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All Posts by wardoxy

All Posts by wardoxy

4 Pages « 1 2 3 4 »
69 posts found

Why do people make an enemy even where there is none? Guess they need to have an enemy so their lives have a meaning somehow... It's not about haters gonna hate, it's about fun and quality, it's about how heroes fit the map and the map fits the heroes skills, sure people may like the actiony game, but after you try it with most heroes, you'll get to the same conclusion, it was badly designed, it ends up being lame and maybe you'll eventually say "It sucks" , they changed the pace of the game but left heroes cooldowns the same, what does that mean? Well Lets see Alistar use his charge/throw combo skills once per respawn.. and ult... once per 4/5 respawns, while you see an akali with awesome cooldowns, just keeps ulting and killing and stealth and even if you buy an oracle it only lasts 5 minutes and you'll probably won't even use it because you'll die so fast... and akali respawns again and again should you kill her ... and 250g for an item that you'll use to kill another champ is not worth the cost... now everything said, it is true the game is beta, and it is true they can fix / change many of things on the game mode...BUT... after tournaments with streamed content and people playing the game it kinda shocks me to see the game mode in this fail state... I mean, did nobody say anything while playing dominion earlier? Was everyone happy? Something is not right in here...

Hmm not speaking any brands would anyone tell me if this would work for gw2 say.. med-high settings ?


CPU 3.33Ghz @ 3.75Ghz

Graphic Card 1GB DDR5 256-bit 840mhz core speed

8GB DDR3 1333MHZ (Dual Channel 4 x 2GB)


Originally posted by cali59
Originally posted by wardoxy

My answer would be ... change gear levels and it's attributes. Make Pve gear endgame change according to the difficultity of a dungeon, and for pvp the gear can be maxxed out from start, since gear shouldn't matter in pvp as it didn't in guildwars 1, and by not mattering I mean each one thinks and makes his build without being in disadvantage. As in terms of PVE, I think the gear should be different, pve tends to get boring if you just go get something for the new look it has , for me per example, I never really cared enough to make dungeons to get that  shiny weapon in the hardest dungeon available because simply put... mine has the same stats, and eye candy simply doesn't compel me to go get it.

 ArenaNet has a different philosophy than other games, one of horizontal progression rather than vertical.  Unfortunately, it's impossible to please everybody.  In a vertical progression system, you raid harder and harder content to get better and better stuff.  With a horizontal progression, you get better skins, (or unlock more traits, but your overall power doesn't really increase). 

One thing it does allow though is for different methods for obtaining different stuff.  In a game like WoW, it's hard to make crafting relevant.  You can do it for specific bonuses, and you can have crafting stuff with materials obtained through raiding, but you can't have people crafting raid quality stuff without making raiding unnecessary.  In GW2's system, you can probably get equivalent power of stuff through dungeons, crafting, pvp, or grinding karma.  People have the flexibility to do what they really like to do when it comes to obtaining gear.

What I would suggest is to not make the shiny loot at the end of the dungeon your reason for doing it.  Do it because it's fun, or because you want to play with your friends, or because it's a challenge, or so you can see different random events they put in them, or simply don't do them at all if you don't like them.  It's really almost a strange concept to MMOs, being able to do whatever you find fun, and not being locked into a certain form of play because it's the only way to gain better stuff.

I really do think though that no game can make everybody happy, it's impossible.  This in particular is a case where if what they're doing doesn't appeal to you, there's nothing you can do except hope another game fits your needs better.


Also, gear matters in world pvp, you go in with what you have though automatically sidekicked somewhat upwards (a level 40 will be stronger than a level 20 but neither will be a trivial opponent).  In structured PVP everybody has everything available to them and are considered max level so that it will be a true test of skill.

I get what you're saying I do, but perhaps mmo's should go to a more diagonal progression, I think in Pvp the line should always be horizontal, no player should have any advantage except his skill with the game itself, but when I played guildwars 1 I liked some of the things and disliked others, but for some reason i always Left the game for several months and I always returned only to ask "why did I leave again?" and like i said, eye candy isn't all... of course you can do a dungeon by the sake of lore and it's contents, but after you do it, it just gets boring, and yes, I know gw2 will be different, they will have multiple paths each time you go, but that surely, can take you so far... so I think they should implement the gear change I mentioned earlier only to PVE side, and lets say you try to pvp with that gear? then it would be scalled down to the max pvp gear could have, there are many ways to implement things, and quite honestly, I think this change would be harmless, I actually think it would be better, because I can't be alone here, the human is greedy, and taking advantage of that, we like gear in our mmos, and besides QQing when we get owned in pvp by some dude with epicwtfgearz, we don't mind building up on pve gear... of course some people can disagree, but I can easily assume most part won't, and they could even make new loot and new dungeons come out from year to year, So every year it always has new stuff to do, and to get, that's what I think failed in guildwars, but, sure not my decision to make, after all we're just trowing thoughts in the air...

My answer would be ... change gear levels and it's attributes. Make Pve gear endgame change according to the difficultity of a dungeon, and for pvp the gear can be maxxed out from start, since gear shouldn't matter in pvp as it didn't in guildwars 1, and by not mattering I mean each one thinks and makes his build without being in disadvantage. As in terms of PVE, I think the gear should be different, pve tends to get boring if you just go get something for the new look it has , for me per example, I never really cared enough to make dungeons to get that  shiny weapon in the hardest dungeon available because simply put... mine has the same stats, and eye candy simply doesn't compel me to go get it.

