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Call me crazy but... I would rather it be P2P
General Discussion « Guild Wars 2 9/03/09 5:19:14 PM
The argument was first off whether or not any of the founders of anet where at blizzard when WoW was being made. Clearly this has already been proven, and YOU would be the idiot for try to argue that considering the amount of evidence that supports that being true. Secondly the argument has become whether or not any work was done on WoW specifically by Jeff Strain. There are many news posts articles and quotes that support that. Obviously he isn't credited with being the lead programmer because he wasn't at the time of release. This is incredibly common in the gaming industry, and someone with your far superior amount of knowledge I would think would know this. Honestly stfu stop being a dick and trying to pull the whole "oh i'll just derail threads cause I like wasting peoples time". |
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Call me crazy but... I would rather it be P2P
General Discussion « Guild Wars 2 9/03/09 4:52:16 PM
http://www.industrygamers.com/news/ncsoft-loses-jeff-strain-and-david-reid/ |
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Call me crazy but... I would rather it be P2P
General Discussion « Guild Wars 2 9/03/09 4:18:02 PM
Originally posted by Gennadios Jeff Strain is a game programmer and one of the three founders of ArenaNet. He served ArenaNet and NCsoft as the leader of the Art and Production teams and President of Product Development respectively. He was previously the lead programmer of Blizzard's MMORPG World of Warcraft. |
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Call me crazy but... I would rather it be P2P
General Discussion « Guild Wars 2 9/03/09 4:15:45 PM
I apologize if this has already been brought up (I've read most of the posts though). Some of you have been drinking the Koolaid. P2P has nothing to do with quality. How many games that are p2p have failed horribly? Yes WoW was incredibly successful, and many people attest that to the fact that the core game was great. On the other hand I've heard many times that (in the short run) patches/updates and expansions have completely sucked. I don't have first hand knowledge of exactly why some of the updates have been considered fairly bad. What this does tell me is that the original devs who helped create WoW are a major reason that WoW is successful. The following is a snide remark so feel free to ignore it: Where are those devs working now? |
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The Current Limited Skill Deck System is not Pug Friendly for a MMO (GW2)
Lion's Arch (General) « Guild Wars 5/18/09 9:51:15 AM
Although I appreciate the attempt at helping me, my biggest problems with groups, or the lack there of, was not for pve. I've beaten all the campaigns, 2 of which by soloing some of the end missions. Its doable, it wasn't a "problem" in terms of being able to get it done. It was just annoying, that I as a more experienced player, would often times be doing something other then the "flavor of the week" build, so I choose to just play myself/with few people, because of the hassle involved with groups. PvP is the real problem, and has been adressed in other threads. |
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The Current Limited Skill Deck System is not Pug Friendly for a MMO (GW2)
Lion's Arch (General) « Guild Wars 5/17/09 10:37:16 AM
Since the game has not been released, this is speculation but I thought the game was to work like this: Mission areas will mostly if not all be instanced, and perhaps more so "main quest" missions. The non-instanced areas will be mostly "explorable" and side-quest areas. Most of these non-instanced areas are meant to be more solo-able, and pug friendly. The mentality behind this being that it is an area for people to meet. Mission will continue to require cohesion within your team, but if there continues to be a "mission hub" for the missions, it will give you an area to coordinate before entering the mission. |
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Ed Zitron has been attacked by indy devs before!
General Discussion « Darkfall 5/08/09 10:23:53 AM
Originally posted by Dameonk
I'm sorry, Telre. Your analogy is seriously flawed. Darkfall is an MMO game. The reviewer plays MMO games. So in your analogy Ed would have already been famaliar with ice sports dealing with nets, sticks, and pucks. Honestly, he probably would have enjoyed playing hockey. Here's a sports analogy for you that fits reality a little better. Lets say Ed loves American football (WoW) but doesn't care for rugby (UO). He hears about a game starting up that is like rugby... called.. lets say Dugby (Darkfall... obviously). Now dugby is a lot like rugby only you play in dress shoes, it uses a beach ball instead of pigskin, and you can only play in the rain. Oh, and also when your teams is getting close to scoring there will randomly be a game restart called and you have to start over entirely. Now... Ed may understand the appeal of rugby, and give it an average review. But a horribly designed and flawed game such as dugby would most likely get a low score because of it's flaws. I think that's a little more accurate than your hocky analogy. Oh.. and of course all of the people that love playing dubgy would say that Ed only played for 2 hours so how could he know anything about their precious game!? My hockey analogy was perfectly acceptable. You're supposition that the game is "broken" (playing ruby in dress shoes), is in no way more correct then my proposed analogy. Darkfall yes clearly is not like football, and Ed seems to only like figure skating based on his reviews. Also I find the argument of Darkfall being "hard to learn" and the like as laughable. Day 1 I had already figured out how just about everything in the game worked (minus a few game rules such as how exactly turning rouge, and how started and player cities worked). Ed complained about the difficulty of a rhythm game, arguably one of the easier types of game to master since it only presents a static challenge. He clearly did not enjoy his gaming experience, thats fine, and as a reviewer he should state that. But how is it fair that he rated a game that requires a better gamer then someone who has difficultly with guitar hero? The fact that so many people are taking his review as being representative of the game, is a problem. Its not, and although some people who have played, agree its has its problems, I nearly universally seen people who have actually played the game, say it deserves a better review then that. Thats not even talking about the score. His review is simply awful, and really gives an innaccurate picture of the game, regardless of whether its "good" or "bad". |
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Ed Zitron has been attacked by indy devs before!
