has also announced that it has joined the Steam digital distribution platform owned by Valve. EA is launching on Steam with Mass Effect, EA Sports FIFA Manager 2009, Need for Speed Undercover, and Spore Creepy & Cute Parts Pack. In addition, the company will also be adding Spore, Warhammer Online: Age of Reckoning, Command & Conquer: Read Alert 3, Mirror’s Edge, and Dead Space, with the majority of these becoming available on Steam in January 2009.

The announcement that EA will become committed to the Steam digital distribution platform is a radical shift for the company. EA has been a holdout on offering games using Steam for the PC; it has instead been attempting to build up its own digital distribution service. As least for the time being, EA will continue to have PC offerings that will be available using its service as well as Steam’s."
 

Another headline reads: EA not connecting with gamers

Star Wars MMO might be best hope in the pipeline

What is the real problem with EA these days? Many analysts seems to think that while the company has some solid titles that have had moderate success by today’s standards, the majority of the recent releases have lacked the ability to connect with hard core console gamers.

EA has continued to have success with titles in the EA Sports brand, as well as the Sims releases, but other recent titles such as the latest Need for Speed and Mirror’s Edge have been flat, even through the titles received good reviews from the media.

As for the future, we have been reporting over the last several weeks that the company will restructure and refocus in an attempt to figure out what gamers want and deliver compelling content to get sales moving again.

While the company has some titles already in the pipeline for 2009, the best hope for the company to recapture market share might come in the form of Star Wars: The Old Republic MMO that is being developed by Bioware.

It would also appear that EA has not invested enough money in the development of bringing new hit franchise to the console market space. Instead, the company relied on trying to rehash the same old franchises in new ways to drive sales and this strategy had led to a decline in some of the best franchises in the EA stable.

While it will be hard for EA to establish a new franchise on the current generation of console system, it is obvious that gamers are looking for something that is much better than the titles that EA has been shoveling out as of late. The innovative titles that have been released by the company have gone unnoticed and it is going to take a lot of hard work and some luck for the company to get back in the game. It might, in fact, not happen in this round of console systems at all, but instead have to wait till the next generation of console system before the company can get some of its mojo back. "

Doesn't look good to me, I have a feeling WAR is not profitable enough for them.

"10 percent of the workforce

 

EA plans to close nine facilities and cut 1,000 jobs across all divisions.

The company is blaming economic uncertainty for the unpopular move, and claims it is not generating as much revenue as expected. EA spokesman Jeff Brown says the company needs to focus on "making bigger bets on fewer games and cut costs accordingly." Apparently EA plans to play it safe, investing in popular franchises and proven concepts, rather than truly new, innovative, but also risky title.

EA expects it will save $120 million a year as a result of the restructuring, although the scheme itself will end up costing the company $65 million to implement. The company currently operates a number of facilities in the U.S. and Canada, and it's still unclear which are to be closed under the plan."
 

"EA spokesman Jeff Brown said the company will close nine facilities in addition to cutting 1,000 positions, or 10% of its workforce. The job cuts will take place across all divisions, said Brown.

"There's a high degree of economic uncertainty, and we're also not generating the revenue as forecast," said Brown, noting that the cuts will take place over the next three months. "We need to focus on making bigger bets on fewer games and cut costs accordingly."
 

""The decision to reduce our workforce was a very difficult one, especially during the holiday season," Kirk Walters, chief financial officer and acting chief executive, said in a press release. "There is never a good time to reduce staff, but this step is necessary, particularly during this economic environment."

This 10% staff reduction is inclusive of the 6% cut that the company had announced on Oct. 30 in its quarterly earnings report."

Nine facilities, is Mythic effected by this anyone know, is it was some guys are becoming more pally with the bioware folks lately?

Right at christmas.... OUCH!

Elikal is so right. This should serve as a big warning and to be considered for any new people looking into warhammer. especially the last couple sentances. save your money wait 6 months

Originally posted by Electriceye
Originally posted by bodypass
Originally posted by Raztor

The x-fire peak population (at the weekends) seems to be stable for the last 3 weeks now, although the during the week it still seems to be decreasing very slightly.


 

Only the result of trash bin sales (20 dollars) these last 3 weeks to eliminate stock. Only watch the player numbers. 4500 max these days (15.000 at the end of Sep).

Watch the player figures again within a month. WAR is not meant to be played as a long term mmoRPG.

 

Do you WANT the game to fail?

If it does (doubt it) would you feel happy? Do you, as a WoW fanboi feel threatened by WAR's popularity? cause lets face it, you wouldn't still be lurking spreading 'doom' posts on these forums if it had already failed.

Also, what pushes you to be such a negative, pessimist person?

I always wondered what goes on in a troll's mind...

So many questions, I'm bored! 


 

I do not want the game to fail but it is.  some people have to realise that this game has the most leakage in sub numbers ever. common knowledge the game is on it's knee's in EU. Xfire is now down to 4.1k in less than 3 months faster fall that any other game i know. quickest game after release to hit $10 i know of. latest patch helped but really they need an overhaul to fix it up properly.

Originally posted by hauj0bb

Except it's not DAoC RvR, is an adaptation of DAoC's RvR that's been extremely dumbed down.


 

Nailed it in one. Even class balance changes put back just show it's all a mess. Isn't Europe down to like 100k players now I read somewhere?

WoW is good, WAR can be better they are not there yet, I hope they do get there but from my experience being EA didn't help at all.

Originally posted by SignusM

I don't like WAR or WoW, but even I can say this is quite possibly the dumbest post I've ever seen. Especially spelling immersion wrong, and the PvP part.

 

WoW is a PvE game. Its PvP is a tacked on failure of an afterthought, and WAR beats it day and night with RvR, the most fun and successful RvR system, originated in DAoC by Mytthic and applied to WAR. 


 

lol, spelling police...

WAR failed in its PvP / RvR in my opinion because it loses the all important 3rd faction found in DAoC and Mythic went ahead and released a rush job with WAR. I dunno how they can ever turn it around especially with the mass exodus happening...

hope it works out for you i just too bored with the game maybe mom might be different..

 

Originally posted by telbar

The last  times I have been on I crashed to desk top twice in 15 min. It seams like it's getting worse.


 

I agree this game is the worse for stability, this is not right in this day and age. i had less trouble loading games from cassette in the 80's...

i gave the game a break for the past couple weeks, tried again but its still there even after the patch has made the stability worse - steer clear for now

A newcomer's view
General Discussion « Aion
11/08/08 12:07:02 PM

it looks painfully obvious that the game was made for the Pokemon generation... such a shame

Originally posted by Soki123

All i know is at my local EB Games there isn t a copy of WAR at all. More are coming in as we speak. When AOC was a month out he couldn t sell the 30 or so copies on the shelf at all. So i would say comparing those 2 WAR is and will be a much larger success.


 

i went and got fallout 3 the other day from my EB, warhammer was the only game with more copies on the shelf than any other in the store! then again it makes it worse as WAR was designed for the masses.

So blizz talk retention too:  ""To date 46 percent of players who listed Warhammer as their reason for cancellation have reactivated their subscriptions to World of Warcraft."

bet that made MJ froth at the mouth.

www.edge-online.com/news/blizzard-unfazed-conan-warhammer

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