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All Posts by gobla

All Posts by gobla

66 Pages 1 2 3 4 5 6 7 » Last
1305 posts found

The whole gods & followers angle looks interesting, not to mention the combat system.

What I've seen thus far shows a lot of potential for a cool MMO.

Was so hoping for there to be a point about an animation overhaul...

It's such a shame, the game's beautiful and immersive as long as nobody's moving. For a game with such a focus on atmosphere the lack of smooth and natural animations is just a massive loss.

Was genuinely interested in the game and played the beta.

The gameplay was a lot of fun and the features for the long-term appealed a lot.

But performance was utterly horrid and my experience with games that still aren't optimized in beta is rather bad. I'm fully aware that the story, every single time, is that it's still beta and they'll do optimizations just before release. But I've never actually seen that happen. Every game I know that had bad performance before release also had it post-release.

So, given the much higher barrier of entry of both having to buy it and pay a subscription, I just didn't bother.

Definitely looks interesting enough to try and should keep me entertained at least for a while.

More doubtful on it's long-term staying power though.

Originally posted by Gorwe
You got that one wrong.

Skryre = Tech (warplock jezzail{sp?} )
Moulder = Heavy Ordnance (rat ogre)
Eshin = Sneaky (Gutter Runner)
Pestilens(come on! Look at the name!) = Plague/Magic (poison wind globadier/Plague monk)

I am not that versed in Skaven as I am, say, in Elves(High Elves, ofc!), humans(Kislev ftw!) or dwarfs, but that much I do know. It should be Skaven 101 really.

Read...

I'm fully aware what each clan does. I've been a Skaven player for over a dozen years now.

What I'm saying is that every single one of those clans will do whatever it takes to win and get ahead.

Skryre will use plagues, Moulder will use Warp Technology, Eshin will use Ogres and Pestilens will use Assassins.

They've got their specializations but they've absolutely no objections using whatever the heck would get them ahead. There's no rule saying Eshin can't or won't use plagues, tech or mutated animals. They have, they do and they will.

They're rats. They've no morals or principals whatsoever when it comes to doing things the 'right' way.

If black leather thigh-high boots are what it takes then clan Eshin will dance for you. Whatever gets them ahead.

Mordheim Eshin have always had Ogres.

The entire point of Skaven society is that they'll use every single means to accomplish their goal. Skryre will use plagues. Moulder will use Warp Technology. Eshin will use Ogres and Pestilens will use Assassins.

Nothing is sacred, except for the Horned Rat.

Top-down combat with free-form character building? Sign me up!

Recently started playing again myself.

Haven't had any trouble at all at those levels to get parties for the heroic quests. At the lower level planets at least there's plenty of players and most don't mind picking up a few social points by grouping up.

Not sure about the mid-levels though, I could imagine there being less players there as not everyone keeps on leveling. Not sure though, haven't reached that far yet.

You can blame cash shops for a lot of bad stuff.

But if you max your credit card then it wasn't a cash shop that did that...

Originally posted by SBFord

Read more of Derek Czerkaski's The Soapbox: Calling Out UbiSoft.

Originally posted by graverobber
while the author might have a point or two i can agree with, doing  a "slam a company" article without putting your name on it, is just stupid, why MMORPG.COM allowed that would be nice to know.

I guess maybe he didn't put his middle name on it?

Personally I give Ubisoft my vote for single worst publisher.

Here's the thing. EA, Activision and all their ilk do all the bad things as well, day-1 DLC, DRM, ruining franchises, single player cash-shops etc.

But they don't seem to do it literally every single game they release.

I have seen EA PC releases that weren't the equivalent of kicking consumers in the balls. I've not seen a single Ubisoft PC release that didn't have any of above-mentioned bad things.

With other publishers when shit hits the fan it seems to be a case of them failing to control their greed. With Ubisoft it seems by design.

Recently returned as well, just a few days ago actually and having a blast.

Haven't subscribed yet but plan to do so soon. Even at early levels there's noticeable improvements. Think I'll stick for a while and I'll sub as soon as I settle for a class to level up.

