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All Posts by Consensus

All Posts by Consensus

92 Pages « 1 2 3 4 5 6 7 » Last
1824 posts found

No macroing really is useless in darkfall now, its great. it used to be required to play the game, now there is next to no viable use of macros. maybe you can bot for resources, but thats the same in any game.

The new character development system is a joy to play, but game still has a LONG way to go.

I agree OP, the term mmo has become a dirty word, a negative way to describe a game. mmo to 95% of the world literally means "like-WoW". if you suggest to these people that an mmo could be twitch, have no npcs or not have level/gear grind they will say "thats not an mmo". dean hall said in a interview a while back that mmo is a naughty word.

Well I really like the sound of your game design. I will definitely be giving it a go and bring some friends if I don't forget about it by the time it comes out.

I don't own a tablet myself, but I can see why you went that route even if its not one I personally would prefer. and the graphics look well done for what they are for.

I think no levels could definitely work but it puts more pressure on other parts of the game like crafting/ecconomy/combat to be engaging.

but I see you have played haven and hearth, so if you have a crafting/building/industry system as deep as them I think you can nail it.

my only real question is what is the combat like? I hope its at least real time, like I swing in a direction and can hit or miss.

its not like he single handedly created all those games.

I don't buy into this view most people have that people in charge of development  are responsible for everything good about a game.

its analogous to the oscars only having one catagory.

ultima online 2

/joke

betting something entirely uninspired and lame.

perma death works well in a game that is designed around the idea. to the point where the game simply wouldn't work without it.

salem and its predessor haven & haven will always be permadeath, don't you worry.

you need certain skills to commit certain criminal acts, murder skill (called cain & abel) has a high cost. criminal acts leave behind scents which can be used to track and potentially summon the culprit to be killed even when offline. you'll pick it up, just be wary of other players. if you really want to survive trust no one and flee from every other human outside of town!

 

Originally posted by bigmilk

For the record, I have not experienced the process first hand, so I do not know if you are given the opportunity to teleport directly to the claim (claim used as homestead) or if the claim needs to have a homestead secret established. 

I have the fortune of being perma killed in salem, there is a npc in the character creation port who you can talk to to inherit your dead alt character's homestead. but yes you will lose all character development, but alot of investment/development in this game is your land, crops, buildings and stored items/resources. so even perma death can be alot less of a big deal if you play the game right. you could effectively max a character in a matter of hours with enough items/resources.

You'll get over the graphics, probably end up liking them.

This is probably the best real sandbox mmo currently in existence.

Its definitely not everyone's cup of tea, but if you want something different look no further ;D

Originally posted by Hetzau
 WoW was cool 

just another mmo player who thinks mmo's MUST to be like existing mmos.

I am expecting an Elder Scrolls-style game set in an MMO environment: 38%

Then I am expecting alot of people to be disapointed.

the beta just wiped again and is still very rough. darkfall is my favourite game but even I am not enjoying this beta test. stay away until they fix/add more stuff seriously.

they are currently patching the beta everyday atm, and tasos is posting replies to feedback and questions on the forums.

they are really perking up as a comany in my eyes atm.

they are terrible at meeting etas but to be fair so are valve and alot of loved developers who actually have unlimited resources unlike AV.

me and my clan can all play atm. not even any que time. but beta is beta, still crashes and a pretty severe item persistance bug.
Originally posted by liinki
Go to where you reserved your character name and you can log in to beta forums, i have yet to find the forum itself though

thanks. this is what should have been in the OP.

and no link. trolling or useless post.
new eta is 2 hours. so we should be playing in another 5 ;p

its not just for gameplay balance, but it also means much less developer time rigging armour models to different skeletons. which means they can make more armours. also means fewer models and animations to load, which will increase performance.

its definitely for the best. Though I do agree the new mahirim model does look quite fugly, the new concept art for it was great but badly recreated ingame.

Originally posted by Kyleran

I was, guess I still am, but I generally don't play betas, unless I'm sure my progression will be retained (like a lot of F2P open beta's are).  Guess I don't like paying people to test their software, used to people paying me to do so.

Won't be joining until the game goes live.

yeah this is why I made myself stop playing ps2 beta. its also a wise decision if you have the patience, game will undoubtable be more balanced, stable, populated and more content at launch, plus on steam.

but darkfall is different, I must play it as soon as possible. Im guessing most df1 players feel the same. darkfall is not a game for everyone, but for the people it was for there is nothing else like it.

They have actually stated at least twice that races in unholywars are purely visual only. there will be no racial abilities this time, or different sized hitboxes.
92 Pages « 1 2 3 4 5 6 7 » Last