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All Posts by Consensus - 924 found

6/20/08 7:08 AM
Viewed 1925, Replies 43

WAR = not next gen crafting. not a blood bath, aoc = blood bath, war = teen rating.

mortal sounds the best but I have little faith it will live up to any of the hype. whereas WAR is a real game I can play soon, and does look pretty fun I wil definately be giving it a shot.

6/19/08 6:43 PM
Viewed 6005, Replies 99

if this game had a follow tool, i'd have to drop my rating of it alot.

aoc is immersive because it plays more simularly to a FPS, no automatic movement/attacking at all. follow tool would take that away.

6/19/08 5:52 PM
Viewed 2615, Replies 77

*cough* age of conan.

sorry to appear as a fanboi but thats a large reason why people enjoy this game.

6/19/08 1:13 PM
Viewed 2614, Replies 30

Originally posted by rav3n2
Originally posted by Consensus
Originally posted by rav3n2
Originally posted by Consensus

if MO is just being made, engine just licensed. how did they make that video? is it CGI and not ingame footage?

MO makes the same mistakes as DF me thinks. graphics that good in a seemless world? if FC as massive company had to do zones with such good graphics, what makes you think an indy company doesn't have to? indy deleopers don't have magically advanced servers.

 

My above post has a brief explaination as to how it can be done, but on a side note when you say "magically advanced servers", this might come as a shock to you but graphics are not handled server side, numbers are sent accross nothing else how the game performs graphically is down to the client and to the machine where it is run on, its just down to how well programmed the game is to handle the rendering.

To prove you wrong just look at the tweaks players come up with to increase performance massively on a variety of games, couldnt you say "how can these players improve performance on their own where a big company such as FC has failed to", big company is not  always = to better product, is down to their development philosophies and how good and inovative their programmers and R&D teams are.

. I've been told opposite by someone else who claims to know about this stuff.

if graphics don't matter in terms of server. could you have a crysis graphics seemless MMO?

People would need even more powerful PCs to play it than in a 32 player game?

I always thought MMO's have terrible graphics partly because PC's need to be more powerful to handle online games as well, but also because servers can't handle say 4000 seemless players unless the graphics are poor.

 

 

Well i can assure you Servers do not have anything to do with graphics,the servers only really handle positions, directions, stats, etc... those numbers are parsed by the client and then everything is rendered accordingly, regarding the crysis graphics, yes in theory it would be possible to make it an MMO, the problem would not be the graphics but the amount of data that ahd to be sent between player -> server -> other players, this is obviously because of the complexity in physics world->player interactions, etc... That's why the 32 player limitation in most FPS games.

yes but darkful (and mortal online?) is a firstperson shooter so more bandwidth right?

so the visual side of graphics, textures etc. does not effect bandwidth but physics etc. does?

meh this stuff confundles me

6/19/08 9:15 AM
Viewed 2614, Replies 30

Originally posted by rav3n2
Originally posted by Consensus

if MO is just being made, engine just licensed. how did they make that video? is it CGI and not ingame footage?

MO makes the same mistakes as DF me thinks. graphics that good in a seemless world? if FC as massive company had to do zones with such good graphics, what makes you think an indy company doesn't have to? indy deleopers don't have magically advanced servers.

 

My above post has a brief explaination as to how it can be done, but on a side note when you say "magically advanced servers", this might come as a shock to you but graphics are not handled server side, numbers are sent accross nothing else how the game performs graphically is down to the client and to the machine where it is run on, its just down to how well programmed the game is to handle the rendering.

To prove you wrong just look at the tweaks players come up with to increase performance massively on a variety of games, couldnt you say "how can these players improve performance on their own where a big company such as FC has failed to", big company is not  always = to better product, is down to their development philosophies and how good and inovative their programmers and R&D teams are.

. I've been told opposite by someone else who claims to know about this stuff.

if graphics don't matter in terms of server. could you have a crysis graphics seemless MMO?

People would need even more powerful PCs to play it than in a 32 player game?

I always thought MMO's have terrible graphics partly because PC's need to be more powerful to handle online games as well, but also because servers can't handle say 4000 seemless players unless the graphics are poor.

 

6/19/08 8:09 AM
Viewed 1545, Replies 40

WAR has hyped it self up ALOT. and would hype up even more than AoC did if it could, but hasn't got as good marketing team obviously. hype = marketing technique.

6/19/08 7:32 AM
Viewed 2136, Replies 39

NUTS. I knew kotoro by next year was too good to be true. Now we have to wait 2010 or 2011

6/18/08 4:02 PM
Viewed 2614, Replies 30

if MO is just being made, engine just licensed. how did they make that video? is it CGI and not ingame footage?

MO makes the same mistakes as DF me thinks. graphics that good in a seemless world? if FC as massive company had to do zones with such good graphics, what makes you think an indy company doesn't have to? indy deleopers don't have magically advanced servers.