General Discussion « Darkfall 5/07/09 9:07:11 PM
http://en.wikipedia.org/wiki/Straw_man |
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Ed Zitron has been attacked by indy devs before!
General Discussion « Darkfall 5/07/09 8:19:41 PM
Originally posted by TdogSkal I was very specific in who I was addressing in my post. I never claimed you specifically didn't play the game. Stop attempting to discredit rational arguments by making a straw man argument.
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Ed Zitron has been attacked by indy devs before!
General Discussion « Darkfall 5/07/09 8:15:49 PM
Originally posted by oddjobs74 You counter you own argument. Especialy when you say he " does nor right good" Ed only states fact. when talking about idiots and the like. If that isn't irony please someone explain something that is. LMFAO. Also there's several (I would say at least 5 or so) negative statements he makes about the game that are incorrect about how the game works, including "respawn time", hitting being "random", his complaints of a lack of an "experience system", saying there are multiple servers, his belief that you can't move manage your inventory or anything else. Theres more but these have already been stated. |
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Ed Zitron has been attacked by indy devs before!
General Discussion « Darkfall 5/07/09 8:05:33 PM
Instead of trying to argue agains the many comments that the game "deserved" the score, by people who have never played the game, I'd rather try to make an analogy to help people who perhaps haven't played the game understand. |
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linkrealms....finally something decent for the sandbox crowd
The Pub at MMORPG.COM « General Discussion 4/14/09 3:32:02 PM
If theres any left. |
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Having worked in the computer industry for years, I honestly do have to agree that most likely (not definetly though) you are to blame for mishandling your mobos. I have built computers for years using parts from new egg and only twice have I ever had problems with parts. One was a powersupply (the only thing not working correctly was the fan) and the other was memory. If you don't properly ground yourself (touching a random piece of metal doesnt count) you are basically asking for trouble. In my experience static damage is one of the most common reasons for so called "doa" or unstable parts. |
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I'd like to start this off with a "Dude where's my brain?" Although the claim of patent infringement might seem valid, should the patent be valid? Honestly we are talking about a patent that was approved post Ultimate, The Realm, Everquest, and a large group of multiplayer games, all which are arguably use a "System and Method for Enabling Users to Interact in a Virtual Space". That does not even include games released in the 80's with mulitplayer aspects (yes they DO exist!). F this I patented music, Beethoven owes me a shit load. How about I just patent language, by responding to this post you're infringing on my patent. How absurdly broad can a patent honestly be? Yes when the telephone was invented it was patented. They did not patent how you could speak over that telephone. What this really is a question of is what should be able to patented. That great grey area known as "intellectual property" is clearly debatable. If I create a method of doing something, that is specific, clearly that is my property and should not be used by other companies. If another company creates a completely separate way of doing the same thing, simply because my patent covers the same type of outcome does not mean it has been infringed upon. I patent a teleportation device. I never implement said device very successfully. Another company comes along and they create a device that tears wholes in the space time continuum. It also instantly transports people. Simply because the outcome is the same, the instant transportation of people, does not mean I have any sort of lawsuit or that my "intellectual property" has been stole. Using this example one could assume that there is no reason that the patent isn't valid yet they still do not have a lawsuit. Edit: This cracked me up thinking about it: WHEREFORE, Worlds demands judgment as follows: Maybe I'm crazy but I don't see how C can apply. I highly doubt they were willfully trying to infringe on this random patent. They would not have been the first company to infringe on the patent, and how would a company be expect to know about a patent that was not enforced before. If anything the worry would have been infringing on the companies who made mmos before them. Clearly they are smart enough to not do that. There are abandoned property laws, why should this not be the same. (This is with the assumption that the lawsuit is valid on all other points which clearly I think we agree is most likely not the case)
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