Op give me some of the stuff you've been trying, it seems great.

"Place Chobos and Ships! We'll get our subs back! Mainly  ships, they'll love those."

Genuine thinking right there.

It's very simple to understand... GW2 applies a system where it makes you self sustainable... to avoid stupid things like someone blaming someone else for it's death... this means that each person needs to look out for themselves, It appears to me that your friend is just a wow fanboi... and that's how he rolls... let him be... if he ever decides to try out GW2 and if the system proves to be great as it sounds... then perhaps in his little head of his... he will understand that this is a better system. Maybe.

Originally posted by tank017

" lush jungles and there's an underwater lab at the bottom of a lake with quests.".........QUESTS?!?! Dun Dun Dunnnnnnnnnn!


Hahahhahahah well spotted!

Half-birthday celebration ? That's pathetic... and probably desperate.

My first thought as soon as I saw the title: "Since when was rift alive?"

Lets not forget that Anet wanted the world to feel handcrafted, what other way to make it more handcrafted then to gather and craft things yourself ? The only problem I have with nodes is how they are chased by everyone, i think i've seen in some mmo where onde could mine a node and it would disappear for them but another player could mine that same node if he didn't before, like nodes4all, that'd be great.

Lol, R.I.P. WoW

Originally posted by Loke666
Originally posted by wardoxy

-You'll have pvp in the world... however few details have been said..

Yes and no. W2 will have a very specific area for that type of PvP called the mist. Basically will 3 servers connect to a huge area with a lot of places in like fotresses, mines and other places. There will be rewards for your entire server if you hold something.

But you can't go and gank some unsuspecting noob, anyone entering the mists will be aware that it is a PvP area.

There will also be arenas, minigames and the real PvP focus: Guild Vs Guild.

Yeah , what locke said.

Originally posted by AceOfSpade90

About Guild Wars 2, I don't see how I talked about that game when I typed the topic. I think Guild Wars 2 haves a high "hype-rating" than anything else. I mean, Guild Wars Prophecies, Factions, Nightfall and Eye of the North stand for things I don't like in a MMO: Instanced world, weird economy based on years of mindless grinding... kinda like a "much to buy... expensive has a hotel room near a V.I.P. beach EACH item/gear and a part time job at a fast food restaurant... burguer... griller dude... I don't know... never worked on that or heard anyone that worked on that." If guild wars was something I am not proud of telling I wasted time there... why would a sequel of the same game be... better? Wouldn't they focus on the same kind of... things but improved, like... uh... better bot AI when grouping with them? Bigger instanced zones? Weird economy V2.0 with Grind-o-my-Gawd V2.0? Just saying... I don't know and I think the game just haves a huge hype for beying... guild wars.

Wow.. you clearly look misinformed... the only thing guildwars 2 will relate to guildwars is the storyline... the skills / combat / whatever you saw in guild wars are all changed in guildwars 2... ( Except for some classes names and some skill names) 

Let me list a couple things you should know about.

-No monthly fees (like the first gw)

-Free roaming world ( Only instanced zones would be dungeons and some other areas, but nothing too relevant)

-You'll be able to jump... swim..  (And perhaps climb trees, I read this somewhere, but not sure it's 100% legit)

-You'll have pvp in the world... however few details have been said..


If you need more clarification, and i'm sure you do... you can visit this url, it has links to every question you might have...

Hope I helped, see you soon.

I have too looked for that utopia of a game... and i'm yet to find it... But... there is one game that i'm currently waiting for... and funny how your topic barely mentions it's title.... it's.... guildwars 2, ofc the release date isn't out yet... but my bet would be at the end of the year or at the start of the next... either way, you'll get to play before dec 2012... so it's all good :) , being a fan of mmorpgs it was hard for me to find something that could replace the addiction... but I did find something to play before GW2... league of legends.. plain and simple action / pvp / fun... check it out and perhaps you won't need to search anything else for now...

I think there is an extra point to why Dc Universe would fail... and other games with superheroes in it... everyone enjoys playing spider man (Single player)  or other super hero games... because they play as spider man...  and the other heroes are either in that heros world like villains and/or allies... now... games where you are a superhero and everyone around is a superhero sounds way too lame... everyone is a superhero... and everyone has special powers... , i don't know but, that sounds the same as nobody has anything special to make the game unique... now it is true I haven't played the game.. but this is a fair assumption I believe... and in champions online, you have the npcs to make up for it.. i'm guessing dc universe has it aswell.. the poor poor people who need to be protected.. that's the whole point of superheroes... to rescue and/or protect their dear citizens...

Originally posted by Meowhead

Since you don't think TSW, GW2 or B&S are bringing anything new, I'm having a hard time taking this post completely seriously.

It's obvious that people have different tastes, but nobody knows exactly how to appeal to everybody, or even a good chunk of people, guaranteed.


Lol at everyone drooling for mesmers... screw em!

Originally posted by albers

You guys are spoiled with factions. You cant imagine pvp without factions? What about flaging system and pk like L2 and bunch of other games?

Would that make sense if the whole point of the game is to everyone stick together to defear the "evil" dragons?

Some English classes is advised.

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