6/18/08 3:50 PM
Viewed 1951, Replies 32

Originally posted by COORS
Originally posted by daarco
Originally posted by Antikythera

After that there's 5 months left in the year. 5 months to setup and run a public Beta , Fix any issues that pop up and prepare for a commercial launch.

Who actually believes this is going to happen? I mean c'mon let's be realistic. It's simply NOT going to happen.

So if it doesn't happen than what exactly was the purpose of Tasos announcing this? 

Was it a straight up lie designed to string along people some more?

Was it him actually believing it can and will be done? which would point to complete incompetence.

The mystery deepens!


 

 

Well, maybe its not to be released in 2008. Wake up and stop making this kinds of pointless posts.  Noone cares what Tasos says in a update. The ame will be ready when its ready.


 

Did I just read what I thought I read?

Did you just say, no one cares what Tasos says?

The only thing you fanbois have is based SOLELY and ONLY on what Tasos has said. You have been given NOTHING of proof what-so-ever to back up anything he has EVER said.

So now, you're saying it doesn't even matter what Tasos says?

Let me ask you this, if I may.

If what Tasos says doesn't matter, then what the heck have you based your "blind faith" fanboism on all this time?

Seriously, can you explain that?

BAHhaha.
 QFT

ownage post.

6/18/08 9:18 AM
Viewed 701, Replies 12

I bought NF first. NF is best PvE, factions is best PvP. I only bought prophecies was for the extra skills, its terrible imo.

 

best class for beginers = Mage or warrior

6/18/08 9:03 AM
Viewed 2044, Replies 31

Originally posted by keneda
Originally posted by Souldrainer
Originally posted by snapp69
Originally posted by metatronic

Ya it does and quickly..

 

Yeah if you dont take your time and just power lvl through everything its a turd.


 

Yup, rushing to the endgame in brand new MMO is always like that though. 

I could not have said it better , Age Of Conan does have a END GAME coz it's not an MMO , all others MMO actually start at End Game.
 

thank for pointing that out.


 

What are you smoking? bahhaha.

6/18/08 8:59 AM
Viewed 2662, Replies 39

Originally posted by Cymdai

 

 

 

there were at least 120 people fighting each other at the LotD Batlekeep.

THATS AWESOME. was the battle in a separate instance or was it just in the regular border kingdom zone so passers by could watch/join?

There needs to be an effective diplomacy system amongst guild leaders. If you have allies, make them non-attackable, or at the very least, a different color. Make reds, blues, and yellows if you must. However, it can get downright impossible to discern between friend or foe in the heat of battle.

They have proposed this already. they plan on alliance flags and capes. I picture it like the last samurai where each warrior has a flag sticking out his back. hopefully the system will mean you cans till betray your alliance but do so less by accident.

I will post screens and videos later today

PLEASE DO! this thread delivers.


 

6/10/08 6:30 PM
Viewed 1391, Replies 24

hope its FPS combat and less instanced.

6/10/08 4:43 PM
Viewed 1247, Replies 36

Originally posted by lomiller

 

Originally posted by Consensus

stratergy in mmos: press tab to auto lock. press auto attack. watch the fight, pherhaps move character maintain him being in attack distance (this only in some mmos), press buttons to iniate attacks & wait for cooldowns.

 

That’s not strategy its tactics, and pretty bad ones at that. No wonder you don’t think there is strategy in MMO’s you don’t know what strategy is and don’t use tactics. Understanding your abilties, and knowing when to use which one, knowing where to position yourself, your group and the mob, knowing what your groupmates are capable of and altering positioning, ability use, and plan of attack based on their capabilities makes a massive difference.

sorry but all that paragraph comes down to is using ur special moves at the right time in conjuction to how the foe uses thiers. this is the only thing which makes standard mmo combat remotely interesting.

 

Originally posted by Consensus

 go on website look up best talent/skill build and copy it.

 

At least you are touching on strategy, but again you suck at it.  Copying someone else build won’t get you anywhere unless you understand why the build works and what it’s for.  Strategy goes beyond build though; you need to figure out what items complement that build and how to get them. In addition you need to modify the build and equipment based on the capabilities of your friends and groupmates.  
 

From the sounds of it you are a mediocre player making excuses for your own mediocrity.  You use “they have better gear” as an excuse for sub par play without ever realizing they have better gear because they are better players, understand what gear they need and have a plan to get it.

you can argue that copying from site sucks, but in truth everyone does it. most people regard you as "sucking" if you create your own builds.  using wow as example, unstanding how a build works takes only some reading skills, common sense and at most some basic maths, even if it makes you feel clever.

talent builds really only barely vary classes. every mage will have the same abilities as the next mage and likely use them in the same order. games like guildwars break the mold, class variation can be immense if you choose not to run a cookie cutter build, plus the whole gear/level thing does come in since everyone has same gear/lvl. its all about how you build your build and the stratergies you use. I would say guildwars combat has alot of stratergy/tactics, and it does take brains to make new builds. but then guildwars is not classed as an mmo.

you can call me a mediocre player but i'm afraid its not true I'm far too geeky+competitive.