Got it narrowed down to Trooper and Sith Warrior but having trouble picking between those...

I'd say actually there's not enough focus on it and that earlier games had more focus on it.

Having a focus on end-game doesn't mean it should be easy to get there. On the contrary, it means it should be an achievement to get there. If end-game's the most important thing in your game then your players also need to feel that it's important. One way of achieving that is to make it take great amounts of time to get there.

If your game has a focus on something then there needs to be challenge and investment there. It could be challenge, end-game's incredibly hard and take skill and practice. It could be time, end-game takes a long while to reach and progress in. It could be social, end-game takes big guilds or lots of friends etc.

Lots of ways to make it count. And I think the error recent games are making is that end-game's too easy in all matters. Players don't have to invest in end-game or anywhere else in the game. And if you invest nothing then there's nothing keeping you with the game once the initial shine has worn off.

Originally posted by DMKano
Originally posted by Xthos
It is more 60% of the systems are in place, I would say.  That also doesn't take into account how much harder or easier the other 40% will be, you could have 80% of something done, and the 20% take as long or longer than the 80%.  So I wouldn't read too much into this.

 

To me the biggest question is what does 100% mean?

To me 100% = game launch

If 100% = game launch, no way in hell that EQNext is 60% there already - that's what I've been saying all along.

It's obvious to me that different folks have different ideas on what 100% stands for an MMORPG

 

Considering that most MMOs take around 5 years or so to make the 60% would imply they've been working on it for 3 years and have 2 more years to go until release.

Which would mean a Summer 2016 release. How is that no way in hell?

I think many here are seriously underestimating just how long these projects take and thus exactly how much work has already been done and, more importantly, just how much work still needs to be done.

It depends entirely on which systems are developed first.

It's entirely possible to be 90%+ done and not have an alpha yet if a developer focuses first on the underlying systems, especially for a more sandboxy game where the ratio of systems to content is weighted much more heavily towards the former and when internal testing is done primarily through automated tests.

Likewise it's entirely possible to be 10% done and already have a playable alpha, it's just a matter of focussing on different systems.

Consider that 0% isn't the point where you have an empty paper in front of you on your desk, ready for wonderful stories to be written on. 0% is having no paper, no desk, no pen and no means whatsoever to get any of these.

I'd say it really depends on what perspective actual gameplay takes.

If the camera is quite close up then the effects we've seen do seem rather overdone, but in most MMOs I play with the camera quite a distance away from my character in order to maintain a good view of the battlefield. In that case the effects seem fine, you need somewhat exaggerated effects if you want to clearly see what skills everyone is using and you don't aren't fully zoomed-in.

I'd say wait a bit for some gameplay videos that are shown from a real player perspective rather than cinematic camera angles.

Looks less like a sandbox and rather more like a deathmatch.

Can't have a sandbox without a box, hard rules and constraints that limit what players can do and provide real consequences to actions.

For example, Concord in EVE is a box. This bounty system doesn't seem like much of one, a wet cardboard box at best...

Don't see a problem with this trailer considering the art assets used seem as if they're either actual game assets or cut-scene assets, they don't seem like specially made CGI assets that can only be used when you've got a few days to pre-render everything on a super-computer.

If that's true then it's at least representative of a bit of the game, the graphical side. Which looks decent enough for a hardcore RPG. Gameplay beats graphics though so I'll wait for footage of that first anyway, but does seem like the right kind of CGI trailer. Not one with it's own budget and separate development studio but a modest in-house one, I see no problems with that.

I'd say this qualifies for an in-game store.

A clothes store sells clothing items. A book store sells books and related items. An in-game store sells in-game items.

These are clearly and obviously in-game items, not just account service, sold in an in-game store. Even if the shop can't be accessed from within the game (which would surprise me) it's still selling in-game items which, as far as I'm concerned, makes it an in-game store.

- Enjoyed my short time in the closed beta a lot.

- No cash-grab pre-order bonuses, instead half the stuff you'd normally expect given away for free.

So yes, I will most likely pre-order. Even if only to support good practices in the industry.

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