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All Posts by hikaru77

All Posts by hikaru77

49 Pages 1 2 3 4 5 6 7 » Last
968 posts found
Originally posted by bcbully

I can't help but to feel they are making a mistake, a monumental mistake.

 

On this site over the past couple months we've seen posters say they've had enough of cash shops and cash to gold conversion systems. Even Bill Murphy while reviewing Arche Age asked why not have a premium server? Within the mmorpg genre, I think free to play has ran it's course.

 

What do you guys think? I'm really looking forward to EQN, but for me it already has 2 strikes against it with the art style and the free to play monetization model. 

If you wanna know how the F2P model will be on EQ Next, you should take a look at Planetside 2, is not bad and it have a p2p option.   

Originally posted by MMOVet74

Quote from IGN article posted today, Hickman says. "If you like what you see in Shadow of Revan, wait until you see what we have coming for you next year. Next year is our big year." 

looks like SWTOR fans should be excited, wonder what he means by "our big year".

Star Wars VII, BW and EA dont want to lose that plane.    

Originally posted by delta9

so

q1 = most players are doing story missions on planets (well duh its f2p with a high turn over of players who are levelling up)

q2 = we want to create more solo content including flashpoints that are soloable because most people want to play solo and feel "special"

q3= we want to make more silly items for the cash shop

q4= were changing skills to disciplines to make things easier (ie to stop players making good hybrid builds) with some balancing

q5= its easier to make 1 lot of new content for both factions

q7=everyone wants more story

q8 = next year will be awesome (marketing spin)

Certainly, you dont play the game.   

Originally posted by Vrdict

Recently bored to death of ESO endgame (or lack thereof), and I haven't played any of these, but I've been seing that SWTOR and Aion are both much improved since their initial launches.

IIRC all 3 have F2P options, though I'm more than willing to pay for a sub, I don't want the game to be P2W by any means.

Was hoping the community here could lend some direct comparisons to how the PVE, storylines, endgame etc match up between these 3 titles, or any other MMO's you think are a good match.

The only game who is not P2W of those three is SWTOR, also the new xpac is coming in a week, so if you wanna pay a sub, is a good time to try it. 

Originally posted by zzax
Originally posted by Whitebeards
Originally posted by PeZzy

10 million subscribers and only 3.3 million copies of WoD.

That makes sense.

This is first day sales only. WOD is still not available in Asia?

I guess it tells everything about real numbers (for the first time ever, we have official info):

  1. Everyone who is currently playing bought WoD (show me one person who havent)
  2. No release in asia = asian numbers excluded (for the FIRST time ever!)

WoW real subscribers number: 3.3 million

Shh!. Thats a secret!!. Let just keep talking about 10 Mill of subs.

  

The PvP on this game was just amazing in the old Codemasters years, The Three faction PvP, Chip Wars and the Politics. Great PvP guilds born on this game, I have great memories and friends from those days.  

Now the game is just an insane grind were you need a few years of your life to hit the cap.   

Originally posted by Kaladin

Dungeons and Raiding are hardcore.  If you think it's easy, then why has it been 5 months and only 5 guilds are tied for most progressed at 7 bosses of 9?  Eugenic and Enigma have proven themselves in other games, and go at progression 7 days a week.

Outside of Dungeons and Raiding, the game is decidedly NOT hardcore.  Leveling is easy, albeit, same quest system as every other game.  The story is all rather simple to solo through (I have never been into the story of a game, but Wildstar's is quite fascinating to me).  Housing is...housing, how can it be hardcore?  According to Wildstar forums, a lot of people were waiting for the latest content patch to muck about with their house some more.

If you don't like the combat or the art, that will not change, and you should just ignore Wildstar.  And I can only hope that they NEVER go F2P or any derivation therein beyond the CREDD system.

It wont go F2P, it was never an option for Carbine and now they probably dont even have the resourcers. We know where this ship is going.  

Originally posted by Asamof
did they announce f2p yet???

There wont be a F2P model on this one, more like a Tabula Rasa deja vu.  