 

6/10/08 10:48 AM
Viewed 1247, Replies 36

 

Originally posted by lomiller
Originally posted by Consensus

 


1. gameplay>realism

First person shooters don’t qualify as interesting gameplay.  

 

2. what mmo's have stratergy anyway?!

All of them

3. go play RTS games

RTS games do not have anywhere close to the same level of strategy as turn based games. At the highest levels of RTS play it’s all about who can do the most micromanagement. Not fun.  

 

 

 


I'm afraid this opinion will become a minority, part of the old generation. I bet back in the days of turn based games players claimed there was no stratergy in "realtime" combat. I guess everyone has thier own opinion.

 

I like to see you compare the stratergy of stealth in crysis online and then in world of warcraft.

stratergy in mmos: press tab to auto lock. press auto attack. watch the fight, pherhaps move character maintain him being in attack distance (this only in some mmos), press buttons to iniate attacks & wait for cooldowns. grind better gear/levels to make you win. go on website look up best talent/skill build and copy it.

crysis online stratergies: buying appropriate equipment/weapons. stealth between hiding points (shadows etc.). when hear sound of helicopter, stealth/hide in bush, call your sighting so that your teams anti air can take it out. use radar scanner to track down enemies. use repair torch to repair vechicles/base defences. use mines to defend points captured. run into enemy spawn bunker drop c4 and run out to flush them out. capturing strategic places on map, sniping in best strategic positions. use aircraft to take out tanks. use tanks to take out base defences so can nuke base. hide in shadows wait for enemy to come close then strength mode punch them. swim deep in water to avoid aircraft fire. stealthly stick c4 on back of tank then run and press detenator. grenade lying down foes before they can stand up. put c4 on your car then drive towards foe and jump out of car and detonate it. use lock pick to steal enemy vechicles. build & move spawn trucks to hidden/strategic locations. I could go on all day.

6/10/08 10:24 AM
Viewed 1247, Replies 36

Originally posted by Ascension08

Call back later when everyone can get at least 60 FPS in combat and have 0% lag.

notice, I never said when it will evolve, only that it will. yes current technology is limiting mmoFPS's somewhat I imagine.

but "when everyone"?. games do NOT have to be playable by EVERYone to be a success. look at crysis & age of conan. people complain because they cannot play them with thier old PC's but many people can and do enjoy these games.

 

6/10/08 10:17 AM
Viewed 7146, Replies 95

Originally posted by skamper

I won't say how I voted, but I will say that I voted based on what's best for the mmorpg genre. If more people make their voices heard about how this game is grossly unfinished, buggy, or un-fun then more developers will see that. Honestly, take a step back and look at this game as a whole, from level 1-80. Ask yourself is this something you want to see again with another mmorpg? If you answer yes then keep subscribing and keep playing, and let them know. If you answer no then keep posting and let the developers know and unsubcribe. Let people know how you feel. Don't lie it will only hurt this genre, and more developers will continue this path of releasing games in the future.


Completely disagree. I'd MUCH rather a buggy but more original games like AoC than wow clones with no bugs such as LotRO.

subscribing to AoC tells developers you are bored of generic mmos and helps the genre move out of stagnation its currently in.

6/10/08 6:26 AM
Viewed 2277, Replies 19

"In MMO circles the "secret patch that comes on launch day and fixes everything" has an unicorn-like mythical status. Everyone wants to believe it will come and save the day, but it never does. Except with Age of Conan it did"

Haha. Ownd Lobotomist

6/10/08 6:13 AM
Viewed 7146, Replies 95

wish there was a great, but a little dispointed option.

but then when has a game EVER lived up to the hype?

6/10/08 5:59 AM
Viewed 1247, Replies 36

 

Originally posted by lomiller
A general commanding an army plays a much bigger role in the outcome of a battle then the private manning the guns. The sad fact of today’s gamers is that they believe being the private “is better cause it takes skillz” 
 
Out the window goes scope scale planning and thought. There is no more grand strategy no planning 10 steps in advance, muscle memory obtained through mindless repetition rules all.  And people wonder why today’s games suck. 


1. gameplay>realism

 

2. what mmo's have stratergy anyway?!

3. go play RTS games

people who think FPS games have simple combat and no stratergy obviously have been playing the wrong games. I recomend battlefield games and crysis online, massive games with point capture. crysis has abilities, stealth etc. laughably more complex than wow. you think having 15 abilities makes a game complex? strategic? your VERY wrong friends.

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