Originally posted by KyBo
Originally posted by Deleted User

http://files.shareholder.com/downloads/ERTS/3606693866x0xS712515-14-63/712515/filing.pdf

 

For the three months ended September 30, 2014 , service and other revenue was $454 million , primarily driven by

FIFA Ultimate Team, Titanfall, and

Battlefield 4 Premium. Service and other revenue for the three months ended September 30, 2014 increased $109 million , or 32 percent, and was driven by a $171 million increase primarily from Titanfall and the FIFA and Plants vs Zombies franchises. This increase was partially offset by a $62 million decrease primarily from the SimCity franchise and Star Wars: The Old Republic.

 

What is this, 3rd? quarter when they mention revenue increase was offset by decrease in SWTOR. Specifically.

Not good.

Ok, so to break down the investor-business PR speak, here's what's actually being stated.

EA is comparing online gaming service revenue from Q3 2014 to Q2 2014.  There was a 32% increase in revenue ($171 million) over the last 3 months compared to the 3 months before that.  Most of that revenue came from FIFA, which is going like crazy in Europe, Titanfall, which has also been successful, and the ever-reliable Battlefield online revenue, as well as Plants versus Zombies.

"This increase was partially offset by" actually means "we lost money on the following."  Between Sim City and SWTOR, EA took a loss of $62 million.

The bottom line here is that SWTOR is currently costing more money than it is bringing in, and it's losing enough to be named in EA's quarterly earnings statement as being a primary driver of profit loss, along with the Sims.

Now, there would need to be a trend of big losses that lasted for at least 6 months to a year before SWTOR was in any danger of being cancelled, and even then, the licensing agreement for the game likely requires EA to faithfully operate the game and pay royalties for a fixed number of years.  

One thing to consider is that if a major change to the game or content expansion is being developed, that would also lead to the game, with low revenue coming in, to run heavily into the red.

Any way you slice it, something is going to give with SWTOR.  Either resources will be spent in order to boost revenue, or major cutbacks will put the game on undeniable life support until such time that EA can legally pull the plug.  Considering the fortune that's already been spent on the game to end up where it is, I'd bet on the latter.  EA took what should have been a great gamble with the Star Wars IP and managed to lose on it.  Like any company that makes a bad business call, they're going to minimize the damage from that mistake.

 

After almost 3 years is amazing how some people are still waiting for the ¨doom¨  that never came. SWTOR is doing great, dont worry about that, is you care that much about EA financial and how it will lead to the long awaited Doom of SWTOR, just wait till the next Quarter Report.  

It wont happen.  
Originally posted by Gruug

Unless you are heavy into SWTOR PvP or can stomach the tedious and most repetitve daily content, "end game" is still rather boring. And I left out the so-called "space combat" as I still feel it is far too limited. My opinion.

 

Pretty much all the MMOs and online games have ¨repetitive endgame content¨  or ¨daily quest¨, someday it will change but it doesnt look like it will change anytime soon. 

But SWTOR after almost 3 years have really a good amount of endgame content or things to do, so it doesnt feel repetitive at all.  

Originally posted by DMKano
Originally posted by maji

Any game is p2w if you pay real money and have an advantage of any sort over players who don't, So, yes, of course ArcheAge is p2w. 

But this is where you're wrong

In ArcheAge *everything* can be bought for in game gold - so there is NO advantage from the cash shop by your own definition.

What item in cash shop can you buy that WINS that you cannot buy with gold in AH?

It doesn't exist.

 

Also by your definition - ALL games are P2W - because in a 100% subscription game paying for multiple accounts will give you an advantage over other players who play a single account - so you are paying RL for an advantage - so all games are P2W.

What about a player who spends RL money on a max level fully geared character in a P2P game - is that not P2W?

So all games are P2W, no?

 

 

Just to be clear in a way that everyone can undestand. 

P2W = When the Player who spend more money on the CS can earn and do things faster that someone who doesnt.  

A few Examples that everyone knows:

In SWTOR a guy who spend $10000 on the cartel market in a single month will have the same benefits that someone who is just paying the sub. we cant say the same about AA.

is AA P2W, YES. like pretty much 99% of the F2P Korean MMOs.  

 

Originally posted by gervaise1

^^^^^

No. Bioware gave out a 1M+ a month "somethings" number recently and a 1M+ a month number last year; based on the wording though it could have been 33k a day or 1M a day.

As said above it could have made a loss - but all we know is "it made less money than last year". Which EA should have expected. Destiny though may have made things worse. 

Next quarter they will have assumed another number - probably an uptick due to Revan and then a drop etc. 

And there will come a point when their projections indicate that the game "won't be making enough profit". (Could still be day-to-day profitable.) And then they will take other factors into account such as:

  • SW Battlefields next year - some sort of f2p they said; will players move to it if SWTOR is closed maybe?
  • to what extent is SWTOR promoting the brand? 
And at that point they will announce that in a years time - or whatever - the game will be closed. Maybe next year maybe at the end of their agreement with Disney.

There is already a SWTOR 4.0 in the works and the only rumour about a new SW MMO is about SWTOR 2. But is pretty much a fake. since BW and SWTOR have now a 10 years license. 

Originally posted by h0urg1ass
Originally posted by hikaru77
Originally posted by NagilumSadow

From 2012:

 

"When BioWare created Star Wars: The Old Republic, the developer intended for it to be a huge blockbuster MMORPG, with millions of subscribers dutifully paying their fees for years and years. However, BioWare spent most of its money on single player story content, wrapped up in all the worst time-sink tropes that pervade the MMORPG genre. Design elements that players suffer through [...]"

I dont get it, is that time of the day again?.  

Thats from 2012, we are in the 2014 and SWTOR is among the most played MMOs on the market. 

 

 

... and people still watch Honey Boo-Boo and Duck Dynasty on TV year after year too.

Just because it makes money, doesn't make it good.  It just means there's a hell of a lot of low expectation gamers out there.

Like i said before, it is also. you point of view. 

Originally posted by Archlyte
Originally posted by hikaru77
Originally posted by NagilumSadow

From 2012:

 

"When BioWare created Star Wars: The Old Republic, the developer intended for it to be a huge blockbuster MMORPG, with millions of subscribers dutifully paying their fees for years and years. However, BioWare spent most of its money on single player story content, wrapped up in all the worst time-sink tropes that pervade the MMORPG genre. Design elements that players suffer through [...]"

I dont get it, is that time of the day again?.  

Thats from 2012, we are in the 2014 and SWTOR is among the most played MMOs on the market. 

 

 

Because it has the Star Wars IP. Nobody plays that game for any other reason.

Is your point of view.      

Originally posted by NagilumSadow

From 2012:

 

"When BioWare created Star Wars: The Old Republic, the developer intended for it to be a huge blockbuster MMORPG, with millions of subscribers dutifully paying their fees for years and years. However, BioWare spent most of its money on single player story content, wrapped up in all the worst time-sink tropes that pervade the MMORPG genre. Design elements that players suffer through [...]"

I dont get it, is that time of the day again?.  

Thats from 2012, we are in the 2014 and SWTOR is among the most played MMOs on the market. 

 

 

The chance will come when they fix or remove the VR system,  

And thats Why all the Korean MMOs are F2P. 
Unlimited Free transfers a few days after a ¨MegaMerge¨, Not a good sign. 
Originally posted by mayito7777
Adaptive gear is only available at higher levels, from the beginning you are forced to wear whatever you can find, it is not worthy invest to change those pieces, but there are pieces found at lower levels that llok very good but you have to discard them later on. I would like and it has been posted a gazillion times a wardrobe where I can wear items I like that look great for the type of character I am playing, right now I cant do that and the devs dont care. Other games like LOTRO etc have wardrobs where you can wear items with 0 stats and look good.

You can find an adaptative version of pretty much all the ingame armor, Low-Mid-High Level.  http://tor-fashion.com/  

